CPreGame.cpp 121 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pinfo.customHeroID >= 0)
  153. {
  154. pset.hero = pinfo.customHeroID;
  155. if (!pinfo.mainHeroName.empty())
  156. pset.heroName = pinfo.mainHeroName;
  157. else
  158. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  159. if (pinfo.mainHeroPortrait >= 0)
  160. pset.heroPortrait = pinfo.mainHeroPortrait;
  161. else
  162. pset.heroPortrait = pinfo.customHeroID;
  163. }
  164. pset.handicap = PlayerSettings::NO_HANDICAP;
  165. }
  166. }
  167. template <typename T> class CApplyOnPG;
  168. class CBaseForPGApply
  169. {
  170. public:
  171. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  172. virtual ~CBaseForPGApply(){};
  173. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  174. {
  175. return new CApplyOnPG<U>;
  176. }
  177. };
  178. template <typename T> class CApplyOnPG : public CBaseForPGApply
  179. {
  180. public:
  181. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  182. {
  183. T *ptr = static_cast<T*>(pack);
  184. ptr->apply(selScr);
  185. }
  186. };
  187. static CApplier<CBaseForPGApply> *applier = nullptr;
  188. static CPicture* createPicture(const JsonNode& config)
  189. {
  190. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  191. }
  192. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  193. config(configNode)
  194. {
  195. OBJ_CONSTRUCTION_CAPTURING_ALL;
  196. background = new CPicture(config["background"].String());
  197. if (config["scalable"].Bool())
  198. {
  199. if (background->bg->format->palette)
  200. background->convertToScreenBPP();
  201. background->scaleTo(Point(screen->w, screen->h));
  202. }
  203. pos = background->center();
  204. for(const JsonNode& node : config["items"].Vector())
  205. menuNameToEntry.push_back(node["name"].String());
  206. for(const JsonNode& node : config["images"].Vector())
  207. images.push_back(createPicture(node));
  208. //Hardcoded entry
  209. menuNameToEntry.push_back("credits");
  210. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  211. tabs->type |= REDRAW_PARENT;
  212. }
  213. CIntObject * CMenuScreen::createTab(size_t index)
  214. {
  215. if (config["items"].Vector().size() == index)
  216. return new CreditsScreen();
  217. return new CMenuEntry(this, config["items"].Vector()[index]);
  218. }
  219. void CMenuScreen::showAll(SDL_Surface * to)
  220. {
  221. CIntObject::showAll(to);
  222. if (pos.h != to->h || pos.w != to->w)
  223. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  224. }
  225. void CMenuScreen::show(SDL_Surface * to)
  226. {
  227. if (!config["video"].isNull())
  228. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  229. CIntObject::show(to);
  230. }
  231. void CMenuScreen::activate()
  232. {
  233. CCS->musich->playMusic("Music/MainMenu", true);
  234. if (!config["video"].isNull())
  235. CCS->videoh->open(config["video"]["name"].String());
  236. CIntObject::activate();
  237. }
  238. void CMenuScreen::deactivate()
  239. {
  240. if (!config["video"].isNull())
  241. CCS->videoh->close();
  242. CIntObject::deactivate();
  243. }
  244. void CMenuScreen::switchToTab(size_t index)
  245. {
  246. tabs->setActive(index);
  247. }
  248. //funciton for std::string -> std::function conversion for main menu
  249. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  250. {
  251. static const std::vector<std::string> commandType = boost::assign::list_of
  252. ("to")("campaigns")("start")("load")("exit")("highscores");
  253. static const std::vector<std::string> gameType = boost::assign::list_of
  254. ("single")("multi")("campaign")("tutorial");
  255. std::list<std::string> commands;
  256. boost::split(commands, string, boost::is_any_of("\t "));
  257. if (!commands.empty())
  258. {
  259. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  260. commands.pop_front();
  261. if (index > 3 || !commands.empty())
  262. {
  263. switch (index)
  264. {
  265. break; case 0://to - switch to another tab, if such tab exists
  266. {
  267. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  268. if ( index2 != menuType.size())
  269. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  270. }
  271. break; case 1://open campaign selection window
  272. {
  273. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  274. }
  275. break; case 2://start
  276. {
  277. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  278. {
  279. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  280. case 1: return &pushIntT<CMultiMode>;
  281. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  282. //TODO: start tutorial
  283. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  284. }
  285. }
  286. break; case 3://load
  287. {
  288. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  289. {
  290. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  291. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  292. //TODO: load campaign
  293. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  294. //TODO: load tutorial
  295. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  296. }
  297. }
  298. break; case 4://exit
  299. {
  300. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  301. }
  302. break; case 5://highscores
  303. {
  304. //TODO: high scores
  305. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  306. }
  307. }
  308. }
  309. }
  310. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  311. return std::function<void()>();
  312. }
  313. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  314. {
  315. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  316. std::pair<std::string, std::string> help;
  317. if (!button["help"].isNull() && button["help"].Float() > 0)
  318. help = CGI->generaltexth->zelp[button["help"].Float()];
  319. int posx = button["x"].Float();
  320. if (posx < 0)
  321. posx = pos.w + posx;
  322. int posy = button["y"].Float();
  323. if (posy < 0)
  324. posy = pos.h + posy;
  325. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  326. }
  327. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  328. {
  329. OBJ_CONSTRUCTION_CAPTURING_ALL;
  330. type |= REDRAW_PARENT;
  331. pos = parent->pos;
  332. for(const JsonNode& node : config["images"].Vector())
  333. images.push_back(createPicture(node));
  334. for(const JsonNode& node : config["buttons"].Vector())
  335. {
  336. buttons.push_back(createButton(parent, node));
  337. buttons.back()->hoverable = true;
  338. buttons.back()->type |= REDRAW_PARENT;
  339. }
  340. }
  341. CreditsScreen::CreditsScreen():
  342. positionCounter(0)
  343. {
  344. addUsedEvents(LCLICK | RCLICK);
  345. type |= REDRAW_PARENT;
  346. OBJ_CONSTRUCTION_CAPTURING_ALL;
  347. pos.w = CGP->menu->pos.w;
  348. pos.h = CGP->menu->pos.h;
  349. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  350. std::string text((char*)textFile.first.get(), textFile.second);
  351. size_t firstQuote = text.find('\"')+1;
  352. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  353. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  354. credits->scrollTextTo(-600); // move all text below the screen
  355. }
  356. void CreditsScreen::show(SDL_Surface * to)
  357. {
  358. CIntObject::show(to);
  359. positionCounter++;
  360. if (positionCounter % 2 == 0)
  361. credits->scrollTextBy(1);
  362. //end of credits, close this screen
  363. if (credits->textSize.y + 600 < positionCounter / 2)
  364. clickRight(false, false);
  365. }
  366. void CreditsScreen::clickLeft(tribool down, bool previousState)
  367. {
  368. clickRight(down, previousState);
  369. }
  370. void CreditsScreen::clickRight(tribool down, bool previousState)
  371. {
  372. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  373. assert(menu);
  374. menu->setActive(0);
  375. }
  376. CGPreGameConfig & CGPreGameConfig::get()
  377. {
  378. static CGPreGameConfig config;
  379. return config;
  380. }
  381. const JsonNode & CGPreGameConfig::getConfig() const
  382. {
  383. return config;
  384. }
  385. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  386. {
  387. }
  388. CGPreGame::CGPreGame()
  389. {
  390. pos.w = screen->w;
  391. pos.h = screen->h;
  392. GH.defActionsDef = 63;
  393. CGP = this;
  394. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  395. loadGraphics();
  396. }
  397. CGPreGame::~CGPreGame()
  398. {
  399. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  400. disposeGraphics();
  401. if(CGP == this)
  402. CGP = nullptr;
  403. if(GH.curInt == this)
  404. GH.curInt = nullptr;
  405. }
  406. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  407. {
  408. GH.pushInt(new CSelectionScreen(screenType, multi));
  409. }
  410. void CGPreGame::loadGraphics()
  411. {
  412. OBJ_CONSTRUCTION_CAPTURING_ALL;
  413. new CFilledTexture("DIBOXBCK", pos);
  414. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  415. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  416. }
  417. void CGPreGame::disposeGraphics()
  418. {
  419. delete victory;
  420. delete loss;
  421. }
  422. void CGPreGame::update()
  423. {
  424. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  425. if(CGP != this) //don't update if you are not a main interface
  426. return;
  427. if (GH.listInt.empty())
  428. {
  429. GH.pushInt(this);
  430. GH.pushInt(menu);
  431. menu->switchToTab(0);
  432. }
  433. if(SEL)
  434. SEL->update();
  435. // Handles mouse and key input
  436. GH.updateTime();
  437. GH.handleEvents();
  438. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  439. //return;
  440. GH.topInt()->show(screen);
  441. if (settings["general"]["showfps"].Bool())
  442. GH.drawFPSCounter();
  443. // draw the mouse cursor and update the screen
  444. CCS->curh->drawWithScreenRestore();
  445. CSDL_Ext::update(screen);
  446. CCS->curh->drawRestored();
  447. }
  448. void CGPreGame::openCampaignScreen(std::string name)
  449. {
  450. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  451. {
  452. if (node["name"].String() == name)
  453. {
  454. GH.pushInt(new CCampaignScreen(node));
  455. return;
  456. }
  457. }
  458. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  459. }
  460. CGPreGame *CGPreGame::create()
  461. {
  462. if(!CGP)
  463. CGP = new CGPreGame();
  464. return CGP;
  465. }
  466. void CGPreGame::removeFromGui()
  467. {
  468. //remove everything but main menu and background
  469. GH.popInts(GH.listInt.size() - 2);
  470. GH.popInt(GH.topInt()); //remove main menu
  471. GH.popInt(GH.topInt()); //remove background
  472. }
  473. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  474. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  475. serv(nullptr), ongoingClosing(false), myNameID(255)
  476. {
  477. CGPreGame::create(); //we depend on its graphics
  478. screenType = Type;
  479. multiPlayer = MultiPlayer;
  480. OBJ_CONSTRUCTION_CAPTURING_ALL;
  481. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  482. CServerHandler *sh = nullptr;
  483. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  484. {
  485. sh = new CServerHandler;
  486. sh->startServer();
  487. }
  488. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  489. pos.w = 762;
  490. pos.h = 584;
  491. if(Type == CMenuScreen::saveGame)
  492. {
  493. bordered = false;
  494. center(pos);
  495. }
  496. else if(Type == CMenuScreen::campaignList)
  497. {
  498. bordered = false;
  499. bg = new CPicture("CamCust.bmp", 0, 0);
  500. pos = bg->center();
  501. }
  502. else
  503. {
  504. bordered = true;
  505. //load random background
