map.cpp 53 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "Filesystem/CResourceLoader.h"
  4. #include "Filesystem/CCompressedStream.h"
  5. #include "CObjectHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "VCMI_Lib.h"
  8. #include <boost/crc.hpp>
  9. #include "CArtHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "../lib/JsonNode.h"
  13. #include "vcmi_endian.h"
  14. #include "GameConstants.h"
  15. #include "CStopWatch.h"
  16. /*
  17. * map.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  26. {
  27. std::map<int,int> mapa;
  28. std::set<si32> ret;
  29. // Note: this file is parsed many times.
  30. const JsonNode config(ResourceID("config/buildings5.json"));
  31. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  32. {
  33. int town = entry["town"].Float();
  34. if ( town == castleID || town == -1 )
  35. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  36. }
  37. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  38. {
  39. if(mapa[*i]>=0)
  40. ret.insert(mapa[*i]);
  41. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  42. {
  43. int level = (mapa[*i]);
  44. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  45. }
  46. else
  47. {
  48. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  49. }
  50. }
  51. if(addAuxiliary)
  52. ret.insert(EBuilding::VILLAGE_HALL); //village hall is always present
  53. if(ret.find(EBuilding::CITY_HALL)!=ret.end())
  54. ret.insert(EBuilding::EXTRA_CITY_HALL);
  55. if(ret.find(EBuilding::TOWN_HALL)!=ret.end())
  56. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  57. if(ret.find(EBuilding::CAPITOL)!=ret.end())
  58. ret.insert(EBuilding::EXTRA_CAPITOL);
  59. return ret;
  60. }
  61. static ui32 intPow(ui32 a, ui32 b)
  62. {
  63. ui32 ret=1;
  64. for(ui32 i=0; i<b; ++i)
  65. ret*=a;
  66. return ret;
  67. }
  68. static ui8 reverse(ui8 arg)
  69. {
  70. ui8 ret = 0;
  71. for (int i=0; i<8;i++)
  72. {
  73. if(((arg)&(1<<i))>>i)
  74. {
  75. ret |= (128>>i);
  76. }
  77. }
  78. return ret;
  79. }
  80. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  81. {
  82. const int bytesPerCre = version ? 4 : 3,
  83. maxID = version ? 0xffff : 0xff;
  84. for(int ir=0;ir < number; ir++)
  85. {
  86. int creID;
  87. int count;
  88. if (version)
  89. {
  90. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  91. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  92. }
  93. else
  94. {
  95. creID = bufor[i+ir*bytesPerCre];
  96. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  97. }
  98. if(creID == maxID) //empty slot
  99. continue;
  100. CStackInstance *hlp = new CStackInstance();
  101. hlp->count = count;
  102. if(creID > maxID - 0xf)
  103. {
  104. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  105. hlp->idRand = creID;
  106. }
  107. else
  108. hlp->setType(creID);
  109. out->putStack(ir, hlp);
  110. }
  111. i+=number*bytesPerCre;
  112. out->validTypes(true);
  113. }
  114. CMapHeader::CMapHeader(const ui8 *map)
  115. {
  116. int i=0;
  117. initFromMemory(map,i);
  118. }
  119. CMapHeader::CMapHeader()
  120. {
  121. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  122. height = width = twoLevel = -1;
  123. }
  124. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  125. {
  126. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  127. if(version != RoE && version != AB && version != SoD && version != WoG)
  128. {
  129. throw std::runtime_error("Invalid map format!");
  130. }
  131. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  132. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  133. twoLevel = readChar(bufor,i); //if there is underground
  134. int pom;
  135. name = readString(bufor,i);
  136. description= readString(bufor,i);
  137. difficulty = readChar(bufor,i); // reading map difficulty
  138. if(version != RoE)
  139. levelLimit = readChar(bufor,i); // hero level limit
  140. else
  141. levelLimit = 0;
  142. loadPlayerInfo(pom, bufor, i);
  143. loadViCLossConditions(bufor, i);
  144. howManyTeams=bufor[i++]; //read number of teams
  145. if(howManyTeams>0) //read team numbers
  146. {
  147. for(int rr=0; rr<8; ++rr)
  148. {
  149. players[rr].team = bufor[i++];
  150. }
  151. }
  152. else//no alliances
  153. {
  154. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  155. if(players[i].canComputerPlay || players[i].canHumanPlay)
  156. players[i].team = howManyTeams++;
  157. }
  158. pom = i;
  159. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  160. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  161. {
  162. ui8 c = bufor[i];
  163. for(int yy=0; yy<8; ++yy)
  164. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  165. if(c == (c|((ui8)intPow(2, yy))))
  166. allowedHeroes[(i-pom)*8+yy] = true;
  167. }
  168. if(version>RoE) //probably reserved for further heroes
  169. {
  170. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  171. for(int p = 0; p < placeholdersQty; p++)
  172. placeholdedHeroes.push_back(bufor[i++]);
  173. }
  174. }
  175. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  176. {
  177. players.resize(8);
  178. for (pom=0;pom<8;pom++)
  179. {
  180. players[pom].canHumanPlay = bufor[i++];
  181. players[pom].canComputerPlay = bufor[i++];
  182. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  183. {
  184. switch(version)
  185. {
  186. case SoD: case WoG:
  187. i+=13;
  188. break;
  189. case AB:
  190. i+=12;
  191. break;
  192. case RoE:
  193. i+=6;
  194. break;
  195. }
  196. continue;
  197. }
  198. players[pom].AITactic = bufor[i++];
  199. if(version == SoD || version == WoG)
  200. players[pom].p7= bufor[i++];
  201. else
  202. players[pom].p7= -1;
  203. //factions this player can choose
  204. ui16 allowedFactions = bufor[i++];
  205. if(version != RoE)
  206. allowedFactions += (bufor[i++])*256;
  207. for (size_t fact=0; fact<16; fact++)
  208. if (allowedFactions & (1 << fact))
  209. players[pom].allowedFactions.insert(fact);
  210. players[pom].isFactionRandom = bufor[i++];
  211. players[pom].hasMainTown = bufor[i++];
  212. if (players[pom].hasMainTown)
  213. {
  214. if(version != RoE)
  215. {
  216. players[pom].generateHeroAtMainTown = bufor[i++];
  217. players[pom].generateHero = bufor[i++];
  218. }
  219. else
  220. {
  221. players[pom].generateHeroAtMainTown = true;
  222. players[pom].generateHero = false;
  223. }
  224. players[pom].posOfMainTown.x = bufor[i++];
  225. players[pom].posOfMainTown.y = bufor[i++];
  226. players[pom].posOfMainTown.z = bufor[i++];
  227. }
  228. players[pom].p8= bufor[i++];
  229. players[pom].p9= bufor[i++];
  230. if(players[pom].p9!=0xff)
  231. {
  232. players[pom].mainHeroPortrait = bufor[i++];
  233. players[pom].mainHeroName = readString(bufor,i);
  234. }
  235. if(version != RoE)
  236. {
  237. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  238. int heroCount = bufor[i++];
  239. i+=3;
