Client.cpp 13 KB

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  1. #include "../CCallback.h"
  2. #include "../CConsoleHandler.h"
  3. #include "CGameInfo.h"
  4. #include "../lib/CGameState.h"
  5. #include "CPlayerInterface.h"
  6. #include "../StartInfo.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../hch/CDefObjInfoHandler.h"
  9. #include "../hch/CGeneralTextHandler.h"
  10. #include "../hch/CHeroHandler.h"
  11. #include "../hch/CTownHandler.h"
  12. #include "../hch/CObjectHandler.h"
  13. #include "../hch/CBuildingHandler.h"
  14. #include "../hch/CSpellHandler.h"
  15. #include "../lib/Connection.h"
  16. #include "../lib/Interprocess.h"
  17. #include "../lib/NetPacks.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/map.h"
  20. #include "../mapHandler.h"
  21. #include "CConfigHandler.h"
  22. #include "Client.h"
  23. #include "GUIBase.h"
  24. #include <boost/bind.hpp>
  25. #include <boost/foreach.hpp>
  26. #include <boost/thread.hpp>
  27. #include <boost/thread/shared_mutex.hpp>
  28. #include <sstream>
  29. #undef DLL_EXPORT
  30. #define DLL_EXPORT
  31. #include "../lib/RegisterTypes.cpp"
  32. extern std::string NAME;
  33. namespace intpr = boost::interprocess;
  34. /*
  35. * Client.cpp, part of VCMI engine
  36. *
  37. * Authors: listed in file AUTHORS in main folder
  38. *
  39. * License: GNU General Public License v2.0 or later
  40. * Full text of license available in license.txt file, in main folder
  41. *
  42. */
  43. class CBaseForCLApply
  44. {
  45. public:
  46. virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
  47. virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
  48. virtual ~CBaseForCLApply(){}
  49. };
  50. template <typename T> class CApplyOnCL : public CBaseForCLApply
  51. {
  52. public:
  53. void applyOnClAfter(CClient *cl, void *pack) const
  54. {
  55. T *ptr = static_cast<T*>(pack);
  56. ptr->applyCl(cl);
  57. }
  58. void applyOnClBefore(CClient *cl, void *pack) const
  59. {
  60. T *ptr = static_cast<T*>(pack);
  61. ptr->applyFirstCl(cl);
  62. }
  63. };
  64. class CCLApplier
  65. {
  66. public:
  67. std::map<ui16,CBaseForCLApply*> apps;
  68. CCLApplier()
  69. {
  70. registerTypes2(*this);
  71. }
  72. ~CCLApplier()
  73. {
  74. std::map<ui16,CBaseForCLApply*>::iterator iter;
  75. for(iter = apps.begin(); iter != apps.end(); iter++)
  76. delete iter->second;
  77. }
  78. template<typename T> void registerType(const T * t=NULL)
  79. {
  80. ui16 ID = typeList.registerType(t);
  81. apps[ID] = new CApplyOnCL<T>;
  82. }
  83. } *applier = NULL;
  84. void CClient::init()
  85. {
  86. connectionHandler = NULL;
  87. pathInfo = NULL;
  88. applier = new CCLApplier;
  89. IObjectInterface::cb = this;
  90. serv = NULL;
  91. gs = NULL;
  92. cb = NULL;
  93. terminate = false;
  94. boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
  95. try
  96. {
  97. shared = new SharedMem();
  98. } HANDLE_EXCEPTIONC(tlog1 << "Cannot open interprocess memory: ";)
  99. }
  100. CClient::CClient(void)
  101. :waitingRequest(false)
  102. {
  103. init();
  104. }
  105. CClient::CClient(CConnection *con, StartInfo *si)
