Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI il y a 8 mois
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CIntObject.cpp cacceda950 Renamed CGuiHandler to GameEngine il y a 8 mois
CIntObject.h d3de0d525f Removed GameEngine::curInt member il y a 8 mois
CursorHandler.cpp 156de5b17e Added GameInstance class il y a 8 mois
CursorHandler.h 156de5b17e Added GameInstance class il y a 8 mois
EventDispatcher.cpp cacceda950 Renamed CGuiHandler to GameEngine il y a 8 mois
EventDispatcher.h be7d27234f map drag with right mouse il y a 1 an
EventsReceiver.cpp cacceda950 Renamed CGuiHandler to GameEngine il y a 8 mois
EventsReceiver.h 2ebf1daf0d add smooth drag for RMB & fix drag for new windows il y a 10 mois
FramerateManager.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI il y a 8 mois
FramerateManager.h 844dfb1604 Removed usage of boost::thread from vcmi, except for AI il y a 8 mois
InterfaceObjectConfigurable.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 8 mois
InterfaceObjectConfigurable.h 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
Shortcut.h 58042c5cd6 Remove default focus from spellbook search, allow toggling focus via shortcut il y a 9 mois
ShortcutHandler.cpp 58042c5cd6 Remove default focus from spellbook search, allow toggling focus via shortcut il y a 9 mois
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse il y a 1 an
TextAlignment.h 8e9caf54f2 Added all missing text alignment values il y a 1 an
WindowHandler.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable il y a 8 mois
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame il y a 2 ans