BattleInterfaceClasses.cpp 37 KB

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  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleRenderer.h"
  15. #include "BattleSiegeController.h"
  16. #include "BattleFieldController.h"
  17. #include "BattleStacksController.h"
  18. #include "BattleWindow.h"
  19. #include "../CGameInfo.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/MouseButton.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../media/IMusicPlayer.h"
  27. #include "../render/Canvas.h"
  28. #include "../render/IImage.h"
  29. #include "../render/IFont.h"
  30. #include "../render/Graphics.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Images.h"
  34. #include "../widgets/Slider.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../widgets/GraphicalPrimitiveCanvas.h"
  38. #include "../windows/CMessage.h"
  39. #include "../windows/CCreatureWindow.h"
  40. #include "../windows/CSpellWindow.h"
  41. #include "../windows/InfoWindows.h"
  42. #include "../render/CAnimation.h"
  43. #include "../render/IRenderHandler.h"
  44. #include "../adventureMap/CInGameConsole.h"
  45. #include "../eventsSDL/InputHandler.h"
  46. #include "../../CCallback.h"
  47. #include "../../lib/CStack.h"
  48. #include "../../lib/CConfigHandler.h"
  49. #include "../../lib/CCreatureHandler.h"
  50. #include "../../lib/gameState/InfoAboutArmy.h"
  51. #include "../../lib/texts/CGeneralTextHandler.h"
  52. #include "../../lib/texts/TextOperations.h"
  53. #include "../../lib/CHeroHandler.h"
  54. #include "../../lib/StartInfo.h"
  55. #include "../../lib/mapObjects/CGTownInstance.h"
  56. #include "../../lib/networkPacks/PacksForClientBattle.h"
  57. #include "../../lib/json/JsonUtils.h"
  58. void BattleConsole::showAll(Canvas & to)
  59. {
  60. CIntObject::showAll(to);
  61. Point line1 (pos.x + pos.w/2, pos.y + 8);
  62. Point line2 (pos.x + pos.w/2, pos.y + 24);
  63. auto visibleText = getVisibleText();
  64. if(visibleText.size() > 0)
  65. to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
  66. if(visibleText.size() > 1)
  67. to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
  68. }
  69. std::vector<std::string> BattleConsole::getVisibleText() const
  70. {
  71. // high priority texts that hide battle log entries
  72. for(const auto & text : {consoleText, hoverText})
  73. {
  74. if (text.empty())
  75. continue;
  76. auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
  77. if(result.size() > 2 && text.find('\n') != std::string::npos)
  78. {
  79. // Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
  80. std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
  81. result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
  82. }
  83. if(result.size() > 2)
  84. result.resize(2);
  85. return result;
  86. }
  87. // log is small enough to fit entirely - display it as such
  88. if (logEntries.size() < 3)
  89. return logEntries;
  90. return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };
  91. }
  92. std::vector<std::string> BattleConsole::splitText(const std::string &text)
  93. {
  94. std::vector<std::string> lines;
  95. std::vector<std::string> output;
  96. boost::split(lines, text, boost::is_any_of("\n"));
  97. for(const auto & line : lines)
  98. {
  99. if (graphics->fonts[FONT_SMALL]->getStringWidth(text) < pos.w)
  100. {
  101. output.push_back(line);
  102. }
  103. else
  104. {
  105. std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
  106. output.insert(output.end(), substrings.begin(), substrings.end());
  107. }
  108. }
  109. return output;
  110. }
  111. bool BattleConsole::addText(const std::string & text)
  112. {
  113. logGlobal->trace("CBattleConsole message: %s", text);
  114. auto newLines = splitText(text);
  115. logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
  116. scrollPosition = (int)logEntries.size()-1;
  117. redraw();
  118. return true;
  119. }
  120. void BattleConsole::scrollUp(ui32 by)
  121. {
  122. if(scrollPosition > static_cast<int>(by))
  123. scrollPosition -= by;
  124. redraw();
  125. }
  126. void BattleConsole::scrollDown(ui32 by)
  127. {
  128. if(scrollPosition + by < logEntries.size())
  129. scrollPosition += by;
  130. redraw();
  131. }
  132. BattleConsole::BattleConsole(const BattleInterface & owner, std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
  133. : CIntObject(LCLICK)
  134. , owner(owner)
  135. , scrollPosition(-1)
  136. , enteringText(false)
  137. {
  138. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  139. pos += objectPos;
  140. pos.w = size.x;
  141. pos.h = size.y;
  142. background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );
  143. }
  144. void BattleConsole::deactivate()
  145. {
  146. if (enteringText)
  147. LOCPLINT->cingconsole->endEnteringText(false);
  148. CIntObject::deactivate();
  149. }
  150. void BattleConsole::clickPressed(const Point & cursorPosition)
  151. {
  152. if(owner.makingTurn() && !owner.openingPlaying())
