mapcontroller.cpp 13 KB

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  1. #include "mapcontroller.h"
  2. #include "../lib/GameConstants.h"
  3. #include "../lib/mapping/CMapService.h"
  4. #include "../lib/mapping/CMap.h"
  5. #include "../lib/mapping/CMapEditManager.h"
  6. #include "../lib/Terrain.h"
  7. #include "../lib/mapObjects/CObjectClassesHandler.h"
  8. #include "../lib/rmg/ObstaclePlacer.h"
  9. #include "../lib/CSkillHandler.h"
  10. #include "../lib/spells/CSpellHandler.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "mapview.h"
  13. #include "scenelayer.h"
  14. #include "maphandler.h"
  15. #include "mainwindow.h"
  16. #include "inspector/inspector.h"
  17. MapController::MapController(MainWindow * m): main(m)
  18. {
  19. _scenes[0].reset(new MapScene(0));
  20. _scenes[1].reset(new MapScene(1));
  21. _miniscenes[0].reset(new MinimapScene(0));
  22. _miniscenes[1].reset(new MinimapScene(1));
  23. connectScenes();
  24. }
  25. void MapController::connectScenes()
  26. {
  27. for (int level = 0; level <= 1; level++)
  28. {
  29. //selections for both layers will be handled separately
  30. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  31. {
  32. main->onSelectionMade(level, anythingSelected);
  33. });
  34. }
  35. }
  36. MapController::~MapController()
  37. {
  38. }
  39. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  40. {
  41. return _map;
  42. }
  43. CMap * MapController::map()
  44. {
  45. return _map.get();
  46. }
  47. MapHandler * MapController::mapHandler()
  48. {
  49. return _mapHandler.get();
  50. }
  51. MapScene * MapController::scene(int level)
  52. {
  53. return _scenes[level].get();
  54. }
  55. MinimapScene * MapController::miniScene(int level)
  56. {
  57. return _miniscenes[level].get();
  58. }
  59. void MapController::repairMap()
  60. {
  61. //there might be extra skills, arts and spells not imported from map
  62. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  63. {
  64. for(int i = map()->allowedAbilities.size(); i < VLC->skillh->getDefaultAllowed().size(); ++i)
  65. map()->allowedAbilities.push_back(false);
  66. }
  67. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  68. {
  69. for(int i = map()->allowedArtifact.size(); i < VLC->arth->getDefaultAllowed().size(); ++i)
  70. map()->allowedArtifact.push_back(false);
  71. }
  72. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  73. {
  74. for(int i = map()->allowedSpell.size(); i < VLC->spellh->getDefaultAllowed().size(); ++i)
  75. map()->allowedSpell.push_back(false);
  76. }
  77. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  78. {
  79. for(int i = map()->allowedHeroes.size(); i < VLC->heroh->getDefaultAllowed().size(); ++i)
  80. map()->allowedHeroes.push_back(false);
  81. }
  82. //fix owners for objects
  83. for(auto obj : _map->objects)
  84. {
  85. //setup proper names (hero name will be fixed later
  86. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  87. {
  88. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  89. obj->typeName = handler->typeName;
  90. obj->subTypeName = handler->subTypeName;
  91. }
  92. //fix flags
  93. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  94. {
  95. if(dynamic_cast<CGMine*>(obj.get()) ||
  96. dynamic_cast<CGDwelling*>(obj.get()) ||
  97. dynamic_cast<CGTownInstance*>(obj.get()) ||
  98. dynamic_cast<CGGarrison*>(obj.get()) ||
  99. dynamic_cast<CGShipyard*>(obj.get()) ||
  100. dynamic_cast<CGHeroInstance*>(obj.get()))
  101. obj->tempOwner = PlayerColor::NEUTRAL;
  102. }
  103. //fix hero instance
  104. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  105. {
  106. map()->allowedHeroes.at(nih->subID) = true;
  107. auto type = VLC->heroh->objects[nih->subID];
  108. assert(type->heroClass);
  109. //TODO: find a way to get proper type name
