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							- /*
 
-  * CQuest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CQuest.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include "../NetPacks.h"
 
- #include "../CSoundBase.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "CObjectClassesHandler.h"
 
- #include "MiscObjects.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- #include "../CModHandler.h"
 
- #include "../GameConstants.h"
 
- #include "../StringConstants.h"
 
- #include "../CSkillHandler.h"
 
- #include "../mapping/CMap.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
 
- CQuest::CQuest()
 
- 	: qid(-1), missionType(MISSION_NONE), progress(NOT_ACTIVE), lastDay(-1), m13489val(0),
 
- 	textOption(0), completedOption(0), stackDirection(0), heroPortrait(-1),
 
- 	isCustomFirst(false), isCustomNext(false), isCustomComplete(false)
 
- {
 
- }
 
- ///helpers
 
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = playerID;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
 
- 	IObjectInterface::cb->sendAndApply(&iw);
 
- }
 
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
 
- {
 
- 	const PlayerColor playerID = h->getOwner();
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- const std::string & CQuest::missionName(CQuest::Emission mission)
 
- {
 
- 	static const std::array<std::string, 11> names = {
 
- 		"empty",
 
- 		"heroLevel",
 
- 		"primarySkill",
 
- 		"killHero",
 
- 		"killCreature",
 
- 		"bringArt",
 
- 		"bringCreature",
 
- 		"bringResources",
 
- 		"bringHero",
 
- 		"bringPlayer",
 
- 		"keymaster"
 
- 	};
 
- 	if(static_cast<size_t>(mission) < names.size())
 
- 		return names[static_cast<size_t>(mission)];
 
- 	return names[0];
 
- }
 
- const std::string & CQuest::missionState(int state)
 
- {
 
- 	static const std::array<std::string, 5> states = {
 
- 		"receive",
 
- 		"visit",
 
- 		"complete",
 
- 		"hover",
 
- 		"description",
 
- 	};
 
- 	if(state < states.size())
 
- 		return states[state];
 
- 	return states[0];
 
- }
 
- bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
 
- {
 
- 	std::vector<CStackBasicDescriptor>::const_iterator cre;
 
- 	TSlots::const_iterator it;
 
- 	ui32 count;
 
- 	ui32 slotsCount = 0;
 
- 	bool hasExtraCreatures = false;
 
- 	for(cre = q->m6creatures.begin(); cre != q->m6creatures.end(); ++cre)
 
- 	{
 
- 		for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
 
- 		{
 
- 			if(it->second->type == cre->type)
 
- 			{
 
- 				count += it->second->count;
 
- 				slotsCount++;
 
- 			}
 
- 		}
 
- 		if((TQuantity)count < cre->count) //not enough creatures of this kind
 
- 			return false;
 
- 		hasExtraCreatures |= (TQuantity)count > cre->count;
 
- 	}
 
- 	return hasExtraCreatures || slotsCount < army->Slots().size();
 
- }
 
- bool CQuest::checkQuest(const CGHeroInstance * h) const
 
- {
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_NONE:
 
- 			return true;
 
- 		case MISSION_LEVEL:
 
- 			if(m13489val <= h->level)
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_PRIMARY_STAT:
 
- 			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
 
- 			{
 
- 				if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < (int)m2stats[i])
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 		case MISSION_KILL_HERO:
 
- 		case MISSION_KILL_CREATURE:
 
- 			if (!h->cb->getObjByQuestIdentifier(m13489val))
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_ART:
 
- 			// if the object was deserialized
 
- 			if(artifactsRequirements.empty())
 
- 				for(auto id : m5arts)
 
- 					++artifactsRequirements[id];
 
- 			for(const auto & elem : artifactsRequirements)
 
- 			{
 
- 				// check required amount of artifacts
 
- 				if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 		case MISSION_ARMY:
 
- 			return checkMissionArmy(this, h);
 
- 		case MISSION_RESOURCES:
 
- 			for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
 
- 			{	//Quest has no direct access to callback
 
- 				if(h->cb->getResource (h->tempOwner, i) < (int)m7resources[i])
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 		case MISSION_HERO:
 
- 			if(m13489val == h->type->getIndex())
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_PLAYER:
 
- 			if(m13489val == h->getOwner().getNum())
 
- 				return true;
 
- 			return false;
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
 
- {
 
- 	std::string text;
 
- 	bool failRequirements = (h ? !checkQuest(h) : true);
 