  153. {
  154. GH.windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
  155. }
  156. }
  157. void BattleConsole::setEnteringMode(bool on)
  158. {
  159. consoleText.clear();
  160. if (on)
  161. {
  162. assert(enteringText == false);
  163. GH.startTextInput(pos);
  164. }
  165. else
  166. {
  167. assert(enteringText == true);
  168. GH.stopTextInput();
  169. }
  170. enteringText = on;
  171. redraw();
  172. }
  173. void BattleConsole::setEnteredText(const std::string & text)
  174. {
  175. assert(enteringText == true);
  176. consoleText = text;
  177. redraw();
  178. }
  179. void BattleConsole::write(const std::string & Text)
  180. {
  181. hoverText = Text;
  182. redraw();
  183. }
  184. void BattleConsole::clearIfMatching(const std::string & Text)
  185. {
  186. if (hoverText == Text)
  187. clear();
  188. }
  189. void BattleConsole::clear()
  190. {
  191. write({});
  192. }
  193. BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
  194. : CWindowObject(BORDERED)
  195. {
  196. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  197. pos.w = 429;
  198. pos.h = 434;
  199. updateShadow();
  200. center();
  201. backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
  202. buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  203. Rect textArea(18, 17, 393, 354);
  204. textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
  205. textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
  206. if(textBox->slider)
  207. textBox->slider->scrollToMax();
  208. }
  209. const CGHeroInstance * BattleHero::instance()
  210. {
  211. return hero;
  212. }
  213. void BattleHero::tick(uint32_t msPassed)
  214. {
  215. size_t groupIndex = static_cast<size_t>(phase);
  216. float timePassed = msPassed / 1000.f;
  217. flagCurrentFrame += currentSpeed * timePassed;
  218. currentFrame += currentSpeed * timePassed;
  219. if(flagCurrentFrame >= flagAnimation->size(0))
  220. flagCurrentFrame -= flagAnimation->size(0);
  221. if(currentFrame >= animation->size(groupIndex))
  222. {
  223. currentFrame -= animation->size(groupIndex);
  224. switchToNextPhase();
  225. }
  226. }
  227. void BattleHero::render(Canvas & canvas)
  228. {
  229. size_t groupIndex = static_cast<size_t>(phase);
  230. auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
  231. auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
  232. Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;
  233. Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;
  234. if(defender)
  235. flagPosition += Point(-4, -41);
  236. else
  237. flagPosition += Point(4, -41);
  238. canvas.draw(flagFrame, flagPosition);
  239. canvas.draw(heroFrame, heroPosition);
  240. }
  241. void BattleHero::pause()
  242. {
  243. currentSpeed = 0.f;
  244. }
  245. void BattleHero::play()
  246. {
  247. //H3 speed: 10 fps ( 100 ms per frame)
  248. currentSpeed = 10.f;
  249. }
  250. float BattleHero::getFrame() const
  251. {
  252. return currentFrame;
  253. }
  254. void BattleHero::collectRenderableObjects(BattleRenderer & renderer)
  255. {
  256. auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);
  257. renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)
  258. {
  259. render(canvas);
  260. });
  261. }
  262. void BattleHero::onPhaseFinished(const std::function<void()> & callback)
  263. {
  264. phaseFinishedCallback = callback;
  265. }
  266. void BattleHero::setPhase(EHeroAnimType newPhase)
  267. {
  268. nextPhase = newPhase;
  269. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  270. nextPhase = EHeroAnimType::HOLDING;
  271. }
  272. void BattleHero::heroLeftClicked()
  273. {
  274. if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
  275. return;
  276. if(!hero || !owner.makingTurn())
  277. return;
  278. if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  279. {
  280. CCS->curh->set(Cursor::Map::POINTER);
  281. GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
  282. }
  283. }
  284. void BattleHero::heroRightClicked()
  285. {
  286. if(settings["battle"]["stickyHeroInfoWindows"].Bool())
  287. return;
  288. Point windowPosition;
  289. if(GH.screenDimensions().x < 1000)
  290. {
  291. windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;
  292. windowPosition.y = owner.fieldController->pos.y + 135;
  293. }
  294. else
  295. {
  296. windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15;
  297. windowPosition.y = owner.fieldController->pos.y;
  298. }
  299. InfoAboutHero targetHero;
  300. if(owner.makingTurn() || settings["session"]["spectate"].Bool())
  301. {
  302. auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
  303. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  304. GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
  305. }
  306. }
  307. void BattleHero::switchToNextPhase()
  308. {
  309. phase = nextPhase;
  310. currentFrame = 0.f;
  311. auto copy = phaseFinishedCallback;
  312. phaseFinishedCallback.clear();
