GUIClasses.cpp 118 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. #include "../StartInfo.h"
  43. #include "CPreGame.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern TTF_Font * GEOR16;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. #undef min
  59. #undef max
  60. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  61. {
  62. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  63. if(!h) return NULL;
  64. StackState *pom = new StackState();
  65. pom->shotsLeft = -1;
  66. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  67. pom->currentHealth = 0;
  68. pom->attackBonus = h->getPrimSkillLevel(0);
  69. pom->defenseBonus = h->getPrimSkillLevel(1);
  70. pom->luck = h->getCurrentLuck();
  71. pom->morale = h->getCurrentMorale(pos,town);
  72. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  73. pom->dmgMultiplier = 1;
  74. return pom;
  75. }
  76. void CGarrisonSlot::hover (bool on)
  77. {
  78. ////Hoverable::hover(on);
  79. if(on)
  80. {
  81. std::string temp;
  82. if(creature)
  83. {
  84. if(owner->highlighted)
  85. {
  86. if(owner->highlighted == this)
  87. {
  88. temp = CGI->generaltexth->tcommands[4]; //View %s
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature == creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  94. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  95. }
  96. else if (owner->highlighted->creature)
  97. {
  98. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  99. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else
  103. {
  104. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  105. tlog2 << "Highlighted set to NULL"<<std::endl;
  106. owner->highlighted = NULL;
  107. }
  108. }
  109. else
  110. {
  111. if(upg)
  112. {
  113. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  114. }
  115. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  116. {
  117. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  118. }
  119. else
  120. {
  121. temp = CGI->generaltexth->allTexts[481]; //Select %s
  122. }
  123. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  124. };
  125. }
  126. else
  127. {
  128. if(owner->highlighted)
  129. {
  130. const CArmedInstance *highl = owner->highlighted->getObj();
  131. if( highl->needsLastStack() //we are moving stack from hero's
  132. && highl->army.slots.size() == 1 //it's only stack
  133. && owner->highlighted->upg != upg //we're moving it to the other garrison
  134. )
  135. {
  136. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  137. }
  138. else
  139. {
  140. temp = CGI->generaltexth->tcommands[6]; //Move %s
  141. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  142. }
  143. }
  144. else
  145. {
  146. temp = CGI->generaltexth->tcommands[11]; //Empty
  147. }
  148. }
  149. LOCPLINT->statusbar->print(temp);
  150. }
  151. else
  152. {
  153. LOCPLINT->statusbar->clear();
  154. }
  155. }
  156. const CArmedInstance * CGarrisonSlot::getObj()
  157. {
  158. return (!upg)?(owner->oup):(owner->odown);
  159. }
  160. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  161. {
  162. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  163. if(down && creature)
  164. {
  165. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  166. }
  167. delete pom;
  168. }
  169. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  170. {
  171. if(owner->ignoreEvent)
  172. {
  173. owner->ignoreEvent = false;
  174. return;
  175. }
  176. if(down)
  177. {
  178. bool refr = false;
  179. if(owner->highlighted)
  180. {
  181. if(owner->highlighted == this) //view info
  182. {
  183. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  184. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  185. CCreInfoWindow *creWindow = NULL;
  186. if(pom.oldID>=0) //upgrade is possible
  187. {
  188. creWindow = new CCreInfoWindow(
  189. creature->idNumber, 1, count, pom2,
  190. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  191. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  192. }
  193. else
  194. {
  195. creWindow = new CCreInfoWindow(
  196. creature->idNumber, 1, count, pom2, 0,
  197. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  198. }
  199. GH.pushInt(creWindow);
  200. owner->highlighted = NULL;
  201. owner->splitting = false;
  202. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  203. owner->splitButtons[i]->block(true);
  204. show(screen2);
  205. refr = true;
  206. delete pom2;
  207. }
  208. else
  209. {
  210. // Only allow certain moves if troops aren't removable.
  211. if (owner->removableUnits
  212. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  213. || (upg == 1 && owner->highlighted->upg == 1))
  214. {
  215. //we want to split
  216. if((owner->splitting || LOCPLINT->shiftPressed())
  217. && (!creature
  218. || (creature == owner->highlighted->creature)))
  219. {
  220. owner->p2 = ID; //store the second stack pos
  221. owner->pb = upg;//store the second stack owner (up or down army)
  222. owner->splitting = false;
  223. int totalAmount = owner->highlighted->count;
  224. if(creature)
  225. totalAmount += count;
  226. int last = -1;
  227. if(upg != owner->highlighted->upg) //not splitting within same army
  228. {
  229. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  230. && owner->highlighted->getObj()->needsLastStack() )
  231. {
  232. last = 0;
  233. }
  234. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  235. && owner->highlighted->creature == creature
  236. && getObj()->needsLastStack() )
  237. {
  238. last += 2;
  239. }
  240. }
  241. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  242. GH.pushInt(spw);
  243. refr = true;
  244. }
  245. else if(creature != owner->highlighted->creature) //swap
  246. {
  247. LOCPLINT->cb->swapCreatures(
  248. (!upg)?(owner->oup):(owner->odown),
  249. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  250. ID,owner->highlighted->ID);
  251. }
  252. else //merge
  253. {
  254. LOCPLINT->cb->mergeStacks(
  255. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  256. (!upg)?(owner->oup):(owner->odown),
  257. owner->highlighted->ID,ID);
  258. }
  259. }
  260. else // Highlight
  261. {
  262. if(creature)
  263. owner->highlighted = this;
  264. show(screen2);
  265. refr = true;
  266. }
  267. }
  268. }
  269. else //highlight
  270. {
  271. if(creature)
  272. {
  273. owner->highlighted = this;
  274. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  275. owner->splitButtons[i]->block(false);
  276. }
  277. show(screen2);
  278. refr = true;
  279. }
  280. if(refr) {hover(false); hover(true); } //to refresh statusbar
  281. }
  282. }
  283. void CGarrisonSlot::activate()
  284. {
  285. if(!active) active=true;
  286. else return;
  287. activateLClick();
  288. activateRClick();
  289. activateHover();
  290. }
  291. void CGarrisonSlot::deactivate()
  292. {
  293. if(active) active=false;
  294. else return;
  295. deactivateLClick();
  296. deactivateRClick();
  297. deactivateHover();
  298. }
  299. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  300. {
  301. active = false;
  302. upg = Upg;
  303. count = Count;
  304. ID = IID;
  305. creature = Creature;
  306. pos.x = x;
  307. pos.y = y;
  308. if(Owner->smallIcons)
  309. {
  310. pos.w = 32;
  311. pos.h = 32;
  312. }
  313. else
  314. {
  315. pos.w = 58;
  316. pos.h = 64;
  317. }
  318. owner = Owner;
  319. }
  320. CGarrisonSlot::~CGarrisonSlot()
  321. {
  322. if(active)
  323. deactivate();
  324. }
  325. void CGarrisonSlot::show(SDL_Surface * to)
  326. {
  327. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  328. if(creature)
  329. {
  330. char buf[15];
  331. SDL_itoa(count,buf,10);
  332. blitAt(imgs[creature->idNumber],pos,to);
  333. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  334. if((owner->highlighted==this)
  335. || (owner->splitting && owner->highlighted->creature == creature))
  336. {
  337. blitAt(imgs[-1],pos,to);
  338. }
  339. }
  340. else //empty slot
  341. {
  342. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  343. pos1.x = owner->surOffset.x;
  344. pos1.y = owner->surOffset.y;
  345. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  346. if(owner->splitting)
  347. blitAt(imgs[-1],pos,to);
  348. }
  349. }
  350. CGarrisonInt::~CGarrisonInt()
  351. {
  352. if(sup)
  353. {
  354. for(size_t i=0;i<sup->size();i++)
  355. {
  356. delete (*sup)[i];
  357. }
  358. delete sup;
  359. }
  360. if(sdown)
  361. {
  362. for(size_t i=0;i<sdown->size();i++)
  363. {
  364. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  365. }
  366. delete sdown;
  367. }
  368. for(size_t i = 0; i<splitButtons.size(); i++)
  369. delete splitButtons[i];
  370. }
  371. void CGarrisonInt::show(SDL_Surface * to)
  372. {
  373. if(sup)
  374. {
  375. for(size_t i = 0; i<sup->size(); i++)
  376. {
  377. if((*sup)[i])
  378. {
  379. (*sup)[i]->show(to);
  380. }
  381. }
  382. }
  383. if(sdown)
  384. {
  385. for(size_t i = 0; i<sdown->size(); i++)
  386. {
  387. if((*sdown)[i])
  388. {
  389. (*sdown)[i]->show(to);
  390. }
  391. }
  392. }
  393. for(size_t i = 0; i<splitButtons.size(); i++)
  394. splitButtons[i]->show(to);
  395. }
  396. void CGarrisonInt::deactiveteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->deactivate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->deactivate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::activeteSlots()
  420. {
  421. if(sup)
  422. {
  423. for(int i = 0; i<sup->size(); i++)
  424. {
  425. if((*sup)[i])
  426. {
  427. (*sup)[i]->activate();
  428. }
  429. }
  430. }
  431. if(sdown)
  432. {
  433. for(int i = 0; i<sdown->size(); i++)
  434. {
  435. if((*sdown)[i])
  436. {
  437. (*sdown)[i]->activate();
  438. }
  439. }
  440. }
  441. }
  442. void CGarrisonInt::createSlots()
  443. {
  444. int h, w; //height and width of slot
  445. if(smallIcons)
  446. {
  447. h = w = 32;
  448. }
  449. else
  450. {
  451. h = 64;
  452. w = 58;
  453. }
  454. if(set1)
  455. {
  456. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for
  458. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  459. i!=set1->slots.end(); i++)
  460. {
  461. (*sup)[i->first] =
  462. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  463. &CGI->creh->creatures[i->second.first],i->second.second);
  464. }
  465. for(int i=0; i<sup->size(); i++)
  466. if((*sup)[i] == NULL)
  467. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  468. }
  469. if(set2)
  470. {
  471. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  472. for
  473. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  474. i!=set2->slots.end(); i++)
  475. {
  476. (*sdown)[i->first] =
  477. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  478. &CGI->creh->creatures[i->second.first],i->second.second);
  479. }
  480. for(int i=0; i<sdown->size(); i++)
  481. if((*sdown)[i] == NULL)
  482. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  483. }
  484. }
  485. void CGarrisonInt::deleteSlots()
  486. {
  487. if(sup)
  488. {
  489. for(int i = 0; i<sup->size(); i++)
  490. {
  491. if((*sup)[i])
  492. {
  493. delete (*sup)[i];
  494. }
  495. }
  496. delete sup;
  497. sup = NULL;
  498. }
  499. if(sdown)
  500. {
  501. for(int i = 0; i<sdown->size(); i++)
  502. {
  503. if((*sdown)[i])
  504. {
  505. delete (*sdown)[i];
  506. }
  507. }
  508. delete sdown;
  509. sdown = NULL;
  510. }