- 	if(firstVisit)
 
- 	{
 
- 		isCustom = isCustomFirst;
 
- 		iwText << (text = firstVisitText);
 
- 	}
 
- 	else if(failRequirements)
 
- 	{
 
- 		isCustom = isCustomNext;
 
- 		iwText << (text = nextVisitText);
 
- 	}
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_LEVEL:
 
- 			components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(m13489val);
 
- 			break;
 
- 		case MISSION_PRIMARY_STAT:
 
- 		{
 
- 			MetaString loot;
 
- 			for(int i = 0; i < 4; ++i)
 
- 			{
 
- 				if(m2stats[i])
 
- 				{
 
- 					components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m2stats[i]);
 
- 					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 				}
 
- 			}
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 			components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
 
- 			if(!isCustom)
 
- 				addReplacements(iwText, text);
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			//FIXME: portrait may not match hero, if custom portrait was set in map editor
 
- 			components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0));
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTextID());
 
- 			break;
 
- 		case MISSION_KILL_CREATURE:
 
- 			{
 
- 				components.push_back(Component(stackToKill));
 
- 				if(!isCustom)
 
- 				{
 
- 					addReplacements(iwText, text);
 
- 				}
 
- 			}
 
- 			break;
 
- 		case MISSION_ART:
 
- 		{
 
- 			MetaString loot;
 
- 			for(auto & elem : m5arts)
 
- 			{
 
- 				components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
 
- 				loot << "%s";
 
- 				loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 			}
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_ARMY:
 
- 		{
 
- 			MetaString loot;
 
- 			for(auto & elem : m6creatures)
 
- 			{
 
- 				components.push_back(Component(elem));
 
- 				loot << "%s";
 
- 				loot.addReplacement(elem);
 
- 			}
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_RESOURCES:
 
- 		{
 
- 			MetaString loot;
 
- 			for(int i = 0; i < 7; ++i)
 
- 			{
 
- 				if(m7resources[i])
 
- 				{
 
- 					components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m7resources[i]);
 
- 					loot.addReplacement(MetaString::RES_NAMES, i);
 
- 				}
 
- 			}
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			components.push_back(Component (Component::FLAG, m13489val, 0, 0));
 
- 			if(!isCustom)
 
- 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 	}
 
- }
 
- void CQuest::getRolloverText(MetaString &ms, bool onHover) const
 
- {
 
- 	// Quests with MISSION_NONE type don't have a text for them
 
- 	assert(missionType != MISSION_NONE);
 
- 	if(onHover)
 
- 		ms << "\n\n";
 
- 	std::string questName  = missionName(Emission(missionType-1));
 
- 	std::string questState = missionState(onHover ? 3 : 4);
 
- 	ms << VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption);
 
- 	switch(missionType)
 
- 	{
 
- 		case MISSION_LEVEL:
 
- 			ms.addReplacement(m13489val);
 
- 			break;
 
- 		case MISSION_PRIMARY_STAT:
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 4; ++i)
 
- 				{
 
- 					if (m2stats[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m2stats[i]);
 
- 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 					}
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 			ms.addReplacement(heroName);
 
- 			break;
 
- 		case MISSION_KILL_CREATURE:
 
- 			ms.addReplacement(stackToKill);
 
- 			break;
 
- 		case MISSION_ART:
 
- 			{
 
- 				MetaString loot;
 
- 				for (auto & elem : m5arts)
 
- 				{
 
- 					loot << "%s";
 
- 					loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_ARMY:
 
- 			{
 
- 				MetaString loot;
 
- 				for (auto & elem : m6creatures)
 
- 				{
 
- 					loot << "%s";
 
- 					loot.addReplacement(elem);
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_RESOURCES:
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 7; ++i)
 
- 				{
 
- 					if (m7resources[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m7resources[i]);
 
- 						loot.addReplacement(MetaString::RES_NAMES, i);
 
- 					}
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			ms.addReplacement(VLC->heroh->objects[m13489val]->getNameTextID());
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			ms.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- }
 
- void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 
- {
 
- 	iwText << completedText;
 
- 	switch(missionType)
 
- 	{
 
- 		case CQuest::MISSION_LEVEL:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(m13489val);
 
- 			break;
 
- 		case CQuest::MISSION_PRIMARY_STAT:
 
- 			if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 4; ++i)
 
- 				{
 
- 					if (m2stats[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m2stats[i]);
 
