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- #include "stdafx.h"
- #include "CCastleInterface.h"
- #include "hch/CObjectHandler.h"
- #include "CGameInfo.h"
- #include "hch/CLodHandler.h"
- #include "SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "hch/CTownHandler.h"
- #include "AdventureMapButton.h"
- #include "hch/CBuildingHandler.h"
- #include <sstream>
- #include "CMessage.h"
- #include "hch/CGeneralTextHandler.h"
- #include "CCallback.h"
- #include "client/Graphics.h"
- extern TTF_Font * GEOR16;
- CBuildingRect::CBuildingRect(Structure *Str)
- :str(Str), moi(false), offset(0)
- {
- def = CDefHandler::giveDef(Str->defName);
- max = def->ourImages.size();
- if(str->ID == 33 && str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
- {
- for(std::vector<Cimage>::iterator i=def->ourImages.begin();i!=def->ourImages.end();i++)
- {
- SDL_SetColorKey(i->bitmap,SDL_SRCCOLORKEY,*((char*)i->bitmap->pixels));
- }
- }
- pos.x = str->pos.x;
- pos.y = str->pos.y;
- pos.w = def->ourImages[0].bitmap->w;
- pos.h = def->ourImages[0].bitmap->h;
- if(Str->ID<0 || (Str->ID>=27 && Str->ID<=29))
- {
- area = border = NULL;
- return;
- }
- if (border = BitmapHandler::loadBitmap(str->borderName))
- SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
- else
- std::cout << "Warning: no border for "<<Str->ID<<std::endl;
- if (area = BitmapHandler::loadBitmap(str->areaName))
- ;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
- else
- std::cout << "Warning: no area for "<<Str->ID<<std::endl;
- }
- CBuildingRect::~CBuildingRect()
- {
- delete def;
- if(border)
- SDL_FreeSurface(border);
- if(area)
- SDL_FreeSurface(area);
- }
- void CBuildingRect::activate()
- {
- Hoverable::activate();
- ClickableL::activate();
- ClickableR::activate();
- }
- void CBuildingRect::deactivate()
- {
- Hoverable::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- if(moi)
- MotionInterested::deactivate();
- moi=false;
- }
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
- {
- if(str->pos.z != p2.str->pos.z)
- return (str->pos.z) < (p2.str->pos.z);
- else
- return (str->ID) < (p2.str->ID);
- }
- void CBuildingRect::hover(bool on)
- {
- Hoverable::hover(on);
- if(on)
- {
- if(!moi)
- MotionInterested::activate();
- moi = true;
- }
- else
- {
- if(moi)
- MotionInterested::deactivate();
- moi = false;
- if(LOCPLINT->castleInt->hBuild == this)
- {
- LOCPLINT->castleInt->hBuild = NULL;
- LOCPLINT->statusbar->clear();
- }
- }
- }
- void CBuildingRect::clickLeft (tribool down)
- {
-
- if(area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) && (CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
- {
- if(pressedL && !down)
- LOCPLINT->castleInt->buildingClicked(str->ID);
- ClickableL::clickLeft(down);
- }
-
- //todo - handle
- }
- void CBuildingRect::clickRight (tribool down)
- {
- if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild))
- return;
- if((CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
- {
- CInfoPopup *vinya = new CInfoPopup();
- vinya->free = true;
- vinya->bitmap = CMessage::drawBoxTextBitmapSub
- (LOCPLINT->playerID,
- CGI->buildh->buildings[str->townID][str->ID]->description,
- LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
- CGI->buildh->buildings[str->townID][str->ID]->name);
- vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
- vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
- vinya->activate();
- }
- }
- void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if(area)
- {
- if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //hovered pixel is inside this building
- {
- if(LOCPLINT->castleInt->hBuild == this)
- {
- LOCPLINT->castleInt->hBuild = NULL;
- LOCPLINT->statusbar->clear();
- }
- }
- else //inside the area of this building
- {
- if(LOCPLINT->castleInt->hBuild) //a building is hovered
- {
- if((*LOCPLINT->castleInt->hBuild)<(*this)) //set if we are on top
- {
- LOCPLINT->castleInt->hBuild = this;
- if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
- LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
- else
- LOCPLINT->statusbar->print(str->name);
- }
- }
- else //no building hovered
- {
- LOCPLINT->castleInt->hBuild = this;
- if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
- LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
- else
- LOCPLINT->statusbar->print(str->name);
- }
- }
- }
- //if(border)
- // blitAt(border,pos.x,pos.y);
- }
- std::string getBgName(int type) //TODO - co z tym zrobiæ?
