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							- /*
 
-  * CPlayerSpecificInfoCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CGameInfoCallback.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct QuestInfo;
 
- class ResourceSet;
 
- class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
 
- {
 
- public:
 
- 	// keep player-specific override in scope
 
- 	using CGameInfoCallback::howManyTowns;
 
- 	virtual int howManyTowns() const;
 
- 	virtual int howManyHeroes(bool includeGarrisoned = true) const;
 
- 	virtual int3 getGrailPos(double *outKnownRatio);
 
- 	virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
 
- 	virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
 
- 	virtual const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
 
- 	virtual const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
 
- 	virtual std::vector <const CGHeroInstance *> getHeroesInfo() const;
 
- 	virtual std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
 
- 	virtual std::vector <QuestInfo> getMyQuests() const;
 
- 	virtual int getResourceAmount(GameResID type) const;
 
- 	virtual ResourceSet getResourceAmount() const;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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