ObstacleSetHandler.cpp 8.8 KB

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  1. /*
  2. * ObstacleSetHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstacleSetHandler.h"
  12. #include "../modding/IdentifierStorage.h"
  13. #include "../constants/StringConstants.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. ObstacleSet::ObstacleSet():
  16. type(INVALID),
  17. allowedTerrains({TerrainId::NONE})
  18. {
  19. }
  20. ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
  21. type(type),
  22. allowedTerrains({terrain})
  23. {
  24. }
  25. void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
  26. {
  27. obstacles.push_back(obstacle);
  28. }
  29. ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN, EAlignment alignment = EAlignment::ANY):
  30. allowedTypes(allowedTypes),
  31. terrain(terrain),
  32. alignment(alignment)
  33. {
  34. }
  35. ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN, EAlignment alignment = EAlignment::ANY):
  36. allowedTypes({allowedType}),
  37. terrain(terrain),
  38. alignment(alignment)
  39. {
  40. }
  41. bool ObstacleSetFilter::filter(const ObstacleSet &set) const
  42. {
  43. if (terrain != TerrainId::ANY_TERRAIN && !vstd::contains(set.getTerrains(), terrain))
  44. {
  45. return false;
  46. }
  47. // TODO: Also check specific factions
  48. if (alignment != EAlignment::ANY)
  49. {
  50. auto alignments = set.getAlignments();
  51. if (!alignments.empty() && !vstd::contains(alignments, alignment))
  52. {
  53. return false;
  54. }
  55. }
  56. return true;
  57. }
  58. TerrainId ObstacleSetFilter::getTerrain() const
  59. {
  60. return terrain;
  61. }
  62. std::set<TerrainId> ObstacleSet::getTerrains() const
  63. {
  64. return allowedTerrains;
  65. }
  66. void ObstacleSet::setTerrain(TerrainId terrain)
  67. {
  68. this->allowedTerrains = {terrain};
  69. }
  70. void ObstacleSet::setTerrains(const std::set<TerrainId> & terrains)
  71. {
  72. this->allowedTerrains = terrains;
  73. }
  74. void ObstacleSet::addTerrain(TerrainId terrain)
  75. {
  76. this->allowedTerrains.insert(terrain);
  77. }
  78. void ObstacleSet::addAlignment(EAlignment alignment)
  79. {
  80. this->allowedAlignments.insert(alignment);
  81. }
  82. std::set<EAlignment> ObstacleSet::getAlignments() const
  83. {
  84. return allowedAlignments;
  85. }
  86. ObstacleSet::EObstacleType ObstacleSet::getType() const
  87. {
  88. return type;
  89. }
  90. void ObstacleSet::setType(EObstacleType type)
  91. {
  92. this->type = type;
  93. }
  94. std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
  95. {
  96. return obstacles;
  97. }
  98. ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
  99. {
  100. switch (id)
  101. {
  102. case Obj::MOUNTAIN:
  103. case Obj::VOLCANIC_VENT:
  104. case Obj::VOLCANO:
  105. case Obj::REEF:
  106. return ObstacleSet::MOUNTAINS;
  107. case Obj::OAK_TREES:
  108. case Obj::PINE_TREES:
  109. case Obj::TREES:
  110. case Obj::DEAD_VEGETATION:
  111. case Obj::HEDGE:
  112. case Obj::KELP:
  113. case Obj::WILLOW_TREES:
  114. case Obj::YUCCA_TREES:
  115. return ObstacleSet::TREES;
  116. case Obj::FROZEN_LAKE:
  117. case Obj::LAKE:
  118. case Obj::LAVA_FLOW:
  119. case Obj::LAVA_LAKE:
  120. return ObstacleSet::LAKES;
  121. case Obj::CANYON:
  122. case Obj::CRATER:
  123. case Obj::SAND_PIT:
  124. case Obj::TAR_PIT:
  125. return ObstacleSet::CRATERS;
  126. case Obj::HILL:
  127. case Obj::MOUND:
  128. case Obj::OUTCROPPING:
  129. case Obj::ROCK:
  130. case Obj::SAND_DUNE:
  131. case Obj::STALAGMITE:
  132. return ObstacleSet::ROCKS;
  133. case Obj::BUSH:
  134. case Obj::CACTUS:
  135. case Obj::FLOWERS:
  136. case Obj::MUSHROOMS:
  137. case Obj::LOG:
  138. case Obj::MANDRAKE:
  139. case Obj::MOSS:
  140. case Obj::PLANT:
  141. case Obj::SHRUB:
  142. case Obj::STUMP:
  143. case Obj::VINE:
  144. return ObstacleSet::PLANTS;
  145. case Obj::SKULL:
  146. return ObstacleSet::ANIMALS;
  147. default:
  148. return ObstacleSet::OTHER;
  149. }
  150. }
  151. ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
  152. {
  153. static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
  154. {
  155. {"mountain", MOUNTAINS},
  156. {"tree", TREES},
  157. {"lake", LAKES},
  158. {"crater", CRATERS},
  159. {"rock", ROCKS},
  160. {"plant", PLANTS},
  161. {"structure", STRUCTURES},
  162. {"animal", ANIMALS},
  163. {"other", OTHER}
  164. };
  165. if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
  166. {
  167. return OBSTACLE_TYPE_NAMES.at(str);
  168. }
  169. // TODO: How to handle that?