  106. :waitingRequest(false)
  107. {
  108. init();
  109. newGame(con,si);
  110. }
  111. CClient::~CClient(void)
  112. {
  113. delete pathInfo;
  114. delete applier;
  115. delete shared;
  116. }
  117. void CClient::waitForMoveAndSend(int color)
  118. {
  119. try
  120. {
  121. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  122. *serv << &MakeAction(ba);
  123. return;
  124. }HANDLE_EXCEPTION
  125. tlog1 << "We should not be here!" << std::endl;
  126. }
  127. void CClient::run()
  128. {
  129. try
  130. {
  131. CPack *pack = NULL;
  132. while(!terminate)
  133. {
  134. pack = retreivePack(); //get the package from the server
  135. if (terminate)
  136. {
  137. delete pack;
  138. pack = NULL;
  139. break;
  140. }
  141. handlePack(pack);
  142. pack = NULL;
  143. }
  144. }
  145. catch (const std::exception& e)
  146. {
  147. tlog3 << "Lost connection to server, ending listening thread!\n";
  148. tlog1 << e.what() << std::endl;
  149. if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
  150. {
  151. tlog1 << "Something wrong, lost connection while game is still ongoing...\n";
  152. throw;
  153. }
  154. }
  155. }
  156. void CClient::stop()
  157. {
  158. // Game is ending
  159. // Tell the network thread to reach a stable state
  160. terminate = true;
  161. LOCPLINT->pim->lock();
  162. endGame();
  163. }
  164. void CClient::save(const std::string & fname)
  165. {
  166. if(gs->curB)
  167. {
  168. tlog1 << "Game cannot be saved during battle!\n";
  169. return;
  170. }
  171. *serv << &SaveGame(fname);
  172. }
  173. void CClient::endGame()
  174. {
  175. tlog0 << "\n\nEnding current game!" << std::endl;
  176. GH.curInt = NULL;
  177. if(GH.topInt())
  178. GH.topInt()->deactivate();
  179. GH.listInt.clear();
  180. GH.objsToBlit.clear();
  181. delete CGI->mh;
  182. CGI->mh = NULL;
  183. delete CGI->state;
  184. CGI->state = NULL;
  185. LOCPLINT = NULL;
  186. while (!playerint.empty())
  187. {
  188. delete playerint.begin()->second;
  189. playerint.erase(playerint.begin());
  190. }
  191. BOOST_FOREACH(CCallback *cb, callbacks)
  192. {
  193. delete cb;
  194. }
  195. if (serv)
  196. {
  197. tlog3 << "Connection has been requested to be closed.\n";
  198. boost::unique_lock<boost::mutex>(*serv->wmx);
  199. *serv << &CloseServer();
  200. tlog3 << "Sent closing signal to the server\n";
  201. serv->close();
  202. delete serv;
  203. serv = NULL;
  204. tlog3 << "Our socket has been closed." << std::endl;
  205. }
  206. connectionHandler->join();
  207. delete connectionHandler;
  208. connectionHandler = NULL;
  209. }
  210. void CClient::loadGame( const std::string & fname )
  211. {
  212. tlog0 <<"\n\nLoading procedure started!\n\n";
  213. timeHandler tmh;
  214. char portc[10];
  215. SDL_itoa(conf.cc.port,portc,10);
  216. runServer(portc); //create new server
  217. tlog0 <<"Restarting server: "<<tmh.getDif()<<std::endl;
  218. {
  219. ui32 ver;
  220. char sig[8];
  221. CMapHeader dum;
  222. CGI->mh = new CMapHandler();
  223. CLoadFile lf(fname + ".vlgm1");
  224. lf >> sig >> dum >> *sig;