  506. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  507. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  508. pos = bg->center();
  509. }
  510. sInfo.difficulty = 1;
  511. current = nullptr;
  512. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  513. sInfo.turnTime = 0;
  514. curTab = nullptr;
  515. card = new InfoCard(network); //right info card
  516. if (screenType == CMenuScreen::campaignList)
  517. {
  518. opt = nullptr;
  519. }
  520. else
  521. {
  522. opt = new OptionsTab(); //scenario options tab
  523. opt->recActions = DISPOSE;
  524. randMapTab = new CRandomMapTab();
  525. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  526. randMapTab->recActions = DISPOSE;
  527. }
  528. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  529. sel->recActions = DISPOSE;
  530. switch(screenType)
  531. {
  532. case CMenuScreen::newGame:
  533. {
  534. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  535. card->difficulty->select(1, 0);
  536. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  537. select->callback = [&]()
  538. {
  539. toggleTab(sel);
  540. changeSelection(sel->getSelectedMapInfo());
  541. };
  542. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  543. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  544. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  545. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  546. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  547. randomBtn->callback = [&]()
  548. {
  549. toggleTab(randMapTab);
  550. changeSelection(randMapTab->getMapInfo());
  551. };
  552. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  553. if(network)
  554. {
  555. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  556. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  557. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  558. {
  559. SDL_Color orange = {232, 184, 32, 0};
  560. select->text->color = opts->text->color = randomBtn->text->color = orange;
  561. select->block(true);
  562. opts->block(true);
  563. randomBtn->block(true);
  564. start->block(true);
  565. }
  566. }
  567. }
  568. break;
  569. case CMenuScreen::loadGame:
  570. sel->recActions = 255;
  571. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  572. break;
  573. case CMenuScreen::saveGame:
  574. sel->recActions = 255;
  575. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  576. break;
  577. case CMenuScreen::campaignList:
  578. sel->recActions = 255;
  579. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  580. break;
  581. }
  582. start->assignedKeys.insert(SDLK_RETURN);
  583. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  584. if(network)
  585. {
  586. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  587. {
  588. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  589. serv = sh->connectToServer();
  590. *serv << (ui8) 4;
  591. myNameID = 1;
  592. }
  593. else
  594. {
  595. serv = CServerHandler::justConnectToServer(Address, Port);
  596. }
  597. serv->enterPregameConnectionMode();
  598. *serv << playerNames.begin()->second;
  599. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  600. {
  601. const CMapInfo *map;
  602. *serv >> myNameID >> map;
  603. serv->connectionID = myNameID;
  604. changeSelection(map);
  605. }
  606. else //host
  607. {
  608. if(current)
  609. {
  610. SelectMap sm(*current);
  611. *serv << &sm;
  612. UpdateStartOptions uso(sInfo);
  613. *serv << &uso;
  614. }
  615. }
  616. applier = new CApplier<CBaseForPGApply>;
  617. registerTypes4(*applier);
  618. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  619. }
  620. delete sh;
  621. }
  622. CSelectionScreen::~CSelectionScreen()
  623. {
  624. ongoingClosing = true;
  625. if(serv)
  626. {
  627. assert(serverHandlingThread);
  628. QuitMenuWithoutStarting qmws;
  629. *serv << &qmws;
  630. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  631. // processPacks();
  632. serverHandlingThread->join();
  633. delete serverHandlingThread;
  634. }
  635. playerColor = PlayerColor::CANNOT_DETERMINE;
  636. playerNames.clear();
  637. assert(!serv);
  638. vstd::clear_pointer(applier);
  639. delete mx;
  640. }
  641. void CSelectionScreen::toggleTab(CIntObject *tab)
  642. {
  643. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  644. {
  645. PregameGuiAction pga;
  646. if(tab == curTab)
  647. pga.action = PregameGuiAction::NO_TAB;
  648. else if(tab == opt)
  649. pga.action = PregameGuiAction::OPEN_OPTIONS;
  650. else if(tab == sel)
  651. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  652. else if(tab == randMapTab)
  653. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  654. *serv << &pga;
  655. }
  656. if(curTab && curTab->active)
  657. {
  658. curTab->deactivate();
  659. curTab->recActions = DISPOSE;
  660. }
  661. if(curTab != tab)
  662. {
  663. tab->recActions = 255;
  664. tab->activate();
  665. curTab = tab;
  666. }
  667. else
  668. {
  669. curTab = nullptr;
  670. };
  671. GH.totalRedraw();
  672. }
  673. void CSelectionScreen::changeSelection(const CMapInfo * to)
  674. {
  675. if(current == to) return;
  676. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  677. {
  678. vstd::clear_pointer(current);
  679. }
  680. current = to;
  681. if(to && (screenType == CMenuScreen::loadGame ||
  682. screenType == CMenuScreen::saveGame))
  683. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  684. if(screenType != CMenuScreen::campaignList)
  685. {
  686. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  687. if(screenType == CMenuScreen::newGame)
  688. {
  689. if(to && to->isRandomMap)
  690. {
  691. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  692. }
  693. else
  694. {
  695. sInfo.mapGenOptions.reset();
  696. }
  697. }
  698. }
  699. card->changeSelection(to);
  700. if(screenType != CMenuScreen::campaignList)
  701. {
  702. opt->recreate();
  703. }
  704. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  705. {
  706. SelectMap sm(*to);
  707. *serv << &sm;
  708. UpdateStartOptions uso(sInfo);
  709. *serv << &uso;
  710. }
  711. }
  712. void CSelectionScreen::startCampaign()
  713. {
  714. if (SEL->current)
  715. {
  716. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  717. }
  718. }
  719. void CSelectionScreen::startScenario()
  720. {
  721. if(screenType == CMenuScreen::newGame)
  722. {
  723. //there must be at least one human player before game can be started
  724. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  725. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  726. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  727. break;
  728. if(i == SEL->sInfo.playerInfos.cend())
  729. {
  730. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  731. return;
  732. }
  733. }
  734. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  735. {
  736. start->block(true);
  737. StartWithCurrentSettings swcs;
  738. *serv << &swcs;
  739. ongoingClosing = true;
  740. return;
  741. }
  742. if(screenType != CMenuScreen::saveGame)
  743. {
  744. if(!current)
  745. return;
  746. if(sInfo.mapGenOptions)
  747. {
  748. // Update player settings for RMG
  749. for(const auto & psetPair : sInfo.playerInfos)
  750. {
  751. const auto & pset = psetPair.second;
  752. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  753. if(pset.playerID != PlayerSettings::PLAYER_AI)
  754. {
  755. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  756. }
  757. }
  758. if(!sInfo.mapGenOptions->checkOptions())
  759. {
  760. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  761. return;
  762. }
  763. }
  764. saveGameName.clear();
  765. if(screenType == CMenuScreen::loadGame)
  766. {
  767. saveGameName = sInfo.mapname;
  768. }
  769. auto si = new StartInfo(sInfo);
  770. CGP->removeFromGui();
  771. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  772. }
  773. else
  774. {
  775. if(!(sel && sel->txt && sel->txt->text.size()))
  776. return;
  777. saveGameName = "Saves/" + sel->txt->text;
  778. CFunctionList<void()> overWrite;
  779. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  780. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  781. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  782. {
  783. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  784. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  785. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  786. }
  787. else
  788. overWrite();
  789. }
  790. }
  791. void CSelectionScreen::difficultyChange( int to )
  792. {
  793. assert(screenType == CMenuScreen::newGame);
  794. sInfo.difficulty = to;
  795. propagateOptions();
  796. redraw();
  797. }
  798. void CSelectionScreen::handleConnection()
  799. {
  800. setThreadName("CSelectionScreen::handleConnection");
  801. try
  802. {
  803. assert(serv);
  804. while(serv)
  805. {
  806. CPackForSelectionScreen *pack = nullptr;
  807. *serv >> pack;
  808. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  809. assert(pack);
  810. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  811. {
  812. endingPack->apply(this);
  813. }
  814. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  815. {
  816. endingPack->apply(this);
  817. }
  818. else
  819. {
  820. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  821. upcomingPacks.push_back(pack);
  822. }
  823. }
  824. } HANDLE_EXCEPTION
  825. catch(int i)
  826. {
  827. if(i != 666)
  828. throw;
  829. }
  830. }
  831. void CSelectionScreen::setSInfo(const StartInfo &si)
  832. {
  833. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  834. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  835. {
  836. if(i->second.playerID == myNameID)
  837. {
  838. playerColor = i->first;
  839. break;
  840. }
  841. }
  842. if(i == si.playerInfos.cend()) //not found
  843. playerColor = PlayerColor::CANNOT_DETERMINE;
  844. sInfo = si;
  845. if(current)
  846. opt->recreate(); //will force to recreate using current sInfo
  847. card->difficulty->select(si.difficulty, 0);
  848. GH.totalRedraw();
  849. }
  850. void CSelectionScreen::processPacks()
  851. {
  852. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  853. while(!upcomingPacks.empty())
  854. {
  855. CPackForSelectionScreen *pack = upcomingPacks.front();
  856. upcomingPacks.pop_front();
  857. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  858. apply->applyOnPG(this, pack);
  859. delete pack;
  860. }
  861. }
  862. void CSelectionScreen::update()
  863. {
  864. if(serverHandlingThread)
  865. processPacks();
  866. }
  867. void CSelectionScreen::propagateOptions()
  868. {
  869. if(isHost() && serv)
  870. {
  871. UpdateStartOptions ups(sInfo);
  872. *serv << &ups;
  873. }
  874. }
  875. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  876. {
  877. if(!isGuest() || !serv)
  878. return;
  879. RequestOptionsChange roc(what, dir, myNameID);
  880. *serv << &roc;
  881. }
  882. void CSelectionScreen::postChatMessage(const std::string &txt)
  883. {
  884. assert(serv);
  885. ChatMessage cm;
  886. cm.message = txt;
  887. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  888. *serv << &cm;
  889. }
  890. void CSelectionScreen::propagateNames()
  891. {
  892. PlayersNames pn;
  893. pn.playerNames = playerNames;
  894. *serv << &pn;
  895. }
  896. void CSelectionScreen::showAll(SDL_Surface *to)
  897. {
  898. CIntObject::showAll(to);
  899. if (bordered && (pos.h != to->h || pos.w != to->w))
  900. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  901. }
  902. // A new size filter (Small, Medium, ...) has been selected. Populate
  903. // selMaps with the relevant data.