  240. for (int pp=0;pp<heroCount;pp++)
  241. {
  242. SheroName vv;
  243. vv.heroID=bufor[i++];
  244. int hnl = bufor[i++];
  245. i+=3;
  246. for (int zz=0;zz<hnl;zz++)
  247. {
  248. vv.heroName+=bufor[i++];
  249. }
  250. players[pom].heroesNames.push_back(vv);
  251. }
  252. }
  253. }
  254. }
  255. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  256. {
  257. victoryCondition.obj = NULL;
  258. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  259. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  260. {
  261. int nr=0;
  262. switch (victoryCondition.condition) //read victory conditions
  263. {
  264. case EVictoryConditionType::ARTIFACT:
  265. {
  266. victoryCondition.ID = bufor[i+2];
  267. nr=(version==RoE ? 1 : 2);
  268. break;
  269. }
  270. case EVictoryConditionType::GATHERTROOP:
  271. {
  272. // int temp1 = bufor[i+2];
  273. // int temp2 = bufor[i+3];
  274. victoryCondition.ID = bufor[i+2];
  275. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  276. nr=(version==RoE ? 5 : 6);
  277. break;
  278. }
  279. case EVictoryConditionType::GATHERRESOURCE:
  280. {
  281. victoryCondition.ID = bufor[i+2];
  282. victoryCondition.count = read_le_u32(bufor + i+3);
  283. nr = 5;
  284. break;
  285. }
  286. case EVictoryConditionType::BUILDCITY:
  287. {
  288. victoryCondition.pos.x = bufor[i+2];
  289. victoryCondition.pos.y = bufor[i+3];
  290. victoryCondition.pos.z = bufor[i+4];
  291. victoryCondition.count = bufor[i+5];
  292. victoryCondition.ID = bufor[i+6];
  293. nr = 5;
  294. break;
  295. }
  296. case EVictoryConditionType::BUILDGRAIL:
  297. {
  298. if (bufor[i+4]>2)
  299. victoryCondition.pos = int3(-1,-1,-1);
  300. else
  301. {
  302. victoryCondition.pos.x = bufor[i+2];
  303. victoryCondition.pos.y = bufor[i+3];
  304. victoryCondition.pos.z = bufor[i+4];
  305. }
  306. nr = 3;
  307. break;
  308. }
  309. case EVictoryConditionType::BEATHERO:
  310. case EVictoryConditionType::CAPTURECITY:
  311. case EVictoryConditionType::BEATMONSTER:
  312. {
  313. victoryCondition.pos.x = bufor[i+2];
  314. victoryCondition.pos.y = bufor[i+3];
  315. victoryCondition.pos.z = bufor[i+4];
  316. nr = 3;
  317. break;
  318. }
  319. case EVictoryConditionType::TAKEDWELLINGS:
  320. case EVictoryConditionType::TAKEMINES:
  321. {
  322. nr = 0;
  323. break;
  324. }
  325. case EVictoryConditionType::TRANSPORTITEM:
  326. {
  327. victoryCondition.ID = bufor[i+2];
  328. victoryCondition.pos.x = bufor[i+3];
  329. victoryCondition.pos.y = bufor[i+4];
  330. victoryCondition.pos.z = bufor[i+5];
  331. nr = 4;
  332. break;
  333. }
  334. default:
  335. assert(0);
  336. }
  337. victoryCondition.allowNormalVictory = bufor[i++];
  338. victoryCondition.appliesToAI = bufor[i++];
  339. i+=nr;
  340. }
  341. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  342. switch (lossCondition.typeOfLossCon) //read loss conditions
  343. {
  344. case ELossConditionType::LOSSCASTLE:
  345. case ELossConditionType::LOSSHERO:
  346. {
  347. lossCondition.pos.x=bufor[i++];
  348. lossCondition.pos.y=bufor[i++];
  349. lossCondition.pos.z=bufor[i++];
  350. break;
  351. }
  352. case ELossConditionType::TIMEEXPIRES:
  353. {
  354. lossCondition.timeLimit = read_le_u16(bufor + i);
  355. i+=2;
  356. break;
  357. }
  358. }
  359. }
  360. CMapHeader::~CMapHeader()
  361. {
  362. }
  363. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  364. {
  365. // Compute checksum
  366. boost::crc_32_type result;
  367. result.process_bytes(bufor, size);
  368. checksum = result.checksum();
  369. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  370. int i=0;
  371. initFromMemory(bufor,i);
  372. CStopWatch th;
  373. th.getDiff();
  374. readHeader(bufor, i);
  375. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  376. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  377. { //messy, but needed
  378. allowedArtifact[victoryCondition.ID] = false;
  379. }
  380. readRumors(bufor, i);
  381. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  382. readPredefinedHeroes(bufor, i);
  383. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  384. readTerrain(bufor, i);
  385. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  386. readDefInfo(bufor, i);
  387. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  388. readObjects(bufor, i);
  389. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  390. readEvents(bufor, i);
  391. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  392. //map readed, bufor no longer needed
  393. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  394. {
  395. if(!objects[f]->defInfo)
  396. continue;
  397. addBlockVisTiles(objects[f]);
  398. }
  399. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  400. tlog0 << "\tMap initialization done!" << std::endl;
  401. }
  402. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  403. {
  404. for(int fx=0; fx<8; ++fx)
  405. {
  406. for(int fy=0; fy<6; ++fy)
  407. {
  408. int xVal = obj->pos.x + fx - 7;
  409. int yVal = obj->pos.y + fy - 5;
  410. int zVal = obj->pos.z;
  411. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  412. {
  413. TerrainTile & curt = terrain[xVal][yVal][zVal];
  414. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  415. {
  416. curt.visitableObjects -= obj;
  417. curt.visitable = curt.visitableObjects.size();
  418. }
  419. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  420. {
  421. curt.blockingObjects -= obj;
  422. curt.blocked = curt.blockingObjects.size();
  423. }
  424. }
  425. }
  426. }
  427. }
  428. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  429. {
  430. for(int fx=0; fx<8; ++fx)
  431. {
  432. for(int fy=0; fy<6; ++fy)
  433. {
  434. int xVal = obj->pos.x + fx - 7;
  435. int yVal = obj->pos.y + fy - 5;
  436. int zVal = obj->pos.z;
  437. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  438. {
  439. TerrainTile & curt = terrain[xVal][yVal][zVal];
  440. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  441. {
  442. curt.visitableObjects.push_back(obj);
  443. curt.visitable = true;
  444. }
  445. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  446. {
  447. curt.blockingObjects.push_back(obj);
  448. curt.blocked = true;
  449. }
  450. }
  451. }
  452. }
  453. }
  454. Mapa::Mapa(std::string filename)
  455. :grailPos(-1, -1, -1), grailRadious(0)
  456. {
  457. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  458. std::unique_ptr<CInputStream> decompressed(new CCompressedStream(
  459. std::move(CResourceHandler::get()->load(ResourceID(filename, EResType::MAP))), true));
  460. //load file and decompress
  461. size_t mapSize = decompressed->getSize();
  462. std::unique_ptr<ui8[]> data(new ui8 [mapSize] );
  463. decompressed->read(data.get(), mapSize);
  464. tlog0<<"done."<<std::endl;
  465. initFromBytes(data.get(), mapSize);
  466. }
  467. Mapa::Mapa()
  468. {