  313. copy();
  314. }
  315. BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):
  316. defender(defender),
  317. hero(hero),
  318. owner(owner),
  319. phase(EHeroAnimType::HOLDING),
  320. nextPhase(EHeroAnimType::HOLDING),
  321. currentSpeed(0.f),
  322. currentFrame(0.f),
  323. flagCurrentFrame(0.f)
  324. {
  325. AnimationPath animationPath;
  326. if(!hero->type->battleImage.empty())
  327. animationPath = hero->type->battleImage;
  328. else
  329. if(hero->gender == EHeroGender::FEMALE)
  330. animationPath = hero->type->heroClass->imageBattleFemale;
  331. else
  332. animationPath = hero->type->heroClass->imageBattleMale;
  333. animation = GH.renderHandler().loadAnimation(animationPath, EImageBlitMode::ALPHA);
  334. pos.w = 64;
  335. pos.h = 136;
  336. pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);
  337. pos.y = owner.fieldController->pos.y;
  338. if(defender)
  339. animation->verticalFlip();
  340. if(defender)
  341. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"), EImageBlitMode::COLORKEY);
  342. else
  343. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"), EImageBlitMode::COLORKEY);
  344. flagAnimation->playerColored(hero->tempOwner);
  345. switchToNextPhase();
  346. play();
  347. addUsedEvents(TIME);
  348. }
  349. QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
  350. : CIntObject(0), owner(owner)
  351. {
  352. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  353. addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODE_CHANGE);
  354. pos = Rect(0, 0, 52, 600);
  355. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  356. rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
  357. create();
  358. }
  359. void QuickSpellPanel::create()
  360. {
  361. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  362. const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
  363. labels.clear();
  364. buttons.clear();
  365. buttonsDisabled.clear();
  366. auto hero = owner.getBattle()->battleGetMyHero();
  367. if(!hero)
  368. return;
  369. for(int i = 0; i < 12; i++) {
  370. std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String();
  371. SpellID id;
  372. try
  373. {
  374. id = SpellID::decode(spellIdentifier);
  375. }
  376. catch(const IdentifierResolutionException& e)
  377. {
  378. id = SpellID::NONE;
  379. }
  380. auto button = std::make_shared<CButton>(Point(2, 7 + 50 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){
  381. if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  382. {
  383. owner.castThisSpell(id);
  384. }
  385. });
  386. button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), !spellIdentifier.empty() ? id.num + 1 : 0));
  387. button->addPopupCallback([this, i, hero](){
  388. GH.input().hapticFeedback();
  389. GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.curInt.get(), true, [this, i](SpellID spell){
  390. Settings configID = persistentStorage.write["quickSpell"][std::to_string(i)];
  391. configID->String() = spell.toSpell()->identifier;
  392. create();
  393. });
  394. });
  395. if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  396. {
  397. buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
  398. }
  399. if(GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE)
  400. labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
  401. buttons.push_back(button);
  402. }
  403. }
  404. void QuickSpellPanel::show(Canvas & to)
  405. {
  406. showAll(to);
  407. CIntObject::show(to);
  408. }
  409. void QuickSpellPanel::inputModeChanged(InputMode modi)
  410. {
  411. create();
  412. redraw();
  413. }
  414. HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
  415. : CIntObject(0)
  416. {
  417. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  418. if (position != nullptr)
  419. moveTo(*position);
  420. if(initializeBackground)
  421. {
  422. background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  423. background->setPlayerColor(hero.owner);
  424. }
  425. initializeData(hero);
  426. }
  427. void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
  428. {
  429. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  430. auto attack = hero.details->primskills[0];
  431. auto defense = hero.details->primskills[1];
  432. auto power = hero.details->primskills[2];
  433. auto knowledge = hero.details->primskills[3];
  434. auto morale = hero.details->morale;
  435. auto luck = hero.details->luck;
  436. auto currentSpellPoints = hero.details->mana;
  437. auto maxSpellPoints = hero.details->manaLimit;
  438. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
  439. //primary stats
  440. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  441. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  442. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  443. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  444. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  445. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  446. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  447. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  448. //morale+luck
