CDefaultSpellMechanics.h 3.5 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. #include "../NetPacks.h"
  13. class DefaultSpellMechanics;
  14. class DLL_LINKAGE SpellCastContext
  15. {
  16. public:
  17. const DefaultSpellMechanics * mechanics;
  18. std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
  19. BattleSpellCast sc;//todo: make private
  20. StacksInjured si;
  21. ECastingMode::ECastingMode mode;
  22. SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters);
  23. virtual ~SpellCastContext();
  24. void addDamageToDisplay(const si32 value);
  25. void setDamageToDisplay(const si32 value);
  26. void sendCastPacket(const SpellCastEnvironment * env);
  27. private:
  28. void prepareBattleCast(const BattleSpellCastParameters & parameters);
  29. };
  30. ///all combat spells
  31. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  32. {
  33. public:
  34. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  35. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  36. std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override final;
  37. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  38. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  39. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  40. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  41. void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
  42. void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  43. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
  44. bool requiresCreatureTarget() const override;
  45. protected:
  46. virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  47. virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
  48. protected:
  49. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  50. private:
  51. void castNormal(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
  52. void castMagicMirror(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
  53. void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
  54. void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
  55. void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
  56. friend class SpellCastContext;
  57. };
  58. ///not affecting creatures directly
  59. class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
  60. {
  61. public:
  62. SpecialSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  63. protected:
  64. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  65. };