  110. if(obj->ID == Obj::HERO)
  111. nih->typeName = "hero";
  112. if(obj->ID == Obj::PRISON)
  113. nih->typeName = "prison";
  114. nih->subTypeName = type->heroClass->identifier;
  115. nih->type = type;
  116. if(nih->name.empty())
  117. nih->name = nih->type->name;
  118. if(nih->biography.empty())
  119. nih->biography = nih->type->biography;
  120. if(nih->ID == Obj::HERO) //not prison
  121. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  122. //fix spells
  123. if(nih->spellbookContainsSpell(SpellID::PRESET))
  124. {
  125. nih->removeSpellFromSpellbook(SpellID::PRESET);
  126. }
  127. else
  128. {
  129. for(auto spellID : type->spells)
  130. nih->addSpellToSpellbook(spellID);
  131. }
  132. //fix portrait
  133. if(nih->portrait < 0 || nih->portrait == 255)
  134. nih->portrait = type->imageIndex;
  135. }
  136. //fix town instance
  137. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  138. {
  139. if(tnh->getTown())
  140. {
  141. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  142. {
  143. return !tnh->getTown()->buildings.count(bid);
  144. });
  145. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  146. {
  147. return !tnh->getTown()->buildings.count(bid);
  148. });
  149. }
  150. }
  151. //fix spell scrolls
  152. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  153. {
  154. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  155. {
  156. std::vector<SpellID> out;
  157. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  158. {
  159. //if(map->isAllowedSpell(spell->id))
  160. {
  161. out.push_back(spell->id);
  162. }
  163. }
  164. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  165. art->storedArtifact = a;
  166. }
  167. else
  168. map()->allowedArtifact.at(art->subID) = true;
  169. }
  170. }
  171. }
  172. void MapController::setMap(std::unique_ptr<CMap> cmap)
  173. {
  174. _map = std::move(cmap);
  175. repairMap();
  176. _scenes[0].reset(new MapScene(0));
  177. _scenes[1].reset(new MapScene(1));
  178. _miniscenes[0].reset(new MinimapScene(0));
  179. _miniscenes[1].reset(new MinimapScene(1));
  180. resetMapHandler();
  181. sceneForceUpdate();
  182. connectScenes();
  183. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  184. {
  185. main->enableUndo(allowUndo);
  186. main->enableRedo(allowRedo);
  187. }
  188. );
  189. }
  190. void MapController::sceneForceUpdate()
  191. {
  192. _scenes[0]->updateViews();
  193. _miniscenes[0]->updateViews();
  194. if(_map->twoLevel)
  195. {
  196. _scenes[1]->updateViews();
  197. _miniscenes[1]->updateViews();
  198. }
  199. }
  200. void MapController::sceneForceUpdate(int level)
  201. {
  202. _scenes[level]->updateViews();
  203. _miniscenes[level]->updateViews();
  204. }
  205. void MapController::resetMapHandler()
  206. {
  207. if(!_mapHandler)
  208. _mapHandler.reset(new MapHandler());
  209. _mapHandler->reset(map());
  210. _scenes[0]->initialize(*this);
  211. _scenes[1]->initialize(*this);
  212. _miniscenes[0]->initialize(*this);
  213. _miniscenes[1]->initialize(*this);
  214. }
  215. void MapController::commitTerrainChange(int level, const Terrain & terrain)
  216. {
  217. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  218. _scenes[level]->selectionTerrainView.selection().end());
  219. if(v.empty())
  220. return;
  221. _scenes[level]->selectionTerrainView.clear();
  222. _scenes[level]->selectionTerrainView.draw();
  223. _map->getEditManager()->getTerrainSelection().setSelection(v);
  224. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  225. for(auto & t : v)
  226. _scenes[level]->terrainView.setDirty(t);
  227. _scenes[level]->terrainView.draw();
  228. _miniscenes[level]->updateViews();
  229. main->mapChanged();
  230. }
