CMapGenOptions.cpp 17 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMapHeader.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapGenOptions::CMapGenOptions()
  20. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  21. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  22. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  23. {
  24. initPlayersMap();
  25. setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
  26. setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
  27. setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
  28. }
  29. si32 CMapGenOptions::getWidth() const
  30. {
  31. return width;
  32. }
  33. void CMapGenOptions::setWidth(si32 value)
  34. {
  35. assert(value >= 1);
  36. width = value;
  37. }
  38. si32 CMapGenOptions::getHeight() const
  39. {
  40. return height;
  41. }
  42. void CMapGenOptions::setHeight(si32 value)
  43. {
  44. assert(value >= 1);
  45. height = value;
  46. }
  47. bool CMapGenOptions::getHasTwoLevels() const
  48. {
  49. return hasTwoLevels;
  50. }
  51. void CMapGenOptions::setHasTwoLevels(bool value)
  52. {
  53. hasTwoLevels = value;
  54. }
  55. si8 CMapGenOptions::getPlayerCount() const
  56. {
  57. return playerCount;
  58. }
  59. void CMapGenOptions::setPlayerCount(si8 value)
  60. {
  61. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  62. playerCount = value;
  63. auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I - value;
  64. if (compOnlyPlayerCount > possibleCompPlayersCount)
  65. setCompOnlyPlayerCount(possibleCompPlayersCount);
  66. resetPlayersMap();
  67. }
  68. si8 CMapGenOptions::getTeamCount() const
  69. {
  70. return teamCount;
  71. }
  72. void CMapGenOptions::setTeamCount(si8 value)
  73. {
  74. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  75. teamCount = value;
  76. }
  77. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  78. {
  79. return compOnlyPlayerCount;
  80. }
  81. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  82. {
  83. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  84. compOnlyPlayerCount = value;
  85. resetPlayersMap();
  86. }
  87. si8 CMapGenOptions::getCompOnlyTeamCount() const
  88. {
  89. return compOnlyTeamCount;
  90. }
  91. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  92. {
  93. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  94. compOnlyTeamCount = value;
  95. }
  96. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  97. {
  98. return waterContent;
  99. }
  100. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  101. {
  102. waterContent = value;
  103. }
  104. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  105. {
  106. return monsterStrength;
  107. }
  108. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  109. {
  110. monsterStrength = value;
  111. }
  112. void CMapGenOptions::initPlayersMap()
  113. {
  114. std::map<PlayerColor, FactionID> rememberTownTypes;
  115. std::map<PlayerColor, TeamID> rememberTeam;
  116. for(const auto & p : players)
  117. {
  118. auto town = p.second.getStartingTown();
  119. if (town != CPlayerSettings::RANDOM_TOWN)
  120. rememberTownTypes[p.first] = FactionID(town);
  121. rememberTeam[p.first] = p.second.getTeam();
  122. }
  123. players.clear();
  124. int realPlayersCnt = playerCount;
  125. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  126. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  127. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  128. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  129. for(int color = 0; color < totalPlayersLimit; ++color)
  130. {
  131. CPlayerSettings player;
  132. auto pc = PlayerColor(color);
  133. player.setColor(pc);
  134. auto playerType = EPlayerType::AI;
  135. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  136. {
  137. playerType = EPlayerType::HUMAN;
  138. }
  139. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  140. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  141. {
  142. playerType = EPlayerType::COMP_ONLY;
  143. }
  144. player.setPlayerType(playerType);
  145. player.setTeam(rememberTeam[pc]);
  146. players[pc] = player;
  147. if (vstd::contains(rememberTownTypes, pc))
  148. players[pc].setStartingTown(rememberTownTypes[pc]);
  149. }
  150. }
  151. void CMapGenOptions::resetPlayersMap()
  152. {
  153. //But do not update info about already made selections
  154. std::map<PlayerColor, FactionID> rememberTownTypes;
