CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "hch\CLodHandler.h"
  11. #include "AdventureMapButton.h"
  12. #include "hch\CObjectHandler.h"
  13. #include "CMessage.h"
  14. #include "CCallback.h"
  15. #include "hch/CArtHandler.h"
  16. #include "hch\CAbilityHandler.h"
  17. #include <sstream>
  18. #include "client/Graphics.h"
  19. extern SDL_Surface * screen;
  20. extern TTF_Font * GEOR16;
  21. CHeroWindow::CHeroWindow(int playerColor):
  22. backpackPos(0), player(playerColor)
  23. {
  24. artWorn.resize(19);
  25. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  26. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  27. pos.x = 65;
  28. pos.y = 8;
  29. pos.h = background->h;
  30. pos.w = background->w;
  31. curBack = NULL;
  32. curHero = NULL;
  33. activeArtPlace = NULL;
  34. garInt = NULL;
  35. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  36. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
  37. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  38. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  39. gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
  40. gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
  41. gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
  42. gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garInt), 604, 527, "hsbtns9.def", false, NULL, false);
  43. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  44. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  45. for(int g=0; g<8; ++g)
  46. {
  47. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  48. heroListMi.push_back(new LClickableAreaHero());
  49. heroListMi[g]->pos.x = 677;
  50. heroListMi[g]->pos.y = 95+g*54;
  51. heroListMi[g]->pos.h = 32;
  52. heroListMi[g]->pos.w = 48;
  53. heroListMi[g]->owner = this;
  54. heroListMi[g]->id = g;
  55. }
  56. skillpics = CDefHandler::giveDef("pskil42.def");
  57. flags = CDefHandler::giveDef("CREST58.DEF");
  58. //areas
  59. portraitArea = new LRClickableAreaWText();
  60. portraitArea->pos.x = 83;
  61. portraitArea->pos.y = 26;
  62. portraitArea->pos.w = 58;
  63. portraitArea->pos.h = 64;
  64. for(int v=0; v<4; ++v)
  65. {
  66. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  67. primSkillAreas[v]->pos.x = 95 + 70*v;
  68. primSkillAreas[v]->pos.y = 111;
  69. primSkillAreas[v]->pos.w = 42;
  70. primSkillAreas[v]->pos.h = 42;
  71. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  72. primSkillAreas[v]->type = v;
  73. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  74. primSkillAreas[v]->baseType = 0;
  75. }
  76. expArea = new LRClickableAreaWText();
  77. expArea->pos.x = 83;
  78. expArea->pos.y = 236;
  79. expArea->pos.w = 136;
  80. expArea->pos.h = 42;
  81. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  82. spellPointsArea = new LRClickableAreaWText();
  83. spellPointsArea->pos.x = 227;
  84. spellPointsArea->pos.y = 236;
  85. spellPointsArea->pos.w = 136;
  86. spellPointsArea->pos.h = 42;
  87. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  88. for(int i=0; i<8; ++i)
  89. {
  90. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  91. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  92. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  93. secSkillAreas[i]->pos.w = 136;
  94. secSkillAreas[i]->pos.h = 42;
  95. secSkillAreas[i]->baseType = 1;
  96. }
  97. }
  98. CHeroWindow::~CHeroWindow()
  99. {
  100. SDL_FreeSurface(background);
  101. delete quitButton;
  102. delete dismissButton;
  103. delete questlogButton;
  104. delete gar1button;
  105. delete gar2button;
  106. delete gar3button;
  107. delete gar4button;
  108. delete leftArtRoll;
  109. delete rightArtRoll;
  110. for(int g=0; g<heroListMi.size(); ++g)
  111. delete heroListMi[g];
  112. if(curBack)
  113. SDL_FreeSurface(curBack);
  114. delete skillpics;
  115. delete flags;
  116. delete garInt;
  117. delete ourBar;
  118. for(int g=0; g<artWorn.size(); ++g)
  119. {
  120. delete artWorn[g];
  121. }
  122. artWorn.clear();
  123. for(int g=0; g<backpack.size(); ++g)
  124. {
  125. delete backpack[g];
  126. }
  127. backpack.clear();
  128. delete portraitArea;
  129. delete expArea;
