NetPacksClient.cpp 26 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/Connection.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CDefObjInfoHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/map.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "CSoundBase.h"
  19. #include "mapHandler.h"
  20. #include "GUIClasses.h"
  21. #include "CConfigHandler.h"
  22. #include "UIFramework/SDL_Extensions.h"
  23. #include "BattleInterface/CBattleInterface.h"
  24. #include "../lib/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/BattleState.h"
  27. #include "../lib/GameConstants.h"
  28. #include "UIFramework/CGuiHandler.h"
  29. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  30. //awaiting variadic templates...
  31. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  32. do \
  33. { \
  34. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  35. ger->function(__VA_ARGS__); \
  36. } while(0)
  37. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  38. do \
  39. { \
  40. if(vstd::contains(cl->playerint,player)) \
  41. cl->playerint[player]->function(__VA_ARGS__); \
  42. }while(0)
  43. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  44. do \
  45. { \
  46. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  47. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  48. } while(0)
  49. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  50. do \
  51. { \
  52. if(vstd::contains(cl->battleints,player)) \
  53. cl->battleints[player]->function(__VA_ARGS__); \
  54. } while (0);
  55. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  56. do \
  57. { \
  58. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  59. ber->function(__VA_ARGS__); \
  60. } while(0)
  61. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  62. do \
  63. { \
  64. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  65. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  66. } while(0)
  67. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  68. #define CALL_IN_ALL_INTERFACES(function, ...) \
  69. do \
  70. { \
  71. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  72. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  73. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  74. } while(0)
  75. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  76. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  77. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  78. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  79. /*
  80. * NetPacksClient.cpp, part of VCMI engine
  81. *
  82. * Authors: listed in file AUTHORS in main folder
  83. *
  84. * License: GNU General Public License v2.0 or later
  85. * Full text of license available in license.txt file, in main folder
  86. *
  87. */
  88. void SetResources::applyCl( CClient *cl )
  89. {
  90. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  91. }
  92. void SetResource::applyCl( CClient *cl )
  93. {
  94. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  95. }
  96. void SetPrimSkill::applyCl( CClient *cl )
  97. {
  98. const CGHeroInstance *h = cl->getHero(id);
  99. if(!h)
  100. {
  101. tlog1 << "Cannot find hero with ID " << id << std::endl;
  102. return;
  103. }
  104. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  105. }
  106. void SetSecSkill::applyCl( CClient *cl )
  107. {
  108. const CGHeroInstance *h = cl->getHero(id);
  109. if(!h)
  110. {
  111. tlog1 << "Cannot find hero with ID " << id << std::endl;
  112. return;
  113. }
  114. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  115. }
  116. void HeroVisitCastle::applyCl( CClient *cl )
  117. {
  118. const CGHeroInstance *h = cl->getHero(hid);
  119. if(start())
  120. {
  121. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  122. }
  123. }
  124. void ChangeSpells::applyCl( CClient *cl )
  125. {
  126. //TODO: inform interface?
  127. }
  128. void SetMana::applyCl( CClient *cl )
  129. {
  130. const CGHeroInstance *h = cl->getHero(hid);
  131. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  132. }
  133. void SetMovePoints::applyCl( CClient *cl )
  134. {
  135. const CGHeroInstance *h = cl->getHero(hid);
  136. cl->invalidatePaths(h);
  137. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  138. }
  139. void FoWChange::applyCl( CClient *cl )
  140. {
  141. BOOST_FOREACH(auto &i, cl->playerint)
  142. if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player
  143. {
  144. if(mode)
  145. i.second->tileRevealed(tiles);
  146. else
  147. i.second->tileHidden(tiles);
  148. }
  149. cl->invalidatePaths();
  150. }
  151. void SetAvailableHeroes::applyCl( CClient *cl )
  152. {
  153. //TODO: inform interface?
