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							- /*
 
-  * MiscWidgets.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- #include "../../lib/networkPacks/Component.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGGarrison;
 
- class CGCreature;
 
- struct InfoAboutArmy;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- class CArmedInstance;
 
- class CGTownInstance;
 
- class CGHeroInstance;
 
- class AFactionMember;
 
- VCMI_LIB_NAMESPACE_END
 
- class CLabel;
 
- class CTextBox;
 
- class CGarrisonInt;
 
- class CCreatureAnim;
 
- class CComponent;
 
- class CAnimImage;
 
- class LRClickableArea;
 
- class TransparentFilledRectangle;
 
- /// Shows a text by moving the mouse cursor over the object
 
- class CHoverableArea: public virtual CIntObject
 
- {
 
- public:
 
- 	std::string hoverText;
 
- 	void hover (bool on) override;
 
- 	CHoverableArea();
 
- 	virtual ~CHoverableArea();
 
- };
 
- /// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
 
- class LRClickableAreaWText: public CHoverableArea
 
- {
 
- public:
 
- 	std::string text;
 
- 	LRClickableAreaWText();
 
- 	LRClickableAreaWText(const Rect & Pos, const std::string & HoverText = "", const std::string & ClickText = "");
 
- 	virtual ~LRClickableAreaWText();
 
- 	void init();
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- };
 
- /// base class for hero/town/garrison tooltips
 
- class CArmyTooltip : public CIntObject
 
- {
 
- 	std::shared_ptr<CLabel> title;
 
- 	std::vector<std::shared_ptr<CAnimImage>> icons;
 
- 	std::vector<std::shared_ptr<CLabel>> subtitles;
 
- 	void init(const InfoAboutArmy & army);
 
- public:
 
- 	CArmyTooltip(Point pos, const InfoAboutArmy & army);
 
- 	CArmyTooltip(Point pos, const CArmedInstance * army);
 
- };
 
- /// Class for hero tooltip. Does not have any background!
 
- /// background for infoBox: ADSTATHR
 
- /// background for tooltip: HEROQVBK
 
- class CHeroTooltip : public CArmyTooltip
 
- {
 
- 	std::shared_ptr<CAnimImage> portrait;
 
- 	std::vector<std::shared_ptr<CLabel>> labels;
 
- 	std::shared_ptr<CAnimImage> morale;
 
- 	std::shared_ptr<CAnimImage> luck;
 
- 	void init(const InfoAboutHero & hero);
 
- public:
 
- 	CHeroTooltip(Point pos, const InfoAboutHero & hero);
 
- 	CHeroTooltip(Point pos, const CGHeroInstance * hero);
 
- };
 
- /// Class for HD mod-like interactable infobox tooltip. Does not have any background!
 
- class CInteractableHeroTooltip : public CIntObject
 
- {
 
- 	std::shared_ptr<CLabel> title;
 
- 	std::shared_ptr<CAnimImage> portrait;
 
- 	std::vector<std::shared_ptr<CLabel>> labels;
 
- 	std::shared_ptr<CAnimImage> morale;
 
- 	std::shared_ptr<CAnimImage> luck;
 
- 	std::shared_ptr<CGarrisonInt> garrison;
 
- 	void init(const InfoAboutHero & hero);
 
- public:
 
- 	CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
 
- };
 
- /// Class for town tooltip. Does not have any background!
 
- /// background for infoBox: ADSTATCS
 
- /// background for tooltip: TOWNQVBK
 
- class CTownTooltip : public CArmyTooltip
 
- {
 
- 	std::shared_ptr<CAnimImage> fort;
 
- 	std::shared_ptr<CAnimImage> hall;
 
- 	std::shared_ptr<CAnimImage> build;
 
- 	std::shared_ptr<CLabel> income;
 
- 	std::shared_ptr<CPicture> garrisonedHero;
 
- 	std::shared_ptr<CAnimImage> res1;
 
- 	std::shared_ptr<CAnimImage> res2;
 
- 	void init(const InfoAboutTown & town);
 
- public:
 
- 	CTownTooltip(Point pos, const InfoAboutTown & town);
 
- 	CTownTooltip(Point pos, const CGTownInstance * town);
 
- };
 
- /// Class for HD mod-like interactable infobox tooltip. Does not have any background!
 