  511. }
  512. void CGarrisonInt::recreateSlots()
  513. {
  514. splitting = false;
  515. highlighted = NULL;
  516. for(size_t i = 0; i<splitButtons.size(); i++)
  517. splitButtons[i]->block(true);
  518. if(active)
  519. {
  520. deactiveteSlots();
  521. }
  522. deleteSlots();
  523. createSlots();
  524. if(active)
  525. {
  526. //ignoreEvent = true;
  527. activeteSlots();
  528. //show(screen2);
  529. }
  530. }
  531. void CGarrisonInt::splitClick()
  532. {
  533. if(!highlighted)
  534. return;
  535. splitting = !splitting;
  536. show(screen2);
  537. }
  538. void CGarrisonInt::splitStacks(int am2)
  539. {
  540. LOCPLINT->cb->splitStack(
  541. (highlighted->upg)?(odown):(oup),
  542. (pb)?(odown):(oup),
  543. highlighted->ID,
  544. p2,
  545. am2);
  546. }
  547. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  548. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  549. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  550. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  551. {
  552. active = false;
  553. splitting = false;
  554. set1 = LOCPLINT->cb->getGarrison(s1);
  555. set2 = LOCPLINT->cb->getGarrison(s2);
  556. ignoreEvent = false;
  557. update = true;
  558. pos.x=(x);
  559. pos.y=(y);
  560. pos.w=(58);
  561. pos.h=(64);
  562. createSlots();
  563. }
  564. void CGarrisonInt::activate()
  565. {
  566. for(size_t i = 0; i<splitButtons.size(); i++)
  567. if(splitButtons[i]->blocked != !highlighted)
  568. splitButtons[i]->block(!highlighted);
  569. active = true;
  570. if(sup)
  571. {
  572. for(int i = 0; i<sup->size(); i++)
  573. if((*sup)[i])
  574. (*sup)[i]->activate();
  575. }
  576. if(sdown)
  577. {
  578. for(int i = 0; i<sdown->size(); i++)
  579. if((*sdown)[i])
  580. (*sdown)[i]->activate();
  581. }
  582. for(size_t i = 0; i<splitButtons.size(); i++)
  583. splitButtons[i]->activate();
  584. }
  585. void CGarrisonInt::deactivate()
  586. {
  587. active = false;
  588. deactiveteSlots();
  589. for(size_t i = 0; i<splitButtons.size(); i++)
  590. splitButtons[i]->deactivate();
  591. }
  592. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  593. {
  594. ID = -1;
  595. this->delComps = delComps;
  596. for(int i=0;i<Buttons.size();i++)
  597. {
  598. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  599. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  600. }
  601. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  602. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  603. for(int i=0;i<comps.size();i++)
  604. {
  605. components.push_back(comps[i]);
  606. }
  607. CMessage::drawIWindow(this,text,player,charperline);
  608. }
  609. CInfoWindow::CInfoWindow()
  610. {
  611. ID = -1;
  612. delComps = false;
  613. }
  614. void CInfoWindow::close()
  615. {
  616. GH.popIntTotally(this);
  617. LOCPLINT->showingDialog->setn(false);
  618. }
  619. void CInfoWindow::show(SDL_Surface * to)
  620. {
  621. CSimpleWindow::show(to);
  622. for(int i=0;i<buttons.size();i++)
  623. buttons[i]->show(to);
  624. }
  625. CInfoWindow::~CInfoWindow()
  626. {
  627. if(delComps)
  628. {
  629. for (int i=0;i<components.size();i++)
  630. delete components[i];
  631. }
  632. for(int i=0;i<buttons.size();i++)
  633. delete buttons[i];
  634. if (slider)
  635. delete slider;
  636. }
  637. void CInfoWindow::activate()
  638. {
  639. for (int i=0;i<components.size();i++)
  640. components[i]->activate();
  641. for(int i=0;i<buttons.size();i++)
  642. buttons[i]->activate();
  643. if (slider)
  644. slider->activate();
  645. }
  646. void CInfoWindow::sliderMoved(int to)
  647. {
  648. }
  649. void CInfoWindow::deactivate()
  650. {
  651. for (int i=0;i<components.size();i++)
  652. components[i]->deactivate();
  653. for(int i=0;i<buttons.size();i++)
  654. buttons[i]->deactivate();
  655. if (slider)
  656. slider->deactivate();
  657. }
  658. void CInfoWindow::showAll( SDL_Surface * to )
  659. {
  660. show(to);
  661. }
  662. void CRClickPopup::clickRight(tribool down, bool previousState)
  663. {
  664. if(down)
  665. return;
  666. close();
  667. }
  668. void CRClickPopup::activate()
  669. {
  670. activateRClick();
  671. }
  672. void CRClickPopup::deactivate()
  673. {
  674. deactivateRClick();
  675. }
  676. void CRClickPopup::close()
  677. {
  678. GH.popIntTotally(this);
  679. }
  680. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  681. :free(Free),bitmap(Bitmap)
  682. {
  683. CGI->curh->hide();
  684. pos.x = x;
  685. pos.y = y;
  686. pos.h = bitmap->h;
  687. pos.w = bitmap->w;
  688. // Put the window back on screen if necessary
  689. amax(pos.x, 0);
  690. amax(pos.y, 0);
  691. amin(pos.x, conf.cc.resx - bitmap->w);
  692. amin(pos.y, conf.cc.resy - bitmap->h);
  693. }
  694. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  695. {
  696. CGI->curh->hide();
  697. free=Free;
  698. bitmap=Bitmap;
  699. if(bitmap)
  700. {
  701. pos.x = screen->w/2 - bitmap->w/2;
  702. pos.y = screen->h/2 - bitmap->h/2;
  703. pos.h = bitmap->h;
  704. pos.w = bitmap->w;
  705. }
  706. }
  707. void CInfoPopup::close()
  708. {
  709. if(free)
  710. SDL_FreeSurface(bitmap);
  711. GH.popIntTotally(this);
  712. }
  713. void CInfoPopup::show(SDL_Surface * to)
  714. {
  715. blitAt(bitmap,pos.x,pos.y,to);
  716. }
  717. CInfoPopup::~CInfoPopup()
  718. {
  719. CGI->curh->show();
  720. }
  721. void SComponent::init(Etype Type, int Subtype, int Val)
  722. {
  723. std::ostringstream oss;
  724. switch (Type)
  725. {
  726. case artifact:
  727. description = CGI->arth->artifacts[Subtype].Description();
  728. subtitle = CGI->arth->artifacts[Subtype].Name();
  729. break;
  730. case primskill:
  731. oss << std::showpos << Val << " ";
  732. if(Subtype < 4)
  733. {
  734. description = CGI->generaltexth->arraytxt[2+Subtype];
  735. oss << CGI->generaltexth->primarySkillNames[Subtype];
  736. }
  737. else if(Subtype == 5) //spell points
  738. {
  739. description = CGI->generaltexth->allTexts[149];
  740. oss << CGI->generaltexth->allTexts[387];
  741. }
  742. else
  743. {
  744. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  745. }
  746. subtitle = oss.str();
  747. break;
  748. case secskill44: case secskill:
  749. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  750. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  751. break;
  752. case resource:
  753. description = CGI->generaltexth->allTexts[242];
  754. oss << Val;
  755. subtitle = oss.str();
  756. break;
  757. case spell:
  758. description = CGI->spellh->spells[Subtype].descriptions[Val];
  759. subtitle = CGI->spellh->spells[Subtype].name;
  760. break;
  761. case creature:
  762. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  763. break;
  764. case experience:
  765. description = CGI->generaltexth->allTexts[241];
  766. oss << Val ;
  767. if(Subtype && Val==1)
  768. {
  769. subtitle = CGI->generaltexth->allTexts[442];
  770. }
  771. else
  772. {
  773. subtitle = oss.str();
  774. }
  775. break;
  776. }
  777. type = Type;
  778. subtype = Subtype;
  779. val = Val;
  780. SDL_Surface * temp = this->getImg();
  781. if(!temp)
  782. {
  783. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  784. return;
  785. }
  786. pos.w = temp->w;
  787. pos.h = temp->h;
  788. }
  789. SComponent::SComponent(Etype Type, int Subtype, int Val)
  790. {
  791. init(Type,Subtype,Val);
  792. }
  793. SComponent::SComponent(const Component &c)
  794. {
  795. if(c.id==5)
  796. init(experience,c.subtype,c.val);
  797. else if(c.id == Component::SPELL)
  798. init(spell,c.subtype,c.val);
  799. else
  800. init((Etype)c.id,c.subtype,c.val);
  801. if(c.id==2 && c.when==-1)
  802. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  803. }
  804. void SComponent::show(SDL_Surface * to)
  805. {
  806. blitAt(getImg(),pos.x,pos.y,to);
  807. }
  808. SDL_Surface * SComponent::getImg()
  809. {
  810. switch (type)
  811. {
  812. case artifact:
  813. return graphics->artDefs->ourImages[subtype].bitmap;
  814. break;
  815. case primskill:
  816. return graphics->pskillsb->ourImages[subtype].bitmap;
  817. break;
  818. case secskill44:
  819. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  820. break;
  821. case secskill:
  822. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  823. break;
  824. case resource:
  825. return graphics->resources->ourImages[subtype].bitmap;
  826. break;
  827. case experience:
  828. return graphics->pskillsb->ourImages[4].bitmap;
  829. break;
  830. case morale:
  831. return graphics->morale82->ourImages[val+3].bitmap;
  832. break;
  833. case luck:
  834. return graphics->luck82->ourImages[val+3].bitmap;
  835. break;
  836. case spell:
  837. return graphics->spellscr->ourImages[subtype].bitmap;
  838. break;
  839. case creature:
  840. return graphics->bigImgs[subtype];
  841. }
  842. return NULL;
  843. }
  844. void SComponent::clickRight(tribool down, bool previousState)
  845. {
  846. if(description.size())
  847. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  848. }
  849. void SComponent::activate()
  850. {
  851. activateRClick();
  852. }
  853. void SComponent::deactivate()
  854. {
  855. deactivateRClick();
  856. }
  857. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  858. {
  859. if (down)
  860. {
  861. if(onSelect)
  862. onSelect();
  863. }
  864. }
  865. void CSelectableComponent::init(SDL_Surface * Border)
  866. {
  867. SDL_Surface * symb = SComponent::getImg();
  868. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  869. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  870. blitAt(symb,1,1,myBitmap);
  871. if (Border) //use custom border
  872. {
  873. border = Border;
  874. customB = true;
  875. }
  876. else //we need to draw border
  877. {
  878. customB = false;
  879. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  880. SDL_FillRect(border,NULL,0x00FFFF);
  881. for (int i=0;i<border->w;i++)
  882. {
  883. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  884. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  885. }
  886. for (int i=0;i<border->h;i++)
  887. {
  888. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  889. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  890. }
  891. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  892. }
  893. selected = false;
  894. }
  895. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  896. :SComponent(c),onSelect(OnSelect)
  897. {
  898. init(Border);
  899. }
  900. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  901. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  902. {
  903. init(Border);
  904. }
  905. CSelectableComponent::~CSelectableComponent()
  906. {
  907. SDL_FreeSurface(myBitmap);
  908. if (!customB)
  909. SDL_FreeSurface(border);
  910. }
  911. void CSelectableComponent::activate()
  912. {
  913. activateKeys();
  914. SComponent::activate();
  915. activateLClick();
  916. }
  917. void CSelectableComponent::deactivate()
  918. {
  919. deactivateKeys();
  920. SComponent::deactivate();
  921. deactivateLClick();
  922. }
  923. SDL_Surface * CSelectableComponent::getImg()
  924. {
  925. return myBitmap;
  926. }
  927. void CSelectableComponent::select(bool on)
  928. {
  929. if(on != selected)
  930. {
  931. SDL_FillRect(myBitmap,NULL,0x000000);
  932. blitAt(SComponent::getImg(),1,1,myBitmap);
  933. if (on)
  934. {
  935. blitAt(border,0,0,myBitmap);
