Graphics.h 1.8 KB

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  1. #pragma once
  2. #include "../global.h"
  3. class CDefEssential;
  4. struct SDL_Surface;
  5. class CGHeroInstance;
  6. class CGTownInstance;
  7. class CDefHandler;
  8. class Graphics
  9. {
  10. public:
  11. //various graphics
  12. SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
  13. std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
  14. CDefEssential *luck22, *luck30, *luck42, *luck82,
  15. *morale22, *morale30, *morale42, *morale82,
  16. *halls, *forts, *bigTownPic;
  17. std::map<int,SDL_Surface*> heroWins; //hero_ID => infobox
  18. std::map<int,SDL_Surface*> townWins; //town_ID => infobox
  19. CDefHandler * artDefs; //artifacts
  20. std::vector<SDL_Surface *> portraitSmall; //48x32 px portraits of heroes
  21. std::vector<SDL_Surface *> portraitLarge; //58x64 px portraits of heroes
  22. std::vector<CDefHandler *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
  23. CDefHandler * pskillsb, *resources; //82x93
  24. CDefHandler * un44; //many things
  25. CDefHandler * smallIcons, *resources32; //resources 32x32
  26. //creatures
  27. std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
  28. std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
  29. std::map<int,SDL_Surface*> backgrounds; //castle ID -> 100x130 background creature image // -1 is for neutral
  30. //functions
  31. Graphics();
  32. void loadHeroFlags();
  33. SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
  34. SDL_Surface * drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from=0, int to=PRIMARY_SKILLS);
  35. SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
  36. SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //returns small picture of town: ID=-1 - blank; -2 - border; -3 - random
  37. };
  38. extern Graphics * graphics;