- {
- switch (type)
- {
- case 0:
- return "TBCSBACK.bmp";
- case 1:
- return "TBRMBACK.bmp";
- case 2:
- return "TBTWBACK.bmp";
- case 3:
- return "TBINBACK.bmp";
- case 4:
- return "TBNCBACK.bmp";
- case 5:
- return "TBDNBACK.bmp";
- case 6:
- return "TBSTBACK.bmp";
- case 7:
- return "TBFRBACK.bmp";
- case 8:
- return "TBELBACK.bmp";
- default:
- throw new std::exception("std::string getBgName(int type): invalid type");
- }
- }
- class SORTHELP
- {
- public:
- bool operator ()
- (const CBuildingRect *a ,
- const CBuildingRect *b)
- {
- return (*a)<(*b);
- }
- } srthlp ;
- CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
- {
- hall = NULL;
- townInt = BitmapHandler::loadBitmap("TOWNSCRN.bmp");
- cityBg = BitmapHandler::loadBitmap(getBgName(Town->subID));
- hall = CDefHandler::giveDef("ITMTL.DEF");
- fort = CDefHandler::giveDef("ITMCL.DEF");
- flag = CDefHandler::giveDef("CREST58.DEF");
- hBuild = NULL;
- count=0;
- town = Town;
- //garrison
- garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero);
- townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526);
- exit = new AdventureMapButton
- (CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false);
- split = new AdventureMapButton
- (CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false);
- statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
- townlist->fun = boost::bind(&CCastleInterface::townChange,this);
- townlist->genList();
- townlist->selected = getIndexOf(townlist->items,Town);
- if((townlist->selected+1) > townlist->SIZE)
- townlist->from = townlist->selected - townlist->SIZE + 2;
- CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
- exit->bitmapOffset = 4;
- //buildings
- recreateBuildings();
- if(Activate)
- {
- LOCPLINT->objsToBlit.push_back(this);
- activate();
- showAll();
- }
- std::string defname;
- switch (town->subID)
- {
- case 0:
- defname = "HALLCSTL.DEF";
- break;
- case 1:
- defname = "HALLRAMP.DEF";
- break;
- case 2:
- defname = "HALLTOWR.DEF";
- break;
- case 3:
- defname = "HALLINFR.DEF";
- break;
- case 4:
- defname = "HALLNECR.DEF";
- break;
- case 5:
- defname = "HALLDUNG.DEF";
- break;
- case 6:
- defname = "HALLSTRN.DEF";
- break;
- case 7:
- defname = "HALLFORT.DEF";
- break;
- case 8:
- defname = "HALLELEM.DEF";
- break;
- default:
- throw new std::exception("Bad town subID");
- }
- bicons = CDefHandler::giveDefEss(defname);
- //blit buildings on bg
- //for(int i=0;i<buildings.size();i++)
- //{
- // blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
- //}
- }
- CCastleInterface::~CCastleInterface()
- {
- SDL_FreeSurface(townInt);
- SDL_FreeSurface(cityBg);
- delete exit;
- delete split;
- delete hall;
- delete fort;
- delete flag;
- delete garr;
- delete townlist;
- delete statusbar;
- for(int i=0;i<buildings.size();i++)
- {
- delete buildings[i];
- }
- delete bicons;
- }
- void CCastleInterface::close()
- {
- LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
- deactivate();
- LOCPLINT->castleInt = NULL;
- LOCPLINT->adventureInt->activate();
- delete this;
- }
- void CCastleInterface::splitF()
- {
- }
- void CCastleInterface::buildingClicked(int building)
- {
- std::cout<<"You've clicked on "<<building<<std::endl;
- if(building==19 || building==18)
- {
- building = town->town->hordeLvl[0] + 30;
- }
- else if(building==24 || building==25)
- {
- building = town->town->hordeLvl[1] + 30;
- }
- if(building >= 30)
- {
- if(building>36)
- building-=7;
- std::vector<std::pair<int,int > > crs;
- int amount = (const_cast<CGTownInstance*>(town))->strInfo.creatures[building-30]; //trzeba odconstowac, bo inaczej operator [] by sypal :(
- if(town->builtBuildings.find(building+7) != town->builtBuildings.end()) //check if there is an upgraded building