  936. }
  937. selected = on;
  938. return;
  939. }
  940. else
  941. {
  942. return;
  943. }
  944. }
  945. void CSelectableComponent::show(SDL_Surface * to)
  946. {
  947. blitAt(myBitmap,pos.x,pos.y,to);
  948. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  949. }
  950. void CSimpleWindow::show(SDL_Surface * to)
  951. {
  952. blitAt(bitmap,pos.x,pos.y,to);
  953. }
  954. CSimpleWindow::~CSimpleWindow()
  955. {
  956. if (bitmap)
  957. {
  958. SDL_FreeSurface(bitmap);
  959. bitmap=NULL;
  960. }
  961. }
  962. void CSelWindow::selectionChange(unsigned to)
  963. {
  964. for (unsigned i=0;i<components.size();i++)
  965. {
  966. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  967. if (!pom)
  968. continue;
  969. pom->select(i==to);
  970. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  971. }
  972. }
  973. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  974. {
  975. ID = askID;
  976. for(int i=0;i<Buttons.size();i++)
  977. {
  978. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  979. if(!i && askID >= 0)
  980. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  981. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  982. }
  983. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  984. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  985. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  986. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  987. for(int i=0;i<comps.size();i++)
  988. {
  989. components.push_back(comps[i]);
  990. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  991. if(i<9)
  992. comps[i]->assignedKeys.insert(SDLK_1+i);
  993. }
  994. CMessage::drawIWindow(this,text,player,charperline);
  995. }
  996. void CSelWindow::madeChoice()
  997. {
  998. if(ID < 0)
  999. return;
  1000. int ret = -1;
  1001. for (int i=0;i<components.size();i++)
  1002. {
  1003. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1004. {
  1005. ret = i;
  1006. }
  1007. }
  1008. LOCPLINT->cb->selectionMade(ret+1,ID);
  1009. }
  1010. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1011. {
  1012. bg=BitmapHandler::loadBitmap(name);
  1013. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1014. pos.x=x;
  1015. pos.y=y;
  1016. if(maxw >= 0)
  1017. pos.w = std::min(bg->w,maxw);
  1018. else
  1019. pos.w=bg->w;
  1020. pos.h=bg->h;
  1021. middlex=(pos.w/2)+x;
  1022. middley=(bg->h/2)+y;
  1023. }
  1024. CStatusBar::~CStatusBar()
  1025. {
  1026. SDL_FreeSurface(bg);
  1027. }
  1028. void CStatusBar::clear()
  1029. {
  1030. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1031. {
  1032. current="";
  1033. show(screen);
  1034. }
  1035. }
  1036. void CStatusBar::print(const std::string & text)
  1037. {
  1038. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1039. {
  1040. current=text;
  1041. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1042. }
  1043. }
  1044. void CStatusBar::show(SDL_Surface * to)
  1045. {
  1046. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1047. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1048. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1049. }
  1050. std::string CStatusBar::getCurrent()
  1051. {
  1052. return current;
  1053. }
  1054. void CList::activate()
  1055. {
  1056. activateLClick();
  1057. activateRClick();
  1058. activateHover();
  1059. activateKeys();
  1060. activateMouseMove();
  1061. };
  1062. void CList::deactivate()
  1063. {
  1064. deactivateLClick();
  1065. deactivateRClick();
  1066. deactivateHover();
  1067. deactivateKeys();
  1068. deactivateMouseMove();
  1069. };
  1070. void CList::clickLeft(tribool down, bool previousState)
  1071. {
  1072. };
  1073. CList::CList(int Size)
  1074. :SIZE(Size)
  1075. {
  1076. }
  1077. void CList::fixPos()
  1078. {
  1079. int oldFrom = from;
  1080. if(selected < 0) //no selection, do nothing
  1081. return;
  1082. if(selected < from) //scroll up
  1083. from = selected;
  1084. else if(from + SIZE <= selected)
  1085. from = selected - SIZE + 1;
  1086. amin(from, size() - SIZE);
  1087. amax(from, 0);
  1088. }
  1089. CHeroList::CHeroList(int Size)
  1090. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1091. {
  1092. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1093. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1094. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1095. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1096. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1097. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1098. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1099. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1100. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1101. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1102. //32px per hero
  1103. posmobx = pos.x+1;
  1104. posmoby = pos.y+arrup->height+1;
  1105. posporx = pos.x+mobile->width+2;
  1106. pospory = pos.y+arrup->height;
  1107. posmanx = pos.x+1+50+mobile->width;
  1108. posmany = pos.y+arrup->height+1;
  1109. from = 0;
  1110. selected = -1;
  1111. pressed = indeterminate;
  1112. }
  1113. void CHeroList::init()
  1114. {
  1115. int w = pos.w+1, h = pos.h+4;
  1116. bg = CSDL_Ext::newSurface(w,h,screen);
  1117. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1118. }
  1119. void CHeroList::genList()
  1120. {
  1121. //int howMany = LOCPLINT->cb->howManyHeroes();
  1122. //for (int i=0;i<howMany;i++)
  1123. //{
  1124. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1125. // if(!h->inTownGarrison)
  1126. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1127. //}
  1128. }
  1129. void CHeroList::select(int which)
  1130. {
  1131. if (which<0)
  1132. {
  1133. selected = which;
  1134. LOCPLINT->adventureInt->selection = NULL;
  1135. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1136. draw(screen);
  1137. LOCPLINT->adventureInt->infoBar.draw(screen);
  1138. }
  1139. if (which>=heroes.size())
  1140. return;
  1141. selected = which;
  1142. LOCPLINT->adventureInt->select(heroes[which]);
  1143. }
  1144. void CHeroList::clickLeft(tribool down, bool previousState)
  1145. {
  1146. if (down)
  1147. {
  1148. /***************************ARROWS*****************************************/
  1149. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1150. {
  1151. if(from>0)
  1152. {
  1153. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1154. pressed = true;
  1155. }
  1156. return;
  1157. }
  1158. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1159. {
  1160. if(heroes.size()-from>SIZE)
  1161. {
  1162. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1163. pressed = false;
  1164. }
  1165. return;
  1166. }
  1167. /***************************HEROES*****************************************/
  1168. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1169. hx-=pos.x;
  1170. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1171. int ny = hy/32;
  1172. if (ny>=SIZE || ny<0)
  1173. return;
  1174. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1175. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1176. select(ny+from);
  1177. }
  1178. else
  1179. {
  1180. if (indeterminate(pressed))
  1181. return;
  1182. if (pressed) //up
  1183. {
  1184. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1185. pressed = indeterminate;
  1186. if (!down)
  1187. {
  1188. from--;
  1189. if (from<0)
  1190. from=0;
  1191. draw(screen);
  1192. }
  1193. }
  1194. else if (!pressed) //down
  1195. {
  1196. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1197. pressed = indeterminate;
  1198. if (!down)
  1199. {
  1200. from++;
  1201. //if (from<items.size()-5)
  1202. // from=items.size()-5;
  1203. draw(screen);
  1204. }
  1205. }
  1206. else
  1207. throw 0;
  1208. }
  1209. }
  1210. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1211. {
  1212. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1213. {
  1214. if (from>0)
  1215. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1216. else
  1217. LOCPLINT->adventureInt->statusbar.clear();
  1218. return;
  1219. }
  1220. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1221. {
  1222. if ((heroes.size()-from) > SIZE)
  1223. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1224. else
  1225. LOCPLINT->adventureInt->statusbar.clear();
  1226. return;
  1227. }
  1228. //if not buttons then heroes
  1229. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1230. hx-=pos.x;
  1231. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1232. int ny = hy/32;
  1233. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1234. {
  1235. LOCPLINT->adventureInt->statusbar.clear();
  1236. return;
  1237. }
  1238. std::vector<std::string> temp;
  1239. temp.push_back(heroes[from+ny]->name);
  1240. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1241. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1242. //select(ny+from);
  1243. }
  1244. void CHeroList::clickRight(tribool down, bool previousState)
  1245. {
  1246. if (down)
  1247. {
  1248. /***************************ARROWS*****************************************/
  1249. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1250. {
  1251. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1252. }
  1253. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1254. {
  1255. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1256. }
  1257. else
  1258. {
  1259. //if not buttons then heroes
  1260. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1261. hx-=pos.x;
  1262. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1263. int ny = hy/32;
  1264. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1265. {
  1266. return;
  1267. }
  1268. //show popup
  1269. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1270. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1271. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1272. false);
  1273. GH.pushInt(ip);
  1274. }
  1275. }
  1276. else
  1277. {
  1278. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1279. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1280. }
  1281. }
  1282. void CHeroList::hover (bool on)
  1283. {
  1284. }
  1285. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1286. {
  1287. }
  1288. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1289. {
  1290. if(toRemove) //remove specific hero
  1291. heroes -= toRemove;
  1292. else
  1293. LOCPLINT->recreateWanderingHeroes();
  1294. if(selected >= heroes.size())
  1295. select(heroes.size()-1);
  1296. if(toRemove)
  1297. {
  1298. if(heroes.size() == 0)
  1299. LOCPLINT->adventureInt->townList.select(0);
  1300. else
  1301. select(selected);
  1302. }
  1303. }
  1304. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1305. {
  1306. int ser = -1;
  1307. for(int i=0; i<heroes.size() && ser<0; i++)
  1308. if(heroes[i]->subID == which->subID)
  1309. ser = i;
  1310. ser -= from;
  1311. if(ser<0 || ser >= SIZE) return;
  1312. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1313. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1314. }
  1315. void CHeroList::draw(SDL_Surface * to)
  1316. {
  1317. for (int iT=0+from;iT<SIZE+from;iT++)
  1318. {
  1319. int i = iT-from;
  1320. if (iT>=heroes.size())
  1321. {
  1322. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1323. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1324. blitAt(empty,posporx,pospory+i*32,to);
  1325. continue;