- 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 					}
 
- 				}
 
- 				if (!isCustomComplete)
 
- 					iwText.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case CQuest::MISSION_ART:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m5arts)
 
- 			{
 
- 				loot << "%s";
 
- 				loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case CQuest::MISSION_ARMY:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m6creatures)
 
- 			{
 
- 				loot << "%s";
 
- 				loot.addReplacement(elem);
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case CQuest::MISSION_RESOURCES:
 
- 		{
 
- 			MetaString loot;
 
- 			for (int i = 0; i < 7; ++i)
 
- 			{
 
- 				if (m7resources[i])
 
- 				{
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m7resources[i]);
 
- 					loot.addReplacement(MetaString::RES_NAMES, i);
 
- 				}
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 		case MISSION_KILL_CREATURE:
 
- 			if (!isCustomComplete)
 
- 				addReplacements(iwText, completedText);
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTextID());
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 	}
 
- }
 
- void CQuest::addArtifactID(ArtifactID id)
 
- {
 
- 	m5arts.push_back(id);
 
- 	++artifactsRequirements[id];
 
- }
 
- void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
 
- {
 
- 	auto q = handler.enterStruct(fieldName);
 
- 	handler.serializeString("firstVisitText", firstVisitText);
 
- 	handler.serializeString("nextVisitText", nextVisitText);
 
- 	handler.serializeString("completedText", completedText);
 
- 	if(!handler.saving)
 
- 	{
 
- 		isCustomFirst = firstVisitText.size() > 0;
 
- 		isCustomNext = nextVisitText.size() > 0;
 
- 		isCustomComplete = completedText.size() > 0;
 
- 	}
 
- 	static const std::vector<std::string> MISSION_TYPE_JSON =
 
- 	{
 
- 		"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
 
- 	};
 
- 	handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
 
- 	handler.serializeInt("timeLimit", lastDay, -1);
 
- 	switch (missionType)
 
- 	{
 
- 	case MISSION_NONE:
 
- 		break;
 
- 	case MISSION_LEVEL:
 
- 		handler.serializeInt("heroLevel", m13489val, -1);
 
- 		break;
 
- 	case MISSION_PRIMARY_STAT:
 
- 		{
 
- 			auto primarySkills = handler.enterStruct("primarySkills");
 
- 			if(!handler.saving)
 
- 				m2stats.resize(GameConstants::PRIMARY_SKILLS);
 
- 			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
 
- 				handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0);
 
- 		}
 
- 		break;
 
- 	case MISSION_KILL_HERO:
 
- 	case MISSION_KILL_CREATURE:
 
- 		handler.serializeInstance<ui32>("killTarget", m13489val, ui32(-1));
 
- 		break;
 
- 	case MISSION_ART:
 
- 		//todo: ban artifacts
 
- 		handler.serializeIdArray<ArtifactID>("artifacts", m5arts);
 
- 		break;
 
- 	case MISSION_ARMY:
 
-         {
 
- 			auto a = handler.enterArray("creatures");
 
- 			a.serializeStruct(m6creatures);
 
-         }
 
- 		break;
 
- 	case MISSION_RESOURCES:
 
-         {
 
-         	auto r = handler.enterStruct("resources");
 
-         	if(!handler.saving)
 
- 				m7resources.resize(GameConstants::RESOURCE_QUANTITY-1);
 
- 			for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
 
- 			{
 
- 				handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0);
 
- 			}
 
-         }
 
- 		break;
 
- 	case MISSION_HERO:
 
- 		handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0);
 
- 		break;
 
- 	case MISSION_PLAYER:
 
- 		handler.serializeEnum("player",  m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES);
 
- 		break;
 
- 	default:
 
- 		logGlobal->error("Invalid quest mission type");
 
- 		break;
 
- 	}
 
- }
 
- CGSeerHut::CGSeerHut() : IQuestObject(),
 
- 	rewardType(NOTHING), rID(-1), rVal(-1)
 
- {
 
- 	quest->lastDay = -1;
 
- 	quest->isCustomFirst = false;
 
- 	quest->isCustomNext = false;
 
- 	quest->isCustomComplete = false;
 
- }
 
- void CGSeerHut::setObjToKill()
 
- {
 
- 	if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
 
- 	{
 
- 		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
 
- 		assert(quest->stackToKill.type);
 
- 		quest->stackToKill.count = 0; //no count in info window
 
- 		quest->stackDirection = checkDirection();
 