  155. std::map<PlayerColor, TeamID> rememberTeam;
  156. for(const auto & p : players)
  157. {
  158. auto town = p.second.getStartingTown();
  159. if (town != CPlayerSettings::RANDOM_TOWN)
  160. rememberTownTypes[p.first] = FactionID(town);
  161. rememberTeam[p.first] = p.second.getTeam();
  162. }
  163. //Remove players who have undefined properties
  164. boost::remove_if(players, [](std::pair<PlayerColor, CPlayerSettings> & player)
  165. {
  166. return player.second.getPlayerType() != EPlayerType::AI && player.second.getStartingTown() == CPlayerSettings::RANDOM_TOWN;
  167. });
  168. int realPlayersCnt = getPlayerCount();
  169. if (realPlayersCnt != RANDOM_SIZE)
  170. {
  171. //Trim the number of AI players, then CPU-only players, finally human players
  172. auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
  173. {
  174. for (auto it = players.rbegin(); it != players.rend(); ++it)
  175. {
  176. if (it->second.getPlayerType() == playerType)
  177. {
  178. players.erase(it->first);
  179. return true;
  180. }
  181. }
  182. return false;
  183. };
  184. while (players.size() < realPlayersCnt)
  185. {
  186. if (eraseLastPlayer(EPlayerType::AI))
  187. continue;
  188. if (eraseLastPlayer(EPlayerType::COMP_ONLY))
  189. continue;
  190. if (eraseLastPlayer(EPlayerType::HUMAN))
  191. continue;
  192. }
  193. }
  194. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  195. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  196. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  197. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  198. //First colors from the list are assigned to human players, then to CPU players
  199. //FIXME: Assign human players colors first
  200. //TODO: Where is player type is set in void CVCMIServer::updateAndPropagateLobbyState()
  201. //in ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby
  202. //CPackForLobby
  203. std::vector<PlayerColor> availableColors;
  204. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; ++color)
  205. {
  206. availableColors.push_back(PlayerColor(color));
  207. }
  208. auto removeUsedColors = [this, &availableColors](EPlayerType playerType)
  209. {
  210. for (auto& player : players)
  211. {
  212. if (player.second.getPlayerType() == playerType)
  213. {
  214. vstd::erase(availableColors, player.second.getColor());
  215. }
  216. }
  217. };
  218. removeUsedColors(EPlayerType::HUMAN);
  219. removeUsedColors(EPlayerType::COMP_ONLY);
  220. //removeUsedColors(EPlayerType::AI);
  221. //TODO: Assign the remaining colors to random players (AI players)
  222. for(int color = 0; color < totalPlayersLimit; ++color)
  223. {
  224. CPlayerSettings player;
  225. auto pc = PlayerColor(color);
  226. player.setColor(pc);
  227. auto playerType = EPlayerType::AI;
  228. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  229. {
  230. playerType = EPlayerType::HUMAN;
  231. }
  232. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  233. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  234. {
  235. //FIXME: Allow humans to choose any color, even from the end of the list
  236. playerType = EPlayerType::COMP_ONLY;
  237. }
  238. player.setPlayerType(playerType);
  239. player.setTeam(rememberTeam[pc]);
  240. players[pc] = player;
  241. if (vstd::contains(rememberTownTypes, pc))
  242. players[pc].setStartingTown(rememberTownTypes[pc]);
  243. }
  244. }
  245. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  246. {
  247. return players;
  248. }
  249. void CMapGenOptions::setStartingTownForPlayer(const PlayerColor & color, si32 town)
  250. {
  251. auto it = players.find(color);
  252. if(it == players.end()) assert(0);
  253. it->second.setStartingTown(town);
  254. }
  255. void CMapGenOptions::setPlayerTypeForStandardPlayer(const PlayerColor & color, EPlayerType playerType)
  256. {
  257. assert(playerType != EPlayerType::COMP_ONLY);
  258. auto it = players.find(color);
  259. if(it == players.end()) assert(0);
  260. it->second.setPlayerType(playerType);
  261. }
  262. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  263. {
  264. return mapTemplate;
  265. }
  266. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  267. {
  268. mapTemplate = value;
  269. //validate & adapt options according to template
  270. if(mapTemplate)
  271. {
  272. if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), 1 + getHasTwoLevels())))
  273. {
  274. auto sizes = mapTemplate->getMapSizes();
