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- /*
- * CZonePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "../CRandomGenerator.h"
- #include "CZonePlacer.h"
- #include "CRmgTemplateZone.h"
- #include "CZoneGraphGenerator.h"
- class CRandomGenerator;
- CPlacedZone::CPlacedZone(const CRmgTemplateZone * zone) : zone(zone)
- {
- }
- CZonePlacer::CZonePlacer(CMapGenerator * Gen) : gen(Gen)
- {
- }
- CZonePlacer::~CZonePlacer()
- {
- }
- int3 CZonePlacer::cords (float3 f) const
- {
- return int3(std::max(0.f, (f.x * gen->map->width)-1), std::max(0.f, (f.y * gen->map->height-1)), f.z);
- }
- void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGenerator * rand)
- {
- //some relaxation-simmulated annealing algorithm
- const int iterations = 100;
- float temperature = 1e-2;;
- const float temperatureModifier = 0.99;
- logGlobal->infoStream() << "Starting zone placement";
- int width = mapGenOptions->getWidth();
- int height = mapGenOptions->getHeight();
- auto zones = gen->getZones();
- //TODO: consider underground zones
- /*
- let's assume we try to fit N circular zones with radius = size on a map
- formula: sum((prescaler*n)^2)*pi = WH
- prescaler = sqrt((WH)/(sum(n^2)*pi))
- */
- float totalSize = 0;
- for (auto zone : zones)
- {
- totalSize += (zone.second->getSize() * zone.second->getSize());
- zone.second->setCenter (float3(rand->nextDouble(0.2,0.8), rand->nextDouble(0.2,0.8), 0)); //start away from borders
- }
- //prescale zones
- float prescaler = sqrt ((width * height) / (totalSize * 3.14f));
- float mapSize = sqrt (width * height);
- for (auto zone : zones)
- {
- zone.second->setSize (zone.second->getSize() * prescaler);
- }
- //gravity-based algorithm. connected zones attract, intersceting zones and map boundaries push back
- auto getDistance = [](float distance) -> float
- {
- return (distance ? distance * distance : 1e-6);
- };
- std::map <CRmgTemplateZone *, float3> forces;
- for (int i = 0; i < iterations; ++i)
- {
- for (auto zone : zones)
- {
- float3 forceVector(0,0,0);
- float3 pos = zone.second->getCenter();
- //attract connected zones
- for (auto con : zone.second->getConnections())
- {
- auto otherZone = zones[con];
- float distance = pos.dist2d (otherZone->getCenter());
- float minDistance = (zone.second->getSize() + otherZone->getSize())/mapSize; //scale down to (0,1) coordinates
- if (distance > minDistance)
- {
- forceVector += (otherZone->getCenter() - pos) / getDistance(distance); //positive value
- }
- }
- //separate overlaping zones
- for (auto otherZone : zones)
- {
- if (zone == otherZone)
- continue;
- float distance = pos.dist2d (otherZone.second->getCenter());
- float minDistance = (zone.second->getSize() + otherZone.second->getSize())/mapSize;
- if (distance < minDistance)
- {
- forceVector -= (otherZone.second->getCenter() - pos) / getDistance(distance); //negative value
- }
- }
- //move zones away from boundaries
- float3 boundary(0,0,pos.z);
- float size = zone.second->getSize() / mapSize;
- if (pos.x < size)
- {
- boundary = float3 (0, pos.y, pos.z);
- float distance = pos.dist2d(boundary);
- forceVector -= (boundary - pos) / getDistance(distance); //negative value
- }
- if (pos.x > 1-size)
- {
- boundary = float3 (1, pos.y, pos.z);
- float distance = pos.dist2d(boundary);
- forceVector -= (boundary - pos) / getDistance(distance); //negative value
- }
- if (pos.y < size)
- {
- boundary = float3 (pos.x, 0, pos.z);
- float distance = pos.dist2d(boundary);
- forceVector -= (boundary - pos) / getDistance(distance); //negative value
- }
- if (pos.y > 1-size)
- {
- boundary = float3 (pos.x, 1, pos.z);
- float distance = pos.dist2d(boundary);
- forceVector -= (boundary - pos) / getDistance(distance); //negative value
- }
- forces[zone.second] = forceVector;
- }
- //update positions
- for (auto zone : forces)
- {
- zone.first->setCenter (zone.first->getCenter() + zone.second * temperature);
- }
- temperature *= temperatureModifier; //decrease temperature (needed?)
- }
- for (auto zone : zones) //finalize zone positions
- {
- zone.second->setPos(cords(zone.second->getCenter()));
- logGlobal->infoStream() << boost::format ("Placed zone %d at relative position %s and coordinates %s") % zone.first % zone.second->getCenter() % zone.second->getPos();
- }
- }
- float CZonePlacer::metric (int3 &A, int3 &B) const
- {
- /*
- Matlab code
- dx = abs(A(1) - B(1)); %distance must be symmetric
- dy = abs(A(2) - B(2));
- d = 0.01 * dx^3 + 0.1 * dx^2 + 1 * dx + ...
- 0.03 * dy^3 - 0.3 * dy^2 + 0.3 * dy;
- */
- float dx = abs(A.x - B.x) * scaleX;
- float dy = abs(A.y - B.y) * scaleY;
- //Horner scheme
- return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.2 + dy * (-0.2 + dy * 0.02));
- }
- void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
- {
- logGlobal->infoStream() << "Starting zone colouring";
- auto width = mapGenOptions->getWidth();
- auto height = mapGenOptions->getHeight();
- //scale to Medium map to ensure smooth results
- scaleX = 72.f / width;
- scaleY = 72.f / height;
- auto zones = gen->getZones();
- typedef std::pair<CRmgTemplateZone *, float> Dpair;
- std::vector <Dpair> distances;
- distances.reserve(zones.size());
- auto compareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
- {
- return lhs.second < rhs.second;
- };
- int levels = gen->map->twoLevel ? 2 : 1;
- for (int i=0; i<width; i++)
- {
- for(int j=0; j<height; j++)
- {
- for (int k = 0; k < levels; k++)
- {
- distances.clear();
- int3 pos(i, j, k);
- for (auto zone : zones)
- {
- distances.push_back (std::make_pair(zone.second, metric(pos, zone.second->getPos())));
- }
- boost::sort (distances, compareByDistance);
- distances.front().first->addTile(pos); //closest tile belongs to zone
- }
- }
- }
- logGlobal->infoStream() << "Finished zone colouring";
- }
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