  904. void SelectionTab::filter( int size, bool selectFirst )
  905. {
  906. curItems.clear();
  907. if(tabType == CMenuScreen::campaignList)
  908. {
  909. for (auto & elem : allItems)
  910. curItems.push_back(&elem);
  911. }
  912. else
  913. {
  914. for (auto & elem : allItems)
  915. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  916. curItems.push_back(&elem);
  917. }
  918. if(curItems.size())
  919. {
  920. slider->block(false);
  921. slider->setAmount(curItems.size());
  922. sort();
  923. if(selectFirst)
  924. {
  925. slider->moveTo(0);
  926. onSelect(curItems[0]);
  927. }
  928. selectAbs(0);
  929. }
  930. else
  931. {
  932. slider->block(true);
  933. onSelect(nullptr);
  934. }
  935. }
  936. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  937. {
  938. boost::to_upper(dirURI);
  939. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  940. {
  941. return ident.getType() == resType
  942. && boost::algorithm::starts_with(ident.getName(), dirURI);
  943. });
  944. return ret;
  945. }
  946. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  947. {
  948. allItems.clear();
  949. for(auto & file : files)
  950. {
  951. try
  952. {
  953. CMapInfo mapInfo;
  954. mapInfo.mapInit(file.getName());
  955. // ignore unsupported map versions (e.g. WoG maps without WoG
  956. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  957. allItems.push_back(std::move(mapInfo));
  958. }
  959. catch(std::exception & e)
  960. {
  961. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  962. }
  963. }
  964. }
  965. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  966. {
  967. for(auto & file : files)
  968. {
  969. try
  970. {
  971. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  972. lf.checkMagicBytes(SAVEGAME_MAGIC);
  973. // ui8 sign[8];
  974. // lf >> sign;
  975. // if(std::memcmp(sign,"VCMISVG",7))
  976. // {
  977. // throw std::runtime_error("not a correct savefile!");
  978. // }
  979. // Create the map info object
  980. CMapInfo mapInfo;
  981. mapInfo.mapHeader = make_unique<CMapHeader>();
  982. mapInfo.scenarioOpts = new StartInfo;
  983. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  984. mapInfo.fileURI = file.getName();
  985. mapInfo.countPlayers();
  986. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  987. mapInfo.date = std::asctime(std::localtime(&time));
  988. // If multi mode then only multi games, otherwise single
  989. if((mapInfo.actualHumanPlayers > 1) != multi)
  990. {
  991. mapInfo.mapHeader.reset();
  992. }
  993. allItems.push_back(std::move(mapInfo));
  994. }
  995. catch(const std::exception & e)
  996. {
  997. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  998. }
  999. }
  1000. }
  1001. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1002. {
  1003. allItems.reserve(files.size());
  1004. for (auto & file : files)
  1005. {
  1006. CMapInfo info;
  1007. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1008. info.fileURI = file.getName();
  1009. info.campaignInit();
  1010. allItems.push_back(std::move(info));
  1011. }
  1012. }
  1013. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1014. :bg(nullptr), onSelect(OnSelect)
  1015. {
  1016. OBJ_CONSTRUCTION;
  1017. selectionPos = 0;
  1018. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1019. slider = nullptr;
  1020. txt = nullptr;
  1021. tabType = Type;
  1022. if (Type != CMenuScreen::campaignList)
  1023. {
  1024. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1025. pos = bg->pos;
  1026. }
  1027. else
  1028. {
  1029. bg = nullptr; //use background from parent
  1030. pos.w = parent->pos.w;
  1031. pos.h = parent->pos.h;
  1032. pos.x += 3; pos.y += 6;
  1033. }
  1034. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1035. {
  1036. positions = 18;
  1037. }
  1038. else
  1039. {
  1040. switch(tabType)
  1041. {
  1042. case CMenuScreen::newGame:
  1043. parseMaps(getFiles("Maps/", EResType::MAP));
  1044. positions = 18;
  1045. break;
  1046. case CMenuScreen::loadGame:
  1047. case CMenuScreen::saveGame:
  1048. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1049. if(tabType == CMenuScreen::loadGame)
  1050. {
  1051. positions = 18;
  1052. }
  1053. else
  1054. {
  1055. positions = 16;
  1056. }
  1057. if(tabType == CMenuScreen::saveGame)
  1058. {
  1059. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1060. txt->filters.add(CTextInput::filenameFilter);
  1061. }
  1062. break;
  1063. case CMenuScreen::campaignList:
  1064. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1065. positions = 18;
  1066. break;
  1067. default:
  1068. assert(0);
  1069. break;
  1070. }
  1071. }
  1072. if (tabType != CMenuScreen::campaignList)
  1073. {
  1074. //size filter buttons
  1075. {
  1076. int sizes[] = {36, 72, 108, 144, 0};
  1077. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1078. for(int i = 0; i < 5; i++)
  1079. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1080. }
  1081. //sort buttons buttons
  1082. {
  1083. int xpos[] = {23, 55, 88, 121, 306, 339};
  1084. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1085. for(int i = 0; i < 6; i++)
  1086. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1087. }
  1088. }
  1089. else
  1090. {
  1091. //sort by buttons
  1092. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1093. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1094. }
  1095. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1096. slider->addUsedEvents(WHEEL);
  1097. slider->slider->keepFrame = true;
  1098. format = CDefHandler::giveDef("SCSELC.DEF");
  1099. sortingBy = _format;
  1100. ascending = true;
  1101. filter(0);
  1102. //select(0);
  1103. switch(tabType)
  1104. {
  1105. case CMenuScreen::newGame:
  1106. selectFName("Maps/Arrogance");
  1107. break;
  1108. case CMenuScreen::loadGame:
  1109. case CMenuScreen::campaignList:
  1110. select(0);
  1111. break;
  1112. case CMenuScreen::saveGame:;
  1113. if(saveGameName.empty())
  1114. {
  1115. txt->setText("NEWGAME");
  1116. }
  1117. else
  1118. {
  1119. selectFName(saveGameName);
  1120. }
  1121. }
  1122. }
  1123. SelectionTab::~SelectionTab()
  1124. {
  1125. delete format;
  1126. }
  1127. void SelectionTab::sortBy( int criteria )
  1128. {
  1129. if(criteria == sortingBy)
  1130. {
  1131. ascending = !ascending;
  1132. }
  1133. else
  1134. {
  1135. sortingBy = (ESortBy)criteria;
  1136. ascending = true;
  1137. }
  1138. sort();
  1139. selectAbs(0);
  1140. }
  1141. void SelectionTab::sort()
  1142. {
  1143. if(sortingBy != _name)
  1144. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1145. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1146. if(!ascending)
  1147. std::reverse(curItems.begin(), curItems.end());
  1148. redraw();
  1149. }
  1150. void SelectionTab::select( int position )
  1151. {
  1152. if(!curItems.size()) return;
  1153. // New selection. py is the index in curItems.
  1154. int py = position + slider->value;
  1155. vstd::amax(py, 0);
  1156. vstd::amin(py, curItems.size()-1);
  1157. selectionPos = py;
  1158. if(position < 0)
  1159. slider->moveTo(slider->value + position);
  1160. else if(position >= positions)
  1161. slider->moveTo(slider->value + position - positions + 1);
  1162. if(txt)
  1163. {
  1164. std::string filename = *CResourceHandler::get()->getResourceName(
  1165. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1166. txt->setText(CFileInfo(filename).getBaseName());
  1167. }
  1168. onSelect(curItems[py]);
  1169. }
  1170. void SelectionTab::selectAbs( int position )
  1171. {
  1172. select(position - slider->value);
  1173. }
  1174. int SelectionTab::getPosition( int x, int y )
  1175. {
  1176. return -1;
  1177. }
  1178. void SelectionTab::sliderMove( int slidPos )
  1179. {
  1180. if(!slider) return; //ignore spurious call when slider is being created
  1181. redraw();
  1182. }
  1183. // Display the tab with the scenario names
  1184. //
  1185. // elemIdx is the index of the maps or saved game to display on line 0
  1186. // slider->capacity contains the number of available screen lines
  1187. // slider->positionsAmnt is the number of elements after filtering
  1188. void SelectionTab::printMaps(SDL_Surface *to)
  1189. {
  1190. int elemIdx = slider->value;
  1191. // Display all elements if there's enough space
  1192. //if(slider->amount < slider->capacity)
  1193. // elemIdx = 0;
  1194. SDL_Color itemColor;
  1195. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1196. {
  1197. CMapInfo *currentItem = curItems[elemIdx];
  1198. if (elemIdx == selectionPos)
  1199. itemColor=Colors::YELLOW;
  1200. else
  1201. itemColor=Colors::WHITE;
  1202. if(tabType != CMenuScreen::campaignList)
  1203. {
  1204. //amount of players
  1205. std::ostringstream ostr(std::ostringstream::out);
  1206. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1207. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1208. //map size
  1209. std::string temp2 = "C";
  1210. switch (currentItem->mapHeader->width)
  1211. {
  1212. case 36:
  1213. temp2="S";
  1214. break;
  1215. case 72:
  1216. temp2="M";
  1217. break;
  1218. case 108:
  1219. temp2="L";
  1220. break;
  1221. case 144:
  1222. temp2="XL";
  1223. break;
  1224. }
  1225. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1226. int temp=-1;
  1227. switch (currentItem->mapHeader->version)
  1228. {
  1229. case EMapFormat::ROE:
  1230. temp=0;
  1231. break;
  1232. case EMapFormat::AB:
  1233. temp=1;
  1234. break;
  1235. case EMapFormat::SOD:
  1236. temp=2;
  1237. break;
  1238. case EMapFormat::WOG:
  1239. temp=3;
  1240. break;
  1241. default:
  1242. // Unknown version. Be safe and ignore that map
  1243. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1244. continue;
  1245. }
  1246. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1247. //victory conditions
  1248. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1249. temp = 11;
  1250. else
  1251. temp = currentItem->mapHeader->victoryCondition.condition;
  1252. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1253. //loss conditions
  1254. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1255. temp=3;
  1256. else
  1257. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1258. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1259. }
  1260. else //if campaign
  1261. {
  1262. //number of maps in campaign
  1263. std::ostringstream ostr(std::ostringstream::out);
  1264. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1265. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1266. }
  1267. std::string name;
  1268. if(tabType == CMenuScreen::newGame)
  1269. {
  1270. if (!currentItem->mapHeader->name.length())
  1271. currentItem->mapHeader->name = "Unnamed";
  1272. name = currentItem->mapHeader->name;
  1273. }
  1274. else if(tabType == CMenuScreen::campaignList)
  1275. {
  1276. name = currentItem->campaignHeader->name;
  1277. }
  1278. else
  1279. {
  1280. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1281. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1282. }
  1283. //print name
  1284. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1285. }
  1286. }
  1287. void SelectionTab::showAll(SDL_Surface * to)
  1288. {
  1289. CIntObject::showAll(to);
  1290. printMaps(to);
  1291. std::string title;
  1292. switch(tabType) {
  1293. case CMenuScreen::newGame:
  1294. title = CGI->generaltexth->arraytxt[229];
  1295. break;
  1296. case CMenuScreen::loadGame:
  1297. title = CGI->generaltexth->arraytxt[230];
  1298. break;
  1299. case CMenuScreen::saveGame:
  1300. title = CGI->generaltexth->arraytxt[231];
  1301. break;
  1302. case CMenuScreen::campaignList:
  1303. title = CGI->generaltexth->allTexts[726];
  1304. break;
  1305. }
  1306. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1307. if(tabType != CMenuScreen::campaignList)
  1308. {
  1309. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1310. }
  1311. }
  1312. void SelectionTab::clickLeft( tribool down, bool previousState )
  1313. {
  1314. if(down)
  1315. {
  1316. int line = getLine();
  1317. if(line != -1)
  1318. select(line);
  1319. }
  1320. }
  1321. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1322. {
  1323. if(key.state != SDL_PRESSED) return;
  1324. int moveBy = 0;
  1325. switch(key.keysym.sym)
  1326. {
  1327. case SDLK_UP:
  1328. moveBy = -1;
  1329. break;
  1330. case SDLK_DOWN:
  1331. moveBy = +1;
  1332. break;
  1333. case SDLK_PAGEUP:
  1334. moveBy = -positions+1;
  1335. break;
  1336. case SDLK_PAGEDOWN:
  1337. moveBy = +positions-1;
  1338. break;
  1339. case SDLK_HOME:
  1340. select(-slider->value);
  1341. return;
  1342. case SDLK_END:
  1343. select(curItems.size() - slider->value);
  1344. return;
  1345. default:
  1346. return;
  1347. }
  1348. select(selectionPos - slider->value + moveBy);
  1349. }
  1350. void SelectionTab::onDoubleClick()
  1351. {
  1352. if(getLine() != -1) //double clicked scenarios list
  1353. {
  1354. //act as if start button was pressed
  1355. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1356. }
  1357. }
  1358. int SelectionTab::getLine()
  1359. {
  1360. int line = -1;
  1361. Point clickPos(GH.current->button.x, GH.current->button.y);
  1362. clickPos = clickPos - pos.topLeft();
  1363. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1364. {
  1365. line = (clickPos.y-115) / 25; //which line
  1366. }
  1367. return line;
  1368. }
  1369. void SelectionTab::selectFName( std::string fname )
  1370. {
  1371. boost::to_upper(fname);
  1372. for(int i = curItems.size() - 1; i >= 0; i--)
  1373. {
  1374. if(curItems[i]->fileURI == fname)
  1375. {
  1376. slider->moveTo(i);
  1377. selectAbs(i);
  1378. return;
  1379. }
  1380. }
  1381. selectAbs(0);
  1382. }
  1383. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1384. {
  1385. return curItems.empty() ? nullptr : curItems[selectionPos];
  1386. }
  1387. CRandomMapTab::CRandomMapTab()
  1388. {
  1389. OBJ_CONSTRUCTION;
  1390. bg = new CPicture("RANMAPBK", 0, 6);
  1391. // Map Size
  1392. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1393. mapSizeBtnGroup->pos.y += 81;
  1394. mapSizeBtnGroup->pos.x += 158;
  1395. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1396. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1397. mapSizeBtnGroup->select(1, false);
  1398. mapSizeBtnGroup->onChange = [&](int btnId)
  1399. {
  1400. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1401. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1402. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1403. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1404. updateMapInfo();
  1405. };
  1406. // Two levels
  1407. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1408. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1409. //twoLevelsBtn->select(true); for now, deactivated
  1410. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1411. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1412. // Create number defs list
  1413. std::vector<std::string> numberDefs;
  1414. for(int i = 0; i <= 8; ++i)
  1415. {
  1416. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1417. }
  1418. const int NUMBERS_WIDTH = 32;
  1419. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1420. // Amount of players
  1421. playersCntGroup = new CHighlightableButtonsGroup(0);
  1422. playersCntGroup->pos.y += 153;
  1423. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1424. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1425. playersCntGroup->onChange = [&](int btnId)
  1426. {
  1427. mapGenOptions.setPlayerCount(btnId);
  1428. deactivateButtonsFrom(teamsCntGroup, btnId);
  1429. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1430. validatePlayersCnt(btnId);
  1431. updateMapInfo();
  1432. };
  1433. // Amount of teams
  1434. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1435. teamsCntGroup->pos.y += 219;
  1436. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1437. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1438. teamsCntGroup->onChange = [&](int btnId)
  1439. {
  1440. mapGenOptions.setTeamCount(btnId);
  1441. updateMapInfo();
  1442. };
  1443. // Computer only players
  1444. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1445. compOnlyPlayersCntGroup->pos.y += 285;
  1446. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1447. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1448. compOnlyPlayersCntGroup->select(0, true);
  1449. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1450. {
  1451. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1452. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1453. validateCompOnlyPlayersCnt(btnId);
  1454. updateMapInfo();
  1455. };
  1456. // Computer only teams
  1457. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1458. compOnlyTeamsCntGroup->pos.y += 351;
  1459. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1460. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1461. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1462. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1463. {
  1464. mapGenOptions.setCompOnlyTeamCount(btnId);
  1465. updateMapInfo();
  1466. };
  1467. const int WIDE_BTN_WIDTH = 85;
  1468. // Water content
  1469. waterContentGroup = new CHighlightableButtonsGroup(0);
  1470. waterContentGroup->pos.y += 419;
  1471. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1472. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1473. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1474. waterContentGroup->onChange = [&](int btnId)
  1475. {
  1476. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1477. };
  1478. // Monster strength
  1479. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1480. monsterStrengthGroup->pos.y += 485;
  1481. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1482. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1483. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1484. monsterStrengthGroup->onChange = [&](int btnId)
  1485. {
  1486. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1487. };
  1488. // Show random maps btn
  1489. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1490. // Initialize map info object
  1491. updateMapInfo();
  1492. }
  1493. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1494. {
  1495. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1496. // Buttons are relative to button group, TODO better solution?