  1326. }
  1327. const CGHeroInstance *cur = heroes[iT];
  1328. int pom = cur->movement / 100;
  1329. if (pom>25) pom=25;
  1330. if (pom<0) pom=0;
  1331. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1332. pom = cur->mana / 5;
  1333. if (pom>25) pom=25;
  1334. if (pom<0) pom=0;
  1335. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1336. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1337. blitAt(temp,posporx,pospory+i*32,to);
  1338. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1339. {
  1340. blitAt(selection,posporx,pospory+i*32,to);
  1341. }
  1342. //TODO: support for custom portraits
  1343. }
  1344. if (from>0)
  1345. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1346. else
  1347. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1348. if (heroes.size()-from > SIZE)
  1349. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1350. else
  1351. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1352. }
  1353. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1354. {
  1355. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1356. }
  1357. void CHeroList::show( SDL_Surface * to )
  1358. {
  1359. }
  1360. int CHeroList::size()
  1361. {
  1362. return heroes.size();
  1363. }
  1364. CTownList::~CTownList()
  1365. {
  1366. delete arrup;
  1367. delete arrdo;
  1368. }
  1369. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1370. :CList(Size)
  1371. {
  1372. arrup = CDefHandler::giveDef(arrupg);
  1373. arrdo = CDefHandler::giveDef(arrdog);
  1374. pos.x = x;
  1375. pos.y = y;
  1376. pos.w = std::max(arrdo->width, arrup->width);
  1377. pos.h = arrdo->height + arrup->height + Size*32;
  1378. arrupp.x=x;
  1379. arrupp.y=y;
  1380. arrupp.w=arrup->width;
  1381. arrupp.h=arrup->height;
  1382. arrdop.x=x;
  1383. arrdop.y=y+arrup->height+32*SIZE;
  1384. arrdop.w=arrdo->width;
  1385. arrdop.h=arrdo->height;
  1386. posporx = arrdop.x;
  1387. pospory = arrupp.y + arrupp.h;
  1388. pressed = indeterminate;
  1389. from = 0;
  1390. selected = -1;
  1391. }
  1392. void CTownList::genList()
  1393. {
  1394. items.clear();
  1395. int howMany = LOCPLINT->cb->howManyTowns();
  1396. for (int i=0;i<howMany;i++)
  1397. {
  1398. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1399. }
  1400. }
  1401. void CTownList::select(int which)
  1402. {
  1403. if (which>=items.size())
  1404. return;
  1405. selected = which;
  1406. if(!fun.empty())
  1407. fun();
  1408. }
  1409. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1410. {
  1411. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1412. {
  1413. if (from>0)
  1414. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1415. else
  1416. LOCPLINT->statusbar->clear();
  1417. return;
  1418. }
  1419. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1420. {
  1421. if ((items.size()-from) > SIZE)
  1422. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1423. else
  1424. LOCPLINT->statusbar->clear();
  1425. return;
  1426. }
  1427. //if not buttons then towns
  1428. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1429. hx-=pos.x;
  1430. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1431. int ny = hy/32;
  1432. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1433. {
  1434. LOCPLINT->statusbar->clear();
  1435. return;
  1436. };
  1437. LOCPLINT->statusbar->print(items[from+ny]->name);
  1438. }
  1439. void CTownList::clickLeft(tribool down, bool previousState)
  1440. {
  1441. if (down)
  1442. {
  1443. /***************************ARROWS*****************************************/
  1444. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1445. {
  1446. if(from>0)
  1447. {
  1448. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1449. pressed = true;
  1450. }
  1451. return;
  1452. }
  1453. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1454. {
  1455. if(items.size()-from > SIZE)
  1456. {
  1457. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1458. pressed = false;
  1459. }
  1460. return;
  1461. }
  1462. /***************************TOWNS*****************************************/
  1463. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1464. hx-=pos.x;
  1465. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1466. int ny = hy/32;
  1467. if (ny>SIZE || ny<0)
  1468. return;
  1469. if(GH.topInt() == LOCPLINT->adventureInt
  1470. && (ny+from)==selected
  1471. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1472. )
  1473. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1474. else
  1475. select(ny+from);
  1476. }
  1477. else
  1478. {
  1479. if (indeterminate(pressed))
  1480. return;
  1481. if (pressed) //up
  1482. {
  1483. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1484. pressed = indeterminate;
  1485. if (!down)
  1486. {
  1487. from--;
  1488. if (from<0)
  1489. from=0;
  1490. draw(screenBuf);
  1491. }
  1492. }
  1493. else if (!pressed) //down
  1494. {
  1495. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1496. pressed = indeterminate;
  1497. if (!down)
  1498. {
  1499. from++;
  1500. //if (from<items.size()-5)
  1501. // from=items.size()-5;
  1502. draw(screenBuf);
  1503. }
  1504. }
  1505. else
  1506. throw 0;
  1507. }
  1508. }
  1509. void CTownList::clickRight(tribool down, bool previousState)
  1510. {
  1511. if (down)
  1512. {
  1513. /***************************ARROWS*****************************************/
  1514. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1515. {
  1516. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1517. }
  1518. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1519. {
  1520. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1521. }
  1522. //if not buttons then towns
  1523. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1524. hx-=pos.x;
  1525. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1526. int ny = hy/32;
  1527. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1528. {
  1529. return;
  1530. }
  1531. //show popup
  1532. CInfoPopup * ip = new CInfoPopup(
  1533. graphics->townWins[items[from+ny]->id],
  1534. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1535. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1536. false);
  1537. GH.pushInt(ip);
  1538. }
  1539. else
  1540. {
  1541. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1542. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1543. }
  1544. }
  1545. void CTownList::hover (bool on)
  1546. {
  1547. }
  1548. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1549. {
  1550. }
  1551. void CTownList::draw(SDL_Surface * to)
  1552. {
  1553. for (int iT=0+from;iT<SIZE+from;iT++)
  1554. {
  1555. int i = iT-from;
  1556. if (iT>=items.size())
  1557. {
  1558. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1559. continue;
  1560. }
  1561. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1562. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1563. {
  1564. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1565. }
  1566. }
  1567. if (from>0)
  1568. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1569. else
  1570. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1571. if (items.size()-from>SIZE)
  1572. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1573. else
  1574. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1575. }
  1576. void CTownList::show( SDL_Surface * to )
  1577. {
  1578. }
  1579. int CTownList::size()
  1580. {
  1581. return items.size();
  1582. }
  1583. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1584. :c(cre),big(Big)
  1585. {
  1586. anim = new CCreatureAnimation(cre->animDefName);
  1587. }
  1588. CCreaturePic::~CCreaturePic()
  1589. {
  1590. delete anim;
  1591. }
  1592. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1593. {
  1594. SDL_Rect dst;
  1595. if(big)
  1596. {
  1597. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1598. dst = genRect(130,100,x,y);
  1599. }
  1600. else
  1601. {
  1602. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1603. dst = genRect(120,100,x,y);
  1604. }
  1605. if(c->isDoubleWide())
  1606. x-=15;
  1607. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1608. }
  1609. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1610. {
  1611. //TODO: write
  1612. return NULL;
  1613. }
  1614. void CRecruitmentWindow::close()
  1615. {
  1616. GH.popIntTotally(this);
  1617. }
  1618. void CRecruitmentWindow::Max()
  1619. {
  1620. slider->moveTo(slider->amount);
  1621. }
  1622. void CRecruitmentWindow::Buy()
  1623. {
  1624. int crid = creatures[which].ID,
  1625. dstslot = dst->army.getSlotFor(crid);
  1626. if(dstslot < 0) //no available slot
  1627. {
  1628. std::string txt;
  1629. if(dst->ID == HEROI_TYPE)
  1630. {
  1631. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1632. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1633. }
  1634. else
  1635. {
  1636. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1637. }
  1638. LOCPLINT->showInfoDialog(txt);
  1639. return;
  1640. }
  1641. recruit(crid, slider->value);
  1642. if(level >= 0)
  1643. close();
  1644. else
  1645. slider->moveTo(0);
  1646. }
  1647. void CRecruitmentWindow::Cancel()
  1648. {
  1649. close();
  1650. }
  1651. void CRecruitmentWindow::sliderMoved(int to)
  1652. {
  1653. buy->block(!to);
  1654. }
  1655. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1656. {
  1657. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1658. for(int i=0;i<creatures.size();i++)
  1659. {
  1660. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1661. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1662. {
  1663. which = i;
  1664. int newAmount = std::min(amounts[i],creatures[i].amount);
  1665. slider->setAmount(newAmount);
  1666. if(slider->value > newAmount)
  1667. slider->moveTo(newAmount);
  1668. else
  1669. slider->moveTo(slider->value);
  1670. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1671. for(int j=0;j<creatures.size();j++)
  1672. {
  1673. if(which==j)
  1674. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1675. else
  1676. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1677. curx += TOTAL_CREATURE_WIDTH;
  1678. }
  1679. break;
  1680. }
  1681. curx += TOTAL_CREATURE_WIDTH;
  1682. }
  1683. }
  1684. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1685. {
  1686. if(down)
  1687. {
  1688. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1689. for(int i=0;i<creatures.size();i++)
  1690. {
  1691. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1692. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1693. {
  1694. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1695. GH.pushInt(popup);
  1696. break;
  1697. }
  1698. curx += TOTAL_CREATURE_WIDTH;
  1699. }
  1700. }
  1701. }
  1702. void CRecruitmentWindow::activate()
  1703. {
  1704. activateLClick();
  1705. activateRClick();
  1706. buy->activate();
  1707. max->activate();
  1708. cancel->activate();
  1709. slider->activate();
  1710. LOCPLINT->statusbar = bar;
  1711. }
  1712. void CRecruitmentWindow::deactivate()
  1713. {
  1714. deactivateLClick();
  1715. deactivateRClick();
  1716. buy->deactivate();
  1717. max->deactivate();
  1718. cancel->deactivate();
  1719. slider->deactivate();
  1720. }
  1721. void CRecruitmentWindow::show(SDL_Surface * to)
  1722. {
  1723. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1724. blitAt(bitmap,pos.x,pos.y,to);
  1725. buy->show(to);