  469. terrain = NULL;
  470. }
  471. Mapa::~Mapa()
  472. {
  473. //for(int i=0; i < defy.size(); i++)
  474. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  475. // delete defy[i];
  476. if(terrain)
  477. {
  478. for (int ii=0;ii<width;ii++)
  479. {
  480. for(int jj=0;jj<height;jj++)
  481. delete [] terrain[ii][jj];
  482. delete [] terrain[ii];
  483. }
  484. delete [] terrain;
  485. }
  486. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  487. i->dellNull();
  488. }
  489. CGHeroInstance * Mapa::getHero(int ID, int mode)
  490. {
  491. if (mode != 0)
  492. #ifndef __GNUC__
  493. throw new std::exception("gs->getHero: This mode is not supported!");
  494. #else
  495. throw new std::exception();
  496. #endif
  497. for(ui32 i=0; i<heroes.size();i++)
  498. if(heroes[i]->subID == ID)
  499. return heroes[i];
  500. return NULL;
  501. }
  502. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  503. {
  504. CGSeerHut *hut = new CGSeerHut();
  505. nobj = hut;
  506. if(version>RoE)
  507. {
  508. loadQuest(hut,bufor,i);
  509. }
  510. else //RoE
  511. {
  512. int artID = bufor[i]; ++i;
  513. if (artID != 255) //not none quest
  514. {
  515. hut->quest.m5arts.push_back (artID);
  516. hut->quest.missionType = CQuest::MISSION_ART;
  517. }
  518. else
  519. {
  520. hut->quest.missionType = CQuest::MISSION_NONE; //no mission
  521. }
  522. hut->quest.lastDay = -1; //no timeout
  523. hut->quest.isCustomFirst = hut->quest.isCustomNext = hut->quest.isCustomComplete = false;
  524. }
  525. if (hut->quest.missionType)
  526. {
  527. ui8 rewardType = bufor[i]; ++i;
  528. hut->rewardType = rewardType;
  529. switch(rewardType)
  530. {
  531. case 1:
  532. {
  533. hut->rVal = read_le_u32(bufor + i); i+=4;
  534. break;
  535. }
  536. case 2:
  537. {
  538. hut->rVal = read_le_u32(bufor + i); i+=4;
  539. break;
  540. }
  541. case 3:
  542. {
  543. hut->rVal = bufor[i]; ++i;
  544. break;
  545. }
  546. case 4:
  547. {
  548. hut->rVal = bufor[i]; ++i;
  549. break;
  550. }
  551. case 5:
  552. {
  553. hut->rID = bufor[i]; ++i;
  554. /* Only the first 3 bytes are used. Skip the 4th. */
  555. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  556. i+=4;
  557. break;
  558. }
  559. case 6:
  560. {
  561. hut->rID = bufor[i]; ++i;
  562. hut->rVal = bufor[i]; ++i;
  563. break;
  564. }
  565. case 7:
  566. {
  567. hut->rID = bufor[i]; ++i;
  568. hut->rVal = bufor[i]; ++i;
  569. break;
  570. }
  571. case 8:
  572. {
  573. if (version == RoE)
  574. {
  575. hut->rID = bufor[i]; i++;
  576. }
  577. else
  578. {
  579. hut->rID = read_le_u16(bufor + i); i+=2;
  580. }
  581. break;
  582. }
  583. case 9:
  584. {
  585. hut->rID = bufor[i]; ++i;
  586. break;
  587. }
  588. case 10:
  589. {
  590. if(version>RoE)
  591. {
  592. hut->rID = read_le_u16(bufor + i); i+=2;
  593. hut->rVal = read_le_u16(bufor + i); i+=2;
  594. }
  595. else
  596. {
  597. hut->rID = bufor[i]; ++i;
  598. hut->rVal = read_le_u16(bufor + i); i+=2;
  599. }
  600. break;
  601. }
  602. }// end of internal switch
  603. i+=2;
  604. }
  605. else //missionType==255
  606. {
  607. i+=3;
  608. }
  609. return i;
  610. }
  611. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  612. {
  613. CGTownInstance * nt = new CGTownInstance();
  614. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  615. //delete nobj;
  616. nobj = nt;
  617. nt->identifier = 0;
  618. if(version>RoE)
  619. {
  620. nt->identifier = read_le_u32(bufor + i); i+=4;
  621. }
  622. nt->tempOwner = bufor[i]; ++i;
  623. if(readChar(bufor,i)) //has name
  624. nt->name = readString(bufor,i);
  625. if(readChar(bufor,i))//true if garrison isn't empty
  626. readCreatureSet(nt, bufor, i, 7, version > RoE);
  627. nt->formation = bufor[i]; ++i;
  628. if(readChar(bufor,i)) //custom buildings info
  629. {
  630. //built buildings
  631. for(int byte=0;byte<6;byte++)
  632. {
  633. for(int bit=0;bit<8;bit++)
  634. if(bufor[i] & (1<<bit))
  635. nt->builtBuildings.insert(byte*8+bit);
  636. i++;
  637. }
  638. //forbidden buildings
  639. for(int byte=6;byte<12;byte++)
  640. {
  641. for(int bit=0;bit<8;bit++)
  642. if(bufor[i] & (1<<bit))
  643. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  644. i++;
  645. }
  646. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  647. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  648. }
  649. else //standard buildings
  650. {
  651. if(readChar(bufor,i)) //has fort
  652. nt->builtBuildings.insert(EBuilding::FORT);
  653. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  654. }
  655. int ist = i;
  656. if(version>RoE)
  657. {
  658. for(; i<ist+9; ++i)
  659. {
  660. ui8 c = bufor[i];
  661. for(int yy=0; yy<8; ++yy)
  662. {
  663. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  664. {
  665. if(c == (c|((ui8)intPow(2, yy))))
  666. nt->obligatorySpells.push_back((i-ist)*8+yy);
  667. }
  668. }
  669. }
  670. }
  671. ist = i;
  672. for(; i<ist+9; ++i)
  673. {
  674. ui8 c = bufor[i];
  675. for(int yy=0; yy<8; ++yy)
  676. {
  677. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  678. {
  679. if(c != (c|((ui8)intPow(2, yy))))
  680. nt->possibleSpells.push_back((i-ist)*8+yy);
  681. }
  682. }
  683. }
  684. /////// reading castle events //////////////////////////////////
  685. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  686. for(int gh = 0; gh<numberOfEvent; ++gh)
  687. {
  688. CCastleEvent *nce = new CCastleEvent();
  689. nce->town = nt;
  690. nce->name = readString(bufor,i);
  691. nce->message = readString(bufor,i);
  692. for(int x=0; x < 7; x++)
  693. {
  694. nce->resources[x] = read_le_u32(bufor + i);
  695. i+=4;
  696. }
  697. nce->players = bufor[i]; ++i;
  698. if(version > AB)
  699. {
  700. nce->humanAffected = bufor[i]; ++i;
  701. }
  702. else
  703. nce->humanAffected = true;
  704. nce->computerAffected = bufor[i]; ++i;
  705. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  706. nce->nextOccurence = bufor[i]; ++i;
  707. i+=17;
  708. //new buildings
  709. for(int byte=0;byte<6;byte++)
  710. {
  711. for(int bit=0;bit<8;bit++)
  712. if(bufor[i] & (1<<bit))
  713. nce->buildings.insert(byte*8+bit);
  714. i++;
  715. }
  716. nce->buildings = convertBuildings(nce->buildings,subid, false);
  717. nce->creatures.resize(7);
  718. for(int vv=0; vv<7; ++vv)
  719. {
  720. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  721. }
  722. i+=4;
  723. nt->events.push_back(nce);
  724. }//castle events have been read
  725. if(version > AB)
  726. {
  727. nt->alignment = bufor[i]; ++i;
  728. }
  729. else
  730. nt->alignment = 0xff;
  731. i+=3;
  732. nt->builded = 0;
  733. nt->destroyed = 0;
  734. nt->garrisonHero = NULL;
  735. }
  736. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  737. {
  738. CGHeroInstance * nhi = new CGHeroInstance();
  739. int identifier = 0;
  740. if(version > RoE)
