CHeroHandler.cpp 8.3 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "Filesystem/CResourceLoader.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "GameConstants.h"
  8. #include "BattleHex.h"
  9. /*
  10. * CHeroHandler.cpp, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. CHeroClass::CHeroClass()
  19. {
  20. skillLimit = 8;
  21. }
  22. CHeroClass::~CHeroClass()
  23. {
  24. }
  25. int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
  26. {
  27. if(possibles.size()==1)
  28. return *possibles.begin();
  29. int totalProb = 0;
  30. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  31. {
  32. totalProb += proSec[*i];
  33. }
  34. int ran = rand()%totalProb;
  35. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  36. {
  37. ran -= proSec[*i];
  38. if(ran<0)
  39. return *i;
  40. }
  41. throw std::runtime_error("Cannot pick secondary skill!");
  42. }
  43. EAlignment::EAlignment CHeroClass::getAlignment() const
  44. {
  45. return (EAlignment::EAlignment)alignment;
  46. }
  47. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  48. {
  49. std::vector<BattleHex> ret;
  50. if(isAbsoluteObstacle)
  51. {
  52. assert(!hex.isValid());
  53. range::copy(blockedTiles, std::back_inserter(ret));
  54. return ret;
  55. }
  56. BOOST_FOREACH(int offset, blockedTiles)
  57. {
  58. BattleHex toBlock = hex + offset;
  59. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  60. toBlock += BattleHex::LEFT;
  61. if(!toBlock.isValid())
  62. tlog1 << "Misplaced obstacle!\n";
  63. else
  64. ret.push_back(toBlock);
  65. }
  66. return ret;
  67. }
  68. bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
  69. {
  70. if(specialBattlefield != -1)
  71. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  72. return vstd::contains(allowedTerrains, terrainType);
  73. }
  74. CHeroHandler::~CHeroHandler()
  75. {
  76. for (int i = 0; i < heroes.size(); i++)
  77. heroes[i].dellNull();
  78. for (int i = 0; i < heroClasses.size(); i++)
  79. delete heroClasses[i];
  80. }
  81. CHeroHandler::CHeroHandler()
  82. {}
  83. void CHeroHandler::loadObstacles()
  84. {
  85. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  86. {
  87. BOOST_FOREACH(const JsonNode &obs, node.Vector())
  88. {
  89. int ID = obs["id"].Float();
  90. CObstacleInfo & obi = out[ID];
  91. obi.ID = ID;
  92. obi.defName = obs["defname"].String();
  93. obi.width = obs["width"].Float();
  94. obi.height = obs["height"].Float();
  95. obi.allowedTerrains = obs["allowedTerrain"].StdVector<ui8>();
  96. obi.allowedSpecialBfields = obs["specialBattlefields"].StdVector<ui8>();
  97. obi.blockedTiles = obs["blockedTiles"].StdVector<si16>();
  98. obi.isAbsoluteObstacle = absolute;
  99. }
  100. };
  101. const JsonNode config(ResourceID("config/obstacles.json"));
  102. loadObstacles(config["obstacles"], false, obstacles);
  103. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  104. //loadObstacles(config["moats"], true, moats);
  105. }
  106. void CHeroHandler::loadHeroes()
  107. {
  108. VLC->heroh = this;
  109. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  110. parser.endLine(); //ignore header
  111. parser.endLine();
  112. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  113. {
  114. CHero * hero = new CHero;
  115. hero->name = parser.readString();
  116. for(int x=0;x<3;x++)
  117. {
  118. hero->lowStack[x] = parser.readNumber();
  119. hero->highStack[x] = parser.readNumber();
  120. hero->refTypeStack[x] = parser.readString();
  121. boost::algorithm::replace_all(hero->refTypeStack[x], " ", ""); //remove spaces
  122. }
  123. parser.endLine();
  124. hero->ID = heroes.size();
  125. heroes.push_back(hero);
  126. }
  127. // Load heroes information
  128. const JsonNode config(ResourceID("config/heroes.json"));
  129. BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
  130. int hid = hero["id"].Float();
  131. const JsonNode *value;
  132. // sex: 0=male, 1=female
  133. heroes[hid]->sex = !!hero["female"].Bool();
  134. heroes[hid]->heroType = CHero::EHeroClasses((int)hero["class"].Float());
  135. BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
  136. heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
  137. }
  138. value = &hero["spell"];
  139. if (!value->isNull()) {
  140. heroes[hid]->startingSpell = value->Float();
  141. }
  142. BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
  143. {
  144. SSpecialtyInfo dummy;