  154. }
  155. void ChangeStackCount::applyCl( CClient *cl )
  156. {
  157. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  158. }
  159. void SetStackType::applyCl( CClient *cl )
  160. {
  161. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  162. }
  163. void EraseStack::applyCl( CClient *cl )
  164. {
  165. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  166. }
  167. void SwapStacks::applyCl( CClient *cl )
  168. {
  169. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  170. if(sl1.army->tempOwner != sl2.army->tempOwner)
  171. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  172. }
  173. void InsertNewStack::applyCl( CClient *cl )
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  176. }
  177. void RebalanceStacks::applyCl( CClient *cl )
  178. {
  179. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  180. if(src.army->tempOwner != dst.army->tempOwner)
  181. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  182. }
  183. void PutArtifact::applyCl( CClient *cl )
  184. {
  185. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  186. }
  187. void EraseArtifact::applyCl( CClient *cl )
  188. {
  189. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  190. }
  191. void MoveArtifact::applyCl( CClient *cl )
  192. {
  193. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  194. if(src.owningPlayer() != dst.owningPlayer())
  195. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  196. }
  197. void AssembledArtifact::applyCl( CClient *cl )
  198. {
  199. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  200. }
  201. void DisassembledArtifact::applyCl( CClient *cl )
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  204. }
  205. void HeroVisit::applyCl( CClient *cl )
  206. {
  207. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  208. }
  209. void NewTurn::applyCl( CClient *cl )
  210. {
  211. cl->invalidatePaths();
  212. }
  213. void GiveBonus::applyCl( CClient *cl )
  214. {
  215. cl->invalidatePaths();
  216. switch(who)
  217. {
  218. case HERO:
  219. {
  220. const CGHeroInstance *h = GS(cl)->getHero(id);
  221. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  222. }
  223. break;
  224. case PLAYER:
  225. {
  226. const PlayerState *p = GS(cl)->getPlayer(id);
  227. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  228. }
  229. break;
  230. }
  231. }
  232. void ChangeObjPos::applyFirstCl( CClient *cl )
  233. {
  234. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  235. if(flags & 1)
  236. CGI->mh->hideObject(obj);
  237. }
  238. void ChangeObjPos::applyCl( CClient *cl )
  239. {
  240. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  241. if(flags & 1)
  242. CGI->mh->printObject(obj);
  243. cl->invalidatePaths();
  244. }
  245. void PlayerEndsGame::applyCl( CClient *cl )
  246. {
  247. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  248. }
  249. void RemoveBonus::applyCl( CClient *cl )
  250. {
  251. cl->invalidatePaths();
  252. switch(who)
  253. {
  254. case HERO:
  255. {
  256. const CGHeroInstance *h = GS(cl)->getHero(id);
  257. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  258. }
  259. break;
  260. case PLAYER:
  261. {
  262. //const PlayerState *p = GS(cl)->getPlayer(id);
  263. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  264. }
  265. break;
  266. }
  267. }
  268. void UpdateCampaignState::applyCl( CClient *cl )
  269. {
  270. cl->stopConnection();
  271. if(camp->mapsRemaining.size())
  272. cl->proposeNextMission(camp);
  273. else
  274. cl->finishCampaign(camp);
  275. }
  276. void RemoveObject::applyFirstCl( CClient *cl )
  277. {
  278. const CGObjectInstance *o = cl->getObj(id);
  279. CGI->mh->hideObject(o);
  280. int3 pos = o->visitablePos();
  281. //notify interfaces about removal
  282. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  283. {
  284. if(GS(cl)->isVisible(o, i->first))
  285. i->second->objectRemoved(o);
  286. }
  287. }
  288. void RemoveObject::applyCl( CClient *cl )
  289. {
  290. cl->invalidatePaths();
  291. }
  292. void TryMoveHero::applyFirstCl( CClient *cl )
  293. {
  294. CGHeroInstance *h = GS(cl)->getHero(id);
  295. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  296. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  297. {
  298. if(i->first >= GameConstants::PLAYER_LIMIT)
  299. continue;