  1726. max->show(to);
  1727. cancel->show(to);
  1728. slider->show(to);
  1729. char pom[15];
  1730. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1731. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1732. SDL_itoa(slider->value,pom,10); //recruit
  1733. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1734. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1735. int curx = pos.x+115-creatures[which].res.size()*16;
  1736. for(int i=0;i<creatures[which].res.size();i++)
  1737. {
  1738. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1739. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1740. SDL_itoa(creatures[which].res[i].second,pom,10);
  1741. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1742. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1743. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1744. curx+=32;
  1745. }
  1746. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1747. for(int i=0; i<creatures.size(); ++i)
  1748. {
  1749. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1750. curx += TOTAL_CREATURE_WIDTH;
  1751. }
  1752. ++animCounter;
  1753. bar->show(to);
  1754. }
  1755. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1756. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1757. {
  1758. which = 0;
  1759. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1760. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1761. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1762. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1763. SDL_FreeSurface(hhlp);
  1764. pos.x = screen->w/2 - bitmap->w/2;
  1765. pos.y = screen->h/2 - bitmap->h/2;
  1766. pos.w = bitmap->w;
  1767. pos.h = bitmap->h;
  1768. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1769. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1770. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1771. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1772. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1773. initCres();
  1774. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1775. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1776. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1777. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1778. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1779. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1780. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1781. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1782. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1783. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1784. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1785. //border for creatures
  1786. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1787. for(int i=0;i<creatures.size();i++)
  1788. {
  1789. creatures[i].pos.x = curx+1;
  1790. creatures[i].pos.y = 65;
  1791. creatures[i].pos.w = 100;
  1792. creatures[i].pos.h = 130;
  1793. if(which==i)
  1794. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1795. else
  1796. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1797. curx += TOTAL_CREATURE_WIDTH;
  1798. }
  1799. if(!creatures[0].amount || !amounts[0])
  1800. {
  1801. max->block(true);
  1802. slider->block(true);
  1803. }
  1804. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1805. }
  1806. CRecruitmentWindow::~CRecruitmentWindow()
  1807. {
  1808. cleanCres();
  1809. delete max;
  1810. delete buy;
  1811. delete cancel;
  1812. SDL_FreeSurface(bitmap);
  1813. delete slider;
  1814. delete bar;
  1815. }
  1816. void CRecruitmentWindow::initCres()
  1817. {
  1818. cleanCres();
  1819. for(int i=0; i<dwelling->creatures.size(); i++)
  1820. {
  1821. if(level >= 0 && i != level)
  1822. continue;
  1823. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1824. {
  1825. creatures.resize(creatures.size()+1);
  1826. creinfo &cur = creatures.back();
  1827. cur.amount = dwelling->creatures[i].first;
  1828. cur.ID = dwelling->creatures[i].second[j];
  1829. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1830. cur.pic = new CCreaturePic(cre);
  1831. for(int k=0; k<cre->cost.size(); k++)
  1832. if(cre->cost[k])
  1833. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1834. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1835. }
  1836. }
  1837. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1838. }
  1839. void CRecruitmentWindow::cleanCres()
  1840. {
  1841. for(int i=0;i<creatures.size();i++)
  1842. {
  1843. delete creatures[i].pic;
  1844. }
  1845. creatures.clear();
  1846. amounts.clear();
  1847. }
  1848. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1849. {
  1850. last = Last;
  1851. which = 1;
  1852. c=cid;
  1853. slider = NULL;
  1854. gar = Owner;
  1855. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1856. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1857. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1858. pos.x = screen->w/2 - bitmap->w/2;
  1859. pos.y = screen->h/2 - bitmap->h/2;
  1860. pos.w = bitmap->w;
  1861. pos.h = bitmap->h;
  1862. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1863. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1864. int sliderPositions = max - (last>=0) - (last==2);
  1865. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1866. a1 = max-val;
  1867. a2 = val;
  1868. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1869. anim->anim->setType(1);
  1870. std::string title = CGI->generaltexth->allTexts[256];
  1871. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1872. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1873. }
  1874. CSplitWindow::~CSplitWindow() //d-tor
  1875. {
  1876. SDL_FreeSurface(bitmap);
  1877. delete ok;
  1878. delete cancel;
  1879. delete slider;
  1880. delete anim;
  1881. }
  1882. void CSplitWindow::activate()
  1883. {
  1884. activateLClick();
  1885. activateKeys();
  1886. ok->activate();
  1887. cancel->activate();
  1888. slider->activate();
  1889. }
  1890. void CSplitWindow::deactivate()
  1891. {
  1892. deactivateLClick();
  1893. deactivateKeys();
  1894. ok->deactivate();
  1895. cancel->deactivate();
  1896. slider->deactivate();
  1897. }
  1898. void CSplitWindow::split()
  1899. {
  1900. gar->splitStacks(a2);
  1901. close();
  1902. }
  1903. void CSplitWindow::close()
  1904. {
  1905. GH.popIntTotally(this);
  1906. }
  1907. void CSplitWindow::sliderMoved(int to)
  1908. {
  1909. int all = a1+a2;
  1910. a2 = to + (last==1 || last==2);
  1911. if(slider)
  1912. a1 = all - a2;
  1913. }
  1914. void CSplitWindow::show(SDL_Surface * to)
  1915. {
  1916. blitAt(bitmap,pos.x,pos.y,to);
  1917. ok->show(to);
  1918. cancel->show(to);
  1919. slider->show(to);
  1920. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1921. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1922. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1923. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1924. }
  1925. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1926. {
  1927. SDLKey k = key.keysym.sym;
  1928. if (isNumKey(k)) //convert numpad number to normal digit
  1929. k = numToDigit(k);
  1930. if(key.state != SDL_PRESSED)
  1931. return;
  1932. int &cur = (which ? a2 : a1),
  1933. &sec = (which ? a1 : a2),
  1934. ncur = cur;
  1935. if (k == SDLK_BACKSPACE)
  1936. {
  1937. ncur /= 10;
  1938. }
  1939. else if(k == SDLK_TAB)
  1940. {
  1941. which = !which;
  1942. }
  1943. else
  1944. {
  1945. int number = k - SDLK_0;
  1946. if (number < 0 || number > 9) //not a number pressed
  1947. {
  1948. return;
  1949. }
  1950. ncur = cur*10 + number;
  1951. }
  1952. int delta = ncur - cur;
  1953. if(delta > sec)
  1954. {
  1955. cur += sec;
  1956. sec = 0;
  1957. }
  1958. slider->moveTo(which ? ncur : a1+a2-ncur);
  1959. }
  1960. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1961. {
  1962. if(down)
  1963. {
  1964. Point click(GH.current->motion.x,GH.current->motion.y);
  1965. click = click - pos.topLeft();
  1966. if(Rect(19,216,105,40).isIn(click)) //left picture
  1967. which = 0;
  1968. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1969. which = 1;
  1970. }
  1971. }
  1972. void CCreInfoWindow::show(SDL_Surface * to)
  1973. {
  1974. char pom[15];
  1975. blitAt(bitmap,pos.x,pos.y,to);
  1976. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1977. if(++anf==4)
  1978. anf=0;
  1979. if(count.size())
  1980. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1981. if(upgrade)
  1982. upgrade->show(to);
  1983. if(dismiss)
  1984. dismiss->show(to);
  1985. if(ok)
  1986. ok->show(to);
  1987. }
  1988. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1989. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1990. {
  1991. //active = false;
  1992. anf = 0;
  1993. c = &CGI->creh->creatures[Cid];
  1994. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1995. pos.x = screen->w/2 - bitmap->w/2;
  1996. pos.y = screen->h/2 - bitmap->h/2;
  1997. pos.w = bitmap->w;
  1998. pos.h = bitmap->h;
  1999. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  2000. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2001. anim = new CCreaturePic(c);
  2002. if(!type) anim->anim->setType(2);
  2003. char pom[75];int hlp=0;
  2004. if(creatureCount)
  2005. {
  2006. SDL_itoa(creatureCount,pom,10);
  2007. count = pom;
  2008. }
  2009. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  2010. //atttack
  2011. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  2012. SDL_itoa(c->attack,pom,10);
  2013. if(State && State->attackBonus)
  2014. {
  2015. int hlp;
  2016. if(c->attack > 0)
  2017. hlp = log10f(c->attack)+2;
  2018. else
  2019. hlp = 2;
  2020. pom[hlp-1] = ' '; pom[hlp] = '(';
  2021. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2022. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2023. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2024. }
  2025. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2026. //defense
  2027. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2028. SDL_itoa(c->defence,pom,10);
  2029. if(State && State->defenseBonus)
  2030. {
  2031. int hlp;
  2032. if(c->defence > 0)
  2033. hlp = log10f(c->defence)+2;
  2034. else
  2035. hlp = 2;
  2036. pom[hlp-1] = ' '; pom[hlp] = '(';
  2037. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2038. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2039. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2040. }
  2041. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2042. //shots
  2043. if(c->shots)
  2044. {
  2045. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2046. if(State && State->shotsLeft >= 0)
  2047. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2048. else
  2049. SDL_itoa(c->shots, pom, 10);
  2050. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2051. }
  2052. //damage
  2053. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2054. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2055. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2056. SDL_itoa(dmgMin, pom, 10);
  2057. if(dmgMin > 0)
  2058. hlp = log10f(dmgMin) + 2;
  2059. else
  2060. hlp = 2;
  2061. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2062. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2063. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2064. //health
  2065. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2066. if(State && State->healthBonus)
  2067. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2068. else