  275. setWidth(sizes.first.x);
  276. setHeight(sizes.first.y);
  277. setHasTwoLevels(sizes.first.z - 1);
  278. }
  279. if(!mapTemplate->getPlayers().isInRange(getPlayerCount()))
  280. setPlayerCount(RANDOM_SIZE);
  281. if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
  282. setCompOnlyPlayerCount(RANDOM_SIZE);
  283. if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
  284. setWaterContent(EWaterContent::RANDOM);
  285. }
  286. }
  287. void CMapGenOptions::setMapTemplate(const std::string & name)
  288. {
  289. if(!name.empty())
  290. setMapTemplate(VLC->tplh->getTemplate(name));
  291. }
  292. void CMapGenOptions::setRoadEnabled(const RoadId & roadType, bool enable)
  293. {
  294. if (enable)
  295. {
  296. enabledRoads.insert(roadType);
  297. }
  298. else
  299. {
  300. enabledRoads.erase(roadType);
  301. }
  302. }
  303. bool CMapGenOptions::isRoadEnabled(const RoadId & roadType) const
  304. {
  305. return enabledRoads.count(roadType);
  306. }
  307. bool CMapGenOptions::isRoadEnabled() const
  308. {
  309. return !enabledRoads.empty();
  310. }
  311. void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & team)
  312. {
  313. auto it = players.find(color);
  314. if(it == players.end()) assert(0);
  315. it->second.setTeam(team);
  316. }
  317. void CMapGenOptions::finalize(CRandomGenerator & rand)
  318. {
  319. logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
  320. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  321. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  322. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  323. if(!mapTemplate)
  324. {
  325. mapTemplate = getPossibleTemplate(rand);
  326. }
  327. assert(mapTemplate);
  328. logGlobal->info("RMG template name: %s", mapTemplate->getName());
  329. if (getPlayerCount() == RANDOM_SIZE)
  330. {
  331. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  332. //ignore all non-randomized players, make sure these players will not be missing after roll
  333. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  334. assert(!possiblePlayers.empty());
  335. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  336. updatePlayers();
  337. }
  338. if(teamCount == RANDOM_SIZE)
  339. {
  340. teamCount = rand.nextInt(getPlayerCount() - 1);
  341. if (teamCount == 1)
  342. teamCount = 0;
  343. }
  344. if(compOnlyPlayerCount == RANDOM_SIZE)
  345. {
  346. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  347. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  348. updateCompOnlyPlayers();
  349. }
  350. if(compOnlyTeamCount == RANDOM_SIZE)
  351. {
  352. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  353. }
  354. if(waterContent == EWaterContent::RANDOM)
  355. {
  356. auto allowedContent = mapTemplate->getWaterContentAllowed();
  357. if(!allowedContent.empty())
  358. {
  359. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  360. }
  361. else
  362. {
  363. waterContent = EWaterContent::NONE;
  364. }
  365. }
  366. if(monsterStrength == EMonsterStrength::RANDOM)
  367. {
  368. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  369. }
  370. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  371. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  372. //rectangular maps are the future of gaming
  373. //setHeight(20);
  374. //setWidth(50);
  375. logGlobal->trace("Player config:");
  376. int cpuOnlyPlayers = 0;
  377. for(const auto & player : players)
  378. {
  379. std::string playerType;
  380. switch (player.second.getPlayerType())
  381. {
  382. case EPlayerType::AI:
  383. playerType = "AI";
  384. break;
  385. case EPlayerType::COMP_ONLY:
  386. playerType = "computer only";
  387. cpuOnlyPlayers++;
  388. break;
  389. case EPlayerType::HUMAN:
  390. playerType = "human only";
  391. break;
  392. default:
  393. assert(false);
  394. }
  395. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  396. }
  397. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  398. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
  399. }
  400. void CMapGenOptions::updatePlayers()
  401. {
  402. // Remove AI players only from the end of the players map if necessary
  403. for(auto itrev = players.end(); itrev != players.begin();)
  404. {
  405. auto it = itrev;
  406. --it;
  407. if (players.size() == getPlayerCount()) break;
  408. if(it->second.getPlayerType() == EPlayerType::AI)
  409. {
  410. players.erase(it);
  411. }
  412. else
