nordsoft 69ad62ef58 Fixes from code review 2 years ago
..
battle dab07bdef9 Now unit range is shown in Tactics phase as well 2 years ago
events 042885c0b8 vcmi: modernize lib/events 2 years ago
filesystem c3d78ba761 Partially implemented Setup Window 2 years ago
logging c142bf1072 vcmi: modernize lib/logging 2 years ago
mapObjects 69ad62ef58 Fixes from code review 2 years ago
mapping 11b237a23c vcmi: massive refactoring v1 2 years ago
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 years ago
registerTypes aab5b47038 vcmi: setup moats using MoatAbility 2 years ago
rmg 11b237a23c vcmi: massive refactoring v1 2 years ago
serializer 11b237a23c vcmi: massive refactoring v1 2 years ago
spells f211207f83 Merge pull request #1893 from trofi/fix-build-without-pch 2 years ago
vstd cb3723b54c vstd: pass separators and input by reference 2 years ago
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
BattleFieldHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
BattleFieldHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 years ago
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 years ago
CArtHandler.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CArtHandler.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CBonusTypeHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CConfigHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CConfigHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CConsoleHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CConsoleHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CCreatureHandler.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CCreatureHandler.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CCreatureSet.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CCreatureSet.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CGameInfoCallback.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CGameInfoCallback.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CGameInterface.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CGameInterface.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CGameState.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CGameState.h e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2 years ago
CGameStateFwd.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CGeneralTextHandler.cpp 6683c866ee Disabled check for unused lines in translations due to false positives 2 years ago
CGeneralTextHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CHeroHandler.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CHeroHandler.h 8968f0ef0e vcmi: change EAlignment to enum class 2 years ago
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 years ago
CModHandler.cpp 2d0344f905 VCMI will now correctly resolve identifiers in unexpected form 2 years ago
CModHandler.h 2d0344f905 VCMI will now correctly resolve identifiers in unexpected form 2 years ago
CPathfinder.cpp 147633bd9d compute movement cost using PathNodeInfo layer info when possible 2 years ago
CPathfinder.h 147633bd9d compute movement cost using PathNodeInfo layer info when possible 2 years ago
CPlayerState.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CPlayerState.h 11b237a23c vcmi: massive refactoring v1 2 years ago
CRandomGenerator.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CRandomGenerator.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CSkillHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
CSkillHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 years ago
CStack.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CStack.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
CThreadHelper.cpp 518f8d69e5 Haiku patch 2 years ago
CThreadHelper.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
CTownHandler.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
CTownHandler.h 11b237a23c vcmi: massive refactoring v1 2 years ago
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 years ago
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 years ago
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 years ago
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
GameConstants.cpp 22dd97ad18 vcmi: use entilites when possible part 1 2 years ago
GameConstants.h 11b237a23c vcmi: massive refactoring v1 2 years ago
GameSettings.cpp f704a17e1a vcmi: add a last hex setting 2 years ago
GameSettings.h f704a17e1a vcmi: add a last hex setting 2 years ago
HeroBonus.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
HeroBonus.h 8968f0ef0e vcmi: change EAlignment to enum class 2 years ago
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
IGameCallback.cpp a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 years ago
IGameCallback.h 11b237a23c vcmi: massive refactoring v1 2 years ago
IGameEventsReceiver.h 4617ce10e5 vcmi: allow showing more than one components in infobar 2 years ago
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
IHandlerBase.h 383387ef29 Integrated defaultMods into mod system 2 years ago
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
JsonDetail.cpp e652b3eef0 Removed old code - VCMI now supports json-based animations everywhere 2 years ago
JsonDetail.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
JsonNode.cpp 8968f0ef0e vcmi: change EAlignment to enum class 2 years ago
JsonNode.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
Languages.h 66df19352f Do not show languages without translations in UI 2 years ago
LoadProgress.cpp d63e32841d Fix divide by zero crash 2 years ago
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) 3 years ago
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
LogicalExpression.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
NetPackVisitor.h 4617ce10e5 vcmi: allow showing more than one components in infobar 2 years ago
NetPacks.h 89fd742c1a NetPacks: add BATTLE type to GiveBonus 2 years ago
NetPacksBase.h 5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions 2 years ago
NetPacksLib.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
NetPacksLobby.h 9f55666931 rework netpacks to avoid double typeinfo 2 years ago
ObstacleHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
ObstacleHandler.h 1100bc7a5b obstacle: remove trigger animation and sound 2 years ago
PathfinderUtil.h 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2 years ago
Point.h c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 years ago
Rect.cpp beb7ce5beb Refactoring of MapView 2 years ago
Rect.h 45e2875342 Completely removed old TerrainRect class 2 years ago
ResourceSet.cpp 11b237a23c vcmi: massive refactoring v1 2 years ago
ResourceSet.h 11b237a23c vcmi: massive refactoring v1 2 years ago
RiverHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
RiverHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
RoadHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 years ago
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
StartInfo.cpp 4c4498b22a vcmi: modernize rest of lib 2 years ago
StartInfo.h 4c4498b22a vcmi: modernize rest of lib 2 years ago
StdInc.cpp 3926920103 Rename radious -> radius 9 years ago
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 years ago
StringConstants.h 8968f0ef0e vcmi: change EAlignment to enum class 2 years ago
TerrainHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
TerrainHandler.h 383387ef29 Integrated defaultMods into mod system 2 years ago
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 years ago
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 years ago
UnlockGuard.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
VCMIDirs.cpp 9d7d4b6a5f Fixed editor shortcut on Windows 2 years ago
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 years ago
VCMI_Lib.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 years ago
VCMI_lib.cbp 70786f4963 lib: remove unused header 2 years ago
VCMI_lib.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 years ago
VCMI_lib.vcxproj.filters 1471043cae Update visual studio project files 7 years ago
int3.h 038db5c71b vcmi: make int3 as constexpr class 2 years ago
vcmi_endian.h cffdabf48e lib: replace SDL usage to Boost one 2 years ago