townbuildingswidget.cpp 7.7 KB

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  1. /*
  2. * townbuildingswidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "townbuildingswidget.h"
  12. #include "ui_townbuildingswidget.h"
  13. #include "../lib/entities/building/CBuilding.h"
  14. #include "../lib/entities/faction/CTownHandler.h"
  15. #include "../lib/texts/CGeneralTextHandler.h"
  16. std::string defaultBuildingIdConversion(BuildingID bId)
  17. {
  18. switch(bId)
  19. {
  20. case BuildingID::DEFAULT: return "DEFAULT";
  21. case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
  22. case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
  23. case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
  24. case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
  25. case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
  26. case BuildingID::TAVERN: return "TAVERN";
  27. case BuildingID::SHIPYARD: return "SHIPYARD";
  28. case BuildingID::FORT: return "FORT";
  29. case BuildingID::CITADEL: return "CITADEL";
  30. case BuildingID::CASTLE: return "CASTLE";
  31. case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
  32. case BuildingID::TOWN_HALL: return "TOWN_HALL";
  33. case BuildingID::CITY_HALL: return "CITY_HALL";
  34. case BuildingID::CAPITOL: return "CAPITOL";
  35. case BuildingID::MARKETPLACE: return "MARKETPLACE";
  36. case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
  37. case BuildingID::BLACKSMITH: return "BLACKSMITH";
  38. case BuildingID::SPECIAL_1: return "SPECIAL_1";
  39. case BuildingID::SPECIAL_2: return "SPECIAL_2";
  40. case BuildingID::SPECIAL_3: return "SPECIAL_3";
  41. case BuildingID::SPECIAL_4: return "SPECIAL_4";
  42. case BuildingID::HORDE_1: return "HORDE_1";
  43. case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
  44. case BuildingID::HORDE_2: return "HORDE_2";
  45. case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
  46. case BuildingID::SHIP: return "SHIP";
  47. case BuildingID::GRAIL: return "GRAIL";
  48. case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
  49. case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
  50. case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
  51. case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
  52. case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
  53. case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
  54. case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
  55. case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
  56. case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
  57. case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
  58. case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
  59. case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
  60. case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
  61. case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
  62. case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
  63. case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
  64. case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
  65. default:
  66. return "UNKNOWN";
  67. }
  68. }
  69. TownBuildingsWidget::TownBuildingsWidget(CGTownInstance & t, QWidget *parent) :
  70. town(t),
  71. QDialog(parent),
  72. ui(new Ui::TownBuildingsWidget)
  73. {
  74. ui->setupUi(this);
  75. ui->treeView->setModel(&model);
  76. //ui->treeView->setColumnCount(3);
  77. model.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type") << QStringLiteral("Enabled") << QStringLiteral("Built"));
  78. //setAttribute(Qt::WA_DeleteOnClose);
  79. }
  80. TownBuildingsWidget::~TownBuildingsWidget()
  81. {
  82. delete ui;
  83. }
  84. QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
  85. {
  86. BuildingID buildingId(bId);
  87. const CBuilding * building = ctown.buildings.at(buildingId);
  88. if(!building)
  89. {
  90. remaining.erase(bId);
  91. return nullptr;
  92. }
  93. QString name = tr(building->getNameTranslated().c_str());
  94. if(name.isEmpty())
  95. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  96. QList<QStandardItem *> checks;
  97. checks << new QStandardItem(name);