  130. delete spellPointsArea;
  131. for(int v=0; v<primSkillAreas.size(); ++v)
  132. {
  133. delete primSkillAreas[v];
  134. }
  135. for(int v=0; v<secSkillAreas.size(); ++v)
  136. {
  137. delete secSkillAreas[v];
  138. }
  139. }
  140. void CHeroWindow::show(SDL_Surface *to)
  141. {
  142. if(!to)
  143. to=screen;
  144. if(curBack)
  145. blitAt(curBack,pos.x,pos.y,to);
  146. quitButton->show();
  147. dismissButton->show();
  148. questlogButton->show();
  149. gar1button->show();
  150. gar2button->show();
  151. gar3button->show();
  152. gar4button->show();
  153. leftArtRoll->show();
  154. rightArtRoll->show();
  155. garInt->show();
  156. ourBar->show();
  157. for(int d=0; d<artWorn.size(); ++d)
  158. {
  159. artWorn[d]->show(to);
  160. }
  161. for(int d=0; d<backpack.size(); ++d)
  162. {
  163. backpack[d]->show(to);
  164. }
  165. }
  166. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  167. {
  168. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  169. if(!hero) //something strange... no hero? it shouldn't happen
  170. {
  171. return;
  172. }
  173. curHero = hero;
  174. char * prhlp = new char[200];
  175. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  176. dismissButton->name = std::string(prhlp);
  177. delete [] prhlp;
  178. prhlp = new char[200];
  179. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  180. portraitArea->hoverText = std::string(prhlp);
  181. delete [] prhlp;
  182. portraitArea->text = hero->biography;
  183. delete garInt;
  184. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  185. garInt->update = false;
  186. for(int g=0; g<primSkillAreas.size(); ++g)
  187. {
  188. primSkillAreas[g]->bonus = hero->primSkills[g];
  189. }
  190. for(int g=0; g<hero->secSkills.size(); ++g)
  191. {
  192. secSkillAreas[g]->type = hero->secSkills[g].first;
  193. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  194. std::string hlp;
  195. switch(hero->secSkills[g].second)
  196. {
  197. case 0: //basic level
  198. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  199. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  200. break;
  201. case 1: //adv level
  202. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  203. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  204. break;
  205. case 2: //expert level
  206. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  207. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  208. break;
  209. }
  210. char * hlpp = new char[200];
  211. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  212. secSkillAreas[g]->hoverText = std::string(hlpp);
  213. delete [] hlpp;
  214. }
  215. char * th = new char[200];
  216. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  217. expArea->text = std::string(th);
  218. delete [] th;
  219. th = new char[400];
  220. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  221. spellPointsArea->text = std::string(th);
  222. delete [] th;
  223. for(int g=0; g<artWorn.size(); ++g)
  224. {
  225. delete artWorn[g];
  226. }
  227. for(int g=0; g<backpack.size(); ++g)
  228. {
  229. delete backpack[g];
  230. }
  231. backpack.clear();
  232. artWorn[8] = new CArtPlace(hero->getArt(8));
  233. artWorn[8]->pos.x = 515;
  234. artWorn[8]->pos.y = 295;
  235. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  236. if(hero->getArt(8))
  237. artWorn[8]->text = hero->getArt(8)->description;
  238. else
  239. artWorn[8]->text = std::string();
  240. artWorn[8]->ourWindow = this;
  241. artWorn[8]->feet = true;
  242. artWorn[0] = new CArtPlace(hero->getArt(0));
  243. artWorn[0]->pos.x = 509;
  244. artWorn[0]->pos.y = 30;
  245. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  246. if(hero->getArt(0))
  247. artWorn[0]->text = hero->getArt(0)->description;
  248. else
  249. artWorn[0]->text = std::string();
  250. artWorn[0]->ourWindow = this;
  251. artWorn[0]->head = true;
  252. artWorn[4] = new CArtPlace(hero->getArt(4));
  253. artWorn[4]->pos.x = 564;
  254. artWorn[4]->pos.y = 183;
  255. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  256. if(hero->getArt(4))
  257. artWorn[4]->text = hero->getArt(4)->description;
  258. else