  231. void MapController::commitRoadOrRiverChange(int level, const std::string & type, bool isRoad)
  232. {
  233. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  234. _scenes[level]->selectionTerrainView.selection().end());
  235. if(v.empty())
  236. return;
  237. _scenes[level]->selectionTerrainView.clear();
  238. _scenes[level]->selectionTerrainView.draw();
  239. _map->getEditManager()->getTerrainSelection().setSelection(v);
  240. if(isRoad)
  241. _map->getEditManager()->drawRoad(type, &CRandomGenerator::getDefault());
  242. else
  243. _map->getEditManager()->drawRiver(type, &CRandomGenerator::getDefault());
  244. for(auto & t : v)
  245. _scenes[level]->terrainView.setDirty(t);
  246. _scenes[level]->terrainView.draw();
  247. _miniscenes[level]->updateViews();
  248. main->mapChanged();
  249. }
  250. void MapController::commitObjectErase(int level)
  251. {
  252. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  253. if (selectedObjects.size() > 1)
  254. {
  255. //mass erase => undo in one operation
  256. _map->getEditManager()->removeObjects(selectedObjects);
  257. }
  258. else if (selectedObjects.size() == 1)
  259. {
  260. _map->getEditManager()->removeObject(*selectedObjects.begin());
  261. }
  262. else //nothing to erase - shouldn't be here
  263. {
  264. return;
  265. }
  266. for (auto obj : selectedObjects)
  267. {
  268. //invalidate tiles under objects
  269. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  270. }
  271. _scenes[level]->selectionObjectsView.clear();
  272. _scenes[level]->objectsView.draw();
  273. _scenes[level]->selectionObjectsView.draw();
  274. _scenes[level]->passabilityView.update();
  275. _miniscenes[level]->updateViews();
  276. main->mapChanged();
  277. }
  278. bool MapController::discardObject(int level) const
  279. {
  280. _scenes[level]->selectionObjectsView.clear();
  281. if(_scenes[level]->selectionObjectsView.newObject)
  282. {
  283. delete _scenes[level]->selectionObjectsView.newObject;
  284. _scenes[level]->selectionObjectsView.newObject = nullptr;
  285. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  286. _scenes[level]->selectionObjectsView.selectionMode = 0;
  287. _scenes[level]->selectionObjectsView.draw();
  288. return true;
  289. }
  290. return false;
  291. }
  292. void MapController::createObject(int level, CGObjectInstance * obj) const
  293. {
  294. _scenes[level]->selectionObjectsView.newObject = obj;
  295. _scenes[level]->selectionObjectsView.selectionMode = 2;
  296. _scenes[level]->selectionObjectsView.draw();
  297. }
  298. void MapController::commitObstacleFill(int level)
  299. {
  300. auto selection = _scenes[level]->selectionTerrainView.selection();
  301. if(selection.empty())
  302. return;
  303. //split by zones
  304. std::map<Terrain, ObstacleProxy> terrainSelected;
  305. for(auto & t : selection)
  306. {
  307. auto tl = _map->getTile(t);
  308. if(tl.blocked || tl.visitable)
  309. continue;
  310. terrainSelected[tl.terType].blockedArea.add(t);
  311. }
  312. for(auto & sel : terrainSelected)
  313. {
  314. sel.second.collectPossibleObstacles(sel.first);
  315. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  316. }
  317. _mapHandler->invalidateObjects();
  318. _scenes[level]->selectionTerrainView.clear();
  319. _scenes[level]->selectionTerrainView.draw();
  320. _scenes[level]->objectsView.draw();
  321. _scenes[level]->passabilityView.update();
  322. _miniscenes[level]->updateViews();
  323. main->mapChanged();
  324. }
  325. void MapController::commitObjectChange(int level)
  326. {
  327. //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  328. //_mapHandler->invalidate(o);
  329. _scenes[level]->objectsView.draw();
  330. _scenes[level]->selectionObjectsView.draw();
  331. _scenes[level]->passabilityView.update();
  332. _miniscenes[level]->updateViews();
