| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | /* * FlaggableMapObject.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CGObjectInstance.h"#include "IOwnableObject.h"#include "../bonuses/CBonusSystemNode.h"VCMI_LIB_NAMESPACE_BEGINstruct Bonus;class FlaggableInstanceConstructor;class DLL_LINKAGE FlaggableMapObject final : public CGObjectInstance, public IOwnableObject, public CBonusSystemNode{	std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;	void initBonuses();public:	FlaggableMapObject(IGameInfoCallback *cb);	void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;	void initObj(IGameRandomizer & gameRandomizer) override;	const IOwnableObject * asOwnable() const final;	ResourceSet dailyIncome() const override;	std::vector<CreatureID> providedCreatures() const override;	void attachToBonusSystem(CGameState & gs) override;	void detachFromBonusSystem(CGameState & gs) override;	void restoreBonusSystem(CGameState & gs) override;	PlayerColor getOwner() const override	{		return CGObjectInstance::getOwner();	}	void serializeJsonOptions(JsonSerializeFormat & handler) override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);		if (h.version >= Handler::Version::FLAGGABLE_BONUS_SYSTEM_NODE)			h & static_cast<CBonusSystemNode&>(*this);		else			initBonuses();	}};VCMI_LIB_NAMESPACE_END
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