  259. artWorn[4]->text = std::string();
  260. artWorn[4]->ourWindow = this;
  261. artWorn[4]->lHand = true;
  262. artWorn[7] = new CArtPlace(hero->getArt(7));
  263. artWorn[7]->pos.x = 610;
  264. artWorn[7]->pos.y = 183;
  265. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  266. if(hero->getArt(7))
  267. artWorn[7]->text = hero->getArt(7)->description;
  268. else
  269. artWorn[7]->text = std::string();
  270. artWorn[7]->ourWindow = this;
  271. artWorn[7]->lRing = true;
  272. artWorn[13] = new CArtPlace(hero->getArt(13));
  273. artWorn[13]->pos.x = 564;
  274. artWorn[13]->pos.y = 30;
  275. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  276. if(hero->getArt(13))
  277. artWorn[13]->text = hero->getArt(13)->description;
  278. else
  279. artWorn[13]->text = std::string();
  280. artWorn[13]->ourWindow = this;
  281. artWorn[13]->warMachine1 = true;
  282. artWorn[14] = new CArtPlace(hero->getArt(14));
  283. artWorn[14]->pos.x = 610;
  284. artWorn[14]->pos.y = 30;
  285. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  286. if(hero->getArt(14))
  287. artWorn[14]->text = hero->getArt(14)->description;
  288. else
  289. artWorn[14]->text = std::string();
  290. artWorn[14]->ourWindow = this;
  291. artWorn[14]->warMachine2 = true;
  292. artWorn[15] = new CArtPlace(hero->getArt(15));
  293. artWorn[15]->pos.x = 610;
  294. artWorn[15]->pos.y = 76;
  295. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  296. if(hero->getArt(15))
  297. artWorn[15]->text = hero->getArt(15)->description;
  298. else
  299. artWorn[15]->text = std::string();
  300. artWorn[15]->ourWindow = this;
  301. artWorn[15]->warMachine3 = true;
  302. artWorn[16] = new CArtPlace(hero->getArt(16));
  303. artWorn[16]->pos.x = 610;
  304. artWorn[16]->pos.y = 122;
  305. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  306. if(hero->getArt(16))
  307. artWorn[16]->text = hero->getArt(16)->description;
  308. else
  309. artWorn[16]->text = std::string();
  310. artWorn[16]->ourWindow = this;
  311. artWorn[16]->warMachine4 = true;
  312. artWorn[9] = new CArtPlace(hero->getArt(9));
  313. artWorn[9]->pos.x = 383;
  314. artWorn[9]->pos.y = 143;
  315. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  316. if(hero->getArt(9))
  317. artWorn[9]->text = hero->getArt(9)->description;
  318. else
  319. artWorn[9]->text = std::string();
  320. artWorn[9]->ourWindow = this;
  321. artWorn[9]->misc1 = true;
  322. artWorn[10] = new CArtPlace(hero->getArt(10));
  323. artWorn[10]->pos.x = 399;
  324. artWorn[10]->pos.y = 194;
  325. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  326. if(hero->getArt(10))
  327. artWorn[10]->text = hero->getArt(10)->description;
  328. else
  329. artWorn[10]->text = std::string();
  330. artWorn[10]->ourWindow = this;
  331. artWorn[10]->misc1 = true;
  332. artWorn[11] = new CArtPlace(hero->getArt(11));
  333. artWorn[11]->pos.x = 415;
  334. artWorn[11]->pos.y = 245;
  335. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  336. if(hero->getArt(11))
  337. artWorn[11]->text = hero->getArt(11)->description;
  338. else
  339. artWorn[11]->text = std::string();
  340. artWorn[11]->ourWindow = this;
  341. artWorn[11]->misc3 = true;
  342. artWorn[12] = new CArtPlace(hero->getArt(12));
  343. artWorn[12]->pos.x = 431;
  344. artWorn[12]->pos.y = 296;
  345. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  346. if(hero->getArt(12))
  347. artWorn[12]->text = hero->getArt(12)->description;
  348. else
  349. artWorn[12]->text = std::string();
  350. artWorn[12]->ourWindow = this;
  351. artWorn[12]->misc4 = true;
  352. artWorn[18] = new CArtPlace(hero->getArt(18));
  353. artWorn[18]->pos.x = 381;
  354. artWorn[18]->pos.y = 296;
  355. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  356. if(hero->getArt(18))
  357. artWorn[18]->text = hero->getArt(18)->description;
  358. else
  359. artWorn[18]->text = std::string();
  360. artWorn[18]->ourWindow = this;
  361. artWorn[18]->misc5 = true;
  362. artWorn[2] = new CArtPlace(hero->getArt(2));
  363. artWorn[2]->pos.x = 508;
  364. artWorn[2]->pos.y = 79;
  365. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  366. if(hero->getArt(2))