  2069. SDL_itoa(c->hitPoints,pom,10);
  2070. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2071. //remaining health
  2072. if(State && State->currentHealth)
  2073. {
  2074. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2075. SDL_itoa(State->currentHealth,pom,10);
  2076. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2077. }
  2078. //speed
  2079. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2080. SDL_itoa(c->speed,pom,10);
  2081. if(State && State->speedBonus)
  2082. {
  2083. int hlp;
  2084. if(c->speed > 0)
  2085. hlp = log10f(c->speed)+2;
  2086. else
  2087. hlp = 2;
  2088. pom[hlp-1] = ' '; pom[hlp] = '(';
  2089. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2090. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2091. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2092. }
  2093. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2094. //luck and morale
  2095. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2096. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2097. //print abilities text - if r-click popup
  2098. if(type)
  2099. {
  2100. if(Upg && ui)
  2101. {
  2102. bool enough = true;
  2103. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2104. {
  2105. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2106. enough = false;
  2107. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2108. }
  2109. if(enough)
  2110. {
  2111. CFunctionList<void()> fs[2];
  2112. fs[0] += Upg;
  2113. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2114. CFunctionList<void()> cfl;
  2115. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2116. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2117. }
  2118. else
  2119. {
  2120. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2121. upgrade->callback.funcs.clear();
  2122. upgrade->bitmapOffset = 2;
  2123. }
  2124. }
  2125. if(Dsm)
  2126. {
  2127. CFunctionList<void()> fs[2];
  2128. //on dismiss confirmed
  2129. fs[0] += Dsm; //dismiss
  2130. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2131. CFunctionList<void()> cfl;
  2132. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2133. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2134. }
  2135. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2136. }
  2137. else
  2138. {
  2139. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2140. }
  2141. //spell effects
  2142. if(State)
  2143. {
  2144. int printed=0; //how many effect pics have been printed
  2145. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2146. {
  2147. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2148. ++printed;
  2149. if(printed >= 3)
  2150. {
  2151. break;
  2152. }
  2153. }
  2154. }
  2155. }
  2156. CCreInfoWindow::~CCreInfoWindow()
  2157. {
  2158. SDL_FreeSurface(bitmap);
  2159. delete anim;
  2160. delete upgrade;
  2161. delete ok;
  2162. delete dismiss;
  2163. for(int i=0; i<upgResCost.size();i++)
  2164. delete upgResCost[i];
  2165. }
  2166. void CCreInfoWindow::activate()
  2167. {
  2168. //if(active) return;
  2169. //active = true;
  2170. if(!type)
  2171. activateRClick();
  2172. if(ok)
  2173. ok->activate();
  2174. if(dismiss)
  2175. dismiss->activate();
  2176. if(upgrade)
  2177. upgrade->activate();
  2178. }
  2179. void CCreInfoWindow::close()
  2180. {
  2181. GH.popIntTotally(this);
  2182. }
  2183. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2184. {
  2185. if(down)
  2186. return;
  2187. close();
  2188. }
  2189. void CCreInfoWindow::dismissF()
  2190. {
  2191. dsm();
  2192. close();
  2193. }
  2194. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2195. {
  2196. }
  2197. void CCreInfoWindow::deactivate()
  2198. {
  2199. //if(!active) return;
  2200. //active = false;
  2201. if(!type)
  2202. deactivateRClick();
  2203. if(ok)
  2204. ok->deactivate();
  2205. if(dismiss)
  2206. dismiss->deactivate();
  2207. if(upgrade)
  2208. upgrade->deactivate();
  2209. }
  2210. void CLevelWindow::close()
  2211. {
  2212. for(int i=0;i<comps.size();i++)
  2213. {
  2214. if(comps[i]->selected)
  2215. {
  2216. cb(i);
  2217. break;
  2218. }
  2219. }
  2220. GH.popIntTotally(this);
  2221. LOCPLINT->showingDialog->setn(false);
  2222. }
  2223. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2224. {
  2225. LOCPLINT->showingDialog->setn(true);
  2226. heroType = hero->subID;
  2227. cb = callback;
  2228. for(int i=0;i<skills.size();i++)
  2229. {
  2230. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2231. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2232. }
  2233. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2234. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2235. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2236. pos.x = screen->w/2 - bitmap->w/2;
  2237. pos.y = screen->h/2 - bitmap->h/2;
  2238. pos.w = bitmap->w;
  2239. pos.h = bitmap->h;
  2240. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2241. //draw window
  2242. char buf[100], buf2[100];
  2243. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2244. sprintf(buf,buf2,hero->name.c_str());
  2245. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2246. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2247. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2248. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2249. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2250. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2251. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2252. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2253. for(int i=0;i<comps.size();i++)
  2254. {
  2255. comps[i]->pos.x = curx+pos.x;
  2256. comps[i]->pos.y = 326+pos.y;
  2257. if( i < (comps.size()-1) )
  2258. {
  2259. curx += 44 + 18; //skill width + margin to "or"
  2260. blitAt(ort,curx,346,bitmap);
  2261. curx += ort->w + 18;
  2262. }
  2263. }
  2264. if(comps.size() > 1)
  2265. {
  2266. ok->block(true);
  2267. }
  2268. else if(comps.size() == 1)
  2269. {
  2270. comps[0]->select(true);
  2271. }
  2272. SDL_FreeSurface(ort);
  2273. }
  2274. void CLevelWindow::selectionChanged(unsigned to)
  2275. {
  2276. if(ok->blocked)
  2277. ok->block(false);
  2278. for(int i=0;i<comps.size();i++)
  2279. if(i==to)
  2280. comps[i]->select(true);
  2281. else
  2282. comps[i]->select(false);
  2283. }
  2284. CLevelWindow::~CLevelWindow()
  2285. {
  2286. delete ok;
  2287. for(int i=0;i<comps.size();i++)
  2288. delete comps[i];
  2289. SDL_FreeSurface(bitmap);
  2290. }
  2291. void CLevelWindow::activate()
  2292. {
  2293. ok->activate();
  2294. for(int i=0;i<comps.size();i++)
  2295. comps[i]->activate();
  2296. }
  2297. void CLevelWindow::deactivate()
  2298. {
  2299. ok->deactivate();
  2300. for(int i=0;i<comps.size();i++)
  2301. comps[i]->deactivate();
  2302. }
  2303. void CLevelWindow::show(SDL_Surface * to)
  2304. {
  2305. blitAt(bitmap,pos.x,pos.y,to);
  2306. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2307. ok->show(to);
  2308. for(int i=0;i<comps.size();i++)
  2309. comps[i]->show(to);
  2310. }
  2311. void CMinorResDataBar::show(SDL_Surface * to)
  2312. {
  2313. blitAt(bg,pos.x,pos.y,to);
  2314. char buf[30];
  2315. for (int i=0;i<7;i++)
  2316. {
  2317. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2318. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2319. }
  2320. std::vector<std::string> temp;
  2321. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2322. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2323. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2324. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2325. CGI->generaltexth->allTexts[62]
  2326. +": %s, "
  2327. + CGI->generaltexth->allTexts[63]
  2328. + ": %s, "
  2329. + CGI->generaltexth->allTexts[64]
  2330. + ": %s",temp)
  2331. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2332. }
  2333. CMinorResDataBar::CMinorResDataBar()
  2334. {
  2335. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2336. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2337. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2338. pos.x = 7;
  2339. pos.y = 575;
  2340. pos.w = bg->w;
  2341. pos.h = bg->h;
  2342. }
  2343. CMinorResDataBar::~CMinorResDataBar()
  2344. {
  2345. SDL_FreeSurface(bg);
  2346. }
  2347. SDL_Surface * CCustomImgComponent::getImg()
  2348. {
  2349. return bmp;
  2350. }
  2351. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2352. :bmp(sur), free(freeSur)
  2353. {
  2354. init(Type,Subtype,Val);
  2355. }
  2356. CCustomImgComponent::~CCustomImgComponent()
  2357. {
  2358. if(free)
  2359. SDL_FreeSurface(bmp);
  2360. }
  2361. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2362. {
  2363. left = Left;
  2364. type = Type;
  2365. id = ID;
  2366. }
  2367. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2368. {
  2369. SDL_Surface *hlp = getSurface();
  2370. blitAt(hlp,pos.x+19,pos.y+9,to);
  2371. }
  2372. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2373. {
  2374. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2375. assert(mw);
  2376. if(down)
  2377. {
  2378. if(left)
  2379. {
  2380. if(mw->hLeft != this)
  2381. mw->hLeft = this;
  2382. else
  2383. return;
  2384. }
  2385. else
  2386. {
  2387. if(mw->hRight != this)
  2388. mw->hRight = this;
  2389. else
  2390. return;
  2391. }
  2392. mw->selectionChanged(left);
  2393. }
  2394. }
  2395. void CMarketplaceWindow::CTradeableItem::activate()
  2396. {
  2397. activateLClick();
  2398. }
  2399. void CMarketplaceWindow::CTradeableItem::deactivate()
  2400. {
  2401. deactivateLClick();
  2402. }
  2403. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2404. {
  2405. switch(type)
  2406. {
  2407. case 0:
  2408. return graphics->resources32->ourImages[id].bitmap;
  2409. case 1:
  2410. return graphics->artDefs->ourImages[id].bitmap;
  2411. default:
  2412. return NULL;
  2413. }
  2414. }
  2415. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2416. {
  2417. i.resize(amount);
  2418. for(int j=0;j<amount;j++)
  2419. {
  2420. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2421. i[j]->pos = p[j];
  2422. }
  2423. }
  2424. void CMarketplaceWindow::setMode( int mode )
  2425. {
  2426. std::vector<SDL_Rect> lpos, rpos;
  2427. clear();
  2428. switch(mode)
  2429. {
  2430. case 0:
  2431. {
  2432. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2433. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2434. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2435. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2436. SDL_FreeSurface(bg2);
  2437. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2438. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2439. genRect(66,74,122,338);
  2440. for(int i=0;i<lpos.size();i++)
  2441. {
  2442. lpos[i].x += pos.x;
  2443. lpos[i].y += pos.y;
  2444. rpos.push_back(lpos[i]);
  2445. rpos[rpos.size()-1].x += 288;
  2446. }
  2447. initItems(left,lpos,0,7,true,NULL);
  2448. initItems(right,rpos,0,7,false,NULL);
  2449. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2450. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2451. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2452. }
  2453. }
  2454. }
  2455. void CMarketplaceWindow::clear()
  2456. {
  2457. for(int i=0;i<left.size();i++)
  2458. delete left[i];
  2459. for(int i=0;i<right.size();i++)
  2460. delete right[i];
  2461. left.clear();
