CMT.cpp 15 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include "../lib/VCMIDirs.h"
  44. #include <cstdlib>
  45. #include "../lib/NetPacks.h"
  46. #if __MINGW32__
  47. #undef main
  48. #endif
  49. /*
  50. * CMT.cpp, part of VCMI engine
  51. *
  52. * Authors: listed in file AUTHORS in main folder
  53. *
  54. * License: GNU General Public License v2.0 or later
  55. * Full text of license available in license.txt file, in main folder
  56. *
  57. */
  58. std::string NAME_AFFIX = "client";
  59. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  60. CGuiHandler GH;
  61. CClient *client = NULL;
  62. SDL_Surface *screen = NULL, //main screen surface
  63. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  64. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  65. SystemOptions GDefaultOptions;
  66. VCMIDirs GVCMIDirs;
  67. std::queue<SDL_Event*> events;
  68. boost::mutex eventsM;
  69. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  70. static bool gOnlyAI = false;
  71. void processCommand(const std::string &message);
  72. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  73. void dispose();
  74. void playIntro();
  75. void listenForEvents();
  76. void startGame(StartInfo * options);
  77. void init()
  78. {
  79. timeHandler tmh, pomtime;
  80. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  81. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  82. #else
  83. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  84. #endif
  85. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  86. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  87. TTF_Init();
  88. atexit(TTF_Quit);
  89. TNRB16 = TTF_OpenFont(DATA_DIR "/Fonts/tnrb.ttf",16);
  90. GEOR13 = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",13);
  91. GEOR16 = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",16);
  92. GEORXX = TTF_OpenFont(DATA_DIR "/Fonts/tnrb.ttf",22);
  93. GEORM = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",10);
  94. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  95. {
  96. tlog1 << "One of the fonts couldn't be loaded!\n";
  97. exit(-1);
  98. }
  99. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  100. {
  101. //read system options
  102. CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  103. if(settings.sfile)
  104. {
  105. settings >> GDefaultOptions;
  106. }
  107. else //file not found (probably, may be also some kind of access problem
  108. {
  109. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  110. //Try to create file
  111. tlog2 << "VCMI will try to save default system options...\n";
  112. GDefaultOptions.settingsChanged();
  113. }
  114. }
  115. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  116. //initializing audio
  117. // Note: because of interface button range, volume can only be a
  118. // multiple of 11, from 0 to 99.
  119. CGI->soundh = new CSoundHandler;
  120. CGI->soundh->init();
  121. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  122. CGI->musich = new CMusicHandler;
  123. //CGI->musich->init();
  124. //CGI->musich->setVolume(GDefaultOptions.musicVolume);
  125. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  126. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  127. initDLL(::console,logfile);
  128. CGI->setFromLib();
  129. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  130. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  131. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  132. pomtime.getDif();
  133. CGI->curh = new CCursorHandler;
  134. CGI->curh->initCursor();
  135. CGI->curh->show();
  136. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  137. pomtime.getDif();
  138. graphics = new Graphics();
  139. graphics->loadHeroAnims();
  140. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  141. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  142. CMessage::init();
  143. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  144. //CPG = new CPreGame(); //main menu and submenus
  145. //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  146. }
  147. #ifndef __GNUC__
  148. int _tmain(int argc, _TCHAR* argv[])
  149. #else
  150. int main(int argc, char** argv)
  151. #endif
  152. {
  153. putenv("SDL_VIDEO_WINDOW_POS");
  154. putenv("SDL_VIDEO_CENTERED=1");
  155. tlog0 << "Starting... " << std::endl;
  156. timeHandler total, pomtime;
  157. std::cout.flags(std::ios::unitbuf);
  158. logfile = new std::ofstream("VCMI_Client_log.txt");
  159. console = new CConsoleHandler;
  160. *console->cb = boost::bind(&processCommand, _1);
  161. console->start();
  162. atexit(dispose);
  163. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  164. conf.init();
  165. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  166. tlog0 << NAME << std::endl;
  167. srand ( time(NULL) );
  168. //CPG=NULL;
  169. atexit(SDL_Quit);
  170. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  171. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
  172. {
  173. tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
  174. exit(-1);
  175. }
  176. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  177. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  178. // Initialize video
  179. CGI->videoh = new CVideoPlayer;
  180. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  181. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  182. boost::thread loading(init);
  183. playIntro();
  184. SDL_FillRect(screen,NULL,0);
  185. SDL_Flip(screen);
  186. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  187. loading.join();
  188. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  189. new CGPreGame; //will set CGP pointer to itself
  190. CGI->musich->playMusic(musicBase::mainMenu, -1);
  191. boost::thread hhh(&CGPreGame::run, CGP);
  192. listenForEvents();
  193. }
  194. void processCommand(const std::string &message)
  195. {
  196. std::istringstream readed;
  197. readed.str(message);
  198. std::string cn; //command name
  199. readed >> cn;
  200. int3 src, dst;
  201. // int heronum;//TODO use me
  202. int3 dest;
  203. if(LOCPLINT && LOCPLINT->cingconsole)
  204. LOCPLINT->cingconsole->print(message);
  205. if(message==std::string("die, fool"))
  206. exit(EXIT_SUCCESS);
  207. else if(cn==std::string("activate"))
  208. {
  209. int what;
  210. readed >> what;
  211. switch (what)
  212. {
  213. case 0:
  214. GH.topInt()->activate();
  215. break;
  216. case 1:
  217. LOCPLINT->adventureInt->activate();
  218. break;
  219. case 2:
  220. LOCPLINT->castleInt->activate();
  221. break;
  222. }
  223. }
  224. else if(cn=="redraw")
  225. {
  226. GH.totalRedraw();
  227. }
  228. else if(cn=="screen")
  229. {
  230. tlog0 << "Screenbuf points to ";
  231. if(screenBuf == screen)
  232. tlog1 << "screen";
  233. else if(screenBuf == screen2)
  234. tlog1 << "screen2";
  235. else
  236. tlog1 << "?!?";
  237. tlog1 << std::endl;
  238. SDL_SaveBMP(screen, "Screen_c.bmp");
  239. SDL_SaveBMP(screen2, "Screen2_c.bmp");
  240. }
  241. else if(cn=="save")
  242. {
  243. std::string fname;
  244. readed >> fname;
  245. client->save(fname);
  246. }
  247. //else if(cn=="list")
  248. //{
  249. // if(CPG)
  250. // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  251. // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  252. //}
  253. else if(cn=="load")
  254. {
  255. std::string fname;
  256. readed >> fname;
  257. client->load(fname);
  258. }
  259. //else if(cn=="ln")
  260. //{
  261. // int num;
  262. // readed >> num;
  263. // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  264. // client->load(name.substr(0, name.size()-6));
  265. //}
  266. else if(cn=="resolution" || cn == "r")
  267. {
  268. if(LOCPLINT)
  269. {
  270. tlog1 << "Resolution can be set only before starting the game.\n";
  271. return;
  272. }
  273. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  274. int i=1, hlp=1;
  275. tlog4 << "Available screen resolutions:\n";
  276. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  277. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  278. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  279. std::cin >> i;
  280. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  281. {
  282. std::cin.clear();
  283. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  284. }
  285. else if(!i)
  286. {
  287. return;
  288. }
  289. else
  290. {
  291. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  292. conf.cc.resx = j->first.first;
  293. conf.cc.resy = j->first.second;
  294. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  295. }
  296. }
  297. else if(message=="get txt")
  298. {
  299. boost::filesystem::create_directory("Extracted_txts");
  300. tlog0<<"Command accepted. Opening .lod file...\t";
  301. CLodHandler * txth = new CLodHandler;
  302. txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
  303. tlog0<<"done.\nScanning .lod file\n";
  304. int curp=0;
  305. std::string pattern = ".TXT", pom;
  306. for(int i=0;i<txth->entries.size(); i++)
  307. {
  308. pom = txth->entries[i].nameStr;
  309. if(boost::algorithm::find_last(pom,pattern))
  310. {
  311. txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+pom,pom);
  312. }
  313. if(i%8) continue;
  314. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  315. if(p2!=curp)
  316. {
  317. curp = p2;
  318. tlog0<<"\r"<<curp<<"%";
  319. }
  320. }
  321. tlog0<<"\rExtracting done :)\n";
  322. }
  323. else if(cn=="crash")
  324. {
  325. int *ptr = NULL;
  326. *ptr = 666;
  327. //disaster!