  367. artWorn[2]->text = hero->getArt(2)->description;
  368. else
  369. artWorn[2]->text = std::string();
  370. artWorn[2]->ourWindow = this;
  371. artWorn[2]->neck = true;
  372. artWorn[3] = new CArtPlace(hero->getArt(3));
  373. artWorn[3]->pos.x = 383;
  374. artWorn[3]->pos.y = 68;
  375. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  376. if(hero->getArt(3))
  377. artWorn[3]->text = hero->getArt(3)->description;
  378. else
  379. artWorn[3]->text = std::string();
  380. artWorn[3]->ourWindow = this;
  381. artWorn[3]->rHand = true;
  382. artWorn[6] = new CArtPlace(hero->getArt(6));
  383. artWorn[6]->pos.x = 431;
  384. artWorn[6]->pos.y = 68;
  385. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  386. if(hero->getArt(6))
  387. artWorn[6]->text = hero->getArt(6)->description;
  388. else
  389. artWorn[6]->text = std::string();
  390. artWorn[6]->ourWindow = this;
  391. artWorn[6]->rRing = true;
  392. artWorn[1] = new CArtPlace(hero->getArt(1));
  393. artWorn[1]->pos.x = 567;
  394. artWorn[1]->pos.y = 240;
  395. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  396. if(hero->getArt(1))
  397. artWorn[1]->text = hero->getArt(1)->description;
  398. else
  399. artWorn[1]->text = std::string();
  400. artWorn[1]->ourWindow = this;
  401. artWorn[1]->shoulders = true;
  402. artWorn[17] = new CArtPlace(hero->getArt(17));
  403. artWorn[17]->pos.x = 610;
  404. artWorn[17]->pos.y = 310;
  405. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  406. if(hero->getArt(17))
  407. artWorn[17]->text = hero->getArt(17)->description;
  408. else
  409. artWorn[17]->text = std::string();
  410. artWorn[17]->ourWindow = this;
  411. artWorn[17]->spellBook = true;
  412. artWorn[5] = new CArtPlace(hero->getArt(5));
  413. artWorn[5]->pos.x = 509;
  414. artWorn[5]->pos.y = 130;
  415. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  416. if(hero->getArt(5))
  417. artWorn[5]->text = hero->getArt(5)->description;
  418. else
  419. artWorn[5]->text = std::string();
  420. artWorn[5]->ourWindow = this;
  421. artWorn[5]->torso = true;
  422. for(int g=0; g<artWorn.size(); ++g)
  423. {
  424. artWorn[g]->myNumber = g;
  425. artWorn[g]->backNumber = -1;
  426. char * hll = new char[200];
  427. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  428. artWorn[g]->hoverText = std::string(hll);
  429. delete [] hll;
  430. }
  431. for(int s=0; s<5; ++s)
  432. {
  433. CArtPlace * add;
  434. if( s < curHero->artifacts.size() )
  435. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  436. else
  437. add = new CArtPlace(NULL);
  438. add->pos.x = 403 + 46*s;
  439. add->pos.y = 365;
  440. add->pos.h = add->pos.w = 44;
  441. if(s<hero->artifacts.size() && hero->artifacts[s])
  442. add->text = hero->getArt(s)->description;
  443. else
  444. add->text = std::string();
  445. add->ourWindow = this;
  446. add->spellBook = true;
  447. add->warMachine1 = true;
  448. add->warMachine2 = true;
  449. add->warMachine3 = true;
  450. add->warMachine4 = true;
  451. add->misc1 = true;
  452. add->misc2 = true;
  453. add->misc3 = true;
  454. add->misc4 = true;
  455. add->misc5 = true;
  456. add->feet = true;
  457. add->lRing = true;
  458. add->rRing = true;
  459. add->torso = true;
  460. add->lHand = true;
  461. add->rHand = true;
  462. add->neck = true;
  463. add->shoulders = true;
  464. add->head = true;
  465. add->myNumber = -1;
  466. add->backNumber = s;
  467. backpack.push_back(add);
  468. }
  469. activeArtPlace = NULL;
  470. redrawCurBack();
  471. }
  472. void CHeroWindow::quit()
  473. {
  474. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  475. {
  476. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  477. {
  478. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  479. }
  480. }
  481. deactivate();
  482. LOCPLINT->adventureInt->activate();
  483. SDL_FreeSurface(curBack);
  484. curBack = NULL;
  485. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  486. {
  487. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  488. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  489. }*/
  490. for(int g=0; g<artWorn.size(); ++g)
  491. {
  492. delete artWorn[g];
