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- /*
 
-  * CRmgTemplateStorage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CRmgTemplate.h"
 
- #include "CRmgTemplateZone.h"
 
- #include "../IHandlerBase.h"
 
- class JsonNode;
 
- typedef std::vector<JsonNode> JsonVector;
 
- /// The CJsonRmgTemplateLoader loads templates from a JSON file.
 
- class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
 
- {
 
- public:
 
- 	CRmgTemplateStorage();
 
- 	~CRmgTemplateStorage();
 
- 	const std::map<std::string, CRmgTemplate *> & getTemplates() const;
 
- 	std::vector<bool> getDefaultAllowed() const;
 
- 	std::vector<JsonNode> loadLegacyData(size_t dataSize);
 
- 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
 
- private:
 
- 	CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
 
- 	CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
 
- 	ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
 
- 	std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
 
- 	std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
 
- 	CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
 
- protected:
 
- 	std::map<std::string, CRmgTemplate *> templates;
 
- };
 
 
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