  413. {
  414. --itrev;
  415. }
  416. }
  417. }
  418. void CMapGenOptions::updateCompOnlyPlayers()
  419. {
  420. // Remove comp only players only from the end of the players map if necessary
  421. for(auto itrev = players.end(); itrev != players.begin();)
  422. {
  423. auto it = itrev;
  424. --it;
  425. if (players.size() <= getPlayerCount()) break;
  426. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  427. {
  428. players.erase(it);
  429. }
  430. else
  431. {
  432. --itrev;
  433. }
  434. }
  435. // Add some comp only players if necessary
  436. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  437. if (compOnlyPlayersToAdd < 0)
  438. {
  439. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  440. assert (compOnlyPlayersToAdd < 0);
  441. }
  442. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  443. {
  444. CPlayerSettings pSettings;
  445. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  446. pSettings.setColor(getNextPlayerColor());
  447. players[pSettings.getColor()] = pSettings;
  448. }
  449. }
  450. int CMapGenOptions::countHumanPlayers() const
  451. {
  452. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  453. {
  454. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  455. }));
  456. }
  457. int CMapGenOptions::countCompOnlyPlayers() const
  458. {
  459. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  460. {
  461. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  462. }));
  463. }
  464. PlayerColor CMapGenOptions::getNextPlayerColor() const
  465. {
  466. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  467. {
  468. if(!players.count(i))
  469. {
  470. return i;
  471. }
  472. }
  473. logGlobal->error("Failed to get next player color");
  474. assert(false);
  475. return PlayerColor(0);
  476. }
  477. bool CMapGenOptions::checkOptions() const
  478. {
  479. if(mapTemplate)
  480. {
  481. return true;
  482. }
  483. else
  484. {
  485. CRandomGenerator gen;
  486. return getPossibleTemplate(gen) != nullptr;
  487. }
  488. }
  489. std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
  490. {
  491. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  492. auto humanPlayers = countHumanPlayers();
  493. auto templates = VLC->tplh->getTemplates();
  494. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  495. {
  496. if(!tmpl->matchesSize(tplSize))
  497. return true;
  498. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  499. return true;
  500. if(getPlayerCount() != -1)
  501. {
  502. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  503. return true;
  504. }
  505. else
  506. {
  507. // Human players shouldn't be banned when playing with random player count
  508. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  509. return true;
  510. }
  511. if(compOnlyPlayerCount != -1)
  512. {
  513. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  514. return true;
  515. }
  516. return false;
  517. });
  518. return templates;
  519. }
  520. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  521. {
  522. auto templates = getPossibleTemplates();
  523. if(templates.empty())
  524. return nullptr;
  525. return *RandomGeneratorUtil::nextItem(templates, rand);
  526. }
  527. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI), team(TeamID::NO_TEAM)
  528. {
  529. }
  530. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  531. {
  532. return color;
  533. }
  534. void CMapGenOptions::CPlayerSettings::setColor(const PlayerColor & value)
  535. {
  536. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  537. color = value;
  538. }
  539. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  540. {
  541. return startingTown;
  542. }
  543. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  544. {
  545. assert(value >= -1);
  546. if(value >= 0)
  547. {
  548. assert(value < static_cast<int>(VLC->townh->size()));
  549. assert((*VLC->townh)[value]->town != nullptr);
  550. }
  551. startingTown = value;
  552. }
  553. EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  554. {
  555. return playerType;
  556. }
  557. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType value)
  558. {
  559. playerType = value;
  560. }
  561. TeamID CMapGenOptions::CPlayerSettings::getTeam() const
  562. {
  563. return team;
  564. }
  565. void CMapGenOptions::CPlayerSettings::setTeam(const TeamID & value)
  566. {
  567. team = value;
  568. }
  569. VCMI_LIB_NAMESPACE_END