  333. main->mapChanged();
  334. }
  335. void MapController::commitChangeWithoutRedraw()
  336. {
  337. //DO NOT REDRAW
  338. main->mapChanged();
  339. }
  340. void MapController::commitObjectShift(int level)
  341. {
  342. auto shift = _scenes[level]->selectionObjectsView.shift;
  343. bool makeShift = !shift.isNull();
  344. if(makeShift)
  345. {
  346. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  347. {
  348. int3 pos = obj->pos;
  349. pos.z = level;
  350. pos.x += shift.x(); pos.y += shift.y();
  351. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  352. _map->getEditManager()->moveObject(obj, pos);
  353. _mapHandler->invalidate(prevPositions);
  354. _mapHandler->invalidate(obj);
  355. }
  356. }
  357. _scenes[level]->selectionObjectsView.newObject = nullptr;
  358. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  359. _scenes[level]->selectionObjectsView.selectionMode = 0;
  360. if(makeShift)
  361. {
  362. _scenes[level]->objectsView.draw();
  363. _scenes[level]->selectionObjectsView.draw();
  364. _scenes[level]->passabilityView.update();
  365. _miniscenes[level]->updateViews();
  366. main->mapChanged();
  367. }
  368. }
  369. void MapController::commitObjectCreate(int level)
  370. {
  371. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  372. if(!newObj)
  373. return;
  374. auto shift = _scenes[level]->selectionObjectsView.shift;
  375. int3 pos = newObj->pos;
  376. pos.z = level;
  377. pos.x += shift.x(); pos.y += shift.y();
  378. newObj->pos = pos;
  379. Initializer init(newObj, defaultPlayer);
  380. _map->getEditManager()->insertObject(newObj);
  381. _mapHandler->invalidate(newObj);
  382. _scenes[level]->selectionObjectsView.newObject = nullptr;
  383. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  384. _scenes[level]->selectionObjectsView.selectionMode = 0;
  385. _scenes[level]->objectsView.draw();
  386. _scenes[level]->selectionObjectsView.draw();
  387. _scenes[level]->passabilityView.update();
  388. _miniscenes[level]->updateViews();
  389. main->mapChanged();
  390. }
  391. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  392. {
  393. //need this because of possible limits
  394. auto rmgInfo = VLC->objtypeh->getHandlerFor(newObj->ID, newObj->subID)->getRMGInfo();
  395. //find all objects of such type
  396. int objCounter = 0;
  397. for(auto o : _map->objects)
  398. {
  399. if(o->ID == newObj->ID && o->subID == newObj->subID)
  400. {
  401. ++objCounter;
  402. }
  403. }
  404. if((rmgInfo.mapLimit && objCounter >= rmgInfo.mapLimit)
  405. || (newObj->ID == Obj::GRAIL && objCounter >= 1)) //special case for grail
  406. {
  407. auto typeName = QString::fromStdString(newObj->typeName);
  408. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  409. error = QString("Reached map limit for object %1 - %2").arg(typeName, subTypeName);
  410. return false; //maplimit reached
  411. }
  412. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  413. {
  414. error = "Hero cannot be created as NEUTRAL";
  415. return false;
  416. }
  417. if(defaultPlayer != PlayerColor::NEUTRAL && newObj->ID == Obj::PRISON)
  418. {
  419. error = "Prison must be a NEUTRAL";
  420. return false;
  421. }
  422. if(newObj->ID == Obj::ARTIFACT && !_map->allowedArtifact.at(newObj->subID))
  423. {
  424. error = "Artifact is not allowed. Check map settings.";
  425. return false;
  426. }
  427. return true;
  428. }
  429. void MapController::undo()
  430. {
  431. _map->getEditManager()->getUndoManager().undo();
  432. resetMapHandler();
  433. sceneForceUpdate();
  434. main->mapChanged();
  435. }
  436. void MapController::redo()
  437. {
  438. _map->getEditManager()->getUndoManager().redo();
  439. resetMapHandler();
  440. sceneForceUpdate();
  441. main->mapChanged();
  442. }