  1497. SObjectConstruction obj__i(group);
  1498. const std::string RANDOM_DEF = "RANRAND";
  1499. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1500. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1501. }
  1502. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1503. {
  1504. // Buttons are relative to button group, TODO better solution?
  1505. SObjectConstruction obj__i(group);
  1506. int cnt = nEnd - nStart + 1;
  1507. for(int i = 0; i < cnt; ++i)
  1508. {
  1509. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1510. }
  1511. }
  1512. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1513. {
  1514. for(CHighlightableButton * btn : group->buttons)
  1515. {
  1516. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1517. {
  1518. if(btn->isBlocked())
  1519. {
  1520. btn->setOffset(0);
  1521. btn->setState(CButtonBase::NORMAL);
  1522. }
  1523. }
  1524. else
  1525. {
  1526. // Blocked state looks like frame 'selected'=1
  1527. btn->setOffset(-1);
  1528. btn->setState(CButtonBase::BLOCKED);
  1529. }
  1530. }
  1531. }
  1532. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1533. {
  1534. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1535. {
  1536. return;
  1537. }
  1538. if(mapGenOptions.getTeamCount() >= playersCnt)
  1539. {
  1540. mapGenOptions.setTeamCount(playersCnt - 1);
  1541. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1542. }
  1543. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1544. {
  1545. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1546. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1547. }
  1548. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1549. }
  1550. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1551. {
  1552. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1553. {
  1554. return;
  1555. }
  1556. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1557. {
  1558. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1559. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1560. }
  1561. }
  1562. void CRandomMapTab::showAll(SDL_Surface * to)
  1563. {
  1564. CIntObject::showAll(to);
  1565. // Headline
  1566. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1567. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1568. // Map size
  1569. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1570. // Players cnt
  1571. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1572. // Teams cnt
  1573. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1574. // Computer only players cnt
  1575. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1576. // Computer only teams cnt
  1577. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1578. // Water content
  1579. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1580. // Monster strength
  1581. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1582. }
  1583. void CRandomMapTab::updateMapInfo()
  1584. {
  1585. // Generate header info
  1586. mapInfo = make_unique<CMapInfo>();
  1587. mapInfo->isRandomMap = true;
  1588. mapInfo->mapHeader = make_unique<CMapHeader>();
  1589. mapInfo->mapHeader->version = EMapFormat::SOD;
  1590. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1591. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1592. mapInfo->mapHeader->difficulty = 1; // Normal
  1593. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1594. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1595. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1596. // Generate player information
  1597. mapInfo->mapHeader->players.clear();
  1598. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1599. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1600. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1601. mapInfo->mapHeader->howManyTeams = playersToGen;
  1602. for(int i = 0; i < playersToGen; ++i)
  1603. {
  1604. PlayerInfo player;
  1605. player.isFactionRandom = true;
  1606. player.canComputerPlay = true;
  1607. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1608. {
  1609. player.canHumanPlay = false;
  1610. }
  1611. else
  1612. {
  1613. player.canHumanPlay = true;
  1614. }
  1615. player.team = TeamID(i);
  1616. player.hasMainTown = true;
  1617. player.generateHeroAtMainTown = true;
  1618. mapInfo->mapHeader->players.push_back(player);
  1619. }
  1620. mapInfoChanged(mapInfo.get());
  1621. }
  1622. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1623. {
  1624. return mapInfoChanged;
  1625. }
  1626. const CMapInfo * CRandomMapTab::getMapInfo() const
  1627. {
  1628. return mapInfo.get();
  1629. }
  1630. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1631. {
  1632. return mapGenOptions;
  1633. }
  1634. CChatBox::CChatBox(const Rect &rect)
  1635. {
  1636. OBJ_CONSTRUCTION;
  1637. pos += rect;
  1638. addUsedEvents(KEYBOARD);
  1639. captureAllKeys = true;
  1640. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1641. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1642. inputBox->removeUsedEvents(KEYBOARD);
  1643. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1644. chatHistory->label->color = Colors::GREEN;
  1645. }
  1646. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1647. {
  1648. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1649. {
  1650. SEL->postChatMessage(inputBox->text);
  1651. inputBox->setText("");
  1652. }
  1653. else
  1654. inputBox->keyPressed(key);
  1655. }
  1656. void CChatBox::addNewMessage(const std::string &text)
  1657. {
  1658. chatHistory->setText(chatHistory->label->text + text + "\n");
  1659. if(chatHistory->slider)
  1660. chatHistory->slider->moveToMax();
  1661. }
  1662. InfoCard::InfoCard( bool Network )
  1663. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1664. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1665. {
  1666. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1667. pos.x += 393;
  1668. pos.y += 6;
  1669. addUsedEvents(RCLICK);
  1670. mapDescription = nullptr;
  1671. Rect descriptionRect(26, 149, 320, 115);
  1672. mapDescription = new CTextBox("", descriptionRect, 1);
  1673. if(SEL->screenType == CMenuScreen::campaignList)
  1674. {
  1675. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1676. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1677. }
  1678. else
  1679. {
  1680. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1681. parent->addChild(bg);
  1682. auto it = vstd::find(parent->children, this); //our position among parent children
  1683. parent->children.insert(it, bg); //put BG before us
  1684. parent->children.pop_back();
  1685. pos.w = bg->pos.w;
  1686. pos.h = bg->pos.h;
  1687. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1688. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1689. difficulty = new CHighlightableButtonsGroup(0);
  1690. {
  1691. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1692. for(int i = 0; i < 5; i++)
  1693. {
  1694. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1695. }
  1696. }
  1697. if(SEL->screenType != CMenuScreen::newGame)
  1698. difficulty->block(true);
  1699. if(network)
  1700. {
  1701. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1702. chat = new CChatBox(descriptionRect);
  1703. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1704. chatOn = true;
  1705. mapDescription->disable();
  1706. }
  1707. }
  1708. }
  1709. InfoCard::~InfoCard()
  1710. {
  1711. delete sizes;
  1712. delete sFlags;
  1713. }
  1714. void InfoCard::showAll(SDL_Surface * to)
  1715. {
  1716. CIntObject::showAll(to);
  1717. //blit texts
  1718. if(SEL->screenType != CMenuScreen::campaignList)
  1719. {
  1720. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1721. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1722. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1723. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1724. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1725. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1726. if(!chatOn)
  1727. {
  1728. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1729. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1730. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1731. }
  1732. else //players list
  1733. {
  1734. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1735. int playerSoFar = 0;
  1736. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1737. {
  1738. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1739. {
  1740. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1741. playerNames.erase(i->second.playerID);
  1742. }
  1743. }
  1744. playerSoFar = 0;
  1745. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1746. {
  1747. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1748. }
  1749. }
  1750. }
  1751. if(SEL->current)
  1752. {
  1753. if(SEL->screenType != CMenuScreen::campaignList)
  1754. {
  1755. int temp = -1;
  1756. if(!chatOn)
  1757. {
  1758. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1759. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1760. //victory conditions
  1761. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1762. if (temp>20) temp=0;
  1763. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1764. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1765. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1766. temp = SEL->current->mapHeader->victoryCondition.condition;
  1767. if (temp>12) temp=11;
  1768. blitAtLoc(victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1769. //loss conditoins
  1770. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1771. if (temp>20) temp=0;
  1772. sss = CGI->generaltexth->lossCondtions[temp];
  1773. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1774. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1775. if (temp>12) temp=3;
  1776. blitAtLoc(loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1777. if (!CGP)
  1778. {
  1779. delete loss;
  1780. delete victory;
  1781. }
  1782. }
  1783. //difficulty
  1784. assert(SEL->current->mapHeader->difficulty <= 4);
  1785. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1786. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1787. //selecting size icon
  1788. switch (SEL->current->mapHeader->width)
  1789. {
  1790. case 36:
  1791. temp=0;
  1792. break;
  1793. case 72:
  1794. temp=1;
  1795. break;
  1796. case 108:
  1797. temp=2;
  1798. break;
  1799. case 144:
  1800. temp=3;
  1801. break;
  1802. default:
  1803. temp=4;
  1804. break;
  1805. }
  1806. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1807. if(SEL->screenType == CMenuScreen::loadGame)
  1808. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1809. //print flags
  1810. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1811. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1812. TeamID myT;
  1813. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1814. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1815. else
  1816. myT = TeamID::NO_TEAM;
  1817. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1818. {
  1819. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1820. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1821. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1822. }
  1823. std::string tob;
  1824. switch (SEL->sInfo.difficulty)
  1825. {
  1826. case 0:
  1827. tob="80%";
  1828. break;
  1829. case 1:
  1830. tob="100%";
  1831. break;
  1832. case 2:
  1833. tob="130%";
  1834. break;
  1835. case 3:
  1836. tob="160%";
  1837. break;
  1838. case 4:
  1839. tob="200%";
  1840. break;
  1841. }
  1842. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1843. }
  1844. //blit description
  1845. std::string name;
  1846. if (SEL->screenType == CMenuScreen::campaignList)
  1847. {
  1848. name = SEL->current->campaignHeader->name;
  1849. }
  1850. else
  1851. {
  1852. name = SEL->current->mapHeader->name;
  1853. }
  1854. //name
  1855. if (name.length())
  1856. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1857. else
  1858. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1859. }
  1860. }
  1861. void InfoCard::changeSelection( const CMapInfo *to )
  1862. {
  1863. if(to && mapDescription)
  1864. {
  1865. if (SEL->screenType == CMenuScreen::campaignList)
  1866. mapDescription->setText(to->campaignHeader->description);
  1867. else
  1868. mapDescription->setText(to->mapHeader->description);
  1869. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1870. difficulty->block(true);
  1871. difficulty->select(SEL->sInfo.difficulty, 0);
  1872. }
  1873. }
  1874. GH.totalRedraw();
  1875. }
  1876. void InfoCard::clickRight( tribool down, bool previousState )
  1877. {
  1878. static const Rect flagArea(19, 397, 335, 23);
  1879. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1880. showTeamsPopup();
  1881. }
  1882. void InfoCard::showTeamsPopup()
  1883. {
  1884. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1885. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1886. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1887. {
  1888. std::vector<ui8> flags;
  1889. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1890. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1891. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1892. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1893. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1894. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1895. flags.push_back(j);
  1896. int curx = 128 - 9*flags.size();
  1897. for(auto & flag : flags)
  1898. {
  1899. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1900. curx += 18;
  1901. }
  1902. }
  1903. GH.pushInt(new CInfoPopup(bmp, true));
  1904. }
  1905. void InfoCard::toggleChat()
  1906. {
  1907. setChat(!chatOn);
  1908. }
  1909. void InfoCard::setChat(bool activateChat)
  1910. {
  1911. if(chatOn == activateChat)
  1912. return;
