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							- /*
 
-  * Terrain.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "TerrainHandler.h"
 
- #include "CModHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "GameSettings.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	auto * info = new TerrainType;
 
- 	info->id = TerrainId(index);
 
- 	info->identifier = identifier;
 
- 	info->modScope = scope;
 
- 	info->moveCost = static_cast<int>(json["moveCost"].Integer());
 
- 	info->musicFilename = json["music"].String();
 
- 	info->tilesFilename = json["tiles"].String();
 
- 	info->horseSound = json["horseSound"].String();
 
- 	info->horseSoundPenalty = json["horseSoundPenalty"].String();
 
- 	info->transitionRequired = json["transitionRequired"].Bool();
 
- 	info->terrainViewPatterns = json["terrainViewPatterns"].String();
 
- 	VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
 
- 	const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
 
- 	info->minimapUnblocked =
 
- 	{
 
- 		static_cast<ui8>(unblockedVec[0].Float()),
 
- 		static_cast<ui8>(unblockedVec[1].Float()),
 
- 		static_cast<ui8>(unblockedVec[2].Float())
 
- 	};
 
- 	const JsonVector &blockedVec = json["minimapBlocked"].Vector();
 
- 	info->minimapBlocked =
 
- 	{
 
- 		static_cast<ui8>(blockedVec[0].Float()),
 
- 		static_cast<ui8>(blockedVec[1].Float()),
 
- 		static_cast<ui8>(blockedVec[2].Float())
 
- 	};
 
- 	info->passabilityType = 0;
 
- 	for(const auto& node : json["type"].Vector())
 
- 	{
 
- 		//Set bits
 
- 		const auto & s = node.String();
 
- 		if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
 
- 		if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
 
- 		if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
 
- 		if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
 
- 		if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
 
- 	}
 
- 	info->river = River::NO_RIVER;
 
- 	if(!json["river"].isNull())
 
- 	{
 
- 		VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
 
- 		{
 
- 			info->river = RiverId(identifier);
 
- 		});
 
- 	}
 
- 	info->shortIdentifier = json["shortIdentifier"].String();
 
- 	assert(info->shortIdentifier.length() == 2);
 
- 	for(const auto & t : json["battleFields"].Vector())
 
- 	{
 
- 		VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
 
- 		{
 
- 			info->battleFields.emplace_back(identifier);
 
- 		});
 
- 	}
 
- 	for(const auto & t : json["prohibitTransitions"].Vector())
 
- 	{
 
- 		VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
 
- 		{
 
- 			info->prohibitTransitions.emplace_back(identifier);
 
- 		});
 
- 	}
 
- 	info->rockTerrain = ETerrainId::ROCK;
 
- 	if(!json["rockTerrain"].isNull())
 
- 	{
 
- 		VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
 
- 		{
 
- 			info->rockTerrain = TerrainId(identifier);
 
- 		});
 
- 	}
 
- 	return info;
 
- }
 
- const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "terrain" };
 
- 	return typeNames;
 
- }
 
- std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
 
- {
 
- 	size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
 
- 	objects.resize(dataSize);
 
- 	CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
 
- 	std::vector<JsonNode> result;
 
- 	do
 
- 	{
 
- 		JsonNode terrain;
 
- 		terrain["text"].String() = terrainParser.readString();
 
- 		result.push_back(terrain);
 
- 	}
 
- 	while (terrainParser.endLine());
 
- 	return result;
 
- }
 
- std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
 
- {
 
- 	return {};
 
- }
 
- bool TerrainType::isLand() const
 
- {
 
- 	return !isWater();
 
- }
 
- bool TerrainType::isWater() const
 
- {
 
- 	return passabilityType & PassabilityType::WATER;
 
- }
 
- bool TerrainType::isPassable() const
 
- {
 
- 	return !(passabilityType & PassabilityType::ROCK);
 
- }
 
- bool TerrainType::isSurface() const
 
- {
 
- 	return passabilityType & PassabilityType::SURFACE;
 
- }
 
- bool TerrainType::isUnderground() const
 
- {
 
- 	return passabilityType & PassabilityType::SUBTERRANEAN;
 
- }
 
- bool TerrainType::isSurfaceCartographerCompatible() const
 
- {
 
- 	return isSurface();
 
- }
 
- bool TerrainType::isUndergroundCartographerCompatible() const
 
- {
 
- 	return isLand() && isPassable() && !isSurface();
 
- }
 
- bool TerrainType::isTransitionRequired() const
 
- {
 
- 	return transitionRequired;
 
- }
 
- std::string TerrainType::getJsonKey() const
 
- {
 
- 	return modScope + ":" + identifier;
 
- }
 
- std::string TerrainType::getNameTextID() const
 
- {
 
- 	return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
 
- }
 
- std::string TerrainType::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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