- crs.push_back(std::make_pair(town->town->upgradedCreatures[building-30],amount));
- crs.push_back(std::make_pair(town->town->basicCreatures[building-30],amount));
- CRecrutationWindow *rw = new CRecrutationWindow(crs,boost::bind(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2));
- rw->activate();
- }
- else
- {
- switch(building)
- {
- case 10: case 11: case 12: case 13:
- enterHall();
- break;
- default:
- std::cout<<"This building isn't handled...\n";
- }
- }
- }
- void CCastleInterface::enterHall()
- {
- deactivate();
- hallInt = new CHallInterface(this);
- hallInt->activate();
- hallInt->show();
- }
- void CCastleInterface::showAll(SDL_Surface * to)
- {
- if (!to)
- to=screen;
- blitAt(cityBg,0,0,to);
- blitAt(townInt,0,374,to);
- LOCPLINT->adventureInt->resdatabar.draw();
- townlist->draw();
- statusbar->show();
- garr->show();
- int pom;
- //draw fort icon
- if(town->builtBuildings.find(9)!=town->builtBuildings.end())
- pom = 2;
- else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
- pom = 1;
- else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
- pom = 0;
- else pom = 3;
- blitAt(fort->ourImages[pom].bitmap,122,413,to);
- //draw ((village/town/city) hall)/capitol icon
- if(town->builtBuildings.find(13)!=town->builtBuildings.end())
- pom = 3;
- else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
- pom = 2;
- else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
- pom = 1;
- else pom = 0;
- blitAt(hall->ourImages[pom].bitmap,80,413,to);
- //draw creatures icons and their growths
- for(int i=0;i<CREATURES_PER_TOWN;i++)
- {
- int cid = -1;
- if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
- {
- if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
- cid = town->town->upgradedCreatures[i];
- else
- cid = town->town->basicCreatures[i];
- }
- if (cid>=0)
- {
- int pomx, pomy;
- pomx = 22 + (55*((i>3)?(i-4):i));
- pomy = (i>3)?(507):(459);
- blitAt(graphics->smallImgs[cid],pomx,pomy,to);
- std::ostringstream oss;
- oss << '+' << town->creatureGrowth(i);
- CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
- }
- }
- //print name and income
- CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
- char temp[10];
- itoa(town->dailyIncome(),temp,10);
- CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
- //blit town icon
- pom = town->subID*2;
- if (!town->hasFort())
- pom += F_NUMBER*2;
- if(town->builded >= MAX_BUILDING_PER_TURN)
- pom++;
- blitAt(graphics->bigTownPic->ourImages[pom].bitmap,15,387,to);
- //flag
- if(town->getOwner()<PLAYER_LIMIT)
- blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
- show();
- }
- void CCastleInterface::townChange()
- {
- const CGTownInstance * nt = townlist->items[townlist->selected];
- deactivate();
- LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
- delete this;
- LOCPLINT->castleInt = new CCastleInterface(nt,true);
- }
- void CCastleInterface::show(SDL_Surface * to)
- {
- if(!showing)
- return;
- if (!to)
- to=screen;
- count++;
- if(count==4)
- {
- count=0;
- animval++;
- }
- blitAt(cityBg,0,0,to);
- //blit buildings
- for(int i=0;i<buildings.size();i++)
- {
- int frame = ((animval)%(buildings[i]->max - buildings[i]->offset)) + buildings[i]->offset;
- if(frame)
- {
- blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
- blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
- }
- else
- blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
- if(hBuild==buildings[i] && hBuild->border) //if this this higlighted structure and has border we'll blit it
- blitAt(hBuild->border,hBuild->pos,to);
- }
-
- }
- void CCastleInterface::activate()
- {
- showing = true;
- townlist->activate();
- garr->activate();