- 	}
 
- 	else if(quest->missionType == CQuest::MISSION_KILL_HERO)
 
- 	{
 
- 		quest->heroName = getHeroToKill(false)->getNameTranslated();
 
- 		quest->heroPortrait = getHeroToKill(false)->portrait;
 
- 	}
 
- }
 
- void CGSeerHut::init(CRandomGenerator & rand)
 
- {
 
- 	auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");
 
- 	seerName = *RandomGeneratorUtil::nextItem(names, rand);
 
- 	quest->textOption = rand.nextInt(2);
 
- 	quest->completedOption = rand.nextInt(1, 3);
 
- }
 
- void CGSeerHut::initObj(CRandomGenerator & rand)
 
- {
 
- 	init(rand);
 
- 	quest->progress = CQuest::NOT_ACTIVE;
 
- 	if(quest->missionType)
 
- 	{
 
- 		std::string questName  = quest->missionName(quest->missionType);
 
- 		if(!quest->isCustomFirst)
 
- 			quest->firstVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(0), quest->textOption);
 
- 		if(!quest->isCustomNext)
 
- 			quest->nextVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(1), quest->textOption);
 
- 		if(!quest->isCustomComplete)
 
- 			quest->completedText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(2), quest->textOption);
 
- 	}
 
- 	else
 
- 	{
 
- 		quest->progress = CQuest::COMPLETE;
 
- 		quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
 
- 	}
 
- }
 
- void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
 
- {
 
- 	quest->getRolloverText (text, onHover);//TODO: simplify?
 
- 	if(!onHover)
 
- 		text.addReplacement(seerName);
 
- }
 
- std::string CGSeerHut::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getObjectName();
 
- 	if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
 
- 	{
 
- 		hoverName = VLC->generaltexth->allTexts[347];
 
- 		boost::algorithm::replace_first(hoverName, "%s", seerName);
 
- 	}
 
- 	if(quest->progress & quest->missionType) //rollover when the quest is active
 
- 	{
 
- 		MetaString ms;
 
- 		getRolloverText (ms, true);
 
- 		hoverName += ms.toString();
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CQuest::addReplacements(MetaString &out, const std::string &base) const
 
- {
 
- 	switch(missionType)
 
- 	{
 
- 	case MISSION_KILL_CREATURE:
 
- 		out.addReplacement(stackToKill);
 
- 		if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
 
- 		{
 
- 			out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
 
- 		}
 
- 		break;
 
- 	case MISSION_KILL_HERO:
 
- 		out.addReplacement(heroName);
 
- 		break;
 
- 	}
 
- }
 
- IQuestObject::IQuestObject():
 
- 	quest(new CQuest())
 
- {
 
- }
 
- IQuestObject::~IQuestObject()
 
- {
 
- 	///Information about quest should remain accessible even if IQuestObject removed from map
 
- 	///All CQuest objects are freed in CMap destructor
 
- 	//delete quest;
 
- }
 
- bool IQuestObject::checkQuest(const CGHeroInstance* h) const
 
- {
 
- 	return quest->checkQuest(h);
 
- }
 
- void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 
- {
 
- 	quest->getVisitText (text,components, isCustom, FirstVisit, h);
 
- }
 
- void IQuestObject::afterAddToMapCommon(CMap * map)
 
- {
 
- 	map->addNewQuestInstance(quest);
 
- }
 
- void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 
- {
 
- 	quest->getCompletionText (text, components, isCustom, h);
 
- 	switch(rewardType)
 
- 	{
 
- 		case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, (si32)h->calculateXp(rVal), 0));
 
- 			break;
 
- 		case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
 
- 			break;
 
- 		case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
 
- 			break;
 
- 		case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
 
- 			break;
 
- 		case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
 
- 			break;
 
- 		case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
 
- 			break;
 
- 		case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
 
- 			break;
 
- 		case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
 
- 			break;
 
- 		case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
 
- 			break;
 
- 		case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
 
- {
 
- 	switch(what)
 
- 	{
 
- 		case 10:
 
- 			quest->progress = static_cast<CQuest::Eprogress>(val);
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
 
- 	{
 
- 		cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
 
- 	}
 
- }
 
- void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	if(quest->progress < CQuest::COMPLETE)
 
- 	{
 
- 		bool firstVisit = !quest->progress;
 
- 		bool failRequirements = !checkQuest(h);
 
