CommonConstructors.h 5.9 KB

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  1. #pragma once
  2. #include "CObjectClassesHandler.h"
  3. #include "../CTownHandler.h" // for building ID-based filters
  4. #include "MapObjects.h"
  5. /*
  6. * CommonConstructors.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. class CGObjectInstance;
  15. class CGTownInstance;
  16. class CGHeroInstance;
  17. class CGDwelling;
  18. class CHeroClass;
  19. class CBank;
  20. class CStackBasicDescriptor;
  21. /// Class that is used for objects that do not have dedicated handler
  22. template<class ObjectType>
  23. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  24. {
  25. protected:
  26. ObjectType * createTyped(const ObjectTemplate & tmpl) const
  27. {
  28. auto obj = new ObjectType();
  29. preInitObject(obj);
  30. obj->appearance = tmpl;
  31. return obj;
  32. }
  33. public:
  34. CDefaultObjectTypeHandler(){}
  35. CGObjectInstance * create(const ObjectTemplate & tmpl) const override
  36. {
  37. return createTyped(tmpl);
  38. }
  39. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  40. {
  41. }
  42. virtual std::unique_ptr<IObjectInfo> getObjectInfo(const ObjectTemplate & tmpl) const override
  43. {
  44. return nullptr;
  45. }
  46. };
  47. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  48. {
  49. public:
  50. CObstacleConstructor();
  51. bool isStaticObject() override;
  52. };
  53. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  54. {
  55. JsonNode filtersJson;
  56. protected:
  57. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  58. void initTypeData(const JsonNode & input) override;
  59. public:
  60. CFaction * faction;
  61. std::map<std::string, LogicalExpression<BuildingID>> filters;
  62. CTownInstanceConstructor();
  63. CGObjectInstance * create(const ObjectTemplate & tmpl) const override;
  64. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  65. void afterLoadFinalization() override;
  66. template <typename Handler> void serialize(Handler &h, const int version)
  67. {
  68. h & filtersJson & faction & filters;
  69. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  70. }
  71. };
  72. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  73. {
  74. JsonNode filtersJson;
  75. protected:
  76. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  77. void initTypeData(const JsonNode & input) override;
  78. public:
  79. CHeroClass * heroClass;
  80. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  81. CHeroInstanceConstructor();
  82. CGObjectInstance * create(const ObjectTemplate & tmpl) const override;
  83. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  84. void afterLoadFinalization() override;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & filtersJson & heroClass & filters;
  88. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  89. }
  90. };
  91. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  92. {
  93. std::vector<std::vector<const CCreature *>> availableCreatures;
  94. JsonNode guards;
  95. protected:
  96. bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const override;
  97. void initTypeData(const JsonNode & input) override;
  98. public:
  99. CDwellingInstanceConstructor();
  100. CGObjectInstance * create(const ObjectTemplate & tmpl) const override;
  101. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  102. bool producesCreature(const CCreature * crea) const;
  103. std::vector<const CCreature *> getProducedCreatures() const;
  104. template <typename Handler> void serialize(Handler &h, const int version)
  105. {
  106. h & availableCreatures & guards;
  107. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  108. }
  109. };
  110. struct BankConfig
  111. {
  112. BankConfig() { chance = upgradeChance = combatValue = value = 0; };
  113. ui32 value; //overall value of given things
  114. ui32 chance; //chance for this level being chosen
  115. ui32 upgradeChance; //chance for creatures to be in upgraded versions
  116. ui32 combatValue; //how hard are guards of this level
  117. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  118. Res::ResourceSet resources; //resources given in case of victory
  119. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  120. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  121. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  122. template <typename Handler> void serialize(Handler &h, const int version)
  123. {
  124. h & chance & upgradeChance & guards & combatValue & resources & creatures & artifacts & value & spells;
  125. }
  126. };
  127. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  128. class DLL_LINKAGE CBankInfo : public IObjectInfo
  129. {
  130. const JsonVector & config;
  131. public:
  132. CBankInfo(const JsonVector & Config);
  133. TPossibleGuards getPossibleGuards() const;
  134. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  135. CArmyStructure minGuards() const override;
  136. CArmyStructure maxGuards() const override;
  137. bool givesResources() const override;
  138. bool givesArtifacts() const override;
  139. bool givesCreatures() const override;
  140. bool givesSpells() const override;
  141. };
  142. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  143. {
  144. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  145. JsonVector levels;
  146. protected:
  147. void initTypeData(const JsonNode & input) override;
  148. public:
  149. // all banks of this type will be reset N days after clearing,
  150. si32 bankResetDuration;
  151. CBankInstanceConstructor();
  152. CGObjectInstance * create(const ObjectTemplate & tmpl) const override;
  153. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  154. std::unique_ptr<IObjectInfo> getObjectInfo(const ObjectTemplate & tmpl) const override;
  155. template <typename Handler> void serialize(Handler &h, const int version)
  156. {
  157. h & levels & bankResetDuration;
  158. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  159. }
  160. };