CBattleInterfaceClasses.cpp 26 KB

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  1. /*
  2. * CBattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBattleInterfaceClasses.h"
  12. #include "CBattleInterface.h"
  13. #include "CBattleActionsController.h"
  14. #include "CBattleSiegeController.h"
  15. #include "CBattleFieldController.h"
  16. #include "CBattleStacksController.h"
  17. #include "CBattleControlPanel.h"
  18. #include "../CBitmapHandler.h"
  19. #include "../CGameInfo.h"
  20. #include "../CMessage.h"
  21. #include "../CMusicHandler.h"
  22. #include "../CPlayerInterface.h"
  23. #include "../CVideoHandler.h"
  24. #include "../Graphics.h"
  25. #include "../gui/CAnimation.h"
  26. #include "../gui/CCursorHandler.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../gui/SDL_Extensions.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/Images.h"
  31. #include "../widgets/TextControls.h"
  32. #include "../windows/CCreatureWindow.h"
  33. #include "../windows/CSpellWindow.h"
  34. #include "../../CCallback.h"
  35. #include "../../lib/CStack.h"
  36. #include "../../lib/CConfigHandler.h"
  37. #include "../../lib/CCreatureHandler.h"
  38. #include "../../lib/CGameState.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/CTownHandler.h"
  41. #include "../../lib/NetPacks.h"
  42. #include "../../lib/StartInfo.h"
  43. #include "../../lib/CondSh.h"
  44. #include "../../lib/mapObjects/CGTownInstance.h"
  45. void CBattleConsole::showAll(SDL_Surface * to)
  46. {
  47. Point textPos(pos.x + pos.w/2, pos.y + 17);
  48. if(ingcAlter.size())
  49. {
  50. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  51. }
  52. else if(texts.size())
  53. {
  54. if(texts.size()==1)
  55. {
  56. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  57. }
  58. else
  59. {
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. textPos.y += 16;
  62. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  63. }
  64. }
  65. }
  66. bool CBattleConsole::addText(const std::string & text)
  67. {
  68. logGlobal->trace("CBattleConsole message: %s", text);
  69. if(text.size()>70)
  70. return false; //text too long!
  71. int firstInToken = 0;
  72. for(size_t i = 0; i < text.size(); ++i) //tokenize
  73. {
  74. if(text[i] == 10)
  75. {
  76. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  77. firstInToken = (int)i+1;
  78. }
  79. }
  80. texts.push_back( text.substr(firstInToken, text.size()) );
  81. lastShown = (int)texts.size()-1;
  82. return true;
  83. }
  84. void CBattleConsole::scrollUp(ui32 by)
  85. {
  86. if(lastShown > static_cast<int>(by))
  87. lastShown -= by;
  88. }
  89. void CBattleConsole::scrollDown(ui32 by)
  90. {
  91. if(lastShown + by < texts.size())
  92. lastShown += by;
  93. }
  94. CBattleConsole::CBattleConsole(const Rect & position) : lastShown(-1)
  95. {
  96. pos = position;
  97. }
  98. void CBattleConsole::clearMatching(const std::string & Text)
  99. {
  100. if (ingcAlter == Text)
  101. clear();
  102. }
  103. void CBattleConsole::clear()
  104. {
  105. ingcAlter.clear();
  106. }
  107. void CBattleConsole::write(const std::string & Text)
  108. {
  109. ingcAlter = Text;
  110. }
  111. void CBattleConsole::lock(bool shouldLock)
  112. {
  113. // no-op?
  114. }
  115. void CBattleHero::show(SDL_Surface * to)
  116. {
  117. auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
  118. if(!flagFrame)
  119. return;
  120. //animation of flag
  121. SDL_Rect temp_rect;
  122. if(flip)
  123. {
  124. temp_rect = genRect(
  125. flagFrame->height(),
  126. flagFrame->width(),
  127. pos.x + 61,
  128. pos.y + 39);
  129. }
  130. else
  131. {
  132. temp_rect = genRect(
  133. flagFrame->height(),
  134. flagFrame->width(),
  135. pos.x + 72,
  136. pos.y + 39);
  137. }
  138. flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?
  139. //animation of hero
  140. SDL_Rect rect = pos;
  141. auto heroFrame = animation->getImage(currentFrame, phase, true);
  142. if(!heroFrame)
  143. return;
  144. heroFrame->draw(to, &rect, nullptr);
  145. if(++animCount >= 4)
  146. {
  147. animCount = 0;
  148. if(++flagAnim >= flagAnimation->size(0))
  149. flagAnim = 0;
  150. if(++currentFrame >= lastFrame)
  151. switchToNextPhase();
  152. }
  153. }
  154. void CBattleHero::setPhase(int newPhase)
  155. {
  156. nextPhase = newPhase;
  157. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  158. nextPhase = 0;
  159. }
  160. void CBattleHero::hover(bool on)
  161. {
  162. //TODO: Make lines below work properly
  163. if (on)
  164. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  165. else
  166. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  167. }
  168. void CBattleHero::clickLeft(tribool down, bool previousState)
  169. {
  170. if(myOwner->actionsController->spellcastingModeActive()) //we are casting a spell
  171. return;
  172. if(boost::logic::indeterminate(down))
  173. return;
  174. if(!myHero || down || !myOwner->myTurn)
  175. return;
  176. if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  177. {
  178. BattleHex hoveredHex = myOwner->fieldController->getHoveredHex();
  179. //do nothing when any hex is hovered - hero's animation overlaps battlefield
  180. if ( hoveredHex != BattleHex::INVALID )
  181. return;
  182. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  183. GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
  184. }
  185. }
  186. void CBattleHero::clickRight(tribool down, bool previousState)
  187. {
  188. if(boost::logic::indeterminate(down))
  189. return;
  190. Point windowPosition;
  191. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  192. windowPosition.y = myOwner->pos.y + 135;
  193. InfoAboutHero targetHero;
  194. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  195. {
  196. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  197. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  198. GH.pushIntT<CHeroInfoWindow>(targetHero, &windowPosition);
  199. }
  200. }
  201. void CBattleHero::switchToNextPhase()
  202. {
  203. if(phase != nextPhase)
  204. {
  205. phase = nextPhase;
  206. firstFrame = 0;
  207. lastFrame = static_cast<int>(animation->size(phase));
  208. }
  209. currentFrame = firstFrame;
  210. }
  211. CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
  212. flip(flipG),
  213. myHero(hero),
  214. myOwner(owner),
  215. phase(1),
  216. nextPhase(0),
  217. flagAnim(0),
  218. animCount(0)
  219. {
  220. animation = std::make_shared<CAnimation>(animationPath);
  221. animation->preload();
  222. if(flipG)
  223. animation->verticalFlip();
  224. if(flip)
  225. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  226. else
  227. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  228. flagAnimation->preload();
  229. flagAnimation->playerColored(player);
  230. addUsedEvents(LCLICK | RCLICK | HOVER);
  231. switchToNextPhase();
  232. }
  233. CBattleHero::~CBattleHero() = default;
  234. CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position)
  235. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  236. {
  237. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  238. if (position != nullptr)
  239. moveTo(*position);
  240. background->colorize(hero.owner); //maybe add this functionality to base class?