  2462. right.clear();
  2463. SDL_FreeSurface(bg);
  2464. }
  2465. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2466. {
  2467. type = BLOCK_ADV_HOTKEYS;
  2468. mode = Mode;
  2469. bg = NULL;
  2470. ok = max = deal = NULL;
  2471. pos.x = screen->w/2 - 300;
  2472. pos.y = screen->h/2 - 296;
  2473. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2474. setMode(mode);
  2475. hLeft = hRight = NULL;
  2476. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2477. ok->assignedKeys.insert(SDLK_ESCAPE);
  2478. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2479. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2480. max->block(true);
  2481. deal->block(true);
  2482. }
  2483. CMarketplaceWindow::~CMarketplaceWindow()
  2484. {
  2485. clear();
  2486. delete slider;
  2487. }
  2488. void CMarketplaceWindow::show(SDL_Surface * to)
  2489. {
  2490. blitAt(bg,pos,to);
  2491. if(hRight)
  2492. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2493. if(hLeft)
  2494. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2495. ok->show(to);
  2496. deal->show(to);
  2497. max->show(to);
  2498. slider->show(to);
  2499. for(int i=0;i<left.size();i++)
  2500. left[i]->show(to);
  2501. for(int i=0;i<right.size();i++)
  2502. right[i]->show(to);
  2503. if(mode==0)
  2504. {
  2505. char buf[15];
  2506. for(int i=0;i<left.size();i++)
  2507. {
  2508. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2509. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2510. }
  2511. if(hLeft) //print prices
  2512. {
  2513. for(int i=0; i<right.size();i++)
  2514. {
  2515. if(right[i]->id != hLeft->id)
  2516. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2517. else
  2518. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2519. }
  2520. }
  2521. if(hLeft && hRight && hLeft->id!= hRight->id)
  2522. {
  2523. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2524. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2525. SDL_itoa(slider->value * r1,buf,10);
  2526. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2527. SDL_itoa(slider->value * r2,buf,10);
  2528. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2529. }
  2530. }
  2531. }
  2532. void CMarketplaceWindow::activate()
  2533. {
  2534. for(int i=0;i<left.size();i++)
  2535. left[i]->activate();
  2536. for(int i=0;i<right.size();i++)
  2537. right[i]->activate();
  2538. ok->activate();
  2539. max->activate();
  2540. deal->activate();
  2541. slider->activate();
  2542. }
  2543. void CMarketplaceWindow::deactivate()
  2544. {
  2545. for(int i=0;i<left.size();i++)
  2546. left[i]->deactivate();
  2547. for(int i=0;i<right.size();i++)
  2548. right[i]->deactivate();
  2549. ok->deactivate();
  2550. max->deactivate();
  2551. deal->deactivate();
  2552. slider->deactivate();
  2553. }
  2554. void CMarketplaceWindow::setMax()
  2555. {
  2556. slider->moveTo(slider->amount);
  2557. }
  2558. void CMarketplaceWindow::makeDeal()
  2559. {
  2560. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2561. slider->moveTo(0);
  2562. hLeft = NULL;
  2563. selectionChanged(true);
  2564. }
  2565. void CMarketplaceWindow::sliderMoved( int to )
  2566. {
  2567. }
  2568. void CMarketplaceWindow::selectionChanged(bool side)
  2569. {
  2570. if(hLeft && hRight && hLeft->id!= hRight->id)
  2571. {
  2572. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2573. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2574. slider->moveTo(0);
  2575. max->block(false);
  2576. deal->block(false);
  2577. }
  2578. else
  2579. {
  2580. max->block(true);
  2581. deal->block(true);
  2582. slider->setAmount(0);
  2583. slider->moveTo(0);
  2584. }
  2585. if(side && hLeft) //left selection changed, recalculate offers
  2586. {
  2587. rSubs.clear();
  2588. rSubs.resize(right.size());
  2589. int h1, h2;
  2590. for(int i=0;i<right.size();i++)
  2591. {
  2592. std::ostringstream oss;
  2593. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2594. oss << h2;
  2595. if(h1!=1)
  2596. oss << "/" << h1;
  2597. rSubs[i] = oss.str();
  2598. }
  2599. }
  2600. }
  2601. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2602. {
  2603. this->pos = pos;
  2604. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2605. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2606. //printing texts
  2607. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2608. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2609. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2610. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2611. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2612. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2613. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2614. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2615. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2616. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2617. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2618. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2619. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2620. //setting up buttons
  2621. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+297, "SOSAVE.DEF", SDLK_s);
  2622. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2623. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+414, "soquit.def", SDLK_q);
  2624. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2625. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+414, "soretrn.def", SDLK_RETURN);
  2626. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_RETURN);
  2627. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2628. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2629. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2630. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2631. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2632. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2633. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2634. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2635. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2636. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2637. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2638. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2639. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2640. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2641. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2642. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2643. musicVolume = new CHighlightableButtonsGroup(0, true);
  2644. for(int i=0; i<10; ++i)
  2645. {
  2646. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2647. }
  2648. musicVolume->select(CGI->musich->getVolume(), 1);
  2649. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2650. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2651. for(int i=0; i<10; ++i)
  2652. {
  2653. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2654. }
  2655. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2656. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2657. }
  2658. CSystemOptionsWindow::~CSystemOptionsWindow()
  2659. {
  2660. SDL_FreeSurface(background);
  2661. delete save;
  2662. delete quitGame;
  2663. delete backToMap;
  2664. delete mainMenu;
  2665. delete heroMoveSpeed;
  2666. delete mapScrollSpeed;
  2667. delete musicVolume;
  2668. delete effectsVolume;
  2669. }
  2670. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  2671. {
  2672. GH.popIntTotally(this);
  2673. SDL_Event event;
  2674. event.type = type;
  2675. event.user.code = usercode; // not necessarily used
  2676. SDL_PushEvent(&event);
  2677. }
  2678. void CSystemOptionsWindow::bquitf()
  2679. {
  2680. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  2681. }
  2682. void CSystemOptionsWindow::breturnf()
  2683. {
  2684. GH.popIntTotally(this);
  2685. }
  2686. void CSystemOptionsWindow::bmainmenuf()
  2687. {
  2688. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  2689. }
  2690. void CSystemOptionsWindow::bsavef()
  2691. {
  2692. GH.popIntTotally(this);
  2693. GH.pushInt(new CSelectionScreen(saveGame));
  2694. /*using namespace boost::posix_time;
  2695. std::ostringstream fnameStream;
  2696. fnameStream << second_clock::local_time();
  2697. std::string fname = fnameStream.str();
  2698. boost::algorithm::replace_all(fname,":","");
  2699. boost::algorithm::replace_all(fname," ","-");
  2700. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2701. }
  2702. void CSystemOptionsWindow::activate()
  2703. {
  2704. save->activate();
  2705. quitGame->activate();
  2706. backToMap->activate();
  2707. mainMenu->activate();
  2708. heroMoveSpeed->activate();
  2709. mapScrollSpeed->activate();
  2710. musicVolume->activate();
  2711. effectsVolume->activate();
  2712. }
  2713. void CSystemOptionsWindow::deactivate()
  2714. {
  2715. save->deactivate();
  2716. quitGame->deactivate();
  2717. backToMap->deactivate();
  2718. mainMenu->deactivate();
  2719. heroMoveSpeed->deactivate();
  2720. mapScrollSpeed->deactivate();
  2721. musicVolume->deactivate();
  2722. effectsVolume->deactivate();
  2723. }
  2724. void CSystemOptionsWindow::show(SDL_Surface *to)
  2725. {
  2726. SDL_BlitSurface(background, NULL, to, &pos);
  2727. save->show(to);
  2728. quitGame->show(to);
  2729. backToMap->show(to);
  2730. mainMenu->show(to);
  2731. heroMoveSpeed->show(to);
  2732. mapScrollSpeed->show(to);
  2733. musicVolume->show(to);
  2734. effectsVolume->show(to);
  2735. }
  2736. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2737. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2738. {
  2739. if(H1)
  2740. selected = 0;
  2741. else
  2742. selected = -1;
  2743. oldSelected = -1;
  2744. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2745. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2746. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2747. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2748. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2749. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2750. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2751. pos.w = bg->w;
  2752. pos.h = bg->h;
  2753. pos.x = (screen->w-bg->w)/2;
  2754. pos.y = (screen->h-bg->h)/2;
  2755. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2756. h1.pos.x += pos.x;
  2757. h2.pos.x += pos.x;
  2758. h1.pos.y += pos.y;
  2759. h2.pos.y += pos.y;
  2760. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2761. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2762. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2763. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2764. {
  2765. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2766. recruit->block(2);
  2767. }
  2768. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2769. {
  2770. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2771. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2772. recruit->block(2);
  2773. }
  2774. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2775. {
  2776. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2777. recruit->block(2);
  2778. }
  2779. else
  2780. {
  2781. if(!H1)
  2782. recruit->block(1);
  2783. }
  2784. #ifdef _WIN32
  2785. CGI->videoh->open("TAVERN.BIK");
  2786. #else
  2787. CGI->videoh->open("tavern.mjpg", true, false);
  2788. #endif
  2789. }
  2790. void CTavernWindow::recruitb()
  2791. {
  2792. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2793. close();