  225. tlog0 <<"Reading save signature: "<<tmh.getDif()<<std::endl;
  226. lf >> *VLC;
  227. CGI->setFromLib();
  228. tlog0 <<"Reading handlers: "<<tmh.getDif()<<std::endl;
  229. lf >> gs;
  230. tlog0 <<"Reading gamestate: "<<tmh.getDif()<<std::endl;
  231. CGI->state = gs;
  232. CGI->mh->map = gs->map;
  233. pathInfo = new CPathsInfo(int3(gs->map->width, gs->map->height, gs->map->twoLevel+1));
  234. CGI->mh->init();
  235. tlog0 <<"Initing maphandler: "<<tmh.getDif()<<std::endl;
  236. }
  237. waitForServer();
  238. tlog0 <<"Waiting for server: "<<tmh.getDif()<<std::endl;
  239. serv = new CConnection(conf.cc.server,portc,NAME);
  240. serv->setGS(gs);
  241. tlog0 <<"Setting up connection: "<<tmh.getDif()<<std::endl;
  242. ui8 pom8;
  243. *serv << ui8(3) << ui8(1); //load game; one client
  244. *serv << fname;
  245. *serv >> pom8;
  246. if(pom8)
  247. throw "Server cannot open the savegame!";
  248. else
  249. tlog0 << "Server opened savegame properly.\n";
  250. *serv << ui8(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
  251. for(size_t i=0;i<gs->scenarioOps->playerInfos.size();i++)
  252. {
  253. *serv << ui8(gs->scenarioOps->playerInfos[i].color); //players
  254. }
  255. *serv << ui8(255); // neutrals
  256. tlog0 <<"Sent info to server: "<<tmh.getDif()<<std::endl;
  257. {
  258. CLoadFile lf(fname + ".vcgm1");
  259. lf >> *this;
  260. }
  261. //for (size_t i=0; i<gs->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
  262. //{
  263. // ui8 color = gs->scenarioOps->playerInfos[i].color;
  264. // CCallback *cb = new CCallback(gs,color,this);
  265. // if(!gs->scenarioOps->playerInfos[i].human) {
  266. // playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
  267. // }
  268. // else {
  269. // playerint[color] = new CPlayerInterface(color,i);
  270. // }
  271. // gs->currentPlayer = color;
  272. // playerint[color]->init(cb);
  273. // tlog0 <<"Setting up interface for player "<< (int)color <<": "<<tmh.getDif()<<std::endl;
  274. //}
  275. //playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
  276. //playerint[255]->init(new CCallback(gs,255,this));
  277. //tlog0 <<"Setting up interface for neutral \"player\"" << tmh.getDif() << std::endl;
  278. }
  279. int CClient::getCurrentPlayer()
  280. {
  281. return gs->currentPlayer;
  282. }
  283. int CClient::getSelectedHero()
  284. {
  285. return IGameCallback::getSelectedHero(getCurrentPlayer())->id;
  286. }
  287. void CClient::newGame( CConnection *con, StartInfo *si )
  288. {
  289. if (con == NULL)
  290. {
  291. timeHandler pomtime;
  292. char portc[10];
  293. SDL_itoa(conf.cc.port,portc,10);
  294. CClient::runServer(portc);
  295. tlog0<<"Preparing shared memory and starting server: "<<pomtime.getDif()<<std::endl;
  296. pomtime.getDif();//reset timers
  297. //wait until server is ready
  298. tlog0<<"Waiting for server... ";
  299. waitForServer();
  300. tlog0 << pomtime.getDif()<<std::endl;
  301. while(!con)
  302. {
  303. try
  304. {
  305. tlog0 << "Establishing connection...\n";
  306. con = new CConnection(conf.cc.server,portc,NAME);
  307. }
  308. catch(...)