- LOCPLINT->curint = this;
- LOCPLINT->statusbar = statusbar;
- exit->activate();
- split->activate();
- for(int i=0;i<buildings.size();i++)
- buildings[i]->activate();
- }
- void CCastleInterface::deactivate()
- {
- showing = false;
- townlist->deactivate();
- garr->deactivate();
- exit->deactivate();
- split->deactivate();
- for(int i=0;i<buildings.size();i++)
- buildings[i]->deactivate();
- }
- void CCastleInterface::addBuilding(int bid)
- {
- //TODO: lepiej by bylo tylko dodawac co trzeba pamietajac o grupach
- recreateBuildings();
- }
- void CCastleInterface::removeBuilding(int bid)
- {
- //TODO: lepiej by bylo tylko usuwac co trzeba pamietajac o grupach
- recreateBuildings();
- }
- void CCastleInterface::recreateBuildings()
- {
- for(int i=0;i<buildings.size();i++)
- {
- if(showing)
- buildings[i]->deactivate();
- delete buildings[i];
- }
- buildings.clear();
- hBuild = NULL;
- std::set< std::pair<int,int> > s; //group - id
- for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
- {
- if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
- {
- if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
- {
- Structure * st = CGI->townh->structures[town->subID][*i];
- if(st->group<0) //no group - just add it
- {
- buildings.push_back(new CBuildingRect(st));
- }
- else
- {
- std::set< std::pair<int,int> >::iterator obecny=s.end();
- for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
- {
- if(seti->first == st->group)
- {
- obecny = seti;
- break;
- }
- }
- if(obecny != s.end())
- {
- if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
- {
- for(int itpb = 0; itpb<buildings.size(); itpb++)
- {
- if(buildings[itpb]->str->ID == obecny->second)
- {
- delete buildings[itpb];
- buildings.erase(buildings.begin() + itpb);
- obecny->second = st->ID;
- buildings.push_back(new CBuildingRect(st));
- }
- }
- }
- }
- else
- {
- buildings.push_back(new CBuildingRect(st));
- s.insert(std::pair<int,int>(st->group,st->ID));
- }
- }
- }
- else continue;
- }
- else
- break;
- }
- std::sort(buildings.begin(),buildings.end(),srthlp);
- //code for Mana Vortex (there are two sets of animation frames - one without mage guild and one with
- if((town->subID == 5) && (town->builtBuildings.find(21)!=town->builtBuildings.end()))
- {
- CBuildingRect *vortex = NULL;
- for(int i=0;i<buildings.size();i++)
- {
- if(buildings[i]->str->ID==21)
- {
- vortex=buildings[i];
- break;
- }
- }
- if(town->builtBuildings.find(4)!=town->builtBuildings.end()) //there is mage Guild level 5
- {
- vortex->offset = 10;
- vortex->max = vortex->def->ourImages.size();
- }
- else
- {
- vortex->offset = 0;
- vortex->max = 10;
- }
- }
- //code for the shipyard in the Castle
- else if((town->subID == 0) && (town->builtBuildings.find(6)!=town->builtBuildings.end()))
- {
- CBuildingRect *shipyard = NULL;
- for(int i=0;i<buildings.size();i++)
- {
- if(buildings[i]->str->ID==6)
- {
- shipyard=buildings[i];
- break;
- }
- }
- if(town->builtBuildings.find(8)!=town->builtBuildings.end()) //there is citadel
- {
- shipyard->offset = 1;
- shipyard->max = shipyard->def->ourImages.size();
- }
- else
- {
- shipyard->offset = 0;
- shipyard->max = 1;
- }
- }
- }
- void CHallInterface::CResDataBar::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y);
- char * buf = new char[15];
- for (int i=0;i<7;i++)
- {
- itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly);
- }
- std::vector<std::string> temp;
- itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
- itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
- itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
- CGI->generaltexth->allTexts[62]
- +": %s, "
- + CGI->generaltexth->allTexts[63]
- + ": %s, "
- + CGI->generaltexth->allTexts[64]