  2794. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2795. }
  2796. CTavernWindow::~CTavernWindow()
  2797. {
  2798. CGI->videoh->close();
  2799. SDL_FreeSurface(bg);
  2800. delete cancel;
  2801. delete thiefGuild;
  2802. delete recruit;
  2803. delete bar;
  2804. }
  2805. void CTavernWindow::activate()
  2806. {
  2807. thiefGuild->activate();
  2808. cancel->activate();
  2809. if(h1.h)
  2810. h1.activate();
  2811. if(h2.h)
  2812. h2.activate();
  2813. recruit->activate();
  2814. LOCPLINT->statusbar = bar;
  2815. }
  2816. void CTavernWindow::deactivate()
  2817. {
  2818. thiefGuild->deactivate();
  2819. cancel->deactivate();
  2820. if(h1.h)
  2821. h1.deactivate();
  2822. if(h2.h)
  2823. h2.deactivate();
  2824. recruit->deactivate();
  2825. }
  2826. void CTavernWindow::close()
  2827. {
  2828. GH.popIntTotally(this);
  2829. }
  2830. void CTavernWindow::show(SDL_Surface * to)
  2831. {
  2832. blitAt(bg,pos.x,pos.y,to);
  2833. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2834. if(h1.h)
  2835. h1.show(to);
  2836. if(h2.h)
  2837. h2.show(to);
  2838. thiefGuild->show(to);
  2839. cancel->show(to);
  2840. recruit->show(to);
  2841. bar->show(to);
  2842. if(selected >= 0)
  2843. {
  2844. HeroPortrait *sel = selected ? &h2 : &h1;
  2845. if (selected != oldSelected && !recruit->blocked)
  2846. {
  2847. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2848. oldSelected = selected;
  2849. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2850. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2851. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2852. }
  2853. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2854. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2855. }
  2856. }
  2857. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2858. {
  2859. if(previousState && !down)
  2860. as();
  2861. //ClickableL::clickLeft(down);
  2862. }
  2863. void CTavernWindow::HeroPortrait::activate()
  2864. {
  2865. activateLClick();
  2866. activateRClick();
  2867. activateHover();
  2868. }
  2869. void CTavernWindow::HeroPortrait::deactivate()
  2870. {
  2871. deactivateLClick();
  2872. deactivateRClick();
  2873. deactivateHover();
  2874. }
  2875. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2876. {
  2877. if(down)
  2878. {
  2879. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2880. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2881. }
  2882. }
  2883. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2884. :as(sel,id)
  2885. {
  2886. h = H;
  2887. pos.x = x;
  2888. pos.y = y;
  2889. pos.w = 58;
  2890. pos.h = 64;
  2891. if(H)
  2892. {
  2893. hoverName = CGI->generaltexth->tavernInfo[4];
  2894. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2895. int artifs = h->artifWorn.size() + h->artifacts.size();
  2896. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2897. if(vstd::contains(h->artifWorn,i))
  2898. artifs--;
  2899. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2900. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2901. descr[sizeof(descr)-1] = '\0';
  2902. }
  2903. }
  2904. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2905. {
  2906. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2907. }
  2908. void CTavernWindow::HeroPortrait::hover( bool on )
  2909. {
  2910. //Hoverable::hover(on);
  2911. if(on)
  2912. LOCPLINT->statusbar->print(hoverName);
  2913. else
  2914. LOCPLINT->statusbar->clear();
  2915. }
  2916. void CInGameConsole::activate()
  2917. {
  2918. activateKeys();
  2919. }
  2920. void CInGameConsole::deactivate()
  2921. {
  2922. deactivateKeys();
  2923. }
  2924. void CInGameConsole::show(SDL_Surface * to)
  2925. {
  2926. int number = 0;
  2927. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2928. texts_mx.lock();
  2929. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2930. {
  2931. SDL_Color green = {0,0xff,0,0};
  2932. Point leftBottomCorner(0, screen->h);
  2933. if(LOCPLINT->battleInt)
  2934. {
  2935. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2936. }
  2937. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2938. if(SDL_GetTicks() - it->second > defaultTimeout)
  2939. {
  2940. toDel.push_back(it);
  2941. }
  2942. }
  2943. for(int it=0; it<toDel.size(); ++it)
  2944. {
  2945. texts.erase(toDel[it]);
  2946. }
  2947. texts_mx.unlock();
  2948. }
  2949. void CInGameConsole::print(const std::string &txt)
  2950. {
  2951. texts_mx.lock();
  2952. int lineLen = conf.go()->ac.outputLineLength;
  2953. if(txt.size() < lineLen)
  2954. {
  2955. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2956. if(texts.size() > maxDisplayedTexts)
  2957. {
  2958. texts.pop_front();
  2959. }
  2960. }
  2961. else
  2962. {
  2963. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  2964. {
  2965. std::string part = txt.substr(g * lineLen, lineLen);
  2966. if(part.size() == 0)
  2967. break;
  2968. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  2969. if(texts.size() > maxDisplayedTexts)
  2970. {
  2971. texts.pop_front();
  2972. }
  2973. }
  2974. }
  2975. texts_mx.unlock();
  2976. }
  2977. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2978. {
  2979. if(key.type != SDL_KEYDOWN) return;
  2980. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2981. switch(key.keysym.sym)
  2982. {
  2983. case SDLK_TAB:
  2984. case SDLK_ESCAPE:
  2985. {
  2986. if(captureAllKeys)
  2987. {
  2988. captureAllKeys = false;
  2989. endEnteringText(false);
  2990. }
  2991. else if(SDLK_TAB)
  2992. {
  2993. captureAllKeys = true;
  2994. startEnteringText();
  2995. }
  2996. break;
  2997. }
  2998. case SDLK_RETURN: //enter key
  2999. {
  3000. if(enteredText.size() > 0 && captureAllKeys)
  3001. {
  3002. captureAllKeys = false;
  3003. endEnteringText(true);
  3004. }
  3005. break;
  3006. }
  3007. case SDLK_BACKSPACE:
  3008. {
  3009. if(enteredText.size() > 1)
  3010. {
  3011. enteredText.resize(enteredText.size()-1);
  3012. enteredText[enteredText.size()-1] = '_';
  3013. refreshEnteredText();
  3014. }
  3015. break;
  3016. }
  3017. case SDLK_UP: //up arrow
  3018. {
  3019. if(previouslyEntered.size() == 0)
  3020. break;
  3021. if(prevEntDisp == -1)
  3022. {
  3023. prevEntDisp = previouslyEntered.size() - 1;
  3024. enteredText = previouslyEntered[prevEntDisp] + "_";
  3025. refreshEnteredText();
  3026. }
  3027. else if( prevEntDisp > 0)
  3028. {
  3029. --prevEntDisp;
  3030. enteredText = previouslyEntered[prevEntDisp] + "_";
  3031. refreshEnteredText();
  3032. }
  3033. break;
  3034. }
  3035. case SDLK_DOWN: //down arrow
  3036. {
  3037. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3038. {
  3039. ++prevEntDisp;
  3040. enteredText = previouslyEntered[prevEntDisp] + "_";
  3041. refreshEnteredText();
  3042. }
  3043. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3044. {
  3045. prevEntDisp = -1;
  3046. enteredText = "_";
  3047. refreshEnteredText();
  3048. }
  3049. break;
  3050. }
  3051. default:
  3052. {
  3053. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3054. {
  3055. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3056. {
  3057. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3058. enteredText += "_";
  3059. refreshEnteredText();
  3060. }
  3061. }
  3062. break;
  3063. }
  3064. }
  3065. }
  3066. void CInGameConsole::startEnteringText()
  3067. {
  3068. enteredText = "_";
  3069. if(GH.topInt() == LOCPLINT->adventureInt)
  3070. {
  3071. LOCPLINT->statusbar->print(enteredText);
  3072. }
  3073. else if(LOCPLINT->battleInt)
  3074. {
  3075. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3076. }
  3077. }
  3078. void CInGameConsole::endEnteringText(bool printEnteredText)
  3079. {
  3080. prevEntDisp = -1;
  3081. if(printEnteredText)
  3082. {
  3083. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3084. LOCPLINT->cb->sendMessage(txt);
  3085. previouslyEntered.push_back(txt);
  3086. print(txt);
  3087. }
  3088. enteredText = "";
  3089. if(GH.topInt() == LOCPLINT->adventureInt)
  3090. {
  3091. LOCPLINT->statusbar->clear();
  3092. }
  3093. else if(LOCPLINT->battleInt)
  3094. {
  3095. LOCPLINT->battleInt->console->ingcAlter = "";
  3096. }
  3097. }
  3098. void CInGameConsole::refreshEnteredText()
  3099. {
  3100. if(GH.topInt() == LOCPLINT->adventureInt)
  3101. {
  3102. LOCPLINT->statusbar->print(enteredText);
  3103. }
  3104. else if(LOCPLINT->battleInt)
  3105. {
  3106. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3107. }
  3108. }
  3109. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3110. {
  3111. }
  3112. void CGarrisonWindow::close()
  3113. {
  3114. GH.popIntTotally(this);
  3115. }
  3116. void CGarrisonWindow::activate()
  3117. {
  3118. quit->activate();
  3119. garr->activate();
  3120. }
  3121. void CGarrisonWindow::deactivate()
  3122. {
  3123. quit->deactivate();
  3124. garr->deactivate();
  3125. }
  3126. void CGarrisonWindow::show(SDL_Surface * to)
  3127. {
  3128. blitAt(bg,pos,to);
  3129. quit->show(to);
  3130. garr->show(to);
  3131. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3132. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3133. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3134. }
  3135. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3136. {
  3137. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3138. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3139. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3140. pos.x = screen->w/2 - bg->w/2;
  3141. pos.y = screen->h/2 - bg->h/2;
  3142. pos.w = screen->w;
  3143. pos.h = screen->h;
  3144. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3145. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3146. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3147. }
  3148. CGarrisonWindow::~CGarrisonWindow()
  3149. {
  3150. SDL_FreeSurface(bg);
  3151. delete quit;
  3152. delete garr;
  3153. }
  3154. IShowActivable::IShowActivable()
  3155. {
  3156. type = 0;
  3157. }
  3158. CWindowWithGarrison::CWindowWithGarrison()
  3159. {
  3160. type |= WITH_GARRISON;
  3161. }
  3162. void CRClickPopupInt::show(SDL_Surface * to)
  3163. {
  3164. inner->show(to);
  3165. }
  3166. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3167. {
  3168. CGI->curh->hide();
  3169. inner = our;
  3170. delInner = deleteInt;
  3171. }
  3172. CRClickPopupInt::~CRClickPopupInt()
  3173. {
  3174. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3175. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3176. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3177. LOCPLINT->adventureInt->heroWindow->dispose();
  3178. if(delInner)
  3179. delete inner;
  3180. CGI->curh->show();
  3181. }
  3182. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3183. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3184. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3185. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3186. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3187. void CArtPlace::activate()
  3188. {
  3189. if(!active)
  3190. {
  3191. //activateLClick();
  3192. LRClickableAreaWTextComp::activate();
  3193. active = true;
  3194. }
  3195. }
  3196. void CArtPlace::clickLeft(tribool down, bool previousState)
  3197. {
  3198. //LRClickableAreaWTextComp::clickLeft(down);
  3199. if(ourArt && !down && previousState) //we are spellