| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- #ifndef SDL_EXTENSIONS_H
- #define SDL_EXTENSIONS_H
- #include "SDL.h"
- #include "SDL_ttf.h"
- extern SDL_Surface * screen;
- extern SDL_Color tytulowy, tlo, zwykly ;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
- void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
- void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
- void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
- bool isItIn(const SDL_Rect * rect, int x, int y);
- template <typename T> int getIndexOf(const std::vector<T> & v, const T & val)
- {
- for(int i=0;i<v.size();i++)
- if(v[i]==val)
- return i;
- return -1;
- }
- SDL_Rect genRect(int hh, int ww, int xx, int yy);
- namespace CSDL_Ext
- {
- extern SDL_Surface * std32bppSurface;
- void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
- void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
- SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
- SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
- SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
- SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
- SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
- Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
- SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
- SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
- int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
- Uint32 colorToUint32(const SDL_Color * color); //little endian only
- void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
- void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
- void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
- void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
- void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
- void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
- void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
- void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
- void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
- std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
- SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
- SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
- };
- #endif // SDL_EXTENSIONS_H
|