- + ": %s",temp)
- ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
- temp.clear();
- //updateRect(&pos,screen);
- delete[] buf;
- }
- CHallInterface::CResDataBar::CResDataBar()
- {
- bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CHallInterface::CResDataBar::~CResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- void CHallInterface::CBuildingBox::hover(bool on)
- {
- Hoverable::hover(on);
- if(on)
- {
- std::string toPrint;
- if(state==8)
- toPrint = CGI->townh->hcommands[5];
- else
- toPrint = CGI->townh->hcommands[state];
- std::vector<std::string> name;
- name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name);
- LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
- }
- else
- LOCPLINT->statusbar->clear();
- }
- void CHallInterface::CBuildingBox::clickLeft (tribool down)
- {
- if(pressedL && (!down))
- {
- LOCPLINT->castleInt->hallInt->deactivate();
- new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,0);
- }
- ClickableL::clickLeft(down);
- }
- void CHallInterface::CBuildingBox::clickRight (tribool down)
- {
- if(down)
- {
- LOCPLINT->castleInt->hallInt->deactivate();
- new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,1);
- }
- ClickableR::clickRight(down);
- }
- void CHallInterface::CBuildingBox::show(SDL_Surface * to)
- {
- blitAt(LOCPLINT->castleInt->bicons->ourImages[BID].bitmap,pos.x,pos.y);
- int pom, pom2=-1;
- switch (state)
- {
- case 4:
- pom = 0;
- pom2 = 0;
- break;
- case 7:
- pom = 1;
- break;
- case 6:
- pom2 = 2;
- pom = 2;
- break;
- case 0: case 5: case 8:
- pom2 = 1;
- pom = 2;
- break;
- case 2: case 1: default:
- pom = 3;
- break;
- }
- blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71);
- if(pom2>=0)
- blitAt(LOCPLINT->castleInt->hallInt->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54);
- CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
- }
- void CHallInterface::CBuildingBox::activate()
- {
- Hoverable::activate();
- ClickableL::activate();
- ClickableR::activate();
- }
- void CHallInterface::CBuildingBox::deactivate()
- {
- Hoverable::deactivate();
- ClickableL::deactivate();
- ClickableR::deactivate();
- }
- CHallInterface::CBuildingBox::~CBuildingBox()
- {
- }
- CHallInterface::CBuildingBox::CBuildingBox(int id)
- :BID(id)
- {
- pos.w = 150;
- pos.h = 70;
- }
- CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
- :BID(id)
- {
- pos.x = x;
- pos.y = y;
- pos.w = 150;
- pos.h = 70;
- }
- CHallInterface::CHallInterface(CCastleInterface * owner)
- {
- bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
- CSDL_Ext::blueToPlayersAdv(bg,LOCPLINT->playerID);
- bars = CDefHandler::giveDefEss("TPTHBAR.DEF");
- status = CDefHandler::giveDefEss("TPTHCHK.DEF");
- exit = new AdventureMapButton
- (CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
- //preparing boxes with buildings//
- boxes.resize(5);
- for(int i=0;i<5;i++) //for each row
- {
- for(int j=0; j<CGI->buildh->hall[owner->town->subID].second[i].size();j++) //for each box
- {
- int k=0;
- for(;k<CGI->buildh->hall[owner->town->subID].second[i][j].size();k++)//we are looking for the first not build structure
- {
- if(
- (owner->town->builtBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k]))
- ==
- (owner->town->builtBuildings.end()) )
- {
- int x = 34 + 194*j,
- y = 37 + 104*i,
- ID = CGI->buildh->hall[owner->town->subID].second[i][j][k];
- if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2) //only two boxes in this row
- x+=194;
- else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) //only three boxes in this row
- x+=97;
- boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k],x,y));
- boxes[i][boxes[i].size()-1]->state = 7; //allowed by default
- //can we build it?