  170. throw std::runtime_error("Invalid obstacle type: " + str);
  171. }
  172. std::string ObstacleSet::toString() const
  173. {
  174. static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
  175. {
  176. {MOUNTAINS, "mountain"},
  177. {TREES, "tree"},
  178. {LAKES, "lake"},
  179. {CRATERS, "crater"},
  180. {ROCKS, "rock"},
  181. {PLANTS, "plant"},
  182. {STRUCTURES, "structure"},
  183. {ANIMALS, "animal"},
  184. {OTHER, "other"}
  185. };
  186. return OBSTACLE_TYPE_STRINGS.at(type);
  187. }
  188. std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
  189. {
  190. return allowedTypes;
  191. }
  192. void ObstacleSetFilter::setType(ObstacleSet::EObstacleType type)
  193. {
  194. allowedTypes = {type};
  195. }
  196. void ObstacleSetFilter::setTypes(std::vector<ObstacleSet::EObstacleType> types)
  197. {
  198. this->allowedTypes = types;
  199. }
  200. std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
  201. {
  202. return {};
  203. }
  204. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  205. {
  206. auto os = loadFromJson(scope, data, name, biomes.size());
  207. if(os)
  208. {
  209. addObstacleSet(os);
  210. // TODO: Define some const array of object types ("biome" etc.)
  211. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
  212. }
  213. else
  214. {
  215. logMod->error("Failed to load obstacle set: %s", name);
  216. }
  217. }
  218. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  219. {
  220. auto os = loadFromJson(scope, data, name, index);
  221. if(os)
  222. {
  223. addObstacleSet(os);
  224. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
  225. }
  226. else
  227. {
  228. logMod->error("Failed to load obstacle set: %s", name);
  229. }
  230. }
  231. std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  232. {
  233. auto os = std::make_shared<ObstacleSet>();
  234. os->id = index;
  235. auto biome = json["biome"].Struct();
  236. os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
  237. // TODO: Handle any (every) terrain option
  238. if (biome["terrain"].isString())
  239. {
  240. auto terrainName = biome["terrain"].String();
  241. VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
  242. {
  243. os->setTerrain(TerrainId(id));
  244. });
  245. }
  246. else // Other cases won't pass validation
  247. {
  248. auto terrains = biome["terrain"].Vector();
  249. for (const auto & terrain : terrains)
  250. {
  251. VLC->identifiers()->requestIdentifier(scope, "terrain", terrain.String(), [os](si32 id)
  252. {
  253. os->addTerrain(TerrainId(id));
  254. });
  255. }
  256. }
  257. // TODO: Move this parser to some utils
  258. auto parseAlignment = [](const std::string & str) ->EAlignment
  259. {
  260. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, str);
  261. if (alignment == -1)
  262. {
  263. logGlobal->error("Incorrect alignment: ", str);
  264. return EAlignment::ANY;
  265. }
  266. else
  267. {
  268. return static_cast<EAlignment>(alignment);
  269. }
  270. };
  271. if (biome["alignment"].isString())
  272. {
  273. os->addAlignment(parseAlignment(biome["alignment"].String()));
  274. }
  275. else if (biome["alignment"].isVector())
  276. {
  277. auto alignments = biome["alignment"].Vector();
  278. for (const auto & node : alignments)
  279. {
  280. os->addAlignment(parseAlignment(node.String()));
  281. }
  282. }
  283. auto templates = json["templates"].Vector();
  284. for (const auto & node : templates)
  285. {
  286. logGlobal->info("Registering obstacle template: %s in scope %s", node.String(), scope);
  287. auto identifier = boost::algorithm::to_lower_copy(node.String());
  288. auto jsonName = JsonNode(identifier);
  289. VLC->identifiers()->requestIdentifier(node.getModScope(), "obstacleTemplate", identifier, [this, os](si32 id)
  290. {
  291. logGlobal->info("Resolved obstacle id: %d", id);
  292. os->addObstacle(obstacleTemplates[id]);
  293. });
  294. }
  295. return os;
  296. }
  297. void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
  298. {
  299. auto id = obstacleTemplates.size();
  300. auto strippedName = boost::algorithm::to_lower_copy(name);
  301. auto pos = strippedName.find(".def");
  302. if(pos != std::string::npos)
  303. strippedName.erase(pos, 4);
  304. if (VLC->identifiersHandler->getIdentifier(scope, "obstacleTemplate", strippedName, true))
  305. {
  306. logMod->warn("Duplicate obstacle template: %s", strippedName);
  307. return;
  308. }
  309. else
  310. {
  311. // Save by name
  312. VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
  313. // Index by id
  314. obstacleTemplates[id] = tmpl;
  315. }
  316. }
  317. void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
  318. {
  319. obstacleSets[os->getType()].push_back(os);
  320. biomes.push_back(os);
  321. }
  322. TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
  323. {
  324. TObstacleTypes result;
  325. for (const auto &allowedType : filter.getAllowedTypes())
  326. {
  327. auto it = obstacleSets.find(allowedType);
  328. if(it != obstacleSets.end())
  329. {
  330. for (const auto &os : it->second)
  331. {
  332. if (filter.filter(*os))
  333. {
  334. result.push_back(os);
  335. }
  336. }
  337. }
  338. }
  339. return result;
  340. }
  341. VCMI_LIB_NAMESPACE_END