  1913. assert(active);
  1914. if(activateChat)
  1915. {
  1916. mapDescription->disable();
  1917. chat->enable();
  1918. playerListBg->enable();
  1919. }
  1920. else
  1921. {
  1922. mapDescription->enable();
  1923. chat->disable();
  1924. playerListBg->disable();
  1925. }
  1926. chatOn = activateChat;
  1927. GH.totalRedraw();
  1928. }
  1929. OptionsTab::OptionsTab():
  1930. turnDuration(nullptr)
  1931. {
  1932. OBJ_CONSTRUCTION;
  1933. bg = new CPicture("ADVOPTBK", 0, 6);
  1934. pos = bg->pos;
  1935. if(SEL->screenType == CMenuScreen::newGame)
  1936. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1937. }
  1938. OptionsTab::~OptionsTab()
  1939. {
  1940. }
  1941. void OptionsTab::showAll(SDL_Surface * to)
  1942. {
  1943. CIntObject::showAll(to);
  1944. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1945. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1946. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1947. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1948. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1949. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1950. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1951. if (turnDuration)
  1952. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1953. }
  1954. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1955. {
  1956. if(SEL->isGuest())
  1957. {
  1958. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1959. return;
  1960. }
  1961. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1962. si16 &cur = s.castle;
  1963. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1964. if (cur == PlayerSettings::NONE) //no change
  1965. return;
  1966. if (cur == PlayerSettings::RANDOM) //first/last available
  1967. {
  1968. if (dir > 0)
  1969. cur = *allowed.begin(); //id of first town
  1970. else
  1971. cur = *allowed.rbegin(); //id of last town
  1972. }
  1973. else // next/previous available
  1974. {
  1975. if ( (cur == *allowed.begin() && dir < 0 )
  1976. || (cur == *allowed.rbegin() && dir > 0) )
  1977. cur = -1;
  1978. else
  1979. {
  1980. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1981. auto iter = allowed.find(cur);
  1982. std::advance(iter, dir);
  1983. cur = *iter;
  1984. }
  1985. }
  1986. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1987. s.hero = PlayerSettings::RANDOM;
  1988. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1989. s.bonus = PlayerSettings::RANDOM;
  1990. entries[player]->selectButtons();
  1991. SEL->propagateOptions();
  1992. entries[player]->update();
  1993. redraw();
  1994. }
  1995. void OptionsTab::nextHero( PlayerColor player, int dir )
  1996. {
  1997. if(SEL->isGuest())
  1998. {
  1999. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2000. return;
  2001. }
  2002. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2003. int old = s.hero;
  2004. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2005. return;
  2006. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2007. {
  2008. int max = CGI->heroh->heroes.size(),
  2009. min = 0;
  2010. s.hero = nextAllowedHero(player, min,max,0,dir);
  2011. }
  2012. else
  2013. {
  2014. if(dir > 0)
  2015. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2016. else
  2017. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2018. }
  2019. if(old != s.hero)
  2020. {
  2021. usedHeroes.erase(old);
  2022. usedHeroes.insert(s.hero);
  2023. entries[player]->update();
  2024. redraw();
  2025. }
  2026. SEL->propagateOptions();
  2027. }
  2028. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2029. {
  2030. if(dir>0)
  2031. {
  2032. for(int i=min+incl; i<=max-incl; i++)
  2033. if(canUseThisHero(player, i))
  2034. return i;
  2035. }
  2036. else
  2037. {
  2038. for(int i=max-incl; i>=min+incl; i--)
  2039. if(canUseThisHero(player, i))
  2040. return i;
  2041. }
  2042. return -1;
  2043. }
  2044. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2045. {
  2046. return CGI->heroh->heroes.size() > ID
  2047. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2048. && !vstd::contains(usedHeroes, ID)
  2049. && SEL->current->mapHeader->allowedHeroes[ID];
  2050. }
  2051. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2052. {
  2053. if(SEL->isGuest())
  2054. {
  2055. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2056. return;
  2057. }
  2058. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2059. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2060. if (s.hero==PlayerSettings::NONE &&
  2061. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2062. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2063. {
  2064. if (dir<0)
  2065. ret=PlayerSettings::RANDOM;
  2066. else ret=PlayerSettings::GOLD;
  2067. }
  2068. if(ret > PlayerSettings::RESOURCE)
  2069. ret = PlayerSettings::RANDOM;
  2070. if(ret < PlayerSettings::RANDOM)
  2071. ret = PlayerSettings::RESOURCE;
  2072. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2073. {
  2074. if (dir<0)
  2075. ret=PlayerSettings::GOLD;
  2076. else ret=PlayerSettings::RANDOM;
  2077. }
  2078. SEL->propagateOptions();
  2079. entries[player]->update();
  2080. redraw();
  2081. }
  2082. void OptionsTab::recreate()
  2083. {
  2084. for(auto & elem : entries)
  2085. {
  2086. delete elem.second;
  2087. }
  2088. entries.clear();
  2089. usedHeroes.clear();
  2090. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2091. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2092. {
  2093. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2094. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2095. for(auto & heroe : heroes)
  2096. usedHeroes.insert(heroe.heroId);
  2097. }
  2098. }
  2099. void OptionsTab::setTurnLength( int npos )
  2100. {
  2101. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2102. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2103. SEL->sInfo.turnTime = times[npos];
  2104. redraw();
  2105. }
  2106. void OptionsTab::flagPressed( PlayerColor color )
  2107. {
  2108. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2109. PlayerSettings *old = nullptr;
  2110. if(SEL->playerNames.size() == 1) //single player -> just swap
  2111. {
  2112. if(color == playerColor) //that color is already selected, no action needed
  2113. return;
  2114. old = &SEL->sInfo.playerInfos[playerColor];
  2115. swapPlayers(*old, clicked);
  2116. }
  2117. else
  2118. {
  2119. //identify clicked player
  2120. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2121. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2122. {
  2123. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2124. SEL->setPlayer(restPos, playerToRestore.id);
  2125. playerToRestore.reset();
  2126. }
  2127. int newPlayer; //which player will take clicked position
  2128. //who will be put here?
  2129. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2130. {
  2131. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2132. if(!newPlayer) //no "free" player -> get just first one
  2133. newPlayer = SEL->playerNames.begin()->first;
  2134. }
  2135. else //human clicked -> take next
  2136. {
  2137. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2138. i++; //player AFTER clicked one
  2139. if(i != SEL->playerNames.end())
  2140. newPlayer = i->first;
  2141. else
  2142. newPlayer = 0; //AI if we scrolled through all players
  2143. }
  2144. SEL->setPlayer(clicked, newPlayer); //put player
  2145. //if that player was somewhere else, we need to replace him with computer
  2146. if(newPlayer) //not AI
  2147. {
  2148. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2149. {
  2150. int curNameID = i->second.playerID;
  2151. if(i->first != color && curNameID == newPlayer)
  2152. {
  2153. assert(i->second.playerID);
  2154. playerToRestore.color = i->first;
  2155. playerToRestore.id = newPlayer;
  2156. SEL->setPlayer(i->second, 0); //set computer
  2157. old = &i->second;
  2158. break;
  2159. }
  2160. }
  2161. }
  2162. }
  2163. entries[clicked.color]->selectButtons();
  2164. if(old)
  2165. {
  2166. entries[old->color]->selectButtons();
  2167. if(old->hero >= 0)
  2168. usedHeroes.erase(old->hero);
  2169. old->hero = entries[old->color]->pi.defaultHero();
  2170. }
  2171. SEL->propagateOptions();
  2172. GH.totalRedraw();
  2173. }
  2174. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2175. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2176. {
  2177. OBJ_CONSTRUCTION;
  2178. defActions |= SHARE_POS;
  2179. int serial = 0;
  2180. for(int g=0; g < s.color.getNum(); ++g)
  2181. {
  2182. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2183. if( itred.canComputerPlay || itred.canHumanPlay)
  2184. serial++;
  2185. }
  2186. pos.x += 54;
  2187. pos.y += 122 + serial*50;
  2188. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2189. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2190. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2191. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2192. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2193. if(SEL->screenType == CMenuScreen::newGame)
  2194. {
  2195. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2196. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2197. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2198. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2199. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2200. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2201. }
  2202. else
  2203. for(auto & elem : btns)
  2204. elem = nullptr;
  2205. selectButtons();
  2206. assert(SEL->current && SEL->current->mapHeader);
  2207. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2208. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2209. if(p.canHumanPlay && p.canComputerPlay)
  2210. whoCanPlay = HUMAN_OR_CPU;
  2211. else if(p.canComputerPlay)
  2212. whoCanPlay = CPU;
  2213. else
  2214. whoCanPlay = HUMAN;
  2215. if(SEL->screenType != CMenuScreen::scenarioInfo
  2216. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2217. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2218. {
  2219. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2220. flag->hoverable = true;
  2221. }
  2222. else
  2223. flag = nullptr;
  2224. town = new SelectedBox(Point(119, 2), s, TOWN);
  2225. hero = new SelectedBox(Point(195, 2), s, HERO);
  2226. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2227. }
  2228. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2229. {
  2230. CIntObject::showAll(to);
  2231. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2232. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2233. }
  2234. void OptionsTab::PlayerOptionsEntry::update()
  2235. {
  2236. town->update();
  2237. hero->update();
  2238. bonus->update();
  2239. }
  2240. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2241. {
  2242. if(!btns[0])
  2243. return;
  2244. if( (pi.defaultCastle() != -1) //fixed tow
  2245. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2246. {
  2247. btns[0]->disable();
  2248. btns[1]->disable();
  2249. }
  2250. else
  2251. {
  2252. btns[0]->enable();
  2253. btns[1]->enable();
  2254. }
  2255. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2256. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2257. {
  2258. btns[2]->disable();
  2259. btns[3]->disable();
  2260. }
  2261. else
  2262. {
  2263. btns[2]->enable();
  2264. btns[3]->enable();
  2265. }
  2266. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2267. {
  2268. btns[4]->disable();
  2269. btns[5]->disable();
  2270. }
  2271. else
  2272. {
  2273. btns[4]->enable();
  2274. btns[5]->enable();
  2275. }
  2276. }
  2277. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2278. {
  2279. enum EBonusSelection //frames of bonuses file
  2280. {
  2281. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2282. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2283. ARTIFACT = 9, RANDOM = 10,
  2284. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2285. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2286. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2287. };
  2288. switch(type)
  2289. {
  2290. case TOWN:
  2291. switch (settings.castle)
  2292. {
  2293. case PlayerSettings::NONE: return TOWN_NONE;
  2294. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2295. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2296. }
  2297. case HERO:
  2298. switch (settings.hero)
  2299. {
  2300. case PlayerSettings::NONE: return HERO_NONE;
  2301. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2302. default:
  2303. {
  2304. if(settings.heroPortrait >= 0)
  2305. return settings.heroPortrait;
  2306. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2307. }
  2308. }
  2309. case BONUS:
  2310. {
  2311. switch(settings.bonus)
  2312. {
  2313. case PlayerSettings::RANDOM: return RANDOM;
  2314. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2315. case PlayerSettings::GOLD: return GOLD;
  2316. case PlayerSettings::RESOURCE:
  2317. {
  2318. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2319. {
  2320. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2321. case Res::WOOD : return WOOD;
  2322. case Res::MERCURY : return MERCURY;
  2323. case Res::ORE : return ORE;
  2324. case Res::SULFUR : return SULFUR;
  2325. case Res::CRYSTAL : return CRYSTAL;
  2326. case Res::GEMS : return GEM;
  2327. case Res::GOLD : return GOLD;
  2328. case Res::MITHRIL : return MITHRIL;
  2329. }
  2330. }
  2331. }
  2332. }
  2333. }
  2334. return 0;
  2335. }
  2336. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2337. {
  2338. switch(type)
  2339. {
  2340. case OptionsTab::TOWN: return "ITPA";
  2341. case OptionsTab::HERO: return "PortraitsSmall";
  2342. case OptionsTab::BONUS: return "SCNRSTAR";
  2343. }
  2344. return "";
  2345. }