- if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
- boxes[i][boxes[i].size()-1]->state = 2; //forbidden
- else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
- boxes[i][boxes[i].size()-1]->state = 5; //building limit
- //checking resources
- CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
- for(int res=0;res<7;res++) //TODO: support custom amount of resources
- {
- if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
- boxes[i][boxes[i].size()-1]->state = 6; //lack of res
- }
- //checking for requirements
- for( std::set<int>::iterator ri = CGI->townh->requirements[owner->town->subID][ID].begin();
- ri != CGI->townh->requirements[owner->town->subID][ID].end();
- ri++ )
- {
- if(owner->town->builtBuildings.find(*ri)==owner->town->builtBuildings.end())
- boxes[i][boxes[i].size()-1]->state = 8; //lack of requirements - cannot build
- }
- //TODO: check if capital is already built, check if there is water for shipyard
-
- break;
- }
- }
- if(k==CGI->buildh->hall[owner->town->subID].second[i][j].size()) //all buildings built - let's take the last one
- {
- int x = 34 + 194*j,
- y = 37 + 104*i;
- if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2)
- x+=194;
- else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3)
- x+=97;
- boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k-1],x,y));
- boxes[i][boxes[i].size()-1]->state = 4; //already exists
- }
- }
- }
- }
- CHallInterface::~CHallInterface()
- {
- delete bars;
- delete status;
- SDL_FreeSurface(bg);
- for(int i=0;i<boxes.size();i++)
- for(int j=0;j<boxes[i].size();j++)
- delete boxes[i][j];
- delete exit;
- }
- void CHallInterface::close()
- {
- deactivate();
- delete this;
- LOCPLINT->castleInt->activate();
- LOCPLINT->castleInt->showAll();
- }
- void CHallInterface::show(SDL_Surface * to)
- {
- blitAt(bg,0,0);
- resdatabar.show();
- exit->show();
- for(int i=0; i<5; i++)
- {
- for(int j=0;j<boxes[i].size();j++)
- boxes[i][j]->show();
- }
- }
- void CHallInterface::activate()
- {
- for(int i=0;i<5;i++)
- for(int j=0;j<boxes[i].size();j++)
- boxes[i][j]->activate();
- exit->activate();
- }
- void CHallInterface::deactivate()
- {
- for(int i=0;i<5;i++)
- {
- for(int j=0;j<boxes[i].size();j++)
- {
- boxes[i][j]->deactivate();
- }
- }
- exit->deactivate();
- }
- void CHallInterface::CBuildWindow::activate()
- {
- LOCPLINT->objsToBlit.push_back(this);
- ClickableR::activate();
- if(mode)
- return;
- if(state==7)
- buy->activate();
- cancel->activate();
- }
- void CHallInterface::CBuildWindow::deactivate()
- {
- LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
- ClickableR::deactivate();
- if(mode)
- return;
- if(state==7)
- buy->deactivate();
- cancel->deactivate();
- }
- void CHallInterface::CBuildWindow::Buy()
- {
- LOCPLINT->cb->buildBuilding(LOCPLINT->castleInt->town,bid);
- deactivate();
- delete this;
- delete LOCPLINT->castleInt->hallInt;
- LOCPLINT->castleInt->hallInt = NULL;
- LOCPLINT->castleInt->activate();
- LOCPLINT->castleInt->showAll();
- }
- void CHallInterface::CBuildWindow::close()
- {
- deactivate();
- delete this;
- LOCPLINT->castleInt->hallInt->activate();
- LOCPLINT->castleInt->hallInt->show();
- }
- void CHallInterface::CBuildWindow::clickRight (tribool down)
- {
- if((!down || indeterminate(down)) && mode)
- close();
- }
- void CHallInterface::CBuildWindow::show(SDL_Surface * to)
- {
- SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
- SDL_Rect poms = pom; poms.x=0;poms.y=0;
- SDL_BlitSurface(bitmap,&poms,to?to:screen,&pom);
- if(!mode)
- {
- buy->show();
- cancel->show();
- }