  300. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  301. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  302. && GS(cl)->getPlayer(i->first)->human)
  303. humanKnows = true;
  304. }
  305. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  306. CGI->mh->removeObject(h);
  307. if(result == DISEMBARK)
  308. CGI->mh->printObject(h->boat);
  309. }
  310. void TryMoveHero::applyCl( CClient *cl )
  311. {
  312. const CGHeroInstance *h = cl->getHero(id);
  313. cl->invalidatePaths();
  314. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  315. {
  316. CGI->mh->printObject(h);
  317. }
  318. if(result == EMBARK)
  319. CGI->mh->hideObject(h->boat);
  320. int player = h->tempOwner;
  321. BOOST_FOREACH(auto &i, cl->playerint)
  322. if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player
  323. i.second->tileRevealed(fowRevealed);
  324. //notify interfaces about move
  325. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  326. {
  327. if(i->first >= GameConstants::PLAYER_LIMIT) continue;
  328. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  329. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  330. {
  331. i->second->heroMoved(*this);
  332. }
  333. }
  334. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  335. { //TODO: restructure nicely
  336. CGI->mh->printObject(h);
  337. }
  338. }
  339. void NewStructures::applyCl( CClient *cl )
  340. {
  341. CGTownInstance *town = GS(cl)->getTown(tid);
  342. BOOST_FOREACH(si32 id, bid)
  343. {
  344. if(id== EBuilding::CAPITOL) //fort or capitol
  345. {
  346. town->defInfo = GS(cl)->capitols[town->subID];
  347. }
  348. if(id == EBuilding::FORT)
  349. {
  350. town->defInfo = GS(cl)->forts[town->subID];
  351. }
  352. if(vstd::contains(cl->playerint,town->tempOwner))
  353. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  354. }
  355. }
  356. void RazeStructures::applyCl (CClient *cl)
  357. {
  358. CGTownInstance *town = GS(cl)->getTown(tid);
  359. BOOST_FOREACH(si32 id, bid)
  360. {
  361. if (id == 13) //fort or capitol
  362. {
  363. town->defInfo = GS(cl)->forts[town->subID];
  364. }
  365. if(vstd::contains (cl->playerint,town->tempOwner))
  366. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  367. }
  368. }
  369. void SetAvailableCreatures::applyCl( CClient *cl )
  370. {
  371. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  372. //inform order about the change
  373. int p = -1;
  374. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  375. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  376. else
  377. p = dw->tempOwner;
  378. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  379. }
  380. void SetHeroesInTown::applyCl( CClient *cl )
  381. {
  382. CGTownInstance *t = GS(cl)->getTown(tid);
  383. if(vstd::contains(cl->playerint,t->tempOwner))
  384. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  385. }
  386. // void SetHeroArtifacts::applyCl( CClient *cl )
  387. // {
  388. // tlog1 << "SetHeroArtifacts :(\n";
  389. // //
  390. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  391. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  392. // // if(!player)
  393. // // return;
  394. //
  395. // //h->recreateArtBonuses();
  396. // //player->heroArtifactSetChanged(h);
  397. //
  398. // // BOOST_FOREACH(Bonus bonus, gained)
  399. // // {
  400. // // player->heroBonusChanged(h,bonus,true);
  401. // // }
  402. // // BOOST_FOREACH(Bonus bonus, lost)
  403. // // {
  404. // // player->heroBonusChanged(h,bonus,false);
  405. // // }
  406. // }
  407. void HeroRecruited::applyCl( CClient *cl )
  408. {
  409. CGHeroInstance *h = GS(cl)->map->heroes.back();
  410. if(h->subID != hid)
  411. {
  412. tlog1 << "Something wrong with hero recruited!\n";
  413. }
  414. CGI->mh->initHeroDef(h);
  415. CGI->mh->printObject(h);
  416. if(vstd::contains(cl->playerint,h->tempOwner))
  417. {
  418. cl->playerint[h->tempOwner]->heroCreated(h);
  419. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  420. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  421. }
  422. }
  423. void GiveHero::applyCl( CClient *cl )
  424. {
  425. CGHeroInstance *h = GS(cl)->getHero(id);
  426. CGI->mh->initHeroDef(h);
  427. CGI->mh->printObject(h);
  428. cl->playerint[h->tempOwner]->heroCreated(h);
  429. }
  430. void GiveHero::applyFirstCl( CClient *cl )