  2346. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2347. {
  2348. switch(type)
  2349. {
  2350. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2351. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2352. case OptionsTab::BONUS:
  2353. {
  2354. switch(settings.bonus)
  2355. {
  2356. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2357. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2358. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2359. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2360. }
  2361. }
  2362. }
  2363. return "";
  2364. }
  2365. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2366. {
  2367. switch(type)
  2368. {
  2369. case TOWN:
  2370. {
  2371. switch (settings.castle)
  2372. {
  2373. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2374. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2375. default : return CGI->townh->factions[settings.castle]->name;
  2376. }
  2377. }
  2378. case HERO:
  2379. {
  2380. switch (settings.hero)
  2381. {
  2382. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2383. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2384. default :
  2385. {
  2386. if (!settings.heroName.empty())
  2387. return settings.heroName;
  2388. return CGI->heroh->heroes[settings.hero]->name;
  2389. }
  2390. }
  2391. }
  2392. case BONUS:
  2393. {
  2394. switch (settings.bonus)
  2395. {
  2396. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2397. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2398. }
  2399. }
  2400. }
  2401. return "";
  2402. }
  2403. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2404. {
  2405. switch(type)
  2406. {
  2407. case TOWN: return getName();
  2408. case HERO:
  2409. {
  2410. if (settings.hero >= 0)
  2411. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2412. return getName();
  2413. }
  2414. case BONUS:
  2415. {
  2416. switch(settings.bonus)
  2417. {
  2418. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2419. case PlayerSettings::RESOURCE:
  2420. {
  2421. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2422. {
  2423. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2424. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2425. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2426. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2427. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2428. }
  2429. }
  2430. }
  2431. }
  2432. }
  2433. return "";
  2434. }
  2435. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2436. {
  2437. switch(type)
  2438. {
  2439. case TOWN: return CGI->generaltexth->allTexts[104];
  2440. case HERO: return CGI->generaltexth->allTexts[102];
  2441. case BONUS:
  2442. {
  2443. switch(settings.bonus)
  2444. {
  2445. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2446. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2447. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2448. case PlayerSettings::RESOURCE:
  2449. {
  2450. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2451. {
  2452. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2453. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2454. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2455. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2456. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2457. }
  2458. }
  2459. }
  2460. }
  2461. }
  2462. return "";
  2463. }
  2464. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2465. CWindowObject(BORDERED | RCLICK_POPUP),
  2466. CPlayerSettingsHelper(helper)
  2467. {
  2468. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2469. int value = PlayerSettings::NONE;
  2470. switch(CPlayerSettingsHelper::type)
  2471. {
  2472. break; case TOWN:
  2473. value = settings.castle;
  2474. break; case HERO:
  2475. value = settings.hero;
  2476. break; case BONUS:
  2477. value = settings.bonus;
  2478. }
  2479. if (value == PlayerSettings::RANDOM)
  2480. genBonusWindow();
  2481. else if (CPlayerSettingsHelper::type == BONUS)
  2482. genBonusWindow();
  2483. else if (CPlayerSettingsHelper::type == HERO)
  2484. genHeroWindow();
  2485. else if (CPlayerSettingsHelper::type == TOWN)
  2486. genTownWindow();
  2487. center();
  2488. }
  2489. void OptionsTab::CPregameTooltipBox::genHeader()
  2490. {
  2491. new CFilledTexture("DIBOXBCK", pos);
  2492. updateShadow();
  2493. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2494. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2495. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2496. }
  2497. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2498. {
  2499. pos = Rect(0, 0, 228, 290);
  2500. genHeader();
  2501. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2502. std::vector<CComponent *> components;
  2503. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2504. for (auto & elem : town->creatures)
  2505. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2506. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2507. }
  2508. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2509. {
  2510. pos = Rect(0, 0, 292, 226);
  2511. genHeader();
  2512. // specialty
  2513. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2514. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2515. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2516. }
  2517. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2518. {
  2519. pos = Rect(0, 0, 228, 162);
  2520. genHeader();
  2521. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2522. }
  2523. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2524. :CIntObject(RCLICK, position),
  2525. CPlayerSettingsHelper(settings, type)
  2526. {
  2527. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2528. image = new CAnimImage(getImageName(), getImageIndex());
  2529. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2530. pos = image->pos;
  2531. }
  2532. void OptionsTab::SelectedBox::update()
  2533. {
  2534. image->setFrame(getImageIndex());
  2535. subtitle->setText(getName());
  2536. }
  2537. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2538. {
  2539. if (down)
  2540. {
  2541. // cases when we do not need to display a message
  2542. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2543. return;
  2544. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2545. return;
  2546. GH.pushInt(new CPregameTooltipBox(*this));
  2547. }
  2548. }
  2549. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2550. {
  2551. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2552. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2553. {
  2554. if(it->second.playerID)
  2555. {
  2556. playerColor = it->first;
  2557. }
  2558. }
  2559. pos.w = 762;
  2560. pos.h = 584;
  2561. center(pos);
  2562. assert(LOCPLINT);
  2563. sInfo = *LOCPLINT->cb->getStartInfo();
  2564. assert(!SEL->current);
  2565. current = mapInfoFromGame();
  2566. setPlayersFromGame();
  2567. screenType = CMenuScreen::scenarioInfo;
  2568. card = new InfoCard();
  2569. opt = new OptionsTab();
  2570. opt->recreate();
  2571. card->changeSelection(current);
  2572. card->difficulty->select(startInfo->difficulty, 0);
  2573. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2574. }
  2575. CScenarioInfo::~CScenarioInfo()
  2576. {
  2577. delete current;
  2578. }
  2579. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2580. {
  2581. const CMapHeader * a = aaa->mapHeader.get(),
  2582. * b = bbb->mapHeader.get();
  2583. if(a && b) //if we are sorting scenarios
  2584. {
  2585. switch (sortBy)
  2586. {
  2587. case _format: //by map format (RoE, WoG, etc)
  2588. return (a->version<b->version);
  2589. break;
  2590. case _loscon: //by loss conditions
  2591. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2592. break;
  2593. case _playerAm: //by player amount
  2594. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2595. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2596. for (int i=0;i<8;i++)
  2597. {
  2598. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2599. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2600. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2601. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2602. }
  2603. if (playerAmntB!=playerAmntA)
  2604. return (playerAmntA<playerAmntB);
  2605. else
  2606. return (humenPlayersA<humenPlayersB);
  2607. break;
  2608. case _size: //by size of map
  2609. return (a->width<b->width);
  2610. break;
  2611. case _viccon: //by victory conditions
  2612. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2613. break;
  2614. case _name: //by name
  2615. return boost::ilexicographical_compare(a->name, b->name);
  2616. default:
  2617. return boost::ilexicographical_compare(a->name, b->name);
  2618. }
  2619. }
  2620. else //if we are sorting campaigns
  2621. {
  2622. switch(sortBy)
  2623. {
  2624. case _numOfMaps: //by number of maps in campaign
  2625. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2626. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2627. break;
  2628. case _name: //by name
  2629. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2630. default:
  2631. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2632. }
  2633. }
  2634. }
  2635. CMultiMode::CMultiMode()
  2636. {
  2637. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2638. bg = new CPicture("MUPOPUP.bmp");
  2639. bg->convertToScreenBPP(); //so we could draw without problems
  2640. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2641. pos = bg->center(); //center, window has size of bg graphic
  2642. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2643. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2644. txt->setText(settings["general"]["playerName"].String()); //Player
  2645. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2646. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2647. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2648. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2649. }
  2650. void CMultiMode::openHotseat()
  2651. {
  2652. GH.pushInt(new CHotSeatPlayers(txt->text));
  2653. }
  2654. void CMultiMode::hostTCP()
  2655. {
  2656. Settings name = settings.write["general"]["playerName"];
  2657. name->String() = txt->text;
  2658. GH.popIntTotally(this);
  2659. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2660. }
  2661. void CMultiMode::joinTCP()
  2662. {
  2663. Settings name = settings.write["general"]["playerName"];
  2664. name->String() = txt->text;
  2665. GH.pushInt(new CSimpleJoinScreen);
  2666. }
  2667. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2668. {
  2669. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2670. bg = new CPicture("MUHOTSEA.bmp");
  2671. pos = bg->center(); //center, window has size of bg graphic
  2672. std::string text = CGI->generaltexth->allTexts[446];
  2673. boost::replace_all(text, "\t","\n");
  2674. Rect boxRect(25, 20, 315, 50);
  2675. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2676. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2677. {
  2678. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2679. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2680. }
  2681. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2682. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2683. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2684. txt[0]->setText(firstPlayer, true);
  2685. txt[0]->giveFocus();
  2686. }
  2687. void CHotSeatPlayers::onChange(std::string newText)
  2688. {
  2689. size_t namesCount = 0;
  2690. for(auto & elem : txt)
  2691. if(!elem->text.empty())
  2692. namesCount++;
  2693. ok->block(namesCount < 2);
  2694. }
  2695. void CHotSeatPlayers::enterSelectionScreen()
  2696. {
  2697. std::map<ui8, std::string> names;
  2698. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2699. if(txt[i]->text.length())
  2700. names[j++] = txt[i]->text;
  2701. Settings name = settings.write["general"]["playerName"];
  2702. name->String() = names.begin()->second;
  2703. GH.popInts(2); //pop MP mode window and this
  2704. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2705. }
  2706. void CBonusSelection::init()
  2707. {
  2708. highlightedRegion = nullptr;
  2709. ourHeader = nullptr;
  2710. diffLb = nullptr;
  2711. diffRb = nullptr;
  2712. bonuses = nullptr;
  2713. selectedMap = 0;
  2714. // Initialize start info
  2715. startInfo.mapname = ourCampaign->camp->header.filename;
  2716. startInfo.mode = StartInfo::CAMPAIGN;
  2717. startInfo.campState = ourCampaign;
  2718. startInfo.turnTime = 0;
  2719. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2720. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2721. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2722. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2723. loadPositionsOfGraphics();
  2724. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2725. pos.h = background->h;
  2726. pos.w = background->w;
  2727. center();
  2728. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2729. blitAt(panel, 456, 6, background);
  2730. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2731. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2732. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2733. //campaign name
  2734. if (ourCampaign->camp->header.name.length())
  2735. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2736. else
  2737. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2738. //map size icon
  2739. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2740. //campaign description
  2741. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2742. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2743. //campaignDescription->showAll(background);
  2744. //map description
  2745. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2746. //bonus choosing
