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							- /*
 
-  * GameConstants.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #define INSTANTIATE_BASE_FOR_ID_HERE
 
- #include "StdInc.h"
 
- #ifndef VCMI_NO_EXTRA_VERSION
 
- #include "../Version.h"
 
- #endif
 
- #include <vcmi/Artifact.h>
 
- #include <vcmi/ArtifactService.h>
 
- #include <vcmi/Faction.h>
 
- #include <vcmi/FactionService.h>
 
- #include <vcmi/HeroType.h>
 
- #include <vcmi/HeroTypeService.h>
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "VCMI_Lib.h"
 
- #include "CArtHandler.h"//todo: remove
 
- #include "CCreatureHandler.h"//todo: remove
 
- #include "spells/CSpellHandler.h" //todo: remove
 
- #include "CSkillHandler.h"//todo: remove
 
- #include "StringConstants.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CModHandler.h"//todo: remove
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
 
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
 
- const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
 
- const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
 
- const PlayerColor PlayerColor::SPECTATOR = PlayerColor(252);
 
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
 
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
 
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
 
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
 
- const TeamID TeamID::NO_TEAM = TeamID(255);
 
- namespace GameConstants
 
- {
 
- #ifdef VCMI_NO_EXTRA_VERSION
 
- 	const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
 
- #else
 
- 	const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
 
- #endif
 
- }
 
- si32 HeroTypeID::decode(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
 
- 	if(rawId)
 
- 		return rawId.value();
 
- 	else
 
- 		return -1;
 
- }
 
- std::string HeroTypeID::encode(const si32 index)
 
- {
 
- 	return VLC->heroTypes()->getByIndex(index)->getJsonKey();
 
- }
 
- const CArtifact * ArtifactID::toArtifact() const
 
- {
 
- 	return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
 
- }
 
- const Artifact * ArtifactID::toArtifact(const ArtifactService * service) const
 
- {
 
- 	return service->getById(*this);
 
- }
 
- si32 ArtifactID::decode(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "artifact", identifier);
 
- 	if(rawId)
 
- 		return rawId.value();
 
- 	else
 
- 		return -1;
 
- }
 
- std::string ArtifactID::encode(const si32 index)
 
- {
 
- 	return VLC->artifacts()->getByIndex(index)->getJsonKey();
 
- }
 
- const CCreature * CreatureID::toCreature() const
 
- {
 
- 	return VLC->creh->objects.at(*this);
 
- }
 
- const Creature * CreatureID::toCreature(const CreatureService * creatures) const
 
- {
 
- 	return creatures->getById(*this);
 
- }
 
- si32 CreatureID::decode(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", identifier);
 
- 	if(rawId)
 
- 		return rawId.value();
 
- 	else
 
- 		return -1;
 
- }
 
- std::string CreatureID::encode(const si32 index)
 
- {
 
- 	return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
 
- }
 
- const CSpell * SpellID::toSpell() const
 
- {
 
- 	if(num < 0 || num >= VLC->spellh->objects.size())
 
- 	{
 
- 		logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
 
- 		return nullptr;
 
- 	}
 
- 	return VLC->spellh->objects[*this];
 
- }
 
- const spells::Spell * SpellID::toSpell(const spells::Service * service) const
 
- {
 
- 	return service->getById(*this);
 
- }
 
- si32 SpellID::decode(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "spell", identifier);
 
- 	if(rawId)
 
- 		return rawId.value();
 
- 	else
 
- 		return -1;
 
- }
 
- std::string SpellID::encode(const si32 index)
 
- {
 
- 	return VLC->spells()->getByIndex(index)->getJsonKey();
 
- }
 
- bool PlayerColor::isValidPlayer() const
 
- {
 
- 	return num < PLAYER_LIMIT_I;
 
- }
 
- bool PlayerColor::isSpectator() const
 
- {
 
- 	return num == 252;
 
- }
 
- std::string PlayerColor::getStr(bool L10n) const
 
- {
 
- 	std::string ret = "unnamed";
 
- 	if(isValidPlayer())
 
- 	{
 
- 		if(L10n)
 
- 			ret = VLC->generaltexth->colors[num];
 
- 		else
 
- 			ret = GameConstants::PLAYER_COLOR_NAMES[num];
 
- 	}
 
- 	else if(L10n)
 
- 	{
 
- 		ret = VLC->generaltexth->allTexts[508];
 
- 		ret[0] = std::tolower(ret[0]);
 
- 	}
 
- 	return ret;
 
- }
 
- std::string PlayerColor::getStrCap(bool L10n) const
 
- {
 
- 	std::string ret = getStr(L10n);
 
- 	ret[0] = std::toupper(ret[0]);
 
- 	return ret;
 
- }
 
- const FactionID FactionID::NONE = FactionID(-2);
 