  741. {
  742. identifier = read_le_u32(bufor + i); i+=4;
  743. questIdentifierToId[identifier] = idToBeGiven;
  744. }
  745. ui8 owner = bufor[i++];
  746. nhi->subID = bufor[i++];
  747. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  748. {
  749. if(predefinedHeroes[j]->subID == nhi->subID)
  750. {
  751. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  752. delete nhi;
  753. nhi = predefinedHeroes[j];
  754. break;
  755. }
  756. }
  757. nhi->setOwner(owner);
  758. nhi->portrait = nhi->subID;
  759. for(ui32 j=0; j<disposedHeroes.size(); j++)
  760. {
  761. if(disposedHeroes[j].ID == nhi->subID)
  762. {
  763. nhi->name = disposedHeroes[j].name;
  764. nhi->portrait = disposedHeroes[j].portrait;
  765. break;
  766. }
  767. }
  768. if(readChar(bufor,i))//true if hero has nonstandard name
  769. nhi->name = readString(bufor,i);
  770. if(version>AB)
  771. {
  772. if(readChar(bufor,i))//true if hero's experience is greater than 0
  773. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  774. else
  775. nhi->exp = 0xffffffff;
  776. }
  777. else
  778. {
  779. nhi->exp = read_le_u32(bufor + i); i+=4;
  780. if(!nhi->exp) //0 means "not set" in <=AB maps
  781. nhi->exp = 0xffffffff;
  782. }
  783. bool portrait=bufor[i]; ++i;
  784. if (portrait)
  785. nhi->portrait = bufor[i++];
  786. if(readChar(bufor,i))//true if hero has specified abilities
  787. {
  788. int howMany = read_le_u32(bufor + i); i+=4;
  789. nhi->secSkills.resize(howMany);
  790. for(int yy=0; yy<howMany; ++yy)
  791. {
  792. nhi->secSkills[yy].first = bufor[i++];
  793. nhi->secSkills[yy].second = bufor[i++];
  794. }
  795. }
  796. if(readChar(bufor,i))//true if hero has nonstandard garrison
  797. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  798. nhi->formation =bufor[i]; ++i; //formation
  799. loadArtifactsOfHero(bufor, i, nhi);
  800. nhi->patrol.patrolRadious = bufor[i]; ++i;
  801. if(nhi->patrol.patrolRadious == 0xff)
  802. nhi->patrol.patrolling = false;
  803. else
  804. nhi->patrol.patrolling = true;
  805. if(version>RoE)
  806. {
  807. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  808. nhi->biography = readString(bufor,i);
  809. nhi->sex = bufor[i]; ++i;
  810. if (nhi->sex != 0xFF)//remove trash
  811. nhi->sex &=1;
  812. }
  813. else
  814. nhi->sex = 0xFF;
  815. //spells
  816. if(version>AB)
  817. {
  818. bool areSpells = bufor[i]; ++i;
  819. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  820. {
  821. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  822. int ist = i;
  823. for(; i<ist+9; ++i)
  824. {
  825. ui8 c = bufor[i];
  826. for(int yy=0; yy<8; ++yy)
  827. {
  828. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  829. {
  830. if(c == (c|((ui8)intPow(2, yy))))
  831. nhi->spells.insert((i-ist)*8+yy);
  832. }
  833. }
  834. }
  835. }
  836. }
  837. else if(version==AB) //we can read one spell
  838. {
  839. ui8 buff = bufor[i]; ++i;
  840. if(buff != 254)
  841. {
  842. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  843. if(buff < 254) //255 means no spells
  844. nhi->spells.insert(buff);
  845. }
  846. }
  847. //spells loaded
  848. if(version>AB)
  849. {
  850. if(readChar(bufor,i))//customPrimSkills
  851. {
  852. for(int xx=0; xx<GameConstants::PRIMARY_SKILLS; xx++)
  853. nhi->pushPrimSkill(xx, bufor[i++]);
  854. }
  855. }
  856. i+=16;
  857. return nhi;
  858. }
  859. void Mapa::readRumors( const ui8 * bufor, int &i)
  860. {
  861. int rumNr = read_le_u32(bufor + i);i+=4;
  862. for (int it=0;it<rumNr;it++)
  863. {
  864. Rumor ourRumor;
  865. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  866. for (int zz=0; zz<nameL; zz++)
  867. ourRumor.name+=bufor[i++];
  868. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  869. for (int zz=0; zz<nameL; zz++)
  870. ourRumor.text+=bufor[i++];
  871. rumors.push_back(ourRumor); //add to our list
  872. }
  873. }
  874. void Mapa::readHeader( const ui8 * bufor, int &i)
  875. {
  876. //reading allowed heroes (20 bytes)
  877. int ist;
  878. ui8 disp = 0;
  879. if(version>=SoD)
  880. {
  881. disp = bufor[i++];
  882. disposedHeroes.resize(disp);
  883. for(int g=0; g<disp; ++g)
  884. {
  885. disposedHeroes[g].ID = bufor[i++];
  886. disposedHeroes[g].portrait = bufor[i++];
  887. int lenbuf = read_le_u32(bufor + i); i+=4;
  888. for (int zz=0; zz<lenbuf; zz++)
  889. disposedHeroes[g].name+=bufor[i++];
  890. disposedHeroes[g].players = bufor[i++];
  891. }
  892. }
  893. i+=31; //omitting NULLS
  894. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  895. for (ui32 x=0; x<allowedArtifact.size(); x++)
  896. allowedArtifact[x] = true;
  897. //reading allowed artifacts: 17 or 18 bytes
  898. if (version!=RoE)
  899. {
  900. ist=i; //starting i for loop
  901. for (; i<ist+(version==AB ? 17 : 18); ++i)
  902. {
  903. ui8 c = bufor[i];
  904. for (int yy=0; yy<8; ++yy)
  905. {
  906. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  907. {
  908. if (c == (c|((ui8)intPow(2, yy))))
  909. allowedArtifact[(i-ist)*8+yy] = false;
  910. }
  911. }
  912. }//allowed artifacts have been read
  913. }
  914. if (version == RoE || version == AB) //ban combo artifacts
  915. {
  916. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  917. {
  918. if (artifact->constituents) //combo
  919. {
  920. allowedArtifact[artifact->id] = false;
  921. }
  922. }
  923. if (version == RoE)
  924. allowedArtifact[128] = false; //Armageddon's Blade
  925. }
  926. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  927. for(ui32 x=0;x<allowedSpell.size();x++)
  928. allowedSpell[x] = true;
  929. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  930. for(ui32 x=0;x<allowedAbilities.size();x++)
  931. allowedAbilities[x] = true;
  932. if(version>=SoD)
  933. {
  934. //reading allowed spells (9 bytes)
  935. ist=i; //starting i for loop
  936. for(; i<ist+9; ++i)
  937. {
  938. ui8 c = bufor[i];
  939. for(int yy=0; yy<8; ++yy)
  940. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  941. if(c == (c|((ui8)intPow(2, yy))))
  942. allowedSpell[(i-ist)*8+yy] = false;
  943. }
  944. //allowed hero's abilities (4 bytes)
  945. ist=i; //starting i for loop
  946. for(; i<ist+4; ++i)
  947. {
  948. ui8 c = bufor[i];
  949. for(int yy=0; yy<8; ++yy)
  950. {
  951. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  952. {
  953. if(c == (c|((ui8)intPow(2, yy))))
  954. allowedAbilities[(i-ist)*8+yy] = false;
  955. }
  956. }
  957. }
  958. }
  959. }
  960. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  961. {
  962. switch(version)
  963. {
  964. case WoG: case SoD:
  965. {
  966. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  967. {
  968. int custom = bufor[i++];
  969. if(!custom)
  970. continue;
  971. CGHeroInstance * cgh = new CGHeroInstance;
  972. cgh->ID = Obj::HERO;
  973. cgh->subID = z;
  974. if(readChar(bufor,i))//true if hore's experience is greater than 0
