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							- #ifndef __VCMI_LIB_H__
 
- #define __VCMI_LIB_H__
 
- #include "../global.h"
 
- #ifndef _MSC_VER
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #endif
 
- class CLodHandler;
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- //class CAbilityHandler;
 
- class CSpellHandler;
 
- //class CPreGameTextHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- //class CMusicHandler;
 
- //class CSemiLodHandler;
 
- class CDefObjInfoHandler;
 
- class CTownHandler;
 
- class CGeneralTextHandler;
 
- //class CConsoleHandler;
 
- //class CPathfinder;
 
- //class CGameState;
 
- class DLL_EXPORT LibClasses
 
- {
 
- public:
 
- 	CArtHandler * arth;
 
- 	CHeroHandler * heroh;
 
- 	CCreatureHandler * creh;
 
- 	CSpellHandler * spellh;
 
- 	CBuildingHandler * buildh;
 
- 	CObjectHandler * objh;
 
- 	CDefObjInfoHandler * dobjinfo;
 
- 	CTownHandler * townh;
 
- 	CGeneralTextHandler * generaltexth;
 
- 	//CPathfinder * pathf;
 
- 	void init(); //uses standard config file
 
- 	void clear(); //deletes all handlers and its data
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & heroh & arth & creh & townh & objh & dobjinfo & buildh & spellh;
 
- 		if(!h.saving)
 
- 		{
 
- 			generaltexth = new CGeneralTextHandler;
 
- 			generaltexth->load();
 
- 			arth->loadArtifacts(true);
 
- 		}
 
- 	}
 
- };
 
- extern DLL_EXPORT LibClasses * VLC;
 
- extern CLodHandler * bitmaph;
 
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 
- DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
 
- DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
 
- #endif // __VCMI_LIB_H__
 
 
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