CGMarket.cpp 2.9 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CGameState.h"
  17. #include "CGTownInstance.h"
  18. #include "../GameSettings.h"
  19. #include "../CSkillHandler.h"
  20. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  21. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. void CGMarket::initObj(CRandomGenerator & rand)
  24. {
  25. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  26. }
  27. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  28. {
  29. openWindow(EOpenWindowMode::MARKET_WINDOW, id.getNum(), h->id.getNum());
  30. }
  31. int CGMarket::getMarketEfficiency() const
  32. {
  33. return marketEfficiency;
  34. }
  35. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  36. {
  37. return marketModes.count(mode);
  38. }
  39. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  40. {
  41. return -1;
  42. }
  43. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  44. {
  45. if(allowsTrade(mode))
  46. return IMarket::availableItemsIds(mode);
  47. return std::vector<int>();
  48. }
  49. CGMarket::CGMarket()
  50. {
  51. }
  52. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  53. {
  54. switch(mode)
  55. {
  56. case EMarketMode::ARTIFACT_RESOURCE:
  57. return IMarket::availableItemsIds(mode);
  58. case EMarketMode::RESOURCE_ARTIFACT:
  59. {
  60. std::vector<int> ret;
  61. for(const CArtifact *a : artifacts)
  62. if(a)
  63. ret.push_back(a->getId());
  64. else
  65. ret.push_back(-1);
  66. return ret;
  67. }
  68. default:
  69. return std::vector<int>();
  70. }
  71. }
  72. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  73. {
  74. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  75. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  76. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
  77. if (!isFirstDay && !regularResetTriggered)
  78. return;
  79. SetAvailableArtifacts saa;
  80. saa.id = id.getNum();
  81. cb->pickAllowedArtsSet(saa.arts, rand);
  82. cb->sendAndApply(&saa);
  83. }
  84. void CGUniversity::initObj(CRandomGenerator & rand)
  85. {
  86. CGMarket::initObj(rand);
  87. std::vector<int> toChoose;
  88. for(int i = 0; i < VLC->skillh->size(); ++i)
  89. {
  90. if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
  91. {
  92. toChoose.push_back(i);
  93. }
  94. }
  95. }
  96. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  97. {
  98. switch (mode)
  99. {
  100. case EMarketMode::RESOURCE_SKILL:
  101. return skills;
  102. default:
  103. return std::vector<int>();
  104. }
  105. }
  106. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  107. {
  108. openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  109. }
  110. VCMI_LIB_NAMESPACE_END