  241. auto attack = hero.details->primskills[0];
  242. auto defense = hero.details->primskills[1];
  243. auto power = hero.details->primskills[2];
  244. auto knowledge = hero.details->primskills[3];
  245. auto morale = hero.details->morale;
  246. auto luck = hero.details->luck;
  247. auto currentSpellPoints = hero.details->mana;
  248. auto maxSpellPoints = hero.details->manaLimit;
  249. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
  250. //primary stats
  251. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  252. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  253. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  254. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  255. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  256. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  257. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  258. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  259. //morale+luck
  260. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  261. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  262. icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
  263. icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
  264. //spell points
  265. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  266. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  267. }
  268. CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
  269. {
  270. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  271. pos = position;
  272. background = std::make_shared<CPicture>("comopbck.bmp");
  273. background->colorize(owner->getCurrentPlayerInterface()->playerID);
  274. auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
  275. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  276. toggles.push_back(viewGrid);
  277. auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
  278. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  279. toggles.push_back(movementShadow);
  280. auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
  281. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  282. toggles.push_back(mouseShadow);
  283. animSpeeds = std::make_shared<CToggleGroup>([=](int value){ owner->setAnimSpeed(value);});
  284. std::shared_ptr<CToggleButton> toggle;
  285. toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
  286. animSpeeds->addToggle(40, toggle);
  287. toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
  288. animSpeeds->addToggle(63, toggle);
  289. toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
  290. animSpeeds->addToggle(100, toggle);
  291. animSpeeds->setSelected(owner->getAnimSpeed());
  292. setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  293. setToDefault->setImageOrder(1, 0, 2, 3);
  294. exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  295. exit->setImageOrder(1, 0, 2, 3);
  296. //creating labels
  297. labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  298. labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  299. labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  300. labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  301. labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  302. labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  303. //auto - combat options
  304. labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  305. labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  306. labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  307. labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  308. labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  309. //creature info
  310. labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  311. labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  312. //general options
  313. labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  314. labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  315. labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  316. labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  317. }
  318. void CBattleOptionsWindow::bDefaultf()
  319. {
  320. //TODO: implement
  321. }
  322. void CBattleOptionsWindow::bExitf()
  323. {
  324. close();
  325. }
  326. CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
  327. : owner(_owner)
  328. {
  329. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  330. pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  331. background = std::make_shared<CPicture>("CPRESULT");
  332. background->colorize(owner.playerID);
  333. exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  334. exit->setBorderColor(Colors::METALLIC_GOLD);
  335. if(br.winner == 0) //attacker won
  336. {
  337. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  338. }
  339. else
  340. {
  341. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  342. }
  343. if(br.winner == 1)
  344. {
  345. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  346. }
  347. else
  348. {
  349. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  350. }
  351. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  352. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  353. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  354. std::string sideNames[2] = {"N/A", "N/A"};
  355. for(int i = 0; i < 2; i++)
  356. {
  357. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  358. const int xs[] = {21, 392};
  359. if(heroInfo.portrait >= 0) //attacking hero
  360. {
  361. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
  362. sideNames[i] = heroInfo.name;
  363. }
  364. else
  365. {
  366. auto stacks = owner.cb->battleGetAllStacks();
  367. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  368. {
  369. return stack->side != i || !stack->base;
  370. });
  371. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  372. {
  373. return stack->type->AIValue;
  374. });
  375. if(best != stacks.end()) //should be always but to be safe...