  493. artWorn[g] = NULL;
  494. }
  495. for(int g=0; g<backpack.size(); ++g)
  496. {
  497. delete backpack[g];
  498. backpack[g] = NULL;
  499. }
  500. backpack.clear();
  501. activeArtPlace = NULL;
  502. }
  503. void CHeroWindow::activate()
  504. {
  505. LOCPLINT->curint = this;
  506. quitButton->activate();
  507. dismissButton->activate();
  508. questlogButton->activate();
  509. gar1button->activate();
  510. gar2button->activate();
  511. gar3button->activate();
  512. gar4button->activate();
  513. leftArtRoll->activate();
  514. rightArtRoll->activate();
  515. portraitArea->activate();
  516. expArea->activate();
  517. spellPointsArea->activate();
  518. garInt->activate();
  519. LOCPLINT->statusbar = ourBar;
  520. for(int v=0; v<primSkillAreas.size(); ++v)
  521. {
  522. primSkillAreas[v]->activate();
  523. }
  524. for(int v=0; v<curHero->secSkills.size(); ++v)
  525. {
  526. secSkillAreas[v]->activate();
  527. }
  528. redrawCurBack();
  529. for(int f=0; f<artWorn.size(); ++f)
  530. {
  531. if(artWorn[f])
  532. artWorn[f]->activate();
  533. }
  534. for(int f=0; f<backpack.size(); ++f)
  535. {
  536. if(backpack[f])
  537. backpack[f]->activate();
  538. }
  539. for(int e=0; e<heroListMi.size(); ++e)
  540. {
  541. heroListMi[e]->activate();
  542. }
  543. //LOCPLINT->lclickable.push_back(artFeet);
  544. }
  545. void CHeroWindow::deactivate()
  546. {
  547. quitButton->deactivate();
  548. dismissButton->deactivate();
  549. questlogButton->deactivate();
  550. gar1button->deactivate();
  551. gar2button->deactivate();
  552. gar3button->deactivate();
  553. gar4button->deactivate();
  554. leftArtRoll->deactivate();
  555. rightArtRoll->deactivate();
  556. portraitArea->deactivate();
  557. expArea->deactivate();
  558. spellPointsArea->deactivate();
  559. garInt->deactivate();
  560. for(int v=0; v<primSkillAreas.size(); ++v)
  561. {
  562. primSkillAreas[v]->deactivate();
  563. }
  564. for(int v=0; v<curHero->secSkills.size(); ++v)
  565. {
  566. secSkillAreas[v]->deactivate();
  567. }
  568. for(int f=0; f<artWorn.size(); ++f)
  569. {
  570. if(artWorn[f])
  571. artWorn[f]->deactivate();
  572. }
  573. for(int f=0; f<backpack.size(); ++f)
  574. {
  575. if(backpack[f])
  576. backpack[f]->deactivate();
  577. }
  578. for(int e=0; e<heroListMi.size(); ++e)
  579. {
  580. heroListMi[e]->deactivate();
  581. }
  582. }
  583. void CHeroWindow::dismissCurrent()
  584. {
  585. const CGHeroInstance * ch = curHero;
  586. quit();
  587. LOCPLINT->cb->dismissHero(ch);
  588. }
  589. void CHeroWindow::questlog()
  590. {
  591. }
  592. void CHeroWindow::gar1()
  593. {
  594. }
  595. void CHeroWindow::gar2()
  596. {
  597. }
  598. void CHeroWindow::gar3()
  599. {
  600. }
  601. void CHeroWindow::gar4()
  602. {
  603. }
  604. void CHeroWindow::leftArtRoller()
  605. {
  606. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  607. {
  608. backpackPos+=curHero->artifacts.size()-1; //set new offset
  609. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  610. {
  611. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  612. if(backpack[s]->ourArt)
  613. backpack[s]->text = backpack[s]->ourArt->description;
  614. else
  615. backpack[s]->text = std::string();
  616. }
  617. }
  618. }
  619. void CHeroWindow::rightArtRoller()
  620. {
  621. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  622. {
  623. backpackPos+=1; //set new offset
  624. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  625. {
  626. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  627. if(backpack[s]->ourArt)
  628. backpack[s]->text = backpack[s]->ourArt->description;
  629. else
  630. backpack[s]->text = std::string();
  631. }
  632. }
  633. }
  634. void CHeroWindow::switchHero()
  635. {
  636. //int y;
  637. //SDL_GetMouseState(NULL, &y);
  638. //for(int g=0; g<heroListMi.size(); ++g)
  639. //{
  640. // if(y>=94+54*g)
  641. // {
  642. // //quit();
  643. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  644. // //LOCPLINT->openHeroWindow(curHero);
  645. // redrawCurBack();
  646. // }
  647. //}
  648. }
  649. void CHeroWindow::redrawCurBack()