- const FactionID FactionID::DEFAULT = FactionID(-1);
 
- const FactionID FactionID::CASTLE = FactionID(0);
 
- const FactionID FactionID::RAMPART = FactionID(1);
 
- const FactionID FactionID::TOWER = FactionID(2);
 
- const FactionID FactionID::INFERNO = FactionID(3);
 
- const FactionID FactionID::NECROPOLIS = FactionID(4);
 
- const FactionID FactionID::DUNGEON = FactionID(5);
 
- const FactionID FactionID::STRONGHOLD = FactionID(6);
 
- const FactionID FactionID::FORTRESS = FactionID(7);
 
- const FactionID FactionID::CONFLUX = FactionID(8);
 
- const FactionID FactionID::NEUTRAL = FactionID(9);
 
- si32 FactionID::decode(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "faction", identifier);
 
- 	if(rawId)
 
- 		return rawId.value();
 
- 	else
 
- 		return FactionID::DEFAULT;
 
- }
 
- std::string FactionID::encode(const si32 index)
 
- {
 
- 	return VLC->factions()->getByIndex(index)->getJsonKey();
 
- }
 
- std::ostream & operator<<(std::ostream & os, const EActionType actionType)
 
- {
 
- 	static const std::map<EActionType, std::string> actionTypeToString =
 
- 	{
 
- 		{EActionType::END_TACTIC_PHASE, "End tactic phase"},
 
- 		{EActionType::INVALID, "Invalid"},
 
- 		{EActionType::NO_ACTION, "No action"},
 
- 		{EActionType::HERO_SPELL, "Hero spell"},
 
- 		{EActionType::WALK, "Walk"},
 
- 		{EActionType::DEFEND, "Defend"},
 
- 		{EActionType::RETREAT, "Retreat"},
 
- 		{EActionType::SURRENDER, "Surrender"},
 
- 		{EActionType::WALK_AND_ATTACK, "Walk and attack"},
 
- 		{EActionType::SHOOT, "Shoot"},
 
- 		{EActionType::WAIT, "Wait"},
 
- 		{EActionType::CATAPULT, "Catapult"},
 
- 		{EActionType::MONSTER_SPELL, "Monster spell"},
 
- 		{EActionType::BAD_MORALE, "Bad morale"},
 
- 		{EActionType::STACK_HEAL, "Stack heal"},
 
- 	};
 
- 	auto it = actionTypeToString.find(actionType);
 
- 	if (it == actionTypeToString.end()) return os << "<Unknown type>";
 
- 	else return os << it->second;
 
- }
 
- std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer)
 
- {
 
- 	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
 
- 	{
 
- 	#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
 
- 		DEFINE_ELEMENT(WRONG),
 
- 		DEFINE_ELEMENT(AUTO),
 
- 		DEFINE_ELEMENT(LAND),
 
- 		DEFINE_ELEMENT(SAIL),
 
- 		DEFINE_ELEMENT(WATER),
 
- 		DEFINE_ELEMENT(AIR),
 
- 		DEFINE_ELEMENT(NUM_LAYERS)
 
- 	#undef DEFINE_ELEMENT
 
- 	};
 
- 	auto it = pathfinderLayerToString.find(pathfindingLayer.num);
 
- 	if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
 
- 	else return os << it->second;
 
- }
 
- const BattleField BattleField::NONE;
 
- bool operator==(const BattleField & l, const BattleField & r)
 
- {
 
- 	return l.num == r.num;
 
- }
 
- bool operator!=(const BattleField & l, const BattleField & r)
 
- {
 
- 	return l.num != r.num;
 
- }
 
- bool operator<(const BattleField & l, const BattleField & r)
 
- {
 
- 	return l.num < r.num;
 
- }
 
- BattleField::operator std::string() const
 
- {
 
- 	return getInfo()->identifier;
 
- }
 
- const BattleFieldInfo * BattleField::getInfo() const
 
- {
 
- 	return VLC->battlefields()->getById(*this);
 
- }
 
- BattleField BattleField::fromString(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "battlefield", identifier);
 
- 	if(rawId)
 
- 		return BattleField(rawId.value());
 
- 	else
 
- 		return BattleField::NONE;
 
- }
 
- 		
 
- const ObstacleInfo * Obstacle::getInfo() const
 
- {
 
- 	return VLC->obstacles()->getById(*this);
 
- }
 
- Obstacle::operator std::string() const
 
- {
 
- 	return getInfo()->identifier;
 
- }
 
- Obstacle Obstacle::fromString(const std::string & identifier)
 
- {
 
- 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "obstacle", identifier);
 
- 	if(rawId)
 
- 		return Obstacle(rawId.value());
 
- 	else
 
- 		return Obstacle(-1);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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