  376. {
  377. icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));
  378. sideNames[i] = (*best)->type->getPluralName();
  379. }
  380. }
  381. }
  382. //printing attacker and defender's names
  383. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]));
  384. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  385. //printing casualties
  386. for(int step = 0; step < 2; ++step)
  387. {
  388. if(br.casualties[step].size()==0)
  389. {
  390. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  391. }
  392. else
  393. {
  394. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  395. int yPos = 344 + step * 97;
  396. for(auto & elem : br.casualties[step])
  397. {
  398. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
  399. std::ostringstream amount;
  400. amount<<elem.second;
  401. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()));
  402. xPos += 42;
  403. }
  404. }
  405. }
  406. //printing result description
  407. bool weAreAttacker = !(owner.cb->battleGetMySide());
  408. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  409. {
  410. int text = 304;
  411. switch(br.result)
  412. {
  413. case BattleResult::NORMAL:
  414. break;
  415. case BattleResult::ESCAPE:
  416. text = 303;
  417. break;
  418. case BattleResult::SURRENDER:
  419. text = 302;
  420. break;
  421. default:
  422. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  423. break;
  424. }
  425. CCS->musich->playMusic("Music/Win Battle", false, true);
  426. CCS->videoh->open("WIN3.BIK");
  427. std::string str = CGI->generaltexth->allTexts[text];
  428. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  429. if (ourHero)
  430. {
  431. str += CGI->generaltexth->allTexts[305];
  432. boost::algorithm::replace_first(str, "%s", ourHero->name);
  433. boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
  434. }
  435. description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  436. }
  437. else // we lose
  438. {
  439. int text = 311;
  440. std::string musicName = "Music/LoseCombat";
  441. std::string videoName = "LBSTART.BIK";
  442. switch(br.result)
  443. {
  444. case BattleResult::NORMAL:
  445. break;
  446. case BattleResult::ESCAPE:
  447. musicName = "Music/Retreat Battle";
  448. videoName = "RTSTART.BIK";
  449. text = 310;
  450. break;
  451. case BattleResult::SURRENDER:
  452. musicName = "Music/Surrender Battle";
  453. videoName = "SURRENDER.BIK";
  454. text = 309;
  455. break;
  456. default:
  457. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  458. break;
  459. }
  460. CCS->musich->playMusic(musicName, false, true);
  461. CCS->videoh->open(videoName);
  462. labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
  463. }
  464. }
  465. CBattleResultWindow::~CBattleResultWindow() = default;
  466. void CBattleResultWindow::activate()
  467. {
  468. owner.showingDialog->set(true);
  469. CIntObject::activate();
  470. }
  471. void CBattleResultWindow::show(SDL_Surface * to)
  472. {
  473. CIntObject::show(to);
  474. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  475. }
  476. void CBattleResultWindow::bExitf()
  477. {
  478. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  479. close();
  480. if(dynamic_cast<CBattleInterface*>(GH.topInt().get()))
  481. GH.popInts(1); //pop battle interface if present
  482. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  483. //so we can be sure that there is no dialogs left on GUI stack.
  484. intTmp.showingDialog->setn(false);
  485. CCS->videoh->close();
  486. }
  487. Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
  488. {
  489. assert(cbi);
  490. Point ret(-500, -500); //returned value
  491. if(stack && stack->initialPosition < 0) //creatures in turrets
  492. return cbi->siegeController->getTurretCreaturePosition(stack->initialPosition);
  493. static const Point basePos(-190, -139); // position of creature in topleft corner
  494. static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
  495. ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
  496. ret.y = basePos.y + 42 * hexNum.getY();
  497. if (stack)
  498. {
  499. if(cbi->stacksController->facingRight(stack))
  500. ret.x += imageShiftX;
  501. else
  502. ret.x -= imageShiftX;
  503. //shifting position for double - hex creatures
  504. if(stack->doubleWide())
  505. {
  506. if(stack->side == BattleSide::ATTACKER)
  507. {
  508. if(cbi->stacksController->facingRight(stack))
  509. ret.x -= 44;
  510. }
  511. else
  512. {
  513. if(!cbi->stacksController->facingRight(stack))
  514. ret.x += 44;
  515. }
  516. }
  517. }
  518. //returning
  519. return ret + CPlayerInterface::battleInt->pos;
  520. }
  521. void CClickableHex::hover(bool on)
  522. {
  523. hovered = on;
  524. //Hoverable::hover(on);
  525. if(!on && setAlterText)
  526. {
  527. myInterface->controlPanel->console->clear();
  528. setAlterText = false;
  529. }
  530. }
  531. CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), strictHovered(false), myInterface(nullptr)
  532. {
  533. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  534. }
  535. void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  536. {
  537. strictHovered = myInterface->fieldController->isPixelInHex(Point(sEvent.x-pos.x, sEvent.y-pos.y));
  538. if(hovered && strictHovered) //print attacked creature to console
  539. {
  540. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  541. if( attackedStack != nullptr &&
  542. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  543. attackedStack->alive())
  544. {
  545. MetaString text;
  546. text.addTxt(MetaString::GENERAL_TXT, 220);
  547. attackedStack->addNameReplacement(text);
  548. myInterface->controlPanel->console->write(text.toString());
  549. setAlterText = true;
  550. }
  551. }
  552. else if(setAlterText)
  553. {
  554. myInterface->controlPanel->console->clear();
  555. setAlterText = false;
  556. }
  557. }
  558. void CClickableHex::clickLeft(tribool down, bool previousState)
  559. {
  560. if(!down && hovered && strictHovered) //we've been really clicked!