  431. {
  432. CGI->mh->hideObject(GS(cl)->getHero(id));
  433. }
  434. void InfoWindow::applyCl( CClient *cl )
  435. {
  436. std::vector<Component*> comps;
  437. for(size_t i=0;i<components.size();i++)
  438. {
  439. comps.push_back(&components[i]);
  440. }
  441. std::string str;
  442. text.toString(str);
  443. if(vstd::contains(cl->playerint,player))
  444. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  445. else
  446. tlog2 << "We received InfoWindow for not our player...\n";
  447. }
  448. void SetObjectProperty::applyCl( CClient *cl )
  449. {
  450. //inform all players that see this object
  451. for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
  452. {
  453. if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
  454. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  455. }
  456. }
  457. void HeroLevelUp::applyCl( CClient *cl )
  458. {
  459. const CGHeroInstance *h = cl->getHero(heroid);
  460. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  461. if(vstd::contains(cl->playerint,h->tempOwner))
  462. {
  463. cl->playerint[h->tempOwner]->heroGotLevel(h, static_cast<int>(primskill), skills, queryID);
  464. }
  465. }
  466. void CommanderLevelUp::applyCl( CClient *cl )
  467. {
  468. CCommanderInstance * commander = GS(cl)->getHero(heroid)->commander;
  469. assert (commander);
  470. ui8 player = commander->armyObj->tempOwner;
  471. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  472. {
  473. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  474. }
  475. }
  476. void BlockingDialog::applyCl( CClient *cl )
  477. {
  478. std::string str;
  479. text.toString(str);
  480. if(vstd::contains(cl->playerint,player))
  481. cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  482. else
  483. tlog2 << "We received YesNoDialog for not our player...\n";
  484. }
  485. void GarrisonDialog::applyCl(CClient *cl)
  486. {
  487. const CGHeroInstance *h = cl->getHero(hid);
  488. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  489. if(!vstd::contains(cl->playerint,h->getOwner()))
  490. return;
  491. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
  492. }
  493. void BattleStart::applyCl( CClient *cl )
  494. {
  495. cl->battleStarted(info);
  496. }
  497. void BattleNextRound::applyFirstCl(CClient *cl)
  498. {
  499. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  500. }
  501. void BattleNextRound::applyCl( CClient *cl )
  502. {
  503. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  504. }
  505. void BattleSetActiveStack::applyCl( CClient *cl )
  506. {
  507. if(!askPlayerInterface)
  508. return;
  509. const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
  510. int playerToCall = -1; //player that will move activated stack
  511. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  512. {
  513. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  514. }
  515. else
  516. {
  517. playerToCall = activated->owner;
  518. }
  519. if( vstd::contains(cl->battleints, playerToCall) )
  520. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  521. }
  522. void BattleTriggerEffect::applyCl(CClient * cl)
  523. {
  524. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  525. }
  526. void BattleObstaclePlaced::applyCl(CClient * cl)
  527. {
  528. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  529. }
  530. void BattleResult::applyFirstCl( CClient *cl )
  531. {
  532. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  533. cl->battleFinished();
  534. }
  535. void BattleStackMoved::applyFirstCl( CClient *cl )
  536. {
  537. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  538. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  539. }
  540. //void BattleStackAttacked::( CClient *cl )
  541. void BattleStackAttacked::applyFirstCl( CClient *cl )
  542. {
  543. std::vector<BattleStackAttacked> bsa;
  544. bsa.push_back(*this);
  545. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  546. }
  547. void BattleAttack::applyFirstCl( CClient *cl )
  548. {
  549. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  550. for (int g=0; g<bsa.size(); ++g)
  551. {
  552. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  553. {
  554. bsa[g].healedStacks[z].applyCl(cl);
  555. }
  556. }
  557. }
  558. void BattleAttack::applyCl( CClient *cl )
  559. {
  560. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  561. }