  2747. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2748. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2749. //set left part of window
  2750. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2751. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2752. {
  2753. if(ourCampaign->camp->conquerable(g))
  2754. {
  2755. regions.push_back(new CRegion(this, true, true, g));
  2756. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2757. if(highlightedRegion == nullptr)
  2758. {
  2759. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2760. {
  2761. highlightedRegion = regions.back();
  2762. selectMap(g, true);
  2763. }
  2764. }
  2765. }
  2766. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2767. {
  2768. regions.push_back(new CRegion(this, false, false, g));
  2769. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2770. }
  2771. }
  2772. //allies / enemies
  2773. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2774. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2775. SDL_FreeSurface(panel);
  2776. //difficulty
  2777. std::vector<std::string> difficulty;
  2778. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2779. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2780. //difficulty pics
  2781. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2782. {
  2783. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2784. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2785. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2786. surfToDuplicate->flags);
  2787. delete cde;
  2788. }
  2789. //difficulty selection buttons
  2790. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2791. {
  2792. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2793. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2794. }
  2795. //load miniflags
  2796. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2797. }
  2798. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2799. {
  2800. init();
  2801. }
  2802. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2803. {
  2804. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2805. init();
  2806. }
  2807. CBonusSelection::~CBonusSelection()
  2808. {
  2809. SDL_FreeSurface(background);
  2810. delete sizes;
  2811. delete ourHeader;
  2812. delete sFlags;
  2813. for (auto & elem : diffPics)
  2814. {
  2815. SDL_FreeSurface(elem);
  2816. }
  2817. }
  2818. void CBonusSelection::goBack()
  2819. {
  2820. GH.popIntTotally(this);
  2821. }
  2822. void CBonusSelection::showAll(SDL_Surface * to)
  2823. {
  2824. blitAt(background, pos.x, pos.y, to);
  2825. CIntObject::showAll(to);
  2826. show(to);
  2827. if (pos.h != to->h || pos.w != to->w)
  2828. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2829. }
  2830. void CBonusSelection::loadPositionsOfGraphics()
  2831. {
  2832. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2833. int idx = 0;
  2834. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2835. {
  2836. SCampPositions sc;
  2837. sc.campPrefix = campaign["prefix"].String();
  2838. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2839. for(const JsonNode &desc : campaign["desc"].Vector())
  2840. {
  2841. SCampPositions::SRegionDesc rd;
  2842. rd.infix = desc["infix"].String();
  2843. rd.xpos = desc["x"].Float();
  2844. rd.ypos = desc["y"].Float();
  2845. sc.regions.push_back(rd);
  2846. }
  2847. campDescriptions.push_back(sc);
  2848. idx++;
  2849. }
  2850. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2851. }
  2852. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2853. {
  2854. if(initialSelect || selectedMap != mapNr)
  2855. {
  2856. // initialize restart / start button
  2857. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2858. {
  2859. // draw start button
  2860. restartB->disable();
  2861. startB->enable();
  2862. }
  2863. else
  2864. {
  2865. // draw restart button
  2866. startB->disable();
  2867. restartB->enable();
  2868. }
  2869. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2870. selectedMap = mapNr;
  2871. selectedBonus = boost::none;
  2872. //get header
  2873. delete ourHeader;
  2874. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2875. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2876. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2877. std::map<ui8, std::string> names;
  2878. names[1] = settings["general"]["playerName"].String();
  2879. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2880. mapDescription->setText(ourHeader->description);
  2881. updateBonusSelection();
  2882. GH.totalRedraw();
  2883. }
  2884. }
  2885. void CBonusSelection::show(SDL_Surface * to)
  2886. {
  2887. //blitAt(background, pos.x, pos.y, to);
  2888. //map name
  2889. std::string mapName = ourHeader->name;
  2890. if (mapName.length())
  2891. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2892. else
  2893. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2894. //map description
  2895. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2896. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2897. //map size icon
  2898. int temp;
  2899. switch (ourHeader->width)
  2900. {
  2901. case 36:
  2902. temp=0;
  2903. break;
  2904. case 72:
  2905. temp=1;
  2906. break;
  2907. case 108:
  2908. temp=2;
  2909. break;
  2910. case 144:
  2911. temp=3;
  2912. break;
  2913. default:
  2914. temp=4;
  2915. break;
  2916. }
  2917. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2918. //flags
  2919. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2920. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2921. TeamID myT;
  2922. myT = ourHeader->players[playerColor.getNum()].team;
  2923. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2924. {
  2925. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2926. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2927. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2928. }
  2929. //difficulty
  2930. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2931. CIntObject::show(to);
  2932. }
  2933. void CBonusSelection::updateBonusSelection()
  2934. {
  2935. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2936. //graphics:
  2937. //spell - SPELLBON.DEF
  2938. //monster - TWCRPORT.DEF
  2939. //building - BO*.BMP graphics
  2940. //artifact - ARTIFBON.DEF
  2941. //spell scroll - SPELLBON.DEF
  2942. //prim skill - PSKILBON.DEF
  2943. //sec skill - SSKILBON.DEF
  2944. //resource - BORES.DEF
  2945. //player - CREST58.DEF
  2946. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2947. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2948. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2949. updateStartButtonState(-1);
  2950. for (auto & elem : bonuses->buttons)
  2951. {
  2952. if (elem->active)
  2953. elem->deactivate();
  2954. delete elem;
  2955. }
  2956. bonuses->buttons.clear();
  2957. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2958. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2959. for(int i = 0; i < bonDescs.size(); i++)
  2960. {
  2961. std::string picName=bonusPics[bonDescs[i].type];
  2962. size_t picNumber=bonDescs[i].info2;
  2963. std::string desc;
  2964. switch(bonDescs[i].type)
  2965. {
  2966. case CScenarioTravel::STravelBonus::SPELL:
  2967. desc = CGI->generaltexth->allTexts[715];
  2968. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2969. break;
  2970. case CScenarioTravel::STravelBonus::MONSTER:
  2971. picNumber = bonDescs[i].info2 + 2;
  2972. desc = CGI->generaltexth->allTexts[717];
  2973. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2974. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2975. break;
  2976. case CScenarioTravel::STravelBonus::BUILDING:
  2977. {
  2978. int faction = -1;
  2979. for(auto & elem : startInfo.playerInfos)
  2980. {
  2981. if (elem.second.playerID)
  2982. {
  2983. faction = elem.second.castle;
  2984. break;
  2985. }
  2986. }
  2987. assert(faction != -1);
  2988. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2989. picName = graphics->ERMUtoPicture[faction][buildID];
  2990. picNumber = -1;
  2991. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2992. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2993. }
  2994. break;
  2995. case CScenarioTravel::STravelBonus::ARTIFACT:
  2996. desc = CGI->generaltexth->allTexts[715];
  2997. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2998. break;
  2999. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3000. desc = CGI->generaltexth->allTexts[716];
  3001. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  3002. break;
  3003. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3004. {
  3005. int leadingSkill = -1;
  3006. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3007. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3008. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3009. {
  3010. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3011. {
  3012. leadingSkill = g;
  3013. }
  3014. if (ptr[g] != 0)
  3015. {
  3016. toPrint.push_back(std::make_pair(g, ptr[g]));
  3017. }
  3018. }
  3019. picNumber = leadingSkill;
  3020. desc = CGI->generaltexth->allTexts[715];
  3021. std::string substitute; //text to be printed instead of %s
  3022. for (int v=0; v<toPrint.size(); ++v)
  3023. {
  3024. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3025. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3026. if(v != toPrint.size() - 1)
  3027. {
  3028. substitute += ", ";
  3029. }
  3030. }
  3031. boost::algorithm::replace_first(desc, "%s", substitute);
  3032. break;
  3033. }
  3034. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3035. desc = CGI->generaltexth->allTexts[718];
  3036. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3037. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3038. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3039. break;
  3040. case CScenarioTravel::STravelBonus::RESOURCE:
  3041. {
  3042. int serialResID = 0;
  3043. switch(bonDescs[i].info1)
  3044. {
  3045. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3046. serialResID = bonDescs[i].info1;
  3047. break;
  3048. case 0xFD: //wood + ore
  3049. serialResID = 7;
  3050. break;
  3051. case 0xFE: //rare resources
  3052. serialResID = 8;
  3053. break;
  3054. }
  3055. picNumber = serialResID;
  3056. desc = CGI->generaltexth->allTexts[717];
  3057. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3058. std::string replacement;
  3059. if (serialResID <= 6)
  3060. {
  3061. replacement = CGI->generaltexth->restypes[serialResID];
  3062. }
  3063. else
  3064. {
  3065. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3066. }
  3067. boost::algorithm::replace_first(desc, "%s", replacement);
  3068. }
  3069. break;
  3070. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3071. {
  3072. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3073. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3074. picNumber = superhero ? superhero->portrait : 0;
  3075. desc = CGI->generaltexth->allTexts[719];
  3076. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3077. }
  3078. break;
  3079. case CScenarioTravel::STravelBonus::HERO:
  3080. desc = CGI->generaltexth->allTexts[718];
  3081. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3082. if (bonDescs[i].info2 == 0xFFFF)
  3083. {
  3084. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3085. picNumber = -1;
  3086. picName = "CBONN1A3.BMP";
  3087. }
  3088. else
  3089. {
  3090. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3091. }
  3092. break;
  3093. }
  3094. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3095. if (picNumber != -1)
  3096. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3097. auto anim = new CAnimation();
  3098. anim->setCustom(picName, 0);
  3099. bonusButton->setImage(anim);
  3100. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3101. bonusButton->borderColor = brightYellow;
  3102. bonuses->addButton(bonusButton);
  3103. }
  3104. // set bonus if already chosen
  3105. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3106. {
  3107. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3108. }
  3109. }
  3110. void CBonusSelection::updateCampaignState()
  3111. {
  3112. ourCampaign->currentMap = selectedMap;
  3113. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3114. }
  3115. void CBonusSelection::startMap()
  3116. {
  3117. auto si = new StartInfo(startInfo);
  3118. auto showPrologVideo = [=]()
  3119. {
  3120. auto exitCb = [=]()
  3121. {
  3122. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3123. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3124. };
  3125. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3126. if (scenario.prolog.hasPrologEpilog)
  3127. {
  3128. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3129. }
  3130. else
  3131. {
  3132. exitCb();
  3133. }
  3134. };
  3135. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3136. {
  3137. GH.popInt(this);
  3138. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3139. {
  3140. updateCampaignState();
  3141. endGame();
  3142. GH.curInt = CGPreGame::create();
  3143. showPrologVideo();
  3144. }, 0);
  3145. }
  3146. else
  3147. {
  3148. updateCampaignState();
  3149. showPrologVideo();
  3150. }
  3151. }
  3152. void CBonusSelection::restartMap()
  3153. {
  3154. GH.popInt(this);
  3155. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3156. {
  3157. updateCampaignState();
  3158. auto si = new StartInfo(startInfo);
  3159. SDL_Event event;
  3160. event.type = SDL_USEREVENT;
  3161. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3162. event.user.data1 = si;
  3163. SDL_PushEvent(&event);
  3164. }, 0);
  3165. }
  3166. void CBonusSelection::selectBonus(int id)
  3167. {
  3168. // Total redraw is needed because the border around the bonus images
  3169. // have to be undrawn/drawn.