  975. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  976. else
  977. cgh->exp = 0;
  978. if(readChar(bufor,i))//true if hero has specified abilities
  979. {
  980. int howMany = read_le_u32(bufor + i); i+=4;
  981. cgh->secSkills.resize(howMany);
  982. for(int yy=0; yy<howMany; ++yy)
  983. {
  984. cgh->secSkills[yy].first = bufor[i]; ++i;
  985. cgh->secSkills[yy].second = bufor[i]; ++i;
  986. }
  987. }
  988. loadArtifactsOfHero(bufor, i, cgh);
  989. if(readChar(bufor,i))//customBio
  990. cgh->biography = readString(bufor,i);
  991. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  992. if(readChar(bufor,i))//are spells
  993. {
  994. int ist = i;
  995. for(; i<ist+9; ++i)
  996. {
  997. ui8 c = bufor[i];
  998. for(int yy=0; yy<8; ++yy)
  999. {
  1000. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  1001. {
  1002. if(c == (c|((ui8)intPow(2, yy))))
  1003. cgh->spells.insert((i-ist)*8+yy);
  1004. }
  1005. }
  1006. }
  1007. }
  1008. if(readChar(bufor,i))//customPrimSkills
  1009. {
  1010. for(int xx=0; xx<GameConstants::PRIMARY_SKILLS; xx++)
  1011. cgh->pushPrimSkill(xx, bufor[i++]);
  1012. }
  1013. predefinedHeroes.push_back(cgh);
  1014. }
  1015. break;
  1016. }
  1017. case RoE:
  1018. i+=0;
  1019. break;
  1020. }
  1021. }
  1022. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1023. {
  1024. terrain = new TerrainTile**[width]; // allocate memory
  1025. for (int ii=0;ii<width;ii++)
  1026. {
  1027. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1028. for(int jj=0;jj<height;jj++)
  1029. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1030. }
  1031. for (int c=0; c<width; c++) // reading terrain
  1032. {
  1033. for (int z=0; z<height; z++)
  1034. {
  1035. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1036. terrain[z][c][0].terview = bufor[i++];
  1037. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1038. terrain[z][c][0].rivDir = bufor[i++];
  1039. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1040. terrain[z][c][0].roadDir = bufor[i++];
  1041. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1042. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1043. terrain[z][c][0].visitable = 0;
  1044. }
  1045. }
  1046. if (twoLevel) // read underground terrain
  1047. {
  1048. for (int c=0; c<width; c++) // reading terrain
  1049. {
  1050. for (int z=0; z<height; z++)
  1051. {
  1052. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1053. terrain[z][c][1].terview = bufor[i++];
  1054. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1055. terrain[z][c][1].rivDir = bufor[i++];
  1056. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1057. terrain[z][c][1].roadDir = bufor[i++];
  1058. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1059. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1060. terrain[z][c][1].visitable = 0;
  1061. }
  1062. }
  1063. }
  1064. }
  1065. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1066. {
  1067. int defAmount = read_le_u32(bufor + i); i+=4;
  1068. defy.reserve(defAmount+8);
  1069. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1070. {
  1071. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1072. //reading name
  1073. int nameLength = read_le_u32(bufor + i);i+=4;
  1074. vinya->name.reserve(nameLength);
  1075. for (int cd=0;cd<nameLength;cd++)
  1076. {
  1077. vinya->name += bufor[i++];
  1078. }
  1079. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1080. ui8 bytes[12];
  1081. for (int v=0; v<12; v++) // read info
  1082. {
  1083. bytes[v] = bufor[i++];
  1084. }
  1085. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1086. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1087. vinya->id = read_le_u32(bufor + i);i+=4;
  1088. vinya->subid = read_le_u32(bufor + i);i+=4;
  1089. vinya->type = bufor[i++];
  1090. vinya->printPriority = bufor[i++];
  1091. for (int zi=0; zi<6; zi++)
  1092. {
  1093. vinya->blockMap[zi] = reverse(bytes[zi]);
  1094. }
  1095. for (int zi=0; zi<6; zi++)
  1096. {
  1097. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1098. }
  1099. i+=16;
  1100. if(vinya->id!=Obj::HERO && vinya->id!=70)
  1101. {
  1102. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1103. if(!h)
  1104. {
  1105. //remove fake entry
  1106. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1107. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1108. VLC->dobjinfo->gobjs.erase(vinya->id);
  1109. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1110. }
  1111. else
  1112. {
  1113. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1114. }
  1115. }
  1116. else
  1117. {
  1118. vinya->visitDir = 0xff;
  1119. }
  1120. if(vinya->id == Obj::EVENT)
  1121. std::memset(vinya->blockMap,255,6);
  1122. //calculating coverageMap
  1123. vinya->fetchInfoFromMSK();
  1124. defy.push_back(vinya); // add this def to the vector
  1125. }
  1126. //add holes - they always can appear
  1127. for (int i = 0; i < 8 ; i++)
  1128. {
  1129. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1130. }
  1131. }
  1132. class _HERO_SORTER
  1133. {
  1134. public:
  1135. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1136. {
  1137. return a->subID < b->subID;
  1138. }
  1139. };
  1140. void Mapa::readObjects( const ui8 * bufor, int &i)
  1141. {
  1142. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1143. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1144. {
  1145. CGObjectInstance * nobj = 0;
  1146. int3 pos;
  1147. pos.x = bufor[i++];
  1148. pos.y = bufor[i++];
  1149. pos.z = bufor[i++];
  1150. int defnum = read_le_u32(bufor + i); i+=4;
  1151. int idToBeGiven = objects.size();
  1152. CGDefInfo * defInfo = defy.at(defnum);
  1153. i+=5;
  1154. switch(defInfo->id)
  1155. {
  1156. case Obj::EVENT: //for event objects
  1157. {
  1158. CGEvent *evnt = new CGEvent();
  1159. nobj = evnt;
  1160. bool guardMess = bufor[i]; ++i;
  1161. if(guardMess)
  1162. {
  1163. int messLong = read_le_u32(bufor + i); i+=4;
  1164. if(messLong>0)
  1165. {
  1166. for(int yy=0; yy<messLong; ++yy)
  1167. {
  1168. evnt->message +=bufor[i+yy];
  1169. }
  1170. i+=messLong;
  1171. }
  1172. if(bufor[i++])
  1173. {
  1174. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1175. }
  1176. i+=4;
  1177. }
  1178. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1179. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1180. evnt->moraleDiff = (char)bufor[i]; ++i;
  1181. evnt->luckDiff = (char)bufor[i]; ++i;
  1182. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1183. for(int x=0; x<7; x++)
  1184. {
  1185. evnt->resources[x] = read_le_u32(bufor + i);
  1186. i+=4;
  1187. }
  1188. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1189. for(int x=0; x<4; x++)
  1190. {
  1191. evnt->primskills[x] = bufor[i];
  1192. i++;
  1193. }
  1194. int gabn; //number of gained abilities
  1195. gabn = bufor[i]; ++i;