- class CInteractableTownTooltip : public CIntObject
 
- {
 
- 	std::shared_ptr<CLabel> title;
 
- 	std::shared_ptr<CAnimImage> fort;
 
- 	std::shared_ptr<CAnimImage> hall;
 
- 	std::shared_ptr<CAnimImage> build;
 
- 	std::shared_ptr<CLabel> income;
 
- 	std::shared_ptr<CPicture> garrisonedHero;
 
- 	std::shared_ptr<CAnimImage> res1;
 
- 	std::shared_ptr<CAnimImage> res2;
 
- 	std::shared_ptr<CGarrisonInt> garrison;
 
- 	
 
- 	std::shared_ptr<LRClickableArea> fastTavern;
 
- 	std::shared_ptr<LRClickableArea> fastMarket;
 
- 	std::shared_ptr<LRClickableArea> fastTownHall;
 
- 	std::shared_ptr<LRClickableArea> fastArmyPurchase;
 
- 	void init(const CGTownInstance * town);
 
- public:
 
- 	CInteractableTownTooltip(Point pos, const CGTownInstance * town);
 
- };
 
- /// draws picture with creature on background, use Animated=true to get animation
 
- class CCreaturePic : public CIntObject
 
- {
 
- private:
 
- 	std::shared_ptr<CPicture> bg;
 
- 	std::shared_ptr<CCreatureAnim> anim; //displayed animation
 
- 	std::shared_ptr<CLabel> amount;
 
- 	void show(Canvas & to) override;
 
- public:
 
- 	CCreaturePic(int x, int y, const CCreature * cre, bool Big=true, bool Animated=true);
 
- 	void setAmount(int newAmount);
 
- };
 
- class CreatureTooltip : public CIntObject
 
- {
 
- 	std::shared_ptr<CAnimImage> creatureImage;
 
- 	std::shared_ptr<CTextBox> tooltipTextbox;
 
- public:
 
- 	CreatureTooltip(Point pos, const CGCreature * creature);
 
- };
 
- /// Resource bar like that at the bottom of the adventure map screen
 
- class CMinorResDataBar : public CIntObject
 
- {
 
- 	std::shared_ptr<CPicture> background;
 
- 	std::string buildDateString();
 
- public:
 
- 	void show(Canvas & to) override;
 
- 	void showAll(Canvas & to) override;
 
- 	CMinorResDataBar();
 
- 	~CMinorResDataBar();
 
- };
 
- /// Performs an action by left-clicking on it. Opens hero window by default
 
- class CHeroArea: public CIntObject
 
- {
 
- public:
 
- 	using ClickFunctor = std::function<void()>;
 
- 	CHeroArea(int x, int y, const CGHeroInstance * hero);
 
- 	void addClickCallback(ClickFunctor callback);
 
- 	void addRClickCallback(ClickFunctor callback);
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	void hover(bool on) override;
 
- private:
 
- 	const CGHeroInstance * hero;
 
- 	std::shared_ptr<CAnimImage> portrait;
 
- 	ClickFunctor clickFunctor;
 
- 	ClickFunctor clickRFunctor;
 
- 	ClickFunctor showPopupHandler;
 
- };
 
- /// Can interact on left and right mouse clicks
 
- class LRClickableAreaWTextComp: public LRClickableAreaWText
 
- {
 
- public:
 
- 	Component component;
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), ComponentType baseType = ComponentType::NONE);
 
- 	std::shared_ptr<CComponent> createComponent() const;
 
- };
 
- /// Opens town screen by left-clicking on it
 
- class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
 
- {
 
- public:
 
- 	const CGTownInstance * town;
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
 
- };
 
- /// Can do action on click
 
- class LRClickableArea: public CIntObject
 
- {
 
- 	std::function<void()> onClick;
 
- 	std::function<void()> onPopup;
 
- public:
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	LRClickableArea(const Rect & Pos, std::function<void()> onClick = nullptr, std::function<void()> onPopup = nullptr);
 
- };
 
- class MoraleLuckBox : public LRClickableAreaWTextComp
 
- {
 
- 	std::shared_ptr<CAnimImage> image;
 
- 	std::shared_ptr<CLabel> label;
 
- public:
 
- 	bool morale; //true if morale, false if luck
 
- 	bool small;
 
- 	void set(const AFactionMember *node);
 
- 	MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
 
- };
 
- class SelectableSlot : public LRClickableAreaWTextComp
 
- {
 
- 	std::shared_ptr<TransparentFilledRectangle> selection;
 
- 	bool selected;
 
- public:
 
- 	SelectableSlot(Rect area, Point oversize, const int width);
 
- 	SelectableSlot(Rect area, Point oversize);
 
- 	SelectableSlot(Rect area, const int width = 1);
 
- 	void selectSlot(bool on);
 
- 	bool isSelected() const;
 
- 	void setSelectionWidth(int width);
 
- };
 
 
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