CAnimation.h 4.9 KB

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  1. /*
  2. * CAnimation.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/vcmi_endian.h"
  12. #include "Geometries.h"
  13. #include "../../lib/GameConstants.h"
  14. #ifdef IN
  15. #undef IN
  16. #endif
  17. #ifdef OUT
  18. #undef OUT
  19. #endif
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. class JsonNode;
  22. VCMI_LIB_NAMESPACE_END
  23. struct SDL_Surface;
  24. class CDefFile;
  25. class ColorShifter;
  26. /*
  27. * Base class for images, can be used for non-animation pictures as well
  28. */
  29. class IImage
  30. {
  31. public:
  32. using BorderPallete = std::array<SDL_Color, 3>;
  33. //draws image on surface "where" at position
  34. virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
  35. virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
  36. virtual std::shared_ptr<IImage> scaleFast(float scale) const = 0;
  37. virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
  38. //Change palette to specific player
  39. virtual void playerColored(PlayerColor player)=0;
  40. //set special color for flag
  41. virtual void setFlagColor(PlayerColor player)=0;
  42. virtual int width() const=0;
  43. virtual int height() const=0;
  44. //only indexed bitmaps, 16 colors maximum
  45. virtual void shiftPalette(int from, int howMany) = 0;
  46. virtual void adjustPalette(const ColorShifter * shifter) = 0;
  47. virtual void resetPalette() = 0;
  48. //only indexed bitmaps, colors 5,6,7 must be special
  49. virtual void setBorderPallete(const BorderPallete & borderPallete) = 0;
  50. virtual void horizontalFlip() = 0;
  51. virtual void verticalFlip() = 0;
  52. IImage();
  53. virtual ~IImage();
  54. /// loads image from specified file. Returns 0-sized images on failure
  55. static std::shared_ptr<IImage> createFromFile( const std::string & path );
  56. };
  57. /// Class for handling animation
  58. class CAnimation
  59. {
  60. private:
  61. //source[group][position] - file with this frame, if string is empty - image located in def file
  62. std::map<size_t, std::vector <JsonNode> > source;
  63. //bitmap[group][position], store objects with loaded bitmaps
  64. std::map<size_t, std::map<size_t, std::shared_ptr<IImage> > > images;
  65. //animation file name
  66. std::string name;
  67. bool preloaded;
  68. std::shared_ptr<CDefFile> defFile;
  69. //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
  70. bool loadFrame(size_t frame, size_t group);
  71. //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
  72. bool unloadFrame(size_t frame, size_t group);
  73. //initialize animation from file
  74. void initFromJson(const JsonNode & input);
  75. void init();
  76. //to get rid of copy-pasting error message :]
  77. void printError(size_t frame, size_t group, std::string type) const;
  78. //not a very nice method to get image from another def file
  79. //TODO: remove after implementing resource manager
  80. std::shared_ptr<IImage> getFromExtraDef(std::string filename);
  81. public:
  82. CAnimation(std::string Name);
  83. CAnimation();
  84. ~CAnimation();
  85. //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
  86. //and loads it if animation is preloaded
  87. void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
  88. // adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
  89. void shiftColor(const ColorShifter * shifter);
  90. //add custom surface to the selected position.
  91. void setCustom(std::string filename, size_t frame, size_t group=0);
  92. std::shared_ptr<IImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
  93. void exportBitmaps(const boost::filesystem::path & path) const;
  94. //all available frames
  95. void load ();
  96. void unload();
  97. void preload();
  98. //all frames from group
  99. void loadGroup (size_t group);
  100. void unloadGroup(size_t group);
  101. //single image
  102. void load (size_t frame, size_t group=0);
  103. void unload(size_t frame, size_t group=0);
  104. //total count of frames in group (including not loaded)
  105. size_t size(size_t group=0) const;
  106. void horizontalFlip();
  107. void verticalFlip();
  108. void playerColored(PlayerColor player);
  109. void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
  110. };
  111. const float DEFAULT_DELTA = 0.05f;
  112. class CFadeAnimation
  113. {
  114. public:
  115. enum class EMode
  116. {
  117. NONE, IN, OUT
  118. };
  119. private:
  120. float delta;
  121. SDL_Surface * fadingSurface;
  122. bool fading;
  123. float fadingCounter;
  124. bool shouldFreeSurface;
  125. float initialCounter() const;
  126. bool isFinished() const;
  127. public:
  128. EMode fadingMode;
  129. CFadeAnimation();
  130. ~CFadeAnimation();
  131. void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
  132. void update();
  133. void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
  134. bool isFading() const { return fading; }
  135. };