  449. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  450. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  451. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  452. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  453. //spell points
  454. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  455. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  456. }
  457. void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
  458. {
  459. icons.clear();
  460. labels.clear();
  461. initializeData(updatedInfo);
  462. }
  463. void HeroInfoBasicPanel::show(Canvas & to)
  464. {
  465. showAll(to);
  466. CIntObject::show(to);
  467. }
  468. StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBackground)
  469. : CIntObject(0)
  470. {
  471. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  472. if(initializeBackground)
  473. {
  474. background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
  475. background->pos.y += 37;
  476. background->setPlayerColor(stack->getOwner());
  477. background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  478. background2->setPlayerColor(stack->getOwner());
  479. }
  480. initializeData(stack);
  481. }
  482. void StackInfoBasicPanel::initializeData(const CStack * stack)
  483. {
  484. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  485. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
  486. labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
  487. auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
  488. auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
  489. auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
  490. auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
  491. auto morale = stack->moraleVal();
  492. auto luck = stack->luckVal();
  493. auto killed = stack->getKilled();
  494. auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
  495. //primary stats*/
  496. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  497. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  498. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
  499. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  500. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
  501. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
  502. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
  503. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
  504. //morale+luck
  505. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  506. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  507. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  508. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  509. //extra information
  510. labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
  511. labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  512. labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
  513. labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
  514. //spells
  515. static const Point firstPos(15, 206); // position of 1st spell box
  516. static const Point offset(0, 38); // offset of each spell box from previous
  517. for(int i = 0; i < 3; i++)
  518. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
  519. int printed=0; //how many effect pics have been printed
  520. std::vector<SpellID> spells = stack->activeSpells();
  521. for(SpellID effect : spells)
  522. {
  523. //not all effects have graphics (for eg. Acid Breath)
  524. //for modded spells iconEffect is added to SpellInt.def
  525. const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
  526. if (hasGraphics)
  527. {
  528. //FIXME: support permanent duration
  529. int duration = stack->getFirstBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
  530. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
  531. if(settings["general"]["enableUiEnhancements"].Bool())
  532. labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
  533. if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
  534. break;
  535. }
  536. }
  537. if(spells.size() == 0)
  538. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
  539. if(spells.size() > 3)
  540. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
  541. }
  542. void StackInfoBasicPanel::update(const CStack * updatedInfo)
  543. {
  544. icons.clear();
  545. labels.clear();
  546. labelsMultiline.clear();
  547. initializeData(updatedInfo);
  548. }
  549. void StackInfoBasicPanel::show(Canvas & to)
  550. {
  551. showAll(to);
  552. CIntObject::show(to);
  553. }
  554. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  555. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
  556. {
  557. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  558. if (position != nullptr)
  559. moveTo(*position);
  560. background->setPlayerColor(hero.owner); //maybe add this functionality to base class?