- }
- std::string CHallInterface::CBuildWindow::getTextForState(int state)
- {
- std::string ret;
- if(state<7)
- ret = CGI->townh->hcommands[state];
- switch (state)
- {
- case 4: case 5: case 6:
- ret.replace(ret.find_first_of("%s"),2,CGI->buildh->buildings[tid][bid]->name);
- break;
- case 7:
- return CGI->generaltexth->allTexts[219]; //all prereq. are met
- case 8:
- {
- ret = CGI->generaltexth->allTexts[52];
- std::set<int> used;
- used.insert(bid);
- std::set<int> reqs;
-
- for(std::set<int>::iterator i=CGI->townh->requirements[tid][bid].begin();i!=CGI->townh->requirements[tid][bid].end();i++)
- if (LOCPLINT->castleInt->town->builtBuildings.find(*i) == LOCPLINT->castleInt->town->builtBuildings.end())
- reqs.insert(*i);
- while(true)
- {
- int czystych=0;
- for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
- {
- if(used.find(*i)==used.end()) //we haven't added requirements for this building
- {
- used.insert(*i);
- for(
- std::set<int>::iterator j=CGI->townh->requirements[tid][*i].begin();
- j!=CGI->townh->requirements[tid][*i].end();
- j++
- )
- {
- if(LOCPLINT->castleInt->town->builtBuildings.find(*j) == //this building is not built
- LOCPLINT->castleInt->town->builtBuildings.end())
- reqs.insert(*j);
- }
- }
- else
- {
- czystych++;
- }
- }
- if(czystych==reqs.size())
- break;
- }
- bool first=true;
- for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
- {
- ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->name);
- first = false;
- }
- }
- }
- return ret;
- }
- CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
- :tid(Tid),bid(Bid),mode(Mode), state(State)
- {
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPUBUILD.bmp");
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
- SDL_SetColorKey(hhlp,SDL_SRCCOLORKEY,SDL_MapRGB(hhlp->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- CSDL_Ext::blueToPlayersAdv(bitmap,LOCPLINT->playerID);
- blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap);
- std::vector<std::string> pom; pom.push_back(CGI->buildh->buildings[tid][bid]->name);
- CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->description,197,168,GEOR16,40,zwykly,bitmap);
- CSDL_Ext::printAtMiddleWB(getTextForState(state),197,248,GEOR13,50,zwykly,bitmap);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->townh->hcommands[7],pom),197,30,GEOR16,tytulowy,bitmap);
- int resamount=0; for(int i=0;i<7;i++) if(CGI->buildh->buildings[tid][bid]->resources[i]) resamount++;
- int ah = (resamount>4) ? 304 : 341;
- int cn=-1, it=0;
- int row1w = std::min(resamount,4) * 32 + (std::min(resamount,4)-1) * 45,
- row2w = (resamount-4) * 32 + (resamount-5) * 45;
- char buf[15];
- while(++cn<7)
- {
- if(!CGI->buildh->buildings[tid][bid]->resources[cn])
- continue;
- itoa(CGI->buildh->buildings[tid][bid]->resources[cn],buf,10);
- if(it<4)
- {
- CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap);
- blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
- }
- else
- {
- CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap);
- blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
- }
- if(it==4)
- ah+=75;
- }
- if(!mode)
- {
- buy = new AdventureMapButton
- ("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false);
- cancel = new AdventureMapButton
- ("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false);
- if(state!=7)
- buy->state=2;
- }
- activate();
- }
- CHallInterface::CBuildWindow::~CBuildWindow()
- {
- SDL_FreeSurface(bitmap);
- if(!mode)
- {
- delete buy;
- delete cancel;
- }
- }
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