  650. {
  651. if(curBack)
  652. SDL_FreeSurface(curBack);
  653. curBack = SDL_DisplayFormat(background);
  654. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  655. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  656. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  657. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  658. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  659. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  660. blitAt(graphics->portraitLarge[curHero->subID], 19, 19, curBack);
  661. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  662. std::stringstream secondLine;
  663. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  664. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  665. //primary skliis names
  666. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  667. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  668. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  669. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  670. //dismiss / quest log
  671. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  672. if(toPrin->size()==1)
  673. {
  674. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  675. }
  676. else
  677. {
  678. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  679. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  680. }
  681. delete toPrin;
  682. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  683. if(toPrin->size()==1)
  684. {
  685. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  686. }
  687. else
  688. {
  689. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  690. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  691. }
  692. delete toPrin;
  693. //printing primary skills' amounts
  694. std::stringstream primarySkill1;
  695. primarySkill1<<curHero->primSkills[0];
  696. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  697. std::stringstream primarySkill2;
  698. primarySkill2<<curHero->primSkills[1];
  699. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  700. std::stringstream primarySkill3;
  701. primarySkill3<<curHero->primSkills[2];
  702. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  703. std::stringstream primarySkill4;
  704. primarySkill4<<curHero->primSkills[3];
  705. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  706. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  707. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  708. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  709. //hero list blitting
  710. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  711. {
  712. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  713. blitAt(graphics->portraitSmall[cur->subID], 611, 87+g*54, curBack);
  714. //printing yellow border
  715. if(cur->name == curHero->name)
  716. {
  717. for(int f=0; f<graphics->portraitSmall[cur->subID]->w; ++f)
  718. {
  719. for(int h=0; h<graphics->portraitSmall[cur->subID]->h; ++h)
  720. if(f==0 || h==0 || f==graphics->portraitSmall[cur->subID]->w-1 || h==graphics->portraitSmall[cur->subID]->h-1)
  721. {
  722. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  723. }
  724. }
  725. }
  726. }
  727. //secondary skills
  728. if(curHero->secSkills.size()>=1)
  729. {
  730. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  731. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  732. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  733. }
  734. if(curHero->secSkills.size()>=2)
  735. {
  736. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  737. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  738. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  739. }
  740. if(curHero->secSkills.size()>=3)
  741. {
  742. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  743. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  744. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  745. }
  746. if(curHero->secSkills.size()>=4)
  747. {
  748. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  749. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  750. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  751. }
  752. if(curHero->secSkills.size()>=5)
  753. {