  562. void StartAction::applyFirstCl( CClient *cl )
  563. {
  564. cl->curbaction = new BattleAction(ba);
  565. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  566. }
  567. void BattleSpellCast::applyCl( CClient *cl )
  568. {
  569. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  570. }
  571. void SetStackEffect::applyCl( CClient *cl )
  572. {
  573. //informing about effects
  574. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  575. }
  576. void StacksInjured::applyCl( CClient *cl )
  577. {
  578. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  579. }
  580. void BattleResultsApplied::applyCl( CClient *cl )
  581. {
  582. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  583. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  584. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  585. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  586. {
  587. cl->terminate = true;
  588. CloseServer cs;
  589. *cl->serv << &cs;
  590. }
  591. }
  592. void StacksHealedOrResurrected::applyCl( CClient *cl )
  593. {
  594. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  595. for(int v=0; v<healedStacks.size(); ++v)
  596. {
  597. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  598. }
  599. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  600. }
  601. void ObstaclesRemoved::applyCl( CClient *cl )
  602. {
  603. //inform interfaces about removed obstacles
  604. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  605. }
  606. void CatapultAttack::applyCl( CClient *cl )
  607. {
  608. //inform interfaces about catapult attack
  609. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  610. }
  611. void BattleStacksRemoved::applyCl( CClient *cl )
  612. {
  613. //inform interfaces about removed stacks
  614. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  615. }
  616. void BattleStackAdded::applyCl( CClient *cl )
  617. {
  618. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  619. }
  620. CGameState* CPackForClient::GS( CClient *cl )
  621. {
  622. return cl->gs;
  623. }
  624. void EndAction::applyCl( CClient *cl )
  625. {
  626. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  627. delete cl->curbaction;
  628. cl->curbaction = NULL;
  629. }
  630. void PackageApplied::applyCl( CClient *cl )
  631. {
  632. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  633. if(!cl->waitingRequest.tryRemovingElement(requestID))
  634. tlog3 << "Surprising server message!\n";
  635. }
  636. void SystemMessage::applyCl( CClient *cl )
  637. {
  638. std::ostringstream str;
  639. str << "System message: " << text;
  640. tlog4 << str.str() << std::endl;
  641. if(LOCPLINT)
  642. LOCPLINT->cingconsole->print(str.str());
  643. }
  644. void PlayerBlocked::applyCl( CClient *cl )
  645. {
  646. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  647. }
  648. void YourTurn::applyCl( CClient *cl )
  649. {
  650. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  651. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  652. }
  653. void SaveGame::applyCl(CClient *cl)
  654. {
  655. CFileInfo info(fname);
  656. CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
  657. //FIXME: Workaround for a file that was created by server and in future should be used only by server
  658. CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
  659. try
  660. {
  661. CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
  662. save << *cl;
  663. }
  664. catch(std::exception &e)
  665. {
  666. tlog1 << "Failed to save game:" << e.what() << std::endl;
  667. }
  668. }
  669. void PlayerMessage::applyCl(CClient *cl)
  670. {
  671. std::ostringstream str;
  672. str << "Player "<<(int)player<<" sends a message: " << text;
  673. tlog4 << str.str() << std::endl;
  674. if(LOCPLINT)
  675. LOCPLINT->cingconsole->print(str.str());
  676. }
  677. void SetSelection::applyCl(CClient *cl)
  678. {
  679. const CGHeroInstance *h = cl->getHero(id);
  680. if(!h)
  681. return;
  682. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  683. }
  684. void ShowInInfobox::applyCl(CClient *cl)
  685. {
  686. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  687. }
  688. void AdvmapSpellCast::applyCl(CClient *cl)
  689. {
  690. cl->invalidatePaths();
  691. //consider notifying other interfaces that see hero?