  1196. for(int oo = 0; oo<gabn; ++oo)
  1197. {
  1198. evnt->abilities.push_back(bufor[i]); ++i;
  1199. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1200. }
  1201. int gart = bufor[i]; ++i; //number of gained artifacts
  1202. for(int oo = 0; oo<gart; ++oo)
  1203. {
  1204. if (version == RoE)
  1205. {
  1206. evnt->artifacts.push_back(bufor[i]); i++;
  1207. }
  1208. else
  1209. {
  1210. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1211. }
  1212. }
  1213. int gspel = bufor[i]; ++i; //number of gained spells
  1214. for(int oo = 0; oo<gspel; ++oo)
  1215. {
  1216. evnt->spells.push_back(bufor[i]); ++i;
  1217. }
  1218. int gcre = bufor[i]; ++i; //number of gained creatures
  1219. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1220. i+=8;
  1221. evnt->availableFor = bufor[i]; ++i;
  1222. evnt->computerActivate = bufor[i]; ++i;
  1223. evnt->removeAfterVisit = bufor[i]; ++i;
  1224. evnt->humanActivate = true;
  1225. i+=4;
  1226. break;
  1227. }
  1228. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1229. {
  1230. nobj = loadHero(bufor, i, idToBeGiven);
  1231. break;
  1232. }
  1233. case 4: //Arena
  1234. case 51: //Mercenary Camp
  1235. case 23: //Marletto Tower
  1236. case 61: // Star Axis
  1237. case 32: // Garden of Revelation
  1238. case 100: //Learning Stone
  1239. case 102: //Tree of Knowledge
  1240. case 41: //Library of Enlightenment
  1241. case 47: //School of Magic
  1242. case 107: //School of War
  1243. {
  1244. nobj = new CGVisitableOPH();
  1245. break;
  1246. }
  1247. case 55: //mystical garden
  1248. case 112://windmill
  1249. case 109://water wheel
  1250. {
  1251. nobj = new CGVisitableOPW();
  1252. break;
  1253. }
  1254. case 43: //teleport
  1255. case 44: //teleport
  1256. case 45: //teleport
  1257. case 103://subterranean gate
  1258. case 111://Whirlpool
  1259. {
  1260. nobj = new CGTeleport();
  1261. break;
  1262. }
  1263. case 12: //campfire
  1264. case 29: //Flotsam
  1265. case 82: //Sea Chest
  1266. case 86: //Shipwreck Survivor
  1267. case 101://treasure chest
  1268. {
  1269. nobj = new CGPickable();
  1270. break;
  1271. }
  1272. case 54: //Monster
  1273. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1274. case 162: case 163: case 164: // Random Monster 5 - 7
  1275. {
  1276. CGCreature *cre = new CGCreature();
  1277. nobj = cre;
  1278. if(version>RoE)
  1279. {
  1280. cre->identifier = read_le_u32(bufor + i); i+=4;
  1281. questIdentifierToId[cre->identifier] = idToBeGiven;
  1282. //monsters[cre->identifier] = cre;
  1283. }
  1284. CStackInstance *hlp = new CStackInstance();
  1285. hlp->count = read_le_u16(bufor + i); i+=2;
  1286. //type will be set during initialization
  1287. cre->putStack(0, hlp);
  1288. cre->character = bufor[i]; ++i;
  1289. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1290. if(isMesTre)
  1291. {
  1292. cre->message = readString(bufor,i);
  1293. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1294. for(int j=0; j<7; j++)
  1295. {
  1296. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1297. }
  1298. int artID;
  1299. if (version == RoE)
  1300. {
  1301. artID = bufor[i]; i++;
  1302. }
  1303. else
  1304. {
  1305. artID = read_le_u16(bufor + i); i+=2;
  1306. }
  1307. if(version==RoE)
  1308. {
  1309. if(artID!=0xff)
  1310. cre->gainedArtifact = artID;
  1311. else
  1312. cre->gainedArtifact = -1;
  1313. }
  1314. else
  1315. {
  1316. if(artID!=0xffff)
  1317. cre->gainedArtifact = artID;
  1318. else
  1319. cre->gainedArtifact = -1;
  1320. }
  1321. }
  1322. cre->neverFlees = bufor[i]; ++i;
  1323. cre->notGrowingTeam = bufor[i]; ++i;
  1324. i+=2;;
  1325. break;
  1326. }
  1327. case 59: case 91: //ocean bottle and sign
  1328. {
  1329. CGSignBottle *sb = new CGSignBottle();
  1330. nobj = sb;
  1331. sb->message = readString(bufor,i);
  1332. i+=4;
  1333. break;
  1334. }
  1335. case 83: //seer's hut
  1336. {
  1337. i = loadSeerHut(bufor, i, nobj);
  1338. addQuest (dynamic_cast<IQuestObject *>(nobj));
  1339. break;
  1340. }
  1341. case 113: //witch hut
  1342. {
  1343. CGWitchHut *wh = new CGWitchHut();
  1344. nobj = wh;
  1345. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1346. {
  1347. int ist=i; //starting i for loop
  1348. for(; i<ist+4; ++i)
  1349. {
  1350. ui8 c = bufor[i];
  1351. for(int yy=0; yy<8; ++yy)
  1352. {
  1353. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1354. {
  1355. if(c == (c|((ui8)intPow(2, yy))))
  1356. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1357. }
  1358. }
  1359. }
  1360. }
  1361. else //(RoE map)
  1362. {
  1363. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1364. {
  1365. wh->allowedAbilities.push_back(gg);
  1366. }
  1367. }
  1368. break;
  1369. }
  1370. case 81: //scholar
  1371. {
  1372. CGScholar *sch = new CGScholar();
  1373. nobj = sch;
  1374. sch->bonusType = bufor[i++];
  1375. sch->bonusID = bufor[i++];
  1376. i+=6;
  1377. break;
  1378. }
  1379. case 33: case 219: //garrison
  1380. {
  1381. CGGarrison *gar = new CGGarrison();
  1382. nobj = gar;
  1383. nobj->setOwner(bufor[i++]);
  1384. i+=3;
  1385. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1386. if(version > RoE)
  1387. {
  1388. gar->removableUnits = bufor[i]; ++i;
  1389. }
  1390. else
  1391. gar->removableUnits = true;
  1392. i+=8;
  1393. break;
  1394. }
  1395. case 5: //artifact
  1396. case 65: case 66: case 67: case 68: case 69: //random artifact
  1397. case 93: //spell scroll
  1398. {
  1399. int artID = -1;
  1400. int spellID = -1;
  1401. CGArtifact *art = new CGArtifact();
  1402. nobj = art;
  1403. bool areSettings = bufor[i++];
  1404. if(areSettings)
  1405. {
  1406. art->message = readString(bufor,i);
  1407. bool areGuards = bufor[i++];
  1408. if(areGuards)
  1409. {
  1410. readCreatureSet(art, bufor, i, 7, version > RoE);
  1411. }
  1412. i+=4;
  1413. }
  1414. if(defInfo->id==93)
  1415. {
  1416. spellID = read_le_u32(bufor + i); i+=4;
  1417. artID = 1;
  1418. }
  1419. else if(defInfo->id == 5) //specific artifact
  1420. {
  1421. artID = defInfo->subid;
  1422. }
  1423. art->storedArtifact = createArt(artID, spellID);
  1424. break;
  1425. }
  1426. case 76: case 79: //random resource; resource
  1427. {
  1428. CGResource *res = new CGResource();
  1429. nobj = res;
  1430. bool isMessGuard = bufor[i]; ++i;
  1431. if(isMessGuard)
  1432. {
  1433. res->message = readString(bufor,i);
  1434. if(bufor[i++])
  1435. {
  1436. readCreatureSet(res, bufor, i, 7, version > RoE);
  1437. }
  1438. i+=4;
  1439. }
  1440. res->amount = read_le_u32(bufor + i); i+=4;
  1441. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1442. res->amount *= 100;
  1443. i+=4;
  1444. break;
  1445. }
  1446. case 77: case 98: //random town; town
  1447. {
  1448. loadTown(nobj, bufor, i, defInfo->subid);
  1449. break;
  1450. }
  1451. case 53:
  1452. case 220://mine (?)