  561. {
  562. myInterface->hexLclicked(myNumber);
  563. }
  564. }
  565. void CClickableHex::clickRight(tribool down, bool previousState)
  566. {
  567. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  568. if(hovered && strictHovered && myst!=nullptr)
  569. {
  570. if(!myst->alive()) return;
  571. if(down)
  572. {
  573. GH.pushIntT<CStackWindow>(myst, true);
  574. }
  575. }
  576. }
  577. CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
  578. : embedded(Embedded),
  579. owner(_owner)
  580. {
  581. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  582. if(embedded)
  583. {
  584. pos.w = QUEUE_SIZE * 37;
  585. pos.h = 46;
  586. pos.x = screen->w/2 - pos.w/2;
  587. pos.y = (screen->h - 600)/2 + 10;
  588. icons = std::make_shared<CAnimation>("CPRSMALL");
  589. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  590. }
  591. else
  592. {
  593. pos.w = 800;
  594. pos.h = 85;
  595. background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
  596. icons = std::make_shared<CAnimation>("TWCRPORT");
  597. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  598. //TODO: where use big icons?
  599. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  600. }
  601. stateIcons->preload();
  602. stackBoxes.resize(QUEUE_SIZE);
  603. for (int i = 0; i < stackBoxes.size(); i++)
  604. {
  605. stackBoxes[i] = std::make_shared<StackBox>(this);
  606. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
  607. }
  608. }
  609. CStackQueue::~CStackQueue() = default;
  610. void CStackQueue::update()
  611. {
  612. std::vector<battle::Units> queueData;
  613. owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  614. size_t boxIndex = 0;
  615. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  616. {
  617. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  618. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
  619. }
  620. for(; boxIndex < stackBoxes.size(); boxIndex++)
  621. stackBoxes[boxIndex]->setUnit(nullptr);
  622. }
  623. CStackQueue::StackBox::StackBox(CStackQueue * owner)
  624. {
  625. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  626. background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
  627. pos.w = background->pos.w;
  628. pos.h = background->pos.h;
  629. if(owner->embedded)
  630. {
  631. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  632. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, CENTER, Colors::WHITE);
  633. }
  634. else
  635. {
  636. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  637. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, CENTER, Colors::WHITE);
  638. int icon_x = pos.w - 17;
  639. int icon_y = pos.h - 18;
  640. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  641. stateIcon->visible = false;
  642. }
  643. }
  644. void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
  645. {
  646. if(unit)
  647. {
  648. background->colorize(unit->unitOwner());
  649. icon->visible = true;
  650. icon->setFrame(unit->creatureIconIndex());
  651. amount->setText(makeNumberShort(unit->getCount()));
  652. if(stateIcon)
  653. {
  654. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  655. {
  656. stateIcon->setFrame(0, 0);
  657. stateIcon->visible = true;
  658. }
  659. else if(unit->waited((int)turn))
  660. {
  661. stateIcon->setFrame(1, 0);
  662. stateIcon->visible = true;
  663. }
  664. else
  665. {
  666. stateIcon->visible = false;
  667. }
  668. }
  669. }
  670. else
  671. {
  672. background->colorize(PlayerColor::NEUTRAL);
  673. icon->visible = false;
  674. icon->setFrame(0);
  675. amount->setText("");
  676. if(stateIcon)
  677. stateIcon->visible = false;
  678. }
  679. }