  98. checks.back()->setData(bId, Qt::UserRole);
  99. checks << new QStandardItem;
  100. checks.back()->setCheckable(true);
  101. checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
  102. checks.back()->setData(bId, Qt::UserRole);
  103. checks << new QStandardItem;
  104. checks.back()->setCheckable(true);
  105. checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked);
  106. checks.back()->setData(bId, Qt::UserRole);
  107. if(building->getBase() == buildingId)
  108. {
  109. model.appendRow(checks);
  110. }
  111. else
  112. {
  113. QStandardItem * parent = nullptr;
  114. std::vector<QModelIndex> stack;
  115. stack.push_back(QModelIndex());
  116. while(!parent && !stack.empty())
  117. {
  118. auto pindex = stack.back();
  119. stack.pop_back();
  120. for(int i = 0; i < model.rowCount(pindex); ++i)
  121. {
  122. QModelIndex index = model.index(i, 0, pindex);
  123. if(building->upgrade.getNum() == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
  124. {
  125. parent = model.itemFromIndex(index);
  126. break;
  127. }
  128. if(model.hasChildren(index))
  129. stack.push_back(index);
  130. }
  131. }
  132. if(!parent)
  133. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  134. if(!parent)
  135. {
  136. remaining.erase(bId);
  137. return nullptr;
  138. }
  139. parent->appendRow(checks);
  140. }
  141. remaining.erase(bId);
  142. return checks.front();
  143. }
  144. void TownBuildingsWidget::addBuildings(const CTown & ctown)
  145. {
  146. auto buildings = ctown.getAllBuildings();
  147. while(!buildings.empty())
  148. {
  149. addBuilding(ctown, *buildings.begin(), buildings);
  150. }
  151. ui->treeView->resizeColumnToContents(0);
  152. ui->treeView->resizeColumnToContents(1);
  153. ui->treeView->resizeColumnToContents(2);
  154. }
  155. std::set<BuildingID> TownBuildingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
  156. {
  157. std::set<BuildingID> result;
  158. std::vector<QModelIndex> stack;
  159. stack.push_back(QModelIndex());
  160. while(!stack.empty())
  161. {
  162. auto pindex = stack.back();
  163. stack.pop_back();
  164. for(int i = 0; i < model.rowCount(pindex); ++i)
  165. {
  166. QModelIndex index = model.index(i, modelColumn, pindex);
  167. if(auto * item = model.itemFromIndex(index))
  168. if(item->checkState() == checkState)
  169. result.emplace(item->data(Qt::UserRole).toInt());
  170. index = model.index(i, 0, pindex); //children are linked to first column of the model
  171. if(model.hasChildren(index))
  172. stack.push_back(index);
  173. }
  174. }
  175. return result;
  176. }
  177. std::set<BuildingID> TownBuildingsWidget::getForbiddenBuildings()
  178. {
  179. return getBuildingsFromModel(1, Qt::Unchecked);
  180. }
  181. std::set<BuildingID> TownBuildingsWidget::getBuiltBuildings()
  182. {
  183. return getBuildingsFromModel(2, Qt::Checked);
  184. }
  185. void TownBuildingsWidget::on_treeView_expanded(const QModelIndex &index)
  186. {
  187. ui->treeView->resizeColumnToContents(0);
  188. }
  189. void TownBuildingsWidget::on_treeView_collapsed(const QModelIndex &index)
  190. {
  191. ui->treeView->resizeColumnToContents(0);
  192. }
  193. TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
  194. {
  195. }
  196. QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  197. {
  198. return new TownBuildingsWidget(town, parent);
  199. }
  200. void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  201. {
  202. if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
  203. {
  204. auto * ctown = town.town;
  205. if(!ctown)
  206. ctown = VLC->townh->randomTown;
  207. if(!ctown)
  208. throw std::runtime_error("No Town defined for type selected");
  209. ed->addBuildings(*ctown);
  210. }
  211. else
  212. {
  213. QStyledItemDelegate::setEditorData(editor, index);
  214. }
  215. }
  216. void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  217. {
  218. if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
  219. {
  220. town.forbiddenBuildings = ed->getForbiddenBuildings();
  221. town.builtBuildings = ed->getBuiltBuildings();
  222. }
  223. else
  224. {
  225. QStyledItemDelegate::setModelData(editor, model, index);
  226. }
  227. }