  309. {
  310. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  311. SDL_Delay(2000);
  312. }
  313. }
  314. THC tlog0<<"\tConnecting to the server: "<<pomtime.getDif()<<std::endl;
  315. }
  316. timeHandler tmh;
  317. CGI->state = new CGameState();
  318. tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  319. serv = con;
  320. serv->setGS(CGI->state);
  321. CConnection &c(*con);
  322. ////////////////////////////////////////////////////
  323. ui8 pom8;
  324. c << ui8(2) << ui8(1); //new game; one client
  325. c << *si;
  326. c >> pom8;
  327. if(pom8)
  328. throw "Server cannot open the map!";
  329. else
  330. tlog0 << "Server opened map properly.\n";
  331. c << ui8(si->playerInfos.size()+1); //number of players + neutral
  332. for(size_t i=0;i<si->playerInfos.size();i++)
  333. {
  334. c << ui8(si->playerInfos[i].color); //players
  335. }
  336. c << ui8(255); // neutrals
  337. ui32 seed, sum;
  338. std::string mapname;
  339. c >> mapname >> sum >> seed;
  340. tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  341. Mapa * mapa = new Mapa(mapname);
  342. tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  343. tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  344. tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  345. if(mapa->checksum != sum)
  346. {
  347. tlog1 << "Wrong map checksum!!!" << std::endl;
  348. throw std::string("Wrong checksum");
  349. }
  350. tlog0 << "\tUsing random seed: "<<seed << std::endl;
  351. gs = CGI->state;
  352. gs->scenarioOps = si;
  353. gs->init(si,mapa,seed);
  354. CGI->mh = new CMapHandler();
  355. tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  356. CGI->mh->map = mapa;
  357. tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  358. CGI->mh->init();
  359. pathInfo = new CPathsInfo(int3(mapa->width, mapa->height, mapa->twoLevel+1));
  360. tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  361. for (size_t i=0; i<gs->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
  362. {
  363. ui8 color = gs->scenarioOps->playerInfos[i].color;
  364. CCallback *cb = new CCallback(gs,color,this);
  365. if(!gs->scenarioOps->playerInfos[i].human) {
  366. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
  367. }
  368. else {
  369. playerint[color] = new CPlayerInterface(color,i);
  370. }
  371. gs->currentPlayer = color;
  372. playerint[color]->init(cb);
  373. }
  374. playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
  375. playerint[255]->init(new CCallback(gs,255,this));
  376. }
  377. void CClient::runServer(const char * portc)
  378. {
  379. static std::string comm = std::string(BIN_DIR PATH_SEPARATOR SERVER_NAME " ") + portc + " > server_log.txt"; //needs to be static, if not - will be probably destroyed before new thread reads it
  380. boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; //TODO: will it work on non-windows platforms?
  381. }
  382. void CClient::waitForServer()
  383. {
  384. intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
  385. while(!shared->sr->ready)
  386. {
  387. shared->sr->cond.wait(slock);
  388. }
  389. }
  390. template <typename Handler>
  391. void CClient::serialize( Handler &h, const int version )
  392. {
  393. if(h.saving)
  394. {
  395. ui8 players = playerint.size();
  396. h & players;
  397. for(std::map<ui8,CGameInterface *>::iterator i = playerint.begin(); i != playerint.end(); i++)
  398. {
  399. h & i->first & i->second->dllName;
  400. i->second->serialize(h,version);
  401. }
  402. }
  403. else
  404. {
  405. ui8 players;
  406. h & players;
  407. for(int i=0; i < players; i++)
  408. {
  409. std::string dllname;
  410. ui8 pid;
  411. h & pid & dllname;
  412. CCallback *callback = new CCallback(gs,pid,this);
  413. callbacks.insert(callback);
  414. CGameInterface *nInt = NULL;
  415. if(dllname.length())
  416. nInt = CAIHandler::getNewAI(callback,dllname);
  417. else
  418. nInt = new CPlayerInterface(pid,i);
  419. playerint[pid] = nInt;
  420. nInt->init(callback);
  421. nInt->serialize(h, version);
  422. }
  423. }
  424. }
  425. CPack * CClient::retreivePack()
  426. {
  427. CPack *ret = NULL;
  428. boost::unique_lock<boost::mutex> lock(*serv->rmx);
  429. tlog5 << "Listening... ";
  430. *serv >> ret;
  431. tlog5 << "\treceived server message of type " << typeid(*ret).name() << std::endl;
  432. return ret;
  433. }
  434. void CClient::handlePack( CPack * pack )
  435. {
  436. CBaseForCLApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  437. if(apply)
  438. {
  439. apply->applyOnClBefore(this,pack);
  440. tlog5 << "\tMade first apply on cl\n";
  441. gs->apply(pack);
  442. tlog5 << "\tApplied on gs\n";
  443. apply->applyOnClAfter(this,pack);
  444. tlog5 << "\tMade second apply on cl\n";
  445. }
  446. else
  447. {
  448. tlog1 << "Message cannot be applied, cannot find applier!\n";
  449. }
  450. delete pack;
  451. }
  452. template void CClient::serialize( CISer<CLoadFile> &h, const int version );
  453. template void CClient::serialize( COSer<CSaveFile> &h, const int version );