英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
defSorter 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 年之前
CAbilityHandler.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CAbilityHandler.h ae279c79c5 * first version of player interface displaying 18 年之前
CAdvmapInterface.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CAdvmapInterface.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CAmbarCendamo.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CAmbarCendamo.h 073c82cb1d choosing random resuorces and some minor stuff 18 年之前
CArtHandler.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CArtHandler.h ae279c79c5 * first version of player interface displaying 18 年之前
CBuildingHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 年之前
CBuildingHandler.h 8860f1dca2 * zaczytywanie biografii bohaterów 18 年之前
CCastleHandler.cpp 8860f1dca2 * zaczytywanie biografii bohaterów 18 年之前
CCastleHandler.h 78ad4d39f0 Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane. 18 年之前
CCreatureHandler.cpp 95b3ad64d3 * choosing random towns 18 年之前
CCreatureHandler.h 060dc4c785 * new files: CGameState.h and int3.h 18 年之前
CDefHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 年之前
CDefHandler.h 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project 18 年之前
CDefObjInfoHandler.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CDefObjInfoHandler.h 460f56f966 Brakujące pliki. 18 年之前
CGameInfo.cpp 199f16964c Nagłówek. 18 年之前
CGameInfo.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CGameInterface.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CGameInterface.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CGameState.h ae279c79c5 * first version of player interface displaying 18 年之前
CGeneralTextHandler.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CGeneralTextHandler.h ae279c79c5 * first version of player interface displaying 18 年之前
CHeroHandler.cpp ae279c79c5 * first version of player interface displaying 18 年之前
CHeroHandler.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 年之前
CLodHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 年之前
CLodHandler.h db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 年之前
CMT.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CMessage.cpp b38a8c9557 * CPreGame's buttons less ugly 18 年之前
CMessage.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 年之前
CMusicHandler.cpp 70156a179b * [new] sorting maps in map selection screen (still may be buggy) 18 年之前
CMusicHandler.h 7db0e1157b w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie. 18 年之前
CObjectHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CObjectHandler.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 年之前
CPreGame.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CPreGame.h 95b3ad64d3 * choosing random towns 18 年之前
CPreGameTextHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CPreGameTextHandler.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
CREDEFS.TXT 41175b1d1f CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 18 年之前
CSemiDefHandler.cpp d5b8919bb3 Częściowo zrobione okno wyboru scenariusza. 18 年之前
CSemiDefHandler.h 051094abcc * poprawa wyświetlania obiektów 18 年之前
CSemiLodHandler.cpp 4075ab1b92 cieniowanie i drobne poprawki 18 年之前
CSemiLodHandler.h 4075ab1b92 cieniowanie i drobne poprawki 18 年之前
CSndHandler.cpp d1615be5ec * added CVidHandler for handling .vid files 18 年之前
CSndHandler.h d1615be5ec * added CVidHandler for handling .vid files 18 年之前
CSpellHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 年之前
CSpellHandler.h c1c15e9a1e * [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki 18 年之前
CTownHandler.cpp ffe3a757a6 Lacking files. 18 年之前
CTownHandler.h b38a8c9557 * CPreGame's buttons less ugly 18 年之前
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 年之前
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 年之前
SDL_Extensions.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
SDL_Extensions.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 年之前
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 年之前
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 年之前
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 年之前
StartInfo.h ae279c79c5 * first version of player interface displaying 18 年之前
global.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 年之前
h3m.txt bbbfce798c * reading 8. byte of player description from map header 18 年之前
int3.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 年之前
manisfest VCMI.txt 49b72d4781 Przerobiona wersja manisfestu. 18 年之前
map.cpp bbbfce798c * reading 8. byte of player description from map header 18 年之前
map.h bbbfce798c * reading 8. byte of player description from map header 18 年之前
mapHandler.cpp 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 年之前
mapHandler.h 9c5bc83b16 * displaying roads and static rivers 18 年之前
nodrze.h 8cb1c3ff90 * new files (TownHandler) - add them to your project 18 年之前
portrety.txt bbbfce798c * reading 8. byte of player description from map header 18 年之前
stdafx.cpp 01e84b9e40 Na początek. 18 年之前
stdafx.h cc67967051 reading some text files from lods, enabling object sorting 18 年之前
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 年之前