|
defSorter
|
21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
18 年之前 |
|
CAbilityHandler.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CAbilityHandler.h
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CAdvmapInterface.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CAdvmapInterface.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CAmbarCendamo.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CAmbarCendamo.h
|
073c82cb1d
choosing random resuorces and some minor stuff
|
18 年之前 |
|
CArtHandler.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CArtHandler.h
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CBuildingHandler.cpp
|
cc67967051
reading some text files from lods, enabling object sorting
|
18 年之前 |
|
CBuildingHandler.h
|
8860f1dca2
* zaczytywanie biografii bohaterów
|
18 年之前 |
|
CCastleHandler.cpp
|
8860f1dca2
* zaczytywanie biografii bohaterów
|
18 年之前 |
|
CCastleHandler.h
|
78ad4d39f0
Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane.
|
18 年之前 |
|
CCreatureHandler.cpp
|
95b3ad64d3
* choosing random towns
|
18 年之前 |
|
CCreatureHandler.h
|
060dc4c785
* new files: CGameState.h and int3.h
|
18 年之前 |
|
CDefHandler.cpp
|
9c5bc83b16
* displaying roads and static rivers
|
18 年之前 |
|
CDefHandler.h
|
1380a7fd34
* New files - CGameInterface.h and CGameInterface.cpp - add them to your project
|
18 年之前 |
|
CDefObjInfoHandler.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CDefObjInfoHandler.h
|
460f56f966
Brakujące pliki.
|
18 年之前 |
|
CGameInfo.cpp
|
199f16964c
Nagłówek.
|
18 年之前 |
|
CGameInfo.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CGameInterface.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CGameInterface.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CGameState.h
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CGeneralTextHandler.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CGeneralTextHandler.h
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CHeroHandler.cpp
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
CHeroHandler.h
|
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
|
18 年之前 |
|
CLodHandler.cpp
|
9c5bc83b16
* displaying roads and static rivers
|
18 年之前 |
|
CLodHandler.h
|
db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
|
18 年之前 |
|
CMT.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CMessage.cpp
|
b38a8c9557
* CPreGame's buttons less ugly
|
18 年之前 |
|
CMessage.h
|
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
|
18 年之前 |
|
CMusicHandler.cpp
|
70156a179b
* [new] sorting maps in map selection screen (still may be buggy)
|
18 年之前 |
|
CMusicHandler.h
|
7db0e1157b
w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie.
|
18 年之前 |
|
CObjectHandler.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CObjectHandler.h
|
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
|
18 年之前 |
|
CPreGame.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CPreGame.h
|
95b3ad64d3
* choosing random towns
|
18 年之前 |
|
CPreGameTextHandler.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CPreGameTextHandler.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
CREDEFS.TXT
|
41175b1d1f
CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
|
18 年之前 |
|
CSemiDefHandler.cpp
|
d5b8919bb3
Częściowo zrobione okno wyboru scenariusza.
|
18 年之前 |
|
CSemiDefHandler.h
|
051094abcc
* poprawa wyświetlania obiektów
|
18 年之前 |
|
CSemiLodHandler.cpp
|
4075ab1b92
cieniowanie i drobne poprawki
|
18 年之前 |
|
CSemiLodHandler.h
|
4075ab1b92
cieniowanie i drobne poprawki
|
18 年之前 |
|
CSndHandler.cpp
|
d1615be5ec
* added CVidHandler for handling .vid files
|
18 年之前 |
|
CSndHandler.h
|
d1615be5ec
* added CVidHandler for handling .vid files
|
18 年之前 |
|
CSpellHandler.cpp
|
cc67967051
reading some text files from lods, enabling object sorting
|
18 年之前 |
|
CSpellHandler.h
|
c1c15e9a1e
* [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki
|
18 年之前 |
|
CTownHandler.cpp
|
ffe3a757a6
Lacking files.
|
18 年之前 |
|
CTownHandler.h
|
b38a8c9557
* CPreGame's buttons less ugly
|
18 年之前 |
|
DefSorter.exe
|
21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
18 年之前 |
|
Projekt.dia
|
9404d41383
blokowanie bohaterów, projekt w Dia
|
18 年之前 |
|
SDL_Extensions.cpp
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
SDL_Extensions.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
SDL_framerate.cpp
|
db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
|
18 年之前 |
|
SDL_framerate.h
|
21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
|
18 年之前 |
|
SDL_rotozoom.cpp
|
01e84b9e40
Na początek.
|
18 年之前 |
|
SDL_rotozoom.h
|
23de127638
egzek do spr + poprawka
|
18 年之前 |
|
StartInfo.h
|
ae279c79c5
* first version of player interface displaying
|
18 年之前 |
|
global.h
|
6b0f209626
* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
|
18 年之前 |
|
h3m.txt
|
bbbfce798c
* reading 8. byte of player description from map header
|
18 年之前 |
|
int3.h
|
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
|
18 年之前 |
|
manisfest VCMI.txt
|
49b72d4781
Przerobiona wersja manisfestu.
|
18 年之前 |
|
map.cpp
|
bbbfce798c
* reading 8. byte of player description from map header
|
18 年之前 |
|
map.h
|
bbbfce798c
* reading 8. byte of player description from map header
|
18 年之前 |
|
mapHandler.cpp
|
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
|
18 年之前 |
|
mapHandler.h
|
9c5bc83b16
* displaying roads and static rivers
|
18 年之前 |
|
nodrze.h
|
8cb1c3ff90
* new files (TownHandler) - add them to your project
|
18 年之前 |
|
portrety.txt
|
bbbfce798c
* reading 8. byte of player description from map header
|
18 年之前 |
|
stdafx.cpp
|
01e84b9e40
Na początek.
|
18 年之前 |
|
stdafx.h
|
cc67967051
reading some text files from lods, enabling object sorting
|
18 年之前 |
|
timeHandler.h
|
118c917a60
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
|
18 年之前 |