- 		bool isCustom = false;
 
- 		if(firstVisit)
 
- 		{
 
- 			isCustom = quest->isCustomFirst;
 
- 			cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
 
- 			AddQuest aq;
 
- 			aq.quest = QuestInfo (quest, this, visitablePos());
 
- 			aq.player = h->tempOwner;
 
- 			cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
 
- 		}
 
- 		else if(failRequirements)
 
- 		{
 
- 			isCustom = quest->isCustomNext;
 
- 		}
 
- 		if(firstVisit || failRequirements)
 
- 		{
 
- 			getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		if(!failRequirements) // propose completion, also on first visit
 
- 		{
 
- 			BlockingDialog bd (true, false);
 
- 			bd.player = h->getOwner();
 
- 			getCompletionText (bd.text, bd.components, isCustom, h);
 
- 			cb->showBlockingDialog (&bd);
 
- 			return;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];
 
- 		if (ID == Obj::SEER_HUT)
 
- 			iw.text.addReplacement(seerName);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- int CGSeerHut::checkDirection() const
 
- {
 
- 	int3 cord = getCreatureToKill()->pos;
 
- 	if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
 
- 			return 8;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
 
- 			return 1;
 
- 		else //northeast
 
- 			return 2;
 
- 	}
 
- 	else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
 
- 			return 7;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
 
- 			return 9;
 
- 		else //east
 
- 			return 3;
 
- 	}
 
- 	else //south
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
 
- 			return 6;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
 
- 			return 5;
 
- 		else //southeast
 
- 			return 4;
 
- 	}
 
- }
 
- void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
 
- {
 
- 	if (accept)
 
- 	{
 
- 		switch (quest->missionType)
 
- 		{
 
- 			case CQuest::MISSION_ART:
 
- 				for (auto & elem : quest->m5arts)
 
- 				{
 
- 					if(!h->hasArt(elem))
 
- 					{
 
- 						// first we need to disassemble this backpack artifact
 
- 						auto assembly = h->getAssemblyByConstituent(elem);
 
- 						assert(assembly);
 
- 						for(auto & ci : assembly->constituentsInfo)
 
- 						{
 
- 							cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
 
- 						}
 
- 						// remove the assembly
 
- 						cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
 
- 					}
 
- 					cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
 
- 				}
 
- 				break;
 
- 			case CQuest::MISSION_ARMY:
 
- 					cb->takeCreatures(h->id, quest->m6creatures);
 
- 				break;
 
- 			case CQuest::MISSION_RESOURCES:
 
- 				for (int i = 0; i < 7; ++i)
 
- 				{
 
- 					cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -(int)quest->m7resources[i]);
 
- 				}
 
- 				break;
 
- 			default:
 
- 				break;
 
- 		}
 
- 		cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
 
- 		completeQuest(h); //make sure to remove QuestGuard at the very end
 
- 	}
 
- }
 
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
 
- {
 
- 	switch (rewardType)
 
- 	{
 
- 		case EXPERIENCE:
 
- 		{
 
- 			TExpType expVal = h->calculateXp(rVal);
 
- 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 
- 			break;
 
- 		}
 
- 		case MANA_POINTS:
 
- 		{
 
- 			cb->setManaPoints(h->id, h->mana+rVal);
 
- 			break;
 
- 		}
 
- 		case MORALE_BONUS: case LUCK_BONUS:
 
- 		{
 
- 			Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
 
- 				Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
 
- 			GiveBonus gb;
 
- 			gb.id = h->id.getNum();
 
- 			gb.bonus = hb;
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 			break;
 
- 		case RESOURCES:
 
- 			cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
 
- 			break;
 
- 		case PRIMARY_SKILL:
 
- 			cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
 
- 			break;
 
- 		case SECONDARY_SKILL:
 
- 			cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
 
- 			break;
 
- 		case ARTIFACT:
 
- 			cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
 
- 			break;
 
- 		case SPELL:
 
- 		{
 
- 			std::set<SpellID> spell;
 
- 			spell.insert (SpellID(rID));
 
- 			cb->changeSpells(h, true, spell);
 
- 		}
 
- 			break;
 
- 		case CREATURE:
 
- 			{
 
- 				CCreatureSet creatures;
 
- 				creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
 
- 				cb->giveCreatures(this, h, creatures, false);
 
- 			}
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- }
 
- const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
 
- {
 
- 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 
- 	if(allowNull && !o)
 
