CGameInfo.h 2.6 KB

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  1. /*
  2. * CGameInfo.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/Services.h>
  12. #include "../lib/ConstTransitivePtr.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CModHandler;
  15. class CHeroHandler;
  16. class CCreatureHandler;
  17. class CSpellHandler;
  18. class CSkillHandler;
  19. class CObjectHandler;
  20. class CObjectClassesHandler;
  21. class CTownHandler;
  22. class CGeneralTextHandler;
  23. class CConsoleHandler;
  24. class CGameState;
  25. class BattleFieldHandler;
  26. class ObstacleHandler;
  27. class TerrainTypeHandler;
  28. class CMap;
  29. VCMI_LIB_NAMESPACE_END
  30. class CMapHandler;
  31. class ISoundPlayer;
  32. class IMusicPlayer;
  33. class CursorHandler;
  34. class IVideoPlayer;
  35. class CServerHandler;
  36. //a class for non-mechanical client GUI classes
  37. class CClientState
  38. {
  39. public:
  40. ISoundPlayer * soundh;
  41. IMusicPlayer * musich;
  42. CConsoleHandler * consoleh;
  43. CursorHandler * curh;
  44. IVideoPlayer * videoh;
  45. };
  46. extern CClientState * CCS;
  47. /// CGameInfo class
  48. /// for allowing different functions for accessing game information
  49. class CGameInfo final : public Services
  50. {
  51. public:
  52. const ArtifactService * artifacts() const override;
  53. const CreatureService * creatures() const override;
  54. const FactionService * factions() const override;
  55. const HeroClassService * heroClasses() const override;
  56. const HeroTypeService * heroTypes() const override;
  57. #if SCRIPTING_ENABLED
  58. const scripting::Service * scripts() const override;
  59. #endif
  60. const spells::Service * spells() const override;
  61. const SkillService * skills() const override;
  62. const BattleFieldService * battlefields() const override;
  63. const ObstacleService * obstacles() const override;
  64. const IGameSettings * settings() const override;
  65. const spells::effects::Registry * spellEffects() const override;
  66. spells::effects::Registry * spellEffects() override;
  67. std::shared_ptr<const CModHandler> modh;
  68. std::shared_ptr<const BattleFieldHandler> battleFieldHandler;
  69. std::shared_ptr<const CHeroHandler> heroh;
  70. std::shared_ptr<const CCreatureHandler> creh;
  71. std::shared_ptr<const CSpellHandler> spellh;
  72. std::shared_ptr<const CSkillHandler> skillh;
  73. std::shared_ptr<const CObjectHandler> objh;
  74. std::shared_ptr<const TerrainTypeHandler> terrainTypeHandler;
  75. std::shared_ptr<const CObjectClassesHandler> objtypeh;
  76. std::shared_ptr<const ObstacleHandler> obstacleHandler;
  77. std::shared_ptr<const CGeneralTextHandler> generaltexth;
  78. std::shared_ptr<const CTownHandler> townh;
  79. std::shared_ptr<CMapHandler> mh;
  80. void setFromLib();
  81. CGameInfo();
  82. private:
  83. const Services * globalServices;
  84. };
  85. extern CGameInfo* CGI;