  561. content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
  562. }
  563. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
  564. : owner(_owner)
  565. {
  566. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  567. background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
  568. background->setPlayerColor(owner.playerID);
  569. pos = center(background->pos);
  570. exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
  571. exit->setBorderColor(Colors::METALLIC_GOLD);
  572. if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay)
  573. {
  574. repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
  575. repeat->setBorderColor(Colors::METALLIC_GOLD);
  576. labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
  577. }
  578. if(br.winner == 0) //attacker won
  579. {
  580. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  581. }
  582. else
  583. {
  584. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  585. }
  586. if(br.winner == 1)
  587. {
  588. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  589. }
  590. else
  591. {
  592. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  593. }
  594. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  595. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  596. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  597. std::string sideNames[2] = {"N/A", "N/A"};
  598. for(int i = 0; i < 2; i++)
  599. {
  600. auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
  601. const int xs[] = {21, 392};
  602. if(heroInfo.portraitSource.isValid()) //attacking hero
  603. {
  604. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[i], 38));
  605. sideNames[i] = heroInfo.name;
  606. }
  607. else
  608. {
  609. auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
  610. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  611. {
  612. return stack->unitSide() != i || !stack->base;
  613. });
  614. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  615. {
  616. return stack->unitType()->getAIValue();
  617. });
  618. if(best != stacks.end()) //should be always but to be safe...
  619. {
  620. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[i], 38));
  621. sideNames[i] = (*best)->unitType()->getNamePluralTranslated();
  622. }
  623. }
  624. }
  625. //printing attacker and defender's names
  626. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  627. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  628. //printing casualties
  629. for(int step = 0; step < 2; ++step)
  630. {
  631. if(br.casualties[step].size()==0)
  632. {
  633. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  634. }
  635. else
  636. {
  637. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  638. int yPos = 344 + step * 97;
  639. for(auto & elem : br.casualties[step])
  640. {
  641. auto creature = CGI->creatures()->getByIndex(elem.first);
  642. if (creature->getId() == CreatureID::ARROW_TOWERS )
  643. continue; // do not show destroyed towers in battle results
  644. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
  645. std::ostringstream amount;
  646. amount<<elem.second;
  647. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  648. xPos += 42;
  649. }
  650. }
  651. }
  652. auto resources = getResources(br);
  653. description = std::make_shared<CTextBox>(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  654. videoPlayer = std::make_shared<VideoWidget>(Point(107, 70), resources.prologueVideo, resources.loopedVideo, false);
  655. CCS->musich->playMusic(resources.musicName, false, true);
  656. }
  657. BattleResultResources BattleResultWindow::getResources(const BattleResult & br)
  658. {
  659. //printing result description
  660. bool weAreAttacker = !(owner.cb->getBattle(br.battleID)->battleGetMySide());
  661. bool weAreDefender = !weAreAttacker;
  662. bool weWon = (br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker);
  663. bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr;
  664. BattleResultResources resources;
  665. if(weWon)
  666. {
  667. if(isSiege && weAreDefender)
  668. {
  669. resources.musicName = AudioPath::builtin("Music/Defend Castle");
  670. resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK");
  671. resources.loopedVideo = VideoPath::builtin("defendloop.bik");
  672. }
  673. else
  674. {
  675. resources.musicName = AudioPath::builtin("Music/Win Battle");
  676. resources.prologueVideo = VideoPath::builtin("WIN3.BIK");
  677. resources.loopedVideo = VideoPath::builtin("WIN3.BIK");