- 		return nullptr;
 
- 	assert(o && (o->ID == Obj::HERO  ||  o->ID == Obj::PRISON));
 
- 	return static_cast<const CGHeroInstance*>(o);
 
- }
 
- const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
 
- {
 
- 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 
- 	if(allowNull && !o)
 
- 		return nullptr;
 
- 	assert(o && o->ID == Obj::MONSTER);
 
- 	return static_cast<const CGCreature*>(o);
 
- }
 
- void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	finishQuest(hero, answer);
 
- }
 
- void CGSeerHut::afterAddToMap(CMap* map)
 
- {
 
- 	IQuestObject::afterAddToMapCommon(map);
 
- }
 
- void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	static const std::map<ERewardType, std::string> REWARD_MAP =
 
- 	{
 
- 		{NOTHING,		""},
 
- 		{EXPERIENCE,	"experience"},
 
- 		{MANA_POINTS,	"mana"},
 
- 		{MORALE_BONUS,	"morale"},
 
- 		{LUCK_BONUS,	"luck"},
 
- 		{RESOURCES,		"resource"},
 
- 		{PRIMARY_SKILL,	"primarySkill"},
 
- 		{SECONDARY_SKILL,"secondarySkill"},
 
- 		{ARTIFACT,		"artifact"},
 
- 		{SPELL,			"spell"},
 
- 		{CREATURE,		"creature"}
 
- 	};
 
- 	static const std::map<std::string, ERewardType> REWARD_RMAP =
 
- 	{
 
- 		{"experience",    EXPERIENCE},
 
- 		{"mana",          MANA_POINTS},
 
- 		{"morale",        MORALE_BONUS},
 
- 		{"luck",          LUCK_BONUS},
 
- 		{"resource",      RESOURCES},
 
- 		{"primarySkill",  PRIMARY_SKILL},
 
- 		{"secondarySkill",SECONDARY_SKILL},
 
- 		{"artifact",      ARTIFACT},
 
- 		{"spell",         SPELL},
 
- 		{"creature",      CREATURE}
 
- 	};
 
- 	//quest and reward
 
- 	quest->serializeJson(handler, "quest");
 
- 	//only one reward is supported
 
- 	//todo: full reward format support after CRewardInfo integration
 
- 	auto s = handler.enterStruct("reward");
 
- 	std::string fullIdentifier, metaTypeName, scope, identifier;
 
- 	if(handler.saving)
 
- 	{
 
- 		si32 amount = rVal;
 
- 		metaTypeName = REWARD_MAP.at(rewardType);
 
- 		switch (rewardType)
 
- 		{
 
- 		case NOTHING:
 
- 			break;
 
- 		case EXPERIENCE:
 
- 		case MANA_POINTS:
 
- 		case MORALE_BONUS:
 
- 		case LUCK_BONUS:
 
- 			identifier.clear();
 
- 			break;
 
- 		case RESOURCES:
 
- 			identifier = GameConstants::RESOURCE_NAMES[rID];
 
- 			break;
 
- 		case PRIMARY_SKILL:
 
- 			identifier = PrimarySkill::names[rID];
 
- 			break;
 
- 		case SECONDARY_SKILL:
 
- 			identifier = CSkillHandler::encodeSkill(rID);
 
- 			break;
 
- 		case ARTIFACT:
 
- 			identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey();
 
- 			amount = 1;
 
- 			break;
 
- 		case SPELL:
 
- 			identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey();
 
- 			amount = 1;
 
- 			break;
 
- 		case CREATURE:
 
- 			identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey();
 
- 			break;
 
- 		default:
 
- 			assert(false);
 
- 			break;
 
- 		}
 
- 		if(rewardType != NOTHING)
 
- 		{
 
- 			fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier);
 
- 			handler.serializeInt(fullIdentifier, amount);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		rewardType = NOTHING;
 
- 		const JsonNode & rewardsJson = handler.getCurrent();
 
- 		fullIdentifier.clear();
 
- 		if(rewardsJson.Struct().empty())
 
- 			return;
 
- 		else
 
- 		{
 
- 			auto iter = rewardsJson.Struct().begin();
 
- 			fullIdentifier = iter->first;
 
- 		}
 
- 		CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
 
- 		auto it = REWARD_RMAP.find(metaTypeName);
 
- 		if(it == REWARD_RMAP.end())
 
- 		{
 
- 			logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			rewardType = it->second;
 
