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							- /*
 
-  * CWindowWithArtifacts.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CArtifactHolder.h"
 
- #include "CArtifactsOfHeroMain.h"
 
- #include "CArtifactsOfHeroKingdom.h"
 
- #include "CArtifactsOfHeroAltar.h"
 
- #include "CArtifactsOfHeroMarket.h"
 
- #include "CArtifactsOfHeroBackpack.h"
 
- class CWindowWithArtifacts : public CArtifactHolder
 
- {
 
- public:
 
- 	using CArtifactsOfHeroPtr = std::variant<
 
- 		std::weak_ptr<CArtifactsOfHeroMarket>,
 
- 		std::weak_ptr<CArtifactsOfHeroAltar>,
 
- 		std::weak_ptr<CArtifactsOfHeroKingdom>,
 
- 		std::weak_ptr<CArtifactsOfHeroMain>,
 
- 		std::weak_ptr<CArtifactsOfHeroBackpack>,
 
- 		std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
 
- 	using CloseCallback = std::function<void()>;
 
- 	void addSet(CArtifactsOfHeroPtr artSet);
 
- 	void addSetAndCallbacks(CArtifactsOfHeroPtr artSet);
 
- 	void addCloseCallback(CloseCallback callback);
 
- 	const CGHeroInstance * getHeroPickedArtifact();
 
- 	const CArtifactInstance * getPickedArtifact();
 
- 	void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
 
- 	void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
 
- 	void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
 
- 	void artifactRemoved(const ArtifactLocation & artLoc) override;
 
- 	void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
 
- 	void artifactDisassembled(const ArtifactLocation & artLoc) override;
 
- 	void artifactAssembled(const ArtifactLocation & artLoc) override;
 
- protected:
 
- 	std::vector<CArtifactsOfHeroPtr> artSets;
 
- 	CloseCallback closeCallback;
 
- 	void updateSlots();
 
- 	std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
 
- 	std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
 
- 	void markPossibleSlots();
 
- };
 
 
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