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- #ifndef GLOBAL_H
- #define GLOBAL_H
- #define CHECKTIME 1
- #if CHECKTIME
- #include "timeHandler.h"
- #include <iostream>
- #define THC
- #else
- #define THC //
- #endif
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK};
- enum EterrainType {dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
- enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
- enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
- enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
- enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HREO_ALCHEMIST, HERO_WIZARD,
- HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
- HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
- #define CURPLINT (((CPlayerInterface*)(CGI->playerint[CGI->state->currentPlayer])))
- #define LOCPLINT (((CPlayerInterface*)(CGI->playerint[CGI->localPlayer])))
- //CURPLINT gives pointer to the interface of human player which is currently making turn,
- //LOCPLINT gives pointer to the interface which is currently showed (on this machine)
- const int F_NUMBER = 9; //factions quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- #define DEFBYPASS
- #endif //GLOBAL_H
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