- 		}
 
- 		bool doRequest = false;
 
- 		switch (rewardType)
 
- 		{
 
- 		case NOTHING:
 
- 			return;
 
- 		case EXPERIENCE:
 
- 		case MANA_POINTS:
 
- 		case MORALE_BONUS:
 
- 		case LUCK_BONUS:
 
- 			break;
 
- 		case PRIMARY_SKILL:
 
- 			doRequest = true;
 
- 			break;
 
- 		case RESOURCES:
 
- 		case SECONDARY_SKILL:
 
- 		case ARTIFACT:
 
- 		case SPELL:
 
- 		case CREATURE:
 
- 			doRequest = true;
 
- 			break;
 
- 		default:
 
- 			assert(false);
 
- 			break;
 
- 		}
 
- 		if(doRequest)
 
- 		{
 
- 			auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), fullIdentifier, false);
 
- 			if(rawId)
 
- 			{
 
- 				rID = rawId.get();
 
- 			}
 
- 			else
 
- 			{
 
- 				rewardType = NOTHING;//fallback in case of error
 
- 				return;
 
- 			}
 
- 		}
 
- 		handler.serializeInt(fullIdentifier, rVal);
 
- 	}
 
- }
 
- void CGQuestGuard::init(CRandomGenerator & rand)
 
- {
 
- 	blockVisit = true;
 
- 	quest->textOption = rand.nextInt(3, 5);
 
- 	quest->completedOption = rand.nextInt(4, 5);
 
- }
 
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
 
- {
 
- 	cb->removeObject(this);
 
- }
 
- void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	//quest only, do not call base class
 
- 	quest->serializeJson(handler, "quest");
 
- }
 
- void CGKeys::reset()
 
- {
 
- 	playerKeyMap.clear();
 
- }
 
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
 
- {
 
- 	if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
 
- 	{
 
- 		PlayerColor player(what-101);
 
- 		playerKeyMap[player].insert((ui8)val);
 
- 	}
 
- 	else
 
- 		logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", (int)what, val);
 
- }
 
- bool CGKeys::wasMyColorVisited (PlayerColor player) const
 
- {
 
- 	if(playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID))
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- std::string CGKeys::getHoverText(PlayerColor player) const
 
- {
 
- 	return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
 
- }
 
- std::string CGKeys::getObjectName() const
 
- {
 
- 	return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
 
- }
 
- bool CGKeymasterTent::wasVisited (PlayerColor player) const
 
- {
 
- 	return wasMyColorVisited (player);
 
- }
 
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int txt_id;
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
 
- 		txt_id=19;
 
- 	}
 
- 	else
 
- 		txt_id=20;
 
- 	showInfoDialog(h, txt_id);
 
- }
 
- void CGBorderGuard::initObj(CRandomGenerator & rand)
 
- {
 
- 	//ui32 m13489val = subID; //store color as quest info
 
- 	blockVisit = true;
 
- }
 
- void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 
- {
 
- 	text << std::pair<ui8,ui32>(11,18);
 
- }
 
- void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
 
- {
 
- 	if (!onHover)
 
- 		text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
 
- }
 
- bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
 
- {
 
- 	return wasMyColorVisited (h->tempOwner);
 
- }
 
- void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if (wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 17);
 
- 		cb->showBlockingDialog (&bd);
 
- 	}
 
- 	else
 
- 	{
 
- 		showInfoDialog(h, 18);
 
- 		AddQuest aq;
 
- 		aq.quest = QuestInfo (quest, this, visitablePos());
 
- 		aq.player = h->tempOwner;
 
- 		cb->sendAndApply (&aq);
 
- 		//TODO: add this quest only once OR check for multiple instances later
 
- 	}
 
- }
 
- void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer)
 
- 		cb->removeObject(this);
 
- }
 
- void CGBorderGuard::afterAddToMap(CMap * map)
 
- {
 
- 	IQuestObject::afterAddToMapCommon(map);
 
- }
 
- void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
 
- {
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		showInfoDialog(h,18,0);
 
- 		AddQuest aq;
 
- 		aq.quest = QuestInfo (quest, this, visitablePos());
 
- 		aq.player = h->tempOwner;
 
- 		cb->sendAndApply (&aq);
 
- 	}
 
- }
 
- bool CGBorderGate::passableFor(PlayerColor color) const
 
- {
 
- 	return wasMyColorVisited(color);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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