  3170. if (!selectedBonus || *selectedBonus != id)
  3171. {
  3172. selectedBonus = id;
  3173. GH.totalRedraw();
  3174. updateStartButtonState(id);
  3175. }
  3176. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3177. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3178. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3179. {
  3180. std::map<ui8, std::string> names;
  3181. names[1] = settings["general"]["playerName"].String();
  3182. for(auto & elem : startInfo.playerInfos)
  3183. {
  3184. if(elem.first == PlayerColor(bonDescs[id].info1))
  3185. ::setPlayer(elem.second, 1, names);
  3186. else
  3187. ::setPlayer(elem.second, 0, names);
  3188. }
  3189. }
  3190. }
  3191. void CBonusSelection::increaseDifficulty()
  3192. {
  3193. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3194. }
  3195. void CBonusSelection::decreaseDifficulty()
  3196. {
  3197. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3198. }
  3199. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3200. {
  3201. if(selected == -1)
  3202. {
  3203. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3204. }
  3205. else if(startB->getState() == CButtonBase::BLOCKED)
  3206. {
  3207. startB->setState(CButtonBase::NORMAL);
  3208. }
  3209. }
  3210. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3211. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3212. {
  3213. OBJ_CONSTRUCTION;
  3214. addUsedEvents(LCLICK | RCLICK);
  3215. static const std::string colors[2][8] = {
  3216. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3217. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3218. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3219. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3220. pos.x += desc.xpos;
  3221. pos.y += desc.ypos;
  3222. //loading of graphics
  3223. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3224. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3225. static const std::string infix [] = {"En", "Se", "Co"};
  3226. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3227. {
  3228. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3229. }
  3230. pos.w = graphics[0]->w;
  3231. pos.h = graphics[0]->h;
  3232. }
  3233. CBonusSelection::CRegion::~CRegion()
  3234. {
  3235. for (auto & elem : graphics)
  3236. {
  3237. SDL_FreeSurface(elem);
  3238. }
  3239. }
  3240. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3241. {
  3242. //select if selectable & clicked inside our graphic
  3243. if ( indeterminate(down) )
  3244. {
  3245. return;
  3246. }
  3247. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3248. {
  3249. owner->selectMap(myNumber, false);
  3250. owner->highlightedRegion = this;
  3251. parent->showAll(screen);
  3252. }
  3253. }
  3254. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3255. {
  3256. //show r-click text
  3257. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3258. rclickText.size() )
  3259. {
  3260. CRClickPopup::createAndPush(rclickText);
  3261. }
  3262. }
  3263. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3264. {
  3265. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3266. if (!accessible)
  3267. {
  3268. //show as striped
  3269. blitAtLoc(graphics[2], 0, 0, to);
  3270. }
  3271. else if (this == owner->highlightedRegion)
  3272. {
  3273. //show as selected
  3274. blitAtLoc(graphics[1], 0, 0, to);
  3275. }
  3276. else
  3277. {
  3278. //show as not selected selected
  3279. blitAtLoc(graphics[0], 0, 0, to);
  3280. }
  3281. }
  3282. CSavingScreen::CSavingScreen(bool hotseat)
  3283. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3284. {
  3285. ourGame = mapInfoFromGame();
  3286. sInfo = *LOCPLINT->cb->getStartInfo();
  3287. setPlayersFromGame();
  3288. }
  3289. CSavingScreen::~CSavingScreen()
  3290. {
  3291. }
  3292. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3293. {
  3294. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3295. assert(!SEL);
  3296. SEL = this;
  3297. current = nullptr;
  3298. if(Names && !Names->empty()) //if have custom set of player names - use it
  3299. playerNames = *Names;
  3300. else
  3301. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3302. }
  3303. ISelectionScreenInfo::~ISelectionScreenInfo()
  3304. {
  3305. assert(SEL == this);
  3306. SEL = nullptr;
  3307. }
  3308. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3309. {
  3310. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3311. }
  3312. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3313. {
  3314. ::setPlayer(pset, player, playerNames);
  3315. }
  3316. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3317. {
  3318. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3319. if(!sInfo.getPlayersSettings(i->first)) //
  3320. return i->first;
  3321. return 0;
  3322. }
  3323. bool ISelectionScreenInfo::isGuest() const
  3324. {
  3325. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3326. }
  3327. bool ISelectionScreenInfo::isHost() const
  3328. {
  3329. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3330. }
  3331. void ChatMessage::apply(CSelectionScreen *selScreen)
  3332. {
  3333. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3334. GH.totalRedraw();
  3335. }
  3336. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3337. {
  3338. if(!selScreen->ongoingClosing)
  3339. {
  3340. *selScreen->serv << this; //resend to confirm
  3341. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3342. }
  3343. vstd::clear_pointer(selScreen->serv);
  3344. }
  3345. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3346. {
  3347. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3348. SEL->playerNames[connectionID] = playerName;
  3349. //put new player in first slot with AI
  3350. for(auto & elem : SEL->sInfo.playerInfos)
  3351. {
  3352. if(!elem.second.playerID)
  3353. {
  3354. selScreen->setPlayer(elem.second, connectionID);
  3355. selScreen->opt->entries[elem.second.color]->selectButtons();
  3356. break;
  3357. }
  3358. }
  3359. selScreen->propagateNames();
  3360. selScreen->propagateOptions();
  3361. GH.totalRedraw();
  3362. }
  3363. void SelectMap::apply(CSelectionScreen *selScreen)
  3364. {
  3365. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3366. {
  3367. free = false;
  3368. selScreen->changeSelection(mapInfo);
  3369. }
  3370. }
  3371. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3372. {
  3373. if(!selScreen->isGuest())
  3374. return;
  3375. selScreen->setSInfo(*options);
  3376. }
  3377. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3378. {
  3379. if(!selScreen->isGuest())
  3380. return;
  3381. switch(action)
  3382. {
  3383. case NO_TAB:
  3384. selScreen->toggleTab(selScreen->curTab);
  3385. break;
  3386. case OPEN_OPTIONS:
  3387. selScreen->toggleTab(selScreen->opt);
  3388. break;
  3389. case OPEN_SCENARIO_LIST:
  3390. selScreen->toggleTab(selScreen->sel);
  3391. break;
  3392. case OPEN_RANDOM_MAP_OPTIONS:
  3393. selScreen->toggleTab(selScreen->randMapTab);
  3394. break;
  3395. }
  3396. }
  3397. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3398. {
  3399. if(!selScreen->isHost())
  3400. return;
  3401. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3402. switch(what)
  3403. {
  3404. case TOWN:
  3405. selScreen->opt->nextCastle(color, direction);
  3406. break;
  3407. case HERO:
  3408. selScreen->opt->nextHero(color, direction);
  3409. break;
  3410. case BONUS:
  3411. selScreen->opt->nextBonus(color, direction);
  3412. break;
  3413. }
  3414. }
  3415. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3416. {
  3417. if(selScreen->isGuest())
  3418. return;
  3419. SEL->playerNames.erase(playerID);
  3420. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3421. {
  3422. selScreen->setPlayer(*s, 0);
  3423. selScreen->opt->entries[s->color]->selectButtons();
  3424. }
  3425. selScreen->propagateNames();
  3426. selScreen->propagateOptions();
  3427. GH.totalRedraw();
  3428. }
  3429. void PlayersNames::apply(CSelectionScreen *selScreen)
  3430. {
  3431. if(selScreen->isGuest())
  3432. selScreen->playerNames = playerNames;
  3433. }
  3434. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3435. {
  3436. startingInfo.reset();
  3437. startingInfo.serv = selScreen->serv;
  3438. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3439. if(!selScreen->ongoingClosing)
  3440. {
  3441. *selScreen->serv << this; //resend to confirm
  3442. }
  3443. selScreen->serv = nullptr; //hide it so it won't be deleted
  3444. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3445. saveGameName.clear();
  3446. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3447. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3448. }
  3449. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3450. {
  3451. pos.x += config["x"].Float();
  3452. pos.y += config["y"].Float();
  3453. pos.w = 200;
  3454. pos.h = 116;
  3455. campFile = config["file"].String();
  3456. video = config["video"].String();
  3457. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3458. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3459. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3460. hoverText = header.name;
  3461. if (status != CCampaignScreen::DISABLED)
  3462. {
  3463. addUsedEvents(LCLICK | HOVER);
  3464. image = new CPicture(config["image"].String());
  3465. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3466. parent->addChild(hoverLabel);
  3467. }
  3468. if (status == CCampaignScreen::COMPLETED)
  3469. checkMark = new CPicture("CAMPCHK");
  3470. }
  3471. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3472. {
  3473. if (down)
  3474. {
  3475. // Close running video and open the selected campaign
  3476. CCS->videoh->close();
  3477. GH.pushInt( new CBonusSelection(campFile) );
  3478. }
  3479. }
  3480. void CCampaignScreen::CCampaignButton::hover(bool on)
  3481. {
  3482. if (on)
  3483. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3484. else
  3485. hoverLabel->setText(" ");
  3486. }
  3487. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3488. {
  3489. if (status == CCampaignScreen::DISABLED)
  3490. return;
  3491. CIntObject::show(to);
  3492. // Play the campaign button video when the mouse cursor is placed over the button
  3493. if (hovered)
  3494. {
  3495. if (CCS->videoh->fname != video)
  3496. CCS->videoh->open(video);
  3497. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3498. }
  3499. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3500. {
  3501. CCS->videoh->close();
  3502. redraw();
  3503. }
  3504. }
  3505. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3506. {
  3507. std::pair<std::string, std::string> help;
  3508. if (!button["help"].isNull() && button["help"].Float() > 0)
  3509. help = CGI->generaltexth->zelp[button["help"].Float()];
  3510. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3511. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3512. }
  3513. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3514. {
  3515. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3516. for(const JsonNode& node : config["images"].Vector())
  3517. images.push_back(createPicture(node));
  3518. if (!images.empty())
  3519. {
  3520. images[0]->center(); // move background to center
  3521. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3522. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3523. pos = images[0]->pos; // fix height\width of this window
  3524. }
  3525. if (!config["exitbutton"].isNull())
  3526. {
  3527. back = createExitButton(config["exitbutton"]);
  3528. back->hoverable = true;
  3529. }
  3530. for(const JsonNode& node : config["items"].Vector())
  3531. campButtons.push_back(new CCampaignButton(node));
  3532. }
  3533. void CCampaignScreen::showAll(SDL_Surface *to)
  3534. {
  3535. CIntObject::showAll(to);
  3536. if (pos.h != to->h || pos.w != to->w)
  3537. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3538. }
  3539. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3540. {
  3541. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3542. CGP->removeFromGui();
  3543. GH.pushInt(new CLoadingScreen(loader));
  3544. }
  3545. std::string CLoadingScreen::getBackground()
  3546. {
  3547. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3548. if(conf.empty())
  3549. {
  3550. return "loadbar";
  3551. }
  3552. else
  3553. {
  3554. return conf[ rand() % conf.size() ].String();
  3555. }
  3556. }
  3557. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3558. CWindowObject(BORDERED, getBackground()),
  3559. loadingThread(loader)
  3560. {
  3561. CCS->musich->stopMusic(5000);
  3562. }
  3563. CLoadingScreen::~CLoadingScreen()
  3564. {
  3565. loadingThread.join();
  3566. }
  3567. void CLoadingScreen::showAll(SDL_Surface *to)
  3568. {
  3569. Rect rect(0,0,to->w, to->h);
  3570. SDL_FillRect(to, &rect, 0);
  3571. CWindowObject::showAll(to);
  3572. }
  3573. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3574. CWindowObject(BORDERED),
  3575. spe(_spe),
  3576. positionCounter(0),
  3577. voiceSoundHandle(-1),
  3578. exitCb(callback)
  3579. {
  3580. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3581. addUsedEvents(LCLICK);
  3582. pos = center(Rect(0,0, 800, 600));
  3583. updateShadow();
  3584. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3585. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3586. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3587. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3588. text->scrollTextTo(-100);
  3589. }
  3590. void CPrologEpilogVideo::show( SDL_Surface * to )
  3591. {
  3592. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3593. //BUG: some videos are 800x600 in size while some are 800x400
  3594. //VCMI should center them in the middle of the screen. Possible but needs modification
  3595. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3596. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3597. //move text every 5 calls/frames; seems to be good enough
  3598. ++positionCounter;
  3599. if(positionCounter % 5 == 0)
  3600. {
  3601. text->scrollTextBy(1);
  3602. }
  3603. else
  3604. text->showAll(to);// blit text over video, if needed
  3605. if (text->textSize.y + 100 < positionCounter / 5)
  3606. clickLeft(false, false);
  3607. }
  3608. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3609. {
  3610. GH.popInt(this);
  3611. CCS->soundh->stopSound(voiceSoundHandle);
  3612. exitCb();
  3613. }
  3614. CSimpleJoinScreen::CSimpleJoinScreen()
  3615. {
  3616. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3617. bg = new CPicture("MUDIALOG.bmp"); // address background
  3618. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3619. Rect boxRect(20, 20, 205, 50);
  3620. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3621. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3622. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3623. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3624. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3625. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3626. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3627. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3628. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3629. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3630. address->setText(settings["server"]["server"].String(), true);
  3631. address->giveFocus();
  3632. }
  3633. void CSimpleJoinScreen::enterSelectionScreen()
  3634. {
  3635. std::string textAddress = address->text;
  3636. std::string textPort = port->text;
  3637. GH.popIntTotally(this);
  3638. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3639. }
  3640. void CSimpleJoinScreen::onChange(const std::string & newText)
  3641. {
  3642. ok->block(address->text.empty() || port->text.empty());
  3643. }