  328. }
  329. else if(cn == "onlyai")
  330. {
  331. gOnlyAI = true;
  332. }
  333. else if(client && client->serv && client->serv->connected) //send to server
  334. {
  335. PlayerMessage pm(LOCPLINT->playerID,message);
  336. *client->serv << &pm;
  337. }
  338. }
  339. //plays intro, ends when intro is over or button has been pressed (handles events)
  340. void playIntro()
  341. {
  342. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  343. {
  344. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  345. }
  346. }
  347. void dispose()
  348. {
  349. delete logfile;
  350. delete console;
  351. }
  352. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  353. {
  354. // VCMI will only work with 3 or 4 bytes per pixel
  355. if (bpp < 24) bpp = 24;
  356. if (bpp > 32) bpp = 32;
  357. // Try to use the best screen depth for the display
  358. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  359. if(suggestedBpp == 0)
  360. {
  361. tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
  362. return;
  363. }
  364. bool bufOnScreen = (screenBuf == screen);
  365. if(suggestedBpp != bpp)
  366. {
  367. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  368. }
  369. if(screen) //screen has been already initialized
  370. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  371. SDL_InitSubSystem(SDL_INIT_VIDEO);
  372. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  373. {
  374. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  375. throw "Requested screen resolution is not available\n";
  376. }
  377. tlog0 << "New screen flags: " << screen->flags << std::endl;
  378. if(screen2)
  379. SDL_FreeSurface(screen2);
  380. screen2 = CSDL_Ext::copySurface(screen);
  381. SDL_EnableUNICODE(1);
  382. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  383. SDL_ShowCursor(SDL_DISABLE);
  384. screenBuf = bufOnScreen ? screen : screen2;
  385. }
  386. void listenForEvents()
  387. {
  388. SDL_Event *ev = NULL;
  389. while(1) //main SDL events loop
  390. {
  391. ev = new SDL_Event();
  392. //tlog0 << "Waiting... ";
  393. int ret = SDL_WaitEvent(ev);
  394. //tlog0 << "got " << (int)ev->type;
  395. if(/*ret == 0 || */(ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  396. {
  397. if(LOCPLINT)
  398. LOCPLINT->pim->lock();
  399. client->close();
  400. console->end();
  401. SDL_Delay(750);
  402. tlog0 << "Ending...\n";
  403. exit(EXIT_SUCCESS);
  404. }
  405. else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  406. {
  407. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  408. bool full = !(screen->flags&SDL_FULLSCREEN);
  409. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  410. GH.totalRedraw();
  411. }
  412. else if(ev->type == SDL_USEREVENT && ev->user.code == 1)
  413. {
  414. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  415. delete ev;
  416. continue;
  417. }
  418. //tlog0 << " pushing ";
  419. eventsM.lock();
  420. events.push(ev);
  421. eventsM.unlock();
  422. //tlog0 << " done\n";
  423. }
  424. }
  425. void startGame(StartInfo * options)
  426. {
  427. if(gOnlyAI)
  428. {
  429. for (size_t i =0; i < options->playerInfos.size(); i++)
  430. {
  431. options->playerInfos[i].human = false;
  432. }
  433. }
  434. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  435. {
  436. //push special event to order event reading thread to change resolution
  437. SDL_Event ev;
  438. ev.type = SDL_USEREVENT;
  439. ev.user.code = 1;
  440. SDL_PushEvent(&ev);
  441. }
  442. CClient cl;
  443. if(options->mode == 0) //new game
  444. {
  445. timeHandler pomtime;
  446. char portc[10];
  447. SDL_itoa(conf.cc.port,portc,10);
  448. CClient::runServer(portc);
  449. tlog0<<"Preparing shared memory and starting server: "<<pomtime.getDif()<<std::endl;
  450. pomtime.getDif();//reset timers
  451. CConnection *c=NULL;
  452. //wait until server is ready
  453. tlog0<<"Waiting for server... ";
  454. cl.waitForServer();
  455. tlog0 << pomtime.getDif()<<std::endl;
  456. while(!c)
  457. {
  458. try
  459. {
  460. tlog0 << "Establishing connection...\n";
  461. c = new CConnection(conf.cc.server,portc,NAME);
  462. }
  463. catch(...)
  464. {
  465. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  466. SDL_Delay(2000);
  467. }
  468. }
  469. THC tlog0<<"\tConnecting to the server: "<<pomtime.getDif()<<std::endl;
  470. cl.newGame(c,options);
  471. client = &cl;
  472. CGI->musich->stopMusic();
  473. client->run();
  474. //boost::thread t(boost::bind(&CClient::run,&cl));
  475. }
  476. else //load game
  477. {
  478. std::string fname = options->mapname;
  479. boost::algorithm::erase_last(fname,".vlgm1");
  480. cl.load(fname);
  481. client = &cl;
  482. CGI->musich->stopMusic();
  483. client->run();
  484. //boost::thread t(boost::bind(&CClient::run,&cl));
  485. }
  486. }