  145. dummy.type = specialty["type"].Float();
  146. dummy.val = specialty["val"].Float();
  147. dummy.subtype = specialty["subtype"].Float();
  148. dummy.additionalinfo = specialty["info"].Float();
  149. heroes[hid]->spec.push_back(dummy); //put a copy of dummy
  150. }
  151. }
  152. loadHeroClasses();
  153. initHeroClasses();
  154. expPerLevel.push_back(0);
  155. expPerLevel.push_back(1000);
  156. expPerLevel.push_back(2000);
  157. expPerLevel.push_back(3200);
  158. expPerLevel.push_back(4600);
  159. expPerLevel.push_back(6200);
  160. expPerLevel.push_back(8000);
  161. expPerLevel.push_back(10000);
  162. expPerLevel.push_back(12200);
  163. expPerLevel.push_back(14700);
  164. expPerLevel.push_back(17500);
  165. expPerLevel.push_back(20600);
  166. expPerLevel.push_back(24320);
  167. expPerLevel.push_back(28784);
  168. expPerLevel.push_back(34140);
  169. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  170. {
  171. int i = expPerLevel.size() - 1;
  172. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  173. }
  174. expPerLevel.pop_back();//last value is broken
  175. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  176. ballParser.endLine(); //header
  177. ballParser.endLine();
  178. do
  179. {
  180. ballParser.readString();
  181. ballParser.readString();
  182. CHeroHandler::SBallisticsLevelInfo bli;
  183. bli.keep = ballParser.readNumber();
  184. bli.tower = ballParser.readNumber();
  185. bli.gate = ballParser.readNumber();
  186. bli.wall = ballParser.readNumber();
  187. bli.shots = ballParser.readNumber();
  188. bli.noDmg = ballParser.readNumber();
  189. bli.oneDmg = ballParser.readNumber();
  190. bli.twoDmg = ballParser.readNumber();
  191. bli.sum = ballParser.readNumber();
  192. ballistics.push_back(bli);
  193. }
  194. while (ballParser.endLine());
  195. }
  196. void CHeroHandler::loadHeroClasses()
  197. {
  198. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  199. parser.endLine(); // header
  200. parser.endLine();
  201. do
  202. {
  203. CHeroClass * hc = new CHeroClass;
  204. hc->alignment = heroClasses.size() / 6;
  205. hc->name = parser.readString();
  206. hc->aggression = parser.readNumber();
  207. for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  208. {
  209. hc->initialPrimSkills[g] = parser.readNumber();
  210. }
  211. hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
  212. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  213. {
  214. hc->primChance[x].first = parser.readNumber();
  215. }
  216. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  217. {
  218. hc->primChance[x].second = parser.readNumber();
  219. }
  220. hc->proSec.resize(GameConstants::SKILL_QUANTITY);
  221. for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
  222. {
  223. hc->proSec[dd] = parser.readNumber();
  224. }
  225. for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
  226. {
  227. hc->selectionProbability[dd] = parser.readNumber();
  228. }
  229. heroClasses.push_back(hc);
  230. }
  231. while (parser.endLine() && !parser.isNextEntryEmpty());
  232. }
  233. void CHeroHandler::initHeroClasses()
  234. {
  235. for(int gg=0; gg<heroes.size(); ++gg)
  236. {
  237. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  238. }
  239. loadTerrains();
  240. }
  241. ui32 CHeroHandler::level (ui64 experience) const
  242. {
  243. int i;
  244. if (experience <= expPerLevel.back())
  245. {
  246. for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
  247. return i + 1;
  248. }
  249. else
  250. {
  251. i = expPerLevel.size() - 1;
  252. while (experience > reqExp (i))
  253. i++;
  254. return i;
  255. }
  256. }
  257. ui64 CHeroHandler::reqExp (ui32 level) const
  258. {
  259. if(!level)
  260. return 0;
  261. if (level <= expPerLevel.size())
  262. {
  263. return expPerLevel[level-1];
  264. }
  265. else
  266. {
  267. tlog3 << "A hero has reached unsupported amount of experience\n";
  268. return expPerLevel[expPerLevel.size()-1];
  269. }
  270. }
  271. void CHeroHandler::loadTerrains()
  272. {
  273. const JsonNode config(ResourceID("config/terrains.json"));
  274. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  275. BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
  276. terrCosts.push_back(config[name].Float());
  277. }
  278. CHero::CHero()
  279. {
  280. startingSpell = -1;
  281. sex = 0xff;
  282. }
  283. CHero::~CHero()
  284. {
  285. }