  692. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  693. }
  694. void OpenWindow::applyCl(CClient *cl)
  695. {
  696. switch(window)
  697. {
  698. case EXCHANGE_WINDOW:
  699. {
  700. const CGHeroInstance *h = cl->getHero(id1);
  701. const CGObjectInstance *h2 = cl->getHero(id2);
  702. assert(h && h2);
  703. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  704. }
  705. break;
  706. case RECRUITMENT_FIRST:
  707. case RECRUITMENT_ALL:
  708. {
  709. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  710. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
  711. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  712. }
  713. break;
  714. case SHIPYARD_WINDOW:
  715. {
  716. const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
  717. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  718. }
  719. break;
  720. case THIEVES_GUILD:
  721. {
  722. //displays Thieves' Guild window (when hero enters Den of Thieves)
  723. const CGObjectInstance *obj = cl->getObj(id2);
  724. INTERFACE_CALL_IF_PRESENT(id1, showThievesGuildWindow, obj);
  725. }
  726. break;
  727. case UNIVERSITY_WINDOW:
  728. {
  729. //displays University window (when hero enters University on adventure map)
  730. const IMarket *market = IMarket::castFrom(cl->getObj(id1));
  731. const CGHeroInstance *hero = cl->getHero(id2);
  732. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  733. }
  734. break;
  735. case MARKET_WINDOW:
  736. {
  737. //displays Thieves' Guild window (when hero enters Den of Thieves)
  738. const CGObjectInstance *obj = cl->getObj(id1);
  739. const CGHeroInstance *hero = cl->getHero(id2);
  740. const IMarket *market = IMarket::castFrom(obj);
  741. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  742. }
  743. break;
  744. case HILL_FORT_WINDOW:
  745. {
  746. //displays Hill fort window
  747. const CGObjectInstance *obj = cl->getObj(id1);
  748. const CGHeroInstance *hero = cl->getHero(id2);
  749. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  750. }
  751. break;
  752. case PUZZLE_MAP:
  753. {
  754. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  755. }
  756. break;
  757. case TAVERN_WINDOW:
  758. const CGObjectInstance *obj1 = cl->getObj(id1),
  759. *obj2 = cl->getObj(id2);
  760. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  761. break;
  762. }
  763. }
  764. void CenterView::applyCl(CClient *cl)
  765. {
  766. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  767. }
  768. void NewObject::applyCl(CClient *cl)
  769. {
  770. cl->updatePaths();
  771. const CGObjectInstance *obj = cl->getObj(id);
  772. CGI->mh->printObject(obj);
  773. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  774. {
  775. if(GS(cl)->isVisible(obj, i->first))
  776. i->second->newObject(obj);
  777. }
  778. }
  779. void SetAvailableArtifacts::applyCl(CClient *cl)
  780. {
  781. if(id < 0) //artifact merchants globally
  782. {
  783. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  784. i->second->availableArtifactsChanged(NULL);
  785. }
  786. else
  787. {
  788. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
  789. assert(bm);
  790. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  791. }
  792. }
  793. void TradeComponents::applyCl(CClient *cl)
  794. {///Shop handler
  795. switch (CGI->mh->map->objects[objectid]->ID)
  796. {
  797. case Obj::BLACK_MARKET:
  798. break;
  799. case Obj::TAVERN:
  800. break;
  801. case Obj::DEN_OF_THIEVES:
  802. break;
  803. case Obj::TRADING_POST_SNOW:
  804. break;
  805. default:
  806. tlog2 << "Shop type not supported! \n";
  807. }
  808. }