  678. }
  679. switch(br.result)
  680. {
  681. case EBattleResult::NORMAL:
  682. resources.resultText.appendTextID("core.genrltxt.304");
  683. break;
  684. case EBattleResult::ESCAPE:
  685. resources.resultText.appendTextID("core.genrltxt.303");
  686. break;
  687. case EBattleResult::SURRENDER:
  688. resources.resultText.appendTextID("core.genrltxt.302");
  689. break;
  690. default:
  691. throw std::runtime_error("Invalid battle result!");
  692. }
  693. const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
  694. if (ourHero)
  695. {
  696. resources.resultText.appendTextID("core.genrltxt.305");
  697. resources.resultText.replaceTextID(ourHero->getNameTranslated());
  698. resources.resultText.replaceNumber(br.exp[weAreAttacker ? 0 : 1]);
  699. }
  700. }
  701. else // we lose
  702. {
  703. switch(br.result)
  704. {
  705. case EBattleResult::NORMAL:
  706. resources.resultText.appendTextID("core.genrltxt.311");
  707. resources.musicName = AudioPath::builtin("Music/LoseCombat");
  708. resources.prologueVideo = VideoPath::builtin("LBSTART.BIK");
  709. resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK");
  710. break;
  711. case EBattleResult::ESCAPE:
  712. resources.resultText.appendTextID("core.genrltxt.310");
  713. resources.musicName = AudioPath::builtin("Music/Retreat Battle");
  714. resources.prologueVideo = VideoPath::builtin("RTSTART.BIK");
  715. resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK");
  716. break;
  717. case EBattleResult::SURRENDER:
  718. resources.resultText.appendTextID("core.genrltxt.309");
  719. resources.musicName = AudioPath::builtin("Music/Surrender Battle");
  720. resources.prologueVideo = VideoPath();
  721. resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK");
  722. break;
  723. default:
  724. throw std::runtime_error("Invalid battle result!");
  725. }
  726. if(isSiege && weAreDefender)
  727. {
  728. resources.musicName = AudioPath::builtin("Music/LoseCastle");
  729. resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK");
  730. resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK");
  731. }
  732. }
  733. return resources;
  734. }
  735. void BattleResultWindow::activate()
  736. {
  737. owner.showingDialog->setBusy();
  738. CIntObject::activate();
  739. }
  740. void BattleResultWindow::buttonPressed(int button)
  741. {
  742. if (resultCallback)
  743. resultCallback(button);
  744. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  745. close();
  746. if(GH.windows().topWindow<BattleWindow>())
  747. GH.windows().popWindows(1); //pop battle interface if present
  748. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  749. //so we can be sure that there is no dialogs left on GUI stack.
  750. intTmp.showingDialog->setFree();
  751. }
  752. void BattleResultWindow::bExitf()
  753. {
  754. buttonPressed(0);
  755. }
  756. void BattleResultWindow::bRepeatf()
  757. {
  758. buttonPressed(1);
  759. }
  760. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  761. : embedded(Embedded),
  762. owner(owner)
  763. {
  764. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  765. uint32_t queueSize = QUEUE_SIZE_BIG;
  766. if(embedded)
  767. {
  768. int32_t queueSmallOutsideYOffset = 65;
  769. bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
  770. queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? GH.screenDimensions().x / 41 : 19);
  771. pos.w = queueSize * 41;
  772. pos.h = 49;
  773. pos.x += parent->pos.w/2 - pos.w/2;
  774. pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
  775. }
  776. else
  777. {
  778. pos.w = 800;
  779. pos.h = 85;
  780. pos.x += 0;
  781. pos.y -= pos.h;
  782. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  783. }
  784. stackBoxes.resize(queueSize);
  785. for (int i = 0; i < stackBoxes.size(); i++)
  786. {
  787. stackBoxes[i] = std::make_shared<StackBox>(this);
  788. stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
  789. }
  790. }
  791. void StackQueue::show(Canvas & to)
  792. {
  793. if (embedded)
  794. showAll(to);
  795. CIntObject::show(to);
  796. }
  797. void StackQueue::update()
  798. {
  799. std::vector<battle::Units> queueData;
  800. owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  801. size_t boxIndex = 0;
  802. ui32 tmpTurn = -1;
  803. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  804. {
  805. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  806. {
  807. ui32 currentTurn = owner.round + turn;
