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- #pragma once
- /*
- * GameConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- namespace GameConstants
- {
- const std::string VCMI_VERSION = "VCMI 0.89c";
- /*
- * DATA_DIR contains the game data (Data/, MP3/, ...).
- * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
- * LIB_DIR is where the AI libraries reside (linux only)
- */
- #ifdef _WIN32
- const std::string DATA_DIR = ".";
- const std::string BIN_DIR = ".";
- const std::string LIB_DIR = ".";
- const std::string SERVER_NAME = "VCMI_server.exe";
- const std::string LIB_EXT = "dll";
- const std::string PATH_SEPARATOR = "\\";
- #else
- #ifndef M_DATA_DIR
- #error M_DATA_DIR undefined.
- #else
- const std::string DATA_DIR = M_DATA_DIR;
- #endif
- #ifndef M_BIN_DIR
- #error M_BIN_DIR undefined.
- #else
- const std::string BIN_DIR = M_BIN_DIR;
- #endif
- #ifndef M_LIB_DIR
- #error M_LIB_DIR undefined.
- #else
- const std::string LIB_DIR = M_LIB_DIR;
- #endif
- const std::string SERVER_NAME = "vcmiserver";
- const std::string LIB_EXT = "so";
- const std::string PATH_SEPARATOR = "/";
- #endif
- const int BFIELD_WIDTH = 17;
- const int BFIELD_HEIGHT = 11;
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
- const int ARMY_SIZE = 7;
- const int CREATURES_COUNT = 197;
- const int CRE_LEVELS = 10;
- const int F_NUMBER = 9; //factions (town types) quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int MAX_HEROES_PER_PLAYER = 8;
- const int ALL_PLAYERS = 255; //bitfield
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int SKILL_PER_HERO=8;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int PRIMARY_SKILLS=4;
- const int NEUTRAL_PLAYER=255;
- const int NAMES_PER_TOWN=16;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int SPELL_LEVELS = 5;
- const int AVAILABLE_HEROES_PER_PLAYER = 2;
- const int SPELLBOOK_GOLD_COST = 500;
- const int PUZZLE_MAP_PIECES = 48;
- const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
- const ui16 BACKPACK_START = 19;
- const int ID_CATAPULT = 3, ID_LOCK = 145;
- const int TERRAIN_TYPES=10;
- const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
- "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
- };
- const int RESOURCE_QUANTITY=8;
- const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
- "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- };
- }
- // Enum declarations
- namespace PrimarySkill
- {
- enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE};
- }
- namespace EVictoryConditionType
- {
- enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
- CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
- }
- namespace ELossConditionType
- {
- enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
- }
- namespace EAlignment
- {
- enum EAlignment { GOOD, EVIL, NEUTRAL };
- }
- namespace ETownType
- {
- enum ETownType
- {
- ANY = -1,
- CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
- };
- }
- namespace EBuilding
- {
- //Quite useful as long as most of building mechanics hardcoded
- // NOTE: all building with completely configurable mechanics will be removed from list
- enum EBuilding
- {
- MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
- TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
- VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
- RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
- SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
- HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
- DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
- //Special buildings for towns.
- LIGHTHOUSE = SPECIAL_1,
- STABLES = SPECIAL_2, //Castle
- BROTHERHOOD = SPECIAL_3,
- MYSTIC_POND = SPECIAL_1,
- FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
- TREASURY = SPECIAL_4,
- ARTIFACT_MERCHANT = SPECIAL_1,
- LOOKOUT_TOWER = SPECIAL_2, //Tower
- LIBRARY = SPECIAL_3,
- WALL_OF_KNOWLEDGE = SPECIAL_4,
- STORMCLOUDS = SPECIAL_2,
- CASTLE_GATE = SPECIAL_3, //Inferno
- ORDER_OF_FIRE = SPECIAL_4,
- COVER_OF_DARKNESS = SPECIAL_1,
- NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
- SKELETON_TRANSFORMER = SPECIAL_3,
- //ARTIFACT_MERCHANT - same ID as in tower
- MANA_VORTEX = SPECIAL_2,
- PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
- BATTLE_ACADEMY = SPECIAL_4,
- ESCAPE_TUNNEL = SPECIAL_1,
- FREELANCERS_GUILD = SPECIAL_2, //Stronghold
- BALLISTA_YARD = SPECIAL_3,
- HALL_OF_VALHALLA = SPECIAL_4,
- CAGE_OF_WARLORDS = SPECIAL_1,
- GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
- BLOOD_OBELISK = SPECIAL_3,
- //ARTIFACT_MERCHANT - same ID as in tower
- MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
- };
- }
- namespace EBuildingState
- {
- enum EBuildingState
- {
- HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
- NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
- };
- }
- namespace ESpellCastProblem
- {
- enum ESpellCastProblem
- {
- OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
- HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
- SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
- NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
- MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
- INVALID
- };
- }
- namespace ECastingMode
- {
- enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
- MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
- }
- namespace EMarketMode
- {
- enum EMarketMode
- {
- RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
- ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
- MARTKET_AFTER_LAST_PLACEHOLDER
- };
- }
- namespace EBattleStackState
- {
- enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
- DRAINED_MANA /*remember to drain mana only once per turn*/};
- }
- namespace ECommander
- {
- enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
- const int MAX_SKILL_LEVEL = 5;
- }
- namespace EWallParts
- {
- enum EWallParts
- {
- INDESTRUCTIBLE_PART = -2, INVALID = -1,
- KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
- PARTS_COUNT
- };
- }
- namespace EWallState
- {
- enum
- {
- NONE, //no wall
- INTACT,
- DAMAGED,
- DESTROYED
- };
- }
- namespace Obj
- {
- enum
- {
- ALTAR_OF_SACRIFICE = 2,
- ANCHOR_POINT = 3,
- ARENA = 4,
- ARTIFACT = 5,
- PANDORAS_BOX = 6,
- BLACK_MARKET = 7,
- BOAT = 8,
- BORDERGUARD = 9,
- KEYMASTER = 10,
- BUOY = 11,
- CAMPFIRE = 12,
- CARTOGRAPHER = 13,
- SWAN_POND = 14,
- COVER_OF_DARKNESS = 15,
- CREATURE_BANK = 16,
- CREATURE_GENERATOR1 = 17,
- CREATURE_GENERATOR2 = 18,
- CREATURE_GENERATOR3 = 19,
- CREATURE_GENERATOR4 = 20,
- CURSED_GROUND1 = 21,
- CORPSE = 22,
- MARLETTO_TOWER = 23,
- DERELICT_SHIP = 24,
- DRAGON_UTOPIA = 25,
- EVENT = 26,
- EYE_OF_MAGI = 27,
- FAERIE_RING = 28,
- FLOTSAM = 29,
- FOUNTAIN_OF_FORTUNE = 30,
- FOUNTAIN_OF_YOUTH = 31,
- GARDEN_OF_REVELATION = 32,
- GARRISON = 33,
- HERO = 34,
- HILL_FORT = 35,
- HUT_OF_MAGI = 37,
- IDOL_OF_FORTUNE = 38,
- LEAN_TO = 39,
- LIBRARY_OF_ENLIGHTENMENT = 41,
- MONOLITH1 = 43,
- MONOLITH2 = 44,
- MONOLITH3 = 45,
- MAGIC_PLAINS1 = 46,
- SCHOOL_OF_MAGIC = 47,
- MAGIC_WELL = 49,
- MERCENARY_CAMP = 51,
- MERMAID = 52,
- MINE = 53,
- MONSTER = 54,
- MYSTICAL_GARDEN = 55,
- OASIS = 56,
- OBELISK = 57,
- REDWOOD_OBSERVATORY = 58,
- OCEAN_BOTTLE = 59,
- PILLAR_OF_FIRE = 60,
- STAR_AXIS = 61,
- PRISON = 62,
- PYRAMID = 63,
- RALLY_FLAG = 64,
- RANDOM_TOWN = 77,
- REFUGEE_CAMP = 78,
- RESOURCE = 79,
- SANCTUARY = 80,
- SCHOLAR = 81,
- SEA_CHEST = 82,
- SEER_HUT = 83,
- CRYPT = 84,
- SHIPWRECK = 85,
- SHIPWRECK_SURVIVOR = 86,
- SHIPYARD = 87,
- SHRINE_OF_MAGIC_THOUGHT = 90,
- SPELL_SCROLL = 93,
- STABLES = 94,
- TAVERN = 95,
- TEMPLE = 96,
- DEN_OF_THIEVES = 97,
- TOWN = 98,
- TRADING_POST = 99,
- LEARNING_STONE = 100,
- TREASURE_CHEST = 101,
- TREE_OF_KNOWLEDGE = 102,
- SUBTERRANEAN_GATE = 103,
- UNIVERSITY = 104,
- WAGON = 105,
- WAR_MACHINE_FACTORY = 106,
- SCHOOL_OF_WAR = 107,
- WARRIORS_TOMB = 108,
- WATER_WHEEL = 109,
- WATERING_HOLE = 110,
- WHIRLPOOL = 111,
- WINDMILL = 112,
- HOLE = 124,
- BORDER_GATE = 212,
- FREELANCERS_GUILD = 213,
- HERO_PLACEHOLDER = 214,
- QUEST_GUARD = 215,
- GARRISON2 = 219,
- ABANDONED_MINE = 220,
- TRADING_POST_SNOW = 221,
- CLOVER_FIELD = 222,
- CURSED_GROUND2 = 223,
- EVIL_FOG = 224,
- FAVORABLE_WINDS = 225,
- FIERY_FIELDS = 226,
- HOLY_GROUNDS = 227,
- LUCID_POOLS = 228,
- MAGIC_CLOUDS = 229,
- MAGIC_PLAINS2 = 230,
- ROCKLANDS = 231,
- };
- }
- namespace SecSkillLevel
- {
- enum SecSkillLevel
- {
- NONE,
- BASIC,
- ADVANCED,
- EXPERT
- };
- }
- //follows ERM BI (battle image) format
- namespace BattlefieldBI
- {
- enum
- {
- NONE = -1,
- COASTAL,
- //Discrepency from ERM BI description - we have magic plains and cursed gronds swapped
- MAGIC_PLAINS,
- CURSED_GROUND,
- //
- HOLY_GROUND,
- EVIL_FOG,
- CLOVER_FIELD,
- LUCID_POOLS,
- FIERY_FIELDS,
- ROCKLANDS,
- MAGIC_CLOUDS,
- };
- }
- // Typedef declarations
- typedef si8 TFaction;
- typedef si64 TExpType;
- typedef ui32 TSpell;
- typedef std::pair<ui32, ui32> TDmgRange;
- typedef ui8 TBonusType;
- typedef si32 TBonusSubtype;
- typedef si32 TSlot;
- typedef si32 TQuantity;
- typedef si32 TArtifactID;
- typedef ui32 TCreature; //creature id
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