  1453. {
  1454. nobj = new CGMine();
  1455. nobj->setOwner(bufor[i++]);
  1456. i+=3;
  1457. break;
  1458. }
  1459. case 17: case 18: case 19: case 20: //dwellings
  1460. {
  1461. nobj = new CGDwelling();
  1462. nobj->setOwner(bufor[i++]);
  1463. i+=3;
  1464. break;
  1465. }
  1466. case 78: //Refugee Camp
  1467. case 106: //War Machine Factory
  1468. {
  1469. nobj = new CGDwelling();
  1470. break;
  1471. }
  1472. case 88: case 89: case 90: //spell shrine
  1473. {
  1474. CGShrine * shr = new CGShrine();
  1475. nobj = shr;
  1476. shr->spell = bufor[i]; i+=4;
  1477. break;
  1478. }
  1479. case 6: //pandora's box
  1480. {
  1481. CGPandoraBox *box = new CGPandoraBox();
  1482. nobj = box;
  1483. bool messg = bufor[i]; ++i;
  1484. if(messg)
  1485. {
  1486. box->message = readString(bufor,i);
  1487. if(bufor[i++])
  1488. {
  1489. readCreatureSet(box, bufor, i, 7, version > RoE);
  1490. }
  1491. i+=4;
  1492. }
  1493. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1494. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1495. box->moraleDiff = (si8)bufor[i]; ++i;
  1496. box->luckDiff = (si8)bufor[i]; ++i;
  1497. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1498. for(int x=0; x<7; x++)
  1499. {
  1500. box->resources[x] = read_le_u32(bufor + i);
  1501. i+=4;
  1502. }
  1503. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1504. for(int x=0; x<4; x++)
  1505. {
  1506. box->primskills[x] = bufor[i];
  1507. i++;
  1508. }
  1509. int gabn; //number of gained abilities
  1510. gabn = bufor[i]; ++i;
  1511. for(int oo = 0; oo<gabn; ++oo)
  1512. {
  1513. box->abilities.push_back(bufor[i]); ++i;
  1514. box->abilityLevels.push_back(bufor[i]); ++i;
  1515. }
  1516. int gart = bufor[i]; ++i; //number of gained artifacts
  1517. for(int oo = 0; oo<gart; ++oo)
  1518. {
  1519. if(version > RoE)
  1520. {
  1521. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1522. }
  1523. else
  1524. {
  1525. box->artifacts.push_back(bufor[i]); i+=1;
  1526. }
  1527. }
  1528. int gspel = bufor[i]; ++i; //number of gained spells
  1529. for(int oo = 0; oo<gspel; ++oo)
  1530. {
  1531. box->spells.push_back(bufor[i]); ++i;
  1532. }
  1533. int gcre = bufor[i]; ++i; //number of gained creatures
  1534. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1535. i+=8;
  1536. break;
  1537. }
  1538. case 36: //grail
  1539. {
  1540. grailPos = pos;
  1541. grailRadious = read_le_u32(bufor + i); i+=4;
  1542. continue;
  1543. }
  1544. //dwellings
  1545. case 216: //same as castle + level range
  1546. case 217: //same as castle
  1547. case 218: //level range
  1548. {
  1549. nobj = new CGDwelling();
  1550. CSpecObjInfo * spec = nullptr;
  1551. switch(defInfo->id)
  1552. {
  1553. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1554. break; case 217: spec = new CCreGenAsCastleInfo;
  1555. break; case 218: spec = new CCreGenLeveledInfo;
  1556. }
  1557. spec->player = read_le_u32(bufor + i); i+=4;
  1558. //216 and 217
  1559. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1560. {
  1561. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1562. if(!castleSpec->identifier)
  1563. {
  1564. castleSpec->asCastle = false;
  1565. castleSpec->castles[0] = bufor[i]; ++i;
  1566. castleSpec->castles[1] = bufor[i]; ++i;
  1567. }
  1568. else
  1569. {
  1570. castleSpec->asCastle = true;
  1571. }
  1572. }
  1573. //216 and 218
  1574. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1575. {
  1576. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1577. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1578. }
  1579. nobj->setOwner(spec->player);
  1580. static_cast<CGDwelling*>(nobj)->info = spec;
  1581. break;
  1582. }
  1583. case 215:
  1584. {
  1585. CGQuestGuard *guard = new CGQuestGuard();
  1586. nobj = guard;
  1587. loadQuest(guard, bufor, i);
  1588. addQuest (dynamic_cast <IQuestObject *>(guard));
  1589. break;
  1590. }
  1591. case 28: //faerie ring
  1592. case 14: //Swan pond
  1593. case 38: //idol of fortune
  1594. case 30: //Fountain of Fortune
  1595. case 64: //Rally Flag
  1596. case 56: //oasis
  1597. case 96: //temple
  1598. case 110://Watering Hole
  1599. case 31: //Fountain of Youth
  1600. case 11: //Buoy
  1601. case 52: //Mermaid
  1602. case 94: //Stables
  1603. {
  1604. nobj = new CGBonusingObject();
  1605. break;
  1606. }
  1607. case 49: //Magic Well
  1608. {
  1609. nobj = new CGMagicWell();
  1610. break;
  1611. }
  1612. case 15: //Cover of darkness
  1613. case 58: //Redwood Observatory
  1614. case 60: //Pillar of Fire
  1615. {
  1616. nobj = new CGObservatory();
  1617. break;
  1618. }
  1619. case 22: //Corpse
  1620. case 39: //Lean To
  1621. case 105://Wagon
  1622. case 108://Warrior's Tomb
  1623. {
  1624. nobj = new CGOnceVisitable();
  1625. break;
  1626. }
  1627. case 8: //Boat
  1628. {
  1629. nobj = new CGBoat();
  1630. break;
  1631. }
  1632. case 92: //Sirens
  1633. {
  1634. nobj = new CGSirens();
  1635. break;
  1636. }
  1637. case 87: //Shipyard
  1638. {
  1639. nobj = new CGShipyard();
  1640. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1641. break;
  1642. }
  1643. case 214: //hero placeholder
  1644. {
  1645. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1646. nobj = hp;
  1647. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1648. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1649. int htid = bufor[i++]; //hero type id
  1650. nobj->subID = htid;
  1651. if(htid == 0xff)
  1652. hp->power = bufor[i++];
  1653. else
  1654. hp->power = 0;
  1655. break;
  1656. }
  1657. case 10: //Keymaster
  1658. {
  1659. nobj = new CGKeymasterTent();
  1660. break;
  1661. }
  1662. case 9: //Border Guard
  1663. {
  1664. nobj = new CGBorderGuard();
  1665. addQuest (dynamic_cast<IQuestObject *>(nobj));
  1666. break;
  1667. }
  1668. case 212: //Border Gate
  1669. {
  1670. nobj = new CGBorderGate();
  1671. addQuest (dynamic_cast<IQuestObject *>(nobj));
  1672. break;
  1673. }
  1674. case 27: case 37: //Eye and Hut of Magi
  1675. {
  1676. nobj = new CGMagi();
  1677. break;
  1678. }
  1679. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1680. {
  1681. nobj = new CBank();
  1682. break;
  1683. }
  1684. case 63: //Pyramid
  1685. {
  1686. nobj = new CGPyramid();
  1687. break;
  1688. }
  1689. case 13: //Cartographer
  1690. {
  1691. nobj = new CCartographer();
  1692. break;
  1693. }
  1694. case 48: //Magic Spring
  1695. {
  1696. nobj = new CGMagicSpring();
  1697. break;
  1698. }
  1699. case 97: //den of thieves
  1700. {
  1701. nobj = new CGDenOfthieves();
  1702. break;
  1703. }
  1704. case 57: //Obelisk
  1705. {
  1706. nobj = new CGObelisk();
  1707. break;
  1708. }
  1709. case 42: //Lighthouse
  1710. {
  1711. nobj = new CGLighthouse();
  1712. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1713. break;
  1714. }
  1715. case 2: //Altar of Sacrifice
  1716. case 99: //Trading Post
  1717. case 213: //Freelancer's Guild
  1718. case 221: //Trading Post (snow)
  1719. {
  1720. nobj = new CGMarket();
  1721. break;
  1722. }
  1723. case 104: //University
  1724. {
  1725. nobj = new CGUniversity();
  1726. break;
  1727. }
  1728. case 7: //Black Market
  1729. {
  1730. nobj = new CGBlackMarket();
  1731. break;
  1732. }
  1733. default: //any other object
  1734. {
  1735. nobj = new CGObjectInstance();
  1736. break;
  1737. }
  1738. } //end of main switch
  1739. nobj->pos = pos;
  1740. nobj->ID = defInfo->id;
  1741. nobj->id = idToBeGiven;
  1742. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1743. nobj->subID = defInfo->subid;
  1744. nobj->defInfo = defInfo;
  1745. assert(idToBeGiven == objects.size());
  1746. objects.push_back(nobj);
  1747. if(nobj->ID==Obj::TOWN)
  1748. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1749. if(nobj->ID==Obj::HERO)
  1750. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1751. }
  1752. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1753. }
  1754. void Mapa::readEvents( const ui8 * bufor, int &i )
  1755. {
  1756. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1757. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1758. {
  1759. CMapEvent *ne = new CMapEvent();
  1760. ne->name = std::string();
  1761. ne->message = std::string();
