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- /*
- * ActiveModsInSaveList.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ModVerificationInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ActiveModsInSaveList
- {
- std::vector<TModID> getActiveGameplayAffectingMods();
- const ModVerificationInfo & getVerificationInfo(TModID mod);
- /// Checks whether provided mod list is compatible with current VLC and throws on failure
- void verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList);
- public:
- template <typename Handler> void serialize(Handler &h)
- {
- if(h.saving)
- {
- std::vector<TModID> activeMods = getActiveGameplayAffectingMods();
- h & activeMods;
- for(const auto & m : activeMods)
- h & getVerificationInfo(m);
- }
- else
- {
- std::vector<TModID> saveActiveMods;
- h & saveActiveMods;
- std::vector<std::pair<TModID, ModVerificationInfo>> saveModInfos(saveActiveMods.size());
- for(int i = 0; i < saveActiveMods.size(); ++i)
- {
- saveModInfos[i].first = saveActiveMods[i];
- h & saveModInfos[i].second;
- }
- verifyActiveMods(saveModInfos);
- }
- }
- };
- VCMI_LIB_NAMESPACE_END
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