  808. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
  809. tmpTurn = currentTurn;
  810. }
  811. }
  812. for(; boxIndex < stackBoxes.size(); boxIndex++)
  813. stackBoxes[boxIndex]->setUnit(nullptr);
  814. }
  815. int32_t StackQueue::getSiegeShooterIconID()
  816. {
  817. return owner.siegeController->getSiegedTown()->town->faction->getIndex();
  818. }
  819. std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
  820. {
  821. for(const auto & stackBox : stackBoxes)
  822. {
  823. if(stackBox->isHovered())
  824. {
  825. return stackBox->getBoundUnitID();
  826. }
  827. }
  828. return std::nullopt;
  829. }
  830. StackQueue::StackBox::StackBox(StackQueue * owner):
  831. CIntObject(SHOW_POPUP | HOVER), owner(owner)
  832. {
  833. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  834. background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
  835. pos.w = background->pos.w;
  836. pos.h = background->pos.h;
  837. if(owner->embedded)
  838. {
  839. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2);
  840. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  841. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
  842. }
  843. else
  844. {
  845. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1);
  846. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  847. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
  848. round = std::make_shared<CLabel>(4, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  849. int icon_x = pos.w - 17;
  850. int icon_y = pos.h - 18;
  851. stateIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("VCMI/BATTLEQUEUE/STATESSMALL"), 0, 0, icon_x, icon_y);
  852. stateIcon->visible = false;
  853. }
  854. roundRect->disable();
  855. }
  856. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
  857. {
  858. if(unit)
  859. {
  860. boundUnitID = unit->unitId();
  861. background->setPlayerColor(unit->unitOwner());
  862. icon->visible = true;
  863. // temporary code for mod compatibility:
  864. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  865. // second, try to switch to icon that should be provided by mod
  866. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  867. // for 1.2 release & later next line should be moved into 'else' block
  868. icon->setFrame(unit->creatureIconIndex(), 0);
  869. if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
  870. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  871. roundRect->setEnabled(currentTurn.has_value());
  872. if(!owner->embedded)
  873. round->setEnabled(currentTurn.has_value());
  874. amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
  875. if(currentTurn && !owner->embedded)
  876. {
  877. std::string tmp = std::to_string(*currentTurn);
  878. int len = graphics->fonts[FONT_SMALL]->getStringWidth(tmp);
  879. roundRect->pos.w = len + 6;
  880. round->setText(tmp);
  881. }
  882. if(stateIcon)
  883. {
  884. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  885. {
  886. stateIcon->setFrame(0, 0);
  887. stateIcon->visible = true;
  888. }
  889. else if(unit->waited((int)turn))
  890. {
  891. stateIcon->setFrame(1, 0);
  892. stateIcon->visible = true;
  893. }
  894. else
  895. {
  896. stateIcon->visible = false;
  897. }
  898. }
  899. }
  900. else
  901. {
  902. boundUnitID = std::nullopt;
  903. background->setPlayerColor(PlayerColor::NEUTRAL);
  904. icon->visible = false;
  905. icon->setFrame(0);
  906. amount->setText("");
  907. if(stateIcon)
  908. stateIcon->visible = false;
  909. }
  910. }
  911. std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
  912. {
  913. return boundUnitID;
  914. }
  915. bool StackQueue::StackBox::isBoundUnitHighlighted() const
  916. {
  917. auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
  918. return vstd::contains(unitIdsToHighlight, getBoundUnitID());
  919. }
  920. void StackQueue::StackBox::showAll(Canvas & to)
  921. {
  922. CIntObject::showAll(to);
  923. if(isBoundUnitHighlighted())
  924. to.drawBorder(background->pos, Colors::CYAN, 2);
  925. }
  926. void StackQueue::StackBox::show(Canvas & to)
  927. {
  928. CIntObject::show(to);
  929. if(isBoundUnitHighlighted())
  930. to.drawBorder(background->pos, Colors::CYAN, 2);
  931. }
  932. void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
  933. {
  934. auto stacks = owner->owner.getBattle()->battleGetAllStacks();
  935. for(const CStack * stack : stacks)
  936. if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
  937. GH.windows().createAndPushWindow<CStackWindow>(stack, true);
  938. }