  1762. int nameLen = read_le_u32(bufor + i); i+=4;
  1763. for(int qq=0; qq<nameLen; ++qq)
  1764. {
  1765. ne->name += bufor[i]; ++i;
  1766. }
  1767. int messLen = read_le_u32(bufor + i); i+=4;
  1768. for(int qq=0; qq<messLen; ++qq)
  1769. {
  1770. ne->message +=bufor[i]; ++i;
  1771. }
  1772. for(int k=0; k < 7; k++)
  1773. {
  1774. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1775. }
  1776. ne->players = bufor[i]; ++i;
  1777. if(version>AB)
  1778. {
  1779. ne->humanAffected = bufor[i]; ++i;
  1780. }
  1781. else
  1782. ne->humanAffected = true;
  1783. ne->computerAffected = bufor[i]; ++i;
  1784. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1785. ne->nextOccurence = bufor[i]; ++i;
  1786. char unknown[17];
  1787. memcpy(unknown, bufor+i, 17);
  1788. i+=17;
  1789. events.push_back(ne);
  1790. }
  1791. }
  1792. bool Mapa::isInTheMap(const int3 &pos) const
  1793. {
  1794. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1795. return false;
  1796. else return true;
  1797. }
  1798. void Mapa::loadQuest(IQuestObject * guard, const ui8 * bufor, int & i)
  1799. {
  1800. guard->quest.missionType = bufor[i]; ++i;
  1801. //int len1, len2, len3;
  1802. switch(guard->quest.missionType)
  1803. {
  1804. case 0:
  1805. return;
  1806. case 2:
  1807. {
  1808. guard->quest.m2stats.resize(4);
  1809. for(int x=0; x<4; x++)
  1810. {
  1811. guard->quest.m2stats[x] = bufor[i++];
  1812. }
  1813. }
  1814. break;
  1815. case 1:
  1816. case 3:
  1817. case 4:
  1818. {
  1819. guard->quest.m13489val = read_le_u32(bufor + i); i+=4;
  1820. break;
  1821. }
  1822. case 5:
  1823. {
  1824. int artNumber = bufor[i]; ++i;
  1825. for(int yy=0; yy<artNumber; ++yy)
  1826. {
  1827. int artid = read_le_u16(bufor + i); i+=2;
  1828. guard->quest.m5arts.push_back(artid);
  1829. allowedArtifact[artid] = false; //these are unavailable for random generation
  1830. }
  1831. break;
  1832. }
  1833. case 6:
  1834. {
  1835. int typeNumber = bufor[i]; ++i;
  1836. guard->quest.m6creatures.resize(typeNumber);
  1837. for(int hh=0; hh<typeNumber; ++hh)
  1838. {
  1839. guard->quest.m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1840. guard->quest.m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1841. }
  1842. break;
  1843. }
  1844. case 7:
  1845. {
  1846. guard->quest.m7resources.resize(7);
  1847. for(int x=0; x<7; x++)
  1848. {
  1849. guard->quest.m7resources[x] = read_le_u32(bufor + i);
  1850. i+=4;
  1851. }
  1852. break;
  1853. }
  1854. case 8:
  1855. case 9:
  1856. {
  1857. guard->quest.m13489val = bufor[i]; ++i;
  1858. break;
  1859. }
  1860. }
  1861. int limit = read_le_u32(bufor + i); i+=4;
  1862. if(limit == ((int)0xffffffff))
  1863. {
  1864. guard->quest.lastDay = -1;
  1865. }
  1866. else
  1867. {
  1868. guard->quest.lastDay = limit;
  1869. }
  1870. guard->quest.firstVisitText = readString(bufor,i);
  1871. guard->quest.nextVisitText = readString(bufor,i);
  1872. guard->quest.completedText = readString(bufor,i);
  1873. guard->quest.isCustomFirst = guard->quest.firstVisitText.size() > 0;
  1874. guard->quest.isCustomNext = guard->quest.nextVisitText.size() > 0;
  1875. guard->quest.isCustomComplete = guard->quest.completedText.size() > 0;
  1876. }
  1877. TerrainTile & Mapa::getTile( const int3 & tile )
  1878. {
  1879. return terrain[tile.x][tile.y][tile.z];
  1880. }
  1881. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1882. {
  1883. return terrain[tile.x][tile.y][tile.z];
  1884. }
  1885. bool Mapa::isWaterTile(const int3 &pos) const
  1886. {
  1887. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1888. }
  1889. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1890. {
  1891. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1892. assert(objs.size());
  1893. if(objs.size() > 1 && lookForHero && objs.front()->ID != Obj::HERO)
  1894. {
  1895. assert(objs.back()->ID == Obj::HERO);
  1896. return objs.back();
  1897. }
  1898. else
  1899. return objs.front();
  1900. }
  1901. void Mapa::checkForObjectives()
  1902. {
  1903. if(isInTheMap(victoryCondition.pos))
  1904. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1905. if(isInTheMap(lossCondition.pos))
  1906. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1907. }
  1908. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1909. {
  1910. art->id = artInstances.size();
  1911. artInstances.push_back(art);
  1912. }
  1913. void Mapa::addQuest (IQuestObject *obj)
  1914. {
  1915. obj->quest.qid = quests.size();
  1916. quests.push_back(&obj->quest);
  1917. }
  1918. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1919. {
  1920. const int artmask = version == RoE ? 0xff : 0xffff;
  1921. int aid;
  1922. if (version == RoE)
  1923. {
  1924. aid = bufor[i]; i++;
  1925. }
  1926. else
  1927. {
  1928. aid = read_le_u16(bufor + i); i+=2;
  1929. }
  1930. bool isArt = aid != artmask;
  1931. if(isArt)
  1932. {
  1933. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1934. {
  1935. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1936. return false;
  1937. }
  1938. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1939. {
  1940. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1941. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1942. slot = ArtifactPosition::SPELLBOOK;
  1943. }
  1944. h->putArtifact(slot, createArt(aid));
  1945. }
  1946. return isArt;
  1947. }
  1948. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1949. {
  1950. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1951. if(artSet)
  1952. {
  1953. for(int pom=0;pom<16;pom++)
  1954. loadArtifactToSlot(nhi, pom, bufor, i);
  1955. //misc5 art //17
  1956. if(version >= SoD)
  1957. {
  1958. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1959. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1960. }
  1961. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1962. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1963. if(version > RoE)
  1964. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1965. else
  1966. i+=1;
  1967. //bag artifacts //20
  1968. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1969. for(int ss = 0; ss < amount; ++ss)
  1970. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1971. } //artifacts
  1972. }
  1973. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1974. {
  1975. CArtifactInstance *a = NULL;
  1976. if(aid >= 0)
  1977. {
  1978. if(spellID < 0)
  1979. a = CArtifactInstance::createNewArtifactInstance(aid);
  1980. else
  1981. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1982. }
  1983. else
  1984. a = new CArtifactInstance();
  1985. addNewArtifactInstance(a);
  1986. if(a->artType && a->artType->constituents) //TODO make it nicer
  1987. {
  1988. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1989. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1990. {
  1991. addNewArtifactInstance(ci.art);
  1992. }
  1993. }
  1994. return a;
  1995. }
  1996. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  1997. {
  1998. assert(artInstances[art->id] == art);
  1999. artInstances[art->id].dellNull();
  2000. }
  2001. LossCondition::LossCondition()
  2002. {
  2003. obj = NULL;
  2004. timeLimit = -1;
  2005. pos = int3(-1,-1,-1);
  2006. }
  2007. CVictoryCondition::CVictoryCondition()
  2008. {
  2009. pos = int3(-1,-1,-1);
  2010. obj = NULL;
  2011. ID = allowNormalVictory = appliesToAI = count = 0;
  2012. }
  2013. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2014. {
  2015. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2016. }
  2017. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2018. {
  2019. return tertype != rock
  2020. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2021. }
  2022. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2023. {
  2024. return entrableTerrain(from) && !blocked;
  2025. }
  2026. int TerrainTile::topVisitableID() const
  2027. {
  2028. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2029. }
  2030. bool TerrainTile::isCoastal() const
  2031. {
  2032. return siodmyTajemniczyBajt & 64;
  2033. }
  2034. bool TerrainTile::hasFavourableWinds() const
  2035. {
  2036. return siodmyTajemniczyBajt & 128;
  2037. }
  2038. bool TerrainTile::isWater() const
  2039. {
  2040. return tertype == water;
  2041. }