  754. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  755. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  756. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  757. }
  758. if(curHero->secSkills.size()>=6)
  759. {
  760. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  761. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  762. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  763. }
  764. if(curHero->secSkills.size()>=7)
  765. {
  766. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  767. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  768. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  769. }
  770. if(curHero->secSkills.size()>=8)
  771. {
  772. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  773. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  774. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  775. }
  776. //printing special ability
  777. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  778. //printing necessery texts
  779. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  780. std::stringstream expstr;
  781. expstr<<curHero->exp;
  782. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  783. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  784. std::stringstream manastr;
  785. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  786. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  787. }
  788. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false),
  789. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  790. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  791. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  792. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  793. void CArtPlace::activate()
  794. {
  795. if(!active)
  796. {
  797. //ClickableL::activate();
  798. LRClickableAreaWTextComp::activate();
  799. active = true;
  800. }
  801. }
  802. void CArtPlace::clickLeft(boost::logic::tribool down)
  803. {
  804. //LRClickableAreaWTextComp::clickLeft(down);
  805. if(!down && !clicked) //not clicked before
  806. {
  807. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  808. {
  809. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  810. {
  811. clicked = true;
  812. ourWindow->activeArtPlace = this;
  813. }
  814. }
  815. else //perform artifact substitution
  816. {
  817. //chceck if swap is possible
  818. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  819. {
  820. //swap artifacts
  821. LOCPLINT->cb->swapArifacts(
  822. ourWindow->curHero,
  823. this->myNumber>=0,
  824. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  825. ourWindow->curHero,
  826. ourWindow->activeArtPlace->myNumber>=0,
  827. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  828. const CArtifact * pmh = ourArt;
  829. ourArt = ourWindow->activeArtPlace->ourArt;
  830. ourWindow->activeArtPlace->ourArt = pmh;
  831. //set texts
  832. if(pmh)
  833. ourWindow->activeArtPlace->text = pmh->description;
  834. else
  835. ourWindow->activeArtPlace->text = std::string();
  836. if(ourArt)
  837. text = ourArt->description;
  838. else
  839. text = std::string();
  840. ourWindow->activeArtPlace->clicked = false;
  841. ourWindow->activeArtPlace = NULL;
  842. }
  843. else
  844. {
  845. int backID = -1;
  846. for(int g=0; g<ourWindow->backpack.size(); ++g)
  847. {
  848. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  849. {
  850. backID = g;
  851. break;
  852. }
  853. }
  854. if(backID>=0) //put to backpack
  855. {
  856. /*ourWindow->activeArtPlace->ourArt = NULL;
  857. ourWindow->activeArtPlace->clicked = false;
  858. ourWindow->activeArtPlace = NULL;*/
  859. }
  860. }
  861. }
  862. }
  863. else if(!down && clicked)
  864. {
  865. clicked = false;
  866. ourWindow->activeArtPlace = NULL;
  867. }
  868. }
  869. void CArtPlace::clickRight(boost::logic::tribool down)
  870. {
  871. if(text.size()) //if there is no description, do nothing ;]
  872. LRClickableAreaWTextComp::clickRight(down);
  873. }
  874. void CArtPlace::deactivate()
  875. {
  876. if(active)
  877. {
  878. active = false;
  879. //ClickableL::deactivate();
  880. LRClickableAreaWTextComp::deactivate();
