| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 | /* * Updaters.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "Updaters.h"#include "Limiters.h"#include "../json/JsonNode.h"#include "../mapObjects/CGHeroInstance.h"#include "../CStack.h"VCMI_LIB_NAMESPACE_BEGINstd::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	return b;}std::string IUpdater::toString() const{	return typeid(*this).name();}JsonNode IUpdater::toJsonNode() const{	return JsonNode();}GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize)	: valPer20(valPer20)	, stepSize(stepSize){}std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::HERO)	{		int level = dynamic_cast<const CGHeroInstance &>(context).level;		int steps = stepSize ? level / stepSize : level;		//rounding follows format for HMM3 creature specialty bonus		int newVal = (valPer20 * steps + 19) / 20;		//return copy of bonus with updated val		auto newBonus = std::make_shared<Bonus>(*b);		newBonus->val = newVal;		return newBonus;	}	return b;}std::string GrowsWithLevelUpdater::toString() const{	return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);}JsonNode GrowsWithLevelUpdater::toJsonNode() const{	JsonNode root;	root["type"].String() = "GROWS_WITH_LEVEL";	root["parameters"].Vector().emplace_back(valPer20);	if(stepSize > 1)		root["parameters"].Vector().emplace_back(stepSize);	return root;}std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::HERO)	{		int level = dynamic_cast<const CGHeroInstance &>(context).level;		auto newBonus = std::make_shared<Bonus>(*b);		newBonus->val *= level / stepSize;		return newBonus;	}	return b;}std::string TimesHeroLevelUpdater::toString() const{	return "TimesHeroLevelUpdater";}JsonNode TimesHeroLevelUpdater::toJsonNode() const{	return JsonNode("TIMES_HERO_LEVEL");}std::shared_ptr<Bonus> TimesHeroLevelDivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::HERO)	{		auto newBonus = TimesHeroLevelUpdater::createUpdatedBonus(b, context);		newBonus->updater = divideStackLevel;		return newBonus;	}	return b;}std::string TimesHeroLevelDivideStackLevelUpdater::toString() const{	return "TimesHeroLevelDivideStackLevelUpdater";}JsonNode TimesHeroLevelDivideStackLevelUpdater::toJsonNode() const{	return JsonNode("TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL");}std::shared_ptr<Bonus> TimesStackSizeUpdater::apply(const std::shared_ptr<Bonus> & b, int count) const{	auto newBonus = std::make_shared<Bonus>(*b);	newBonus->val *= std::clamp(count / stepSize, minimum, maximum);	return newBonus;}std::shared_ptr<Bonus> TimesStackSizeUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER)	{		int count = dynamic_cast<const CStackInstance &>(context).getCount();		return apply(b, count);	}	if(context.getNodeType() == BonusNodeType::STACK_BATTLE)	{		const auto & stack = dynamic_cast<const CStack &>(context);		return apply(b, stack.getCount());	}	return b;}std::string TimesStackSizeUpdater::toString() const{	return "TimesStackSizeUpdater";}JsonNode TimesStackSizeUpdater::toJsonNode() const{	return JsonNode("TIMES_STACK_SIZE");}std::shared_ptr<Bonus> TimesStackLevelUpdater::apply(const std::shared_ptr<Bonus> & b, int level) const{	auto newBonus = std::make_shared<Bonus>(*b);	newBonus->val *= level;	newBonus->updater = nullptr; // prevent double-apply	return newBonus;}std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER)	{		int level = dynamic_cast<const CStackInstance &>(context).getLevel();		return apply(b, level);	}	if(context.getNodeType() == BonusNodeType::STACK_BATTLE)	{		const auto & stack = dynamic_cast<const CStack &>(context);		//update if stack doesn't have an instance (summons, war machines)		if(stack.base == nullptr)			return apply(b, stack.unitType()->getLevel());		// If these are not handled here, the final outcome may potentially be incorrect.		int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();		return apply(b, level);	}	return b;}std::string TimesStackLevelUpdater::toString() const{	return "TimesStackLevelUpdater";}JsonNode TimesStackLevelUpdater::toJsonNode() const{	return JsonNode("TIMES_STACK_LEVEL");}std::shared_ptr<Bonus> DivideStackLevelUpdater::apply(const std::shared_ptr<Bonus> & b, int level) const{	if (level == 0)		return b; // e.g. war machines & other special units	auto newBonus = std::make_shared<Bonus>(*b);	level = std::max(1, level);	newBonus->val /= level;	newBonus->updater = nullptr; // prevent double-apply	return newBonus;}std::shared_ptr<Bonus> DivideStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	if(context.getNodeType() == BonusNodeType::STACK_INSTANCE || context.getNodeType() == BonusNodeType::COMMANDER)	{		int level = dynamic_cast<const CStackInstance &>(context).getLevel();		return apply(b, level);	}	if(context.getNodeType() == BonusNodeType::STACK_BATTLE)	{		const auto & stack = dynamic_cast<const CStack &>(context);		//update if stack doesn't have an instance (summons, war machines)		if(stack.base == nullptr)			return apply(b, stack.unitType()->getLevel());		// If these are not handled here, the final outcome may potentially be incorrect.		int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();		return apply(b, level);	}	return b;}std::string DivideStackLevelUpdater::toString() const{	return "DivideStackLevelUpdater";}JsonNode DivideStackLevelUpdater::toJsonNode() const{	return JsonNode("DIVIDE_STACK_LEVEL");}std::string OwnerUpdater::toString() const{	return "OwnerUpdater";}JsonNode OwnerUpdater::toJsonNode() const{	return JsonNode("BONUS_OWNER_UPDATER");}std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const{	PlayerColor owner = context.getOwner();		if(owner == PlayerColor::UNFLAGGABLE)		owner = PlayerColor::NEUTRAL;	std::shared_ptr<Bonus> updated =		std::make_shared<Bonus>(*b);	updated->bonusOwner = owner;	return updated;}VCMI_LIB_NAMESPACE_END
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