  881. }
  882. }
  883. void CArtPlace::show(SDL_Surface *to)
  884. {
  885. if(ourArt)
  886. {
  887. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  888. }
  889. if(clicked && active)
  890. {
  891. for(int i=0; i<pos.h; ++i)
  892. {
  893. for(int j=0; j<pos.w; ++j)
  894. {
  895. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  896. {
  897. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  898. }
  899. }
  900. }
  901. }
  902. }
  903. bool CArtPlace::fitsHere(const CArtifact * art)
  904. {
  905. if(!art)
  906. return true; //you can have no artifact somewhere
  907. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  908. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  909. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  910. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  911. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  912. this->feet && art->feet || this->lRing && art->lRing ||
  913. this->rRing && art->rRing || this->torso && art->torso ||
  914. this->lHand && art->lHand || this->rHand && art->rHand ||
  915. this->neck && art->neck || this->shoulders && art->shoulders ||
  916. this->head && art->head )
  917. {
  918. return true;
  919. }
  920. return false;
  921. }
  922. CArtPlace::~CArtPlace()
  923. {
  924. deactivate();
  925. }
  926. void LClickableArea::activate()
  927. {
  928. ClickableL::activate();
  929. }
  930. void LClickableArea::deactivate()
  931. {
  932. ClickableL::deactivate();
  933. }
  934. void LClickableArea::clickLeft(boost::logic::tribool down)
  935. {
  936. if(!down)
  937. {
  938. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  939. }
  940. }
  941. void RClickableArea::activate()
  942. {
  943. ClickableR::activate();
  944. }
  945. void RClickableArea::deactivate()
  946. {
  947. ClickableR::deactivate();
  948. }
  949. void RClickableArea::clickRight(boost::logic::tribool down)
  950. {
  951. if(!down)
  952. {
  953. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  954. }
  955. }
  956. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  957. {
  958. if(!down)
  959. {
  960. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  961. }
  962. }
  963. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  964. {
  965. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  966. }
  967. void LRClickableAreaWText::activate()
  968. {
  969. LClickableArea::activate();
  970. RClickableArea::activate();
  971. Hoverable::activate();
  972. }
  973. void LRClickableAreaWText::deactivate()
  974. {
  975. LClickableArea::deactivate();
  976. RClickableArea::deactivate();
  977. Hoverable::deactivate();
  978. }
  979. void LRClickableAreaWText::hover(bool on)
  980. {
  981. Hoverable::hover(on);
  982. if (on)
  983. LOCPLINT->statusbar->print(hoverText);
  984. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  985. LOCPLINT->statusbar->clear();
  986. }
  987. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  988. {
  989. if(!down)
  990. {
  991. owner->deactivate();
  992. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  993. owner->setHero(buf);
  994. owner->redrawCurBack();
  995. owner->activate();
  996. }
  997. }
  998. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  999. {
  1000. if((!down) && pressedL)
  1001. {
  1002. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  1003. }
  1004. ClickableL::clickLeft(down);
  1005. }
  1006. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  1007. {
  1008. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1009. }
  1010. void LRClickableAreaWTextComp::activate()
  1011. {
  1012. LClickableArea::activate();
  1013. RClickableArea::activate();
  1014. Hoverable::activate();
  1015. }
  1016. void LRClickableAreaWTextComp::deactivate()
  1017. {
  1018. LClickableArea::deactivate();
  1019. RClickableArea::deactivate();
  1020. Hoverable::deactivate();
  1021. }
  1022. void LRClickableAreaWTextComp::hover(bool on)
  1023. {
  1024. Hoverable::hover(on);
  1025. if (on)
  1026. LOCPLINT->statusbar->print(hoverText);
  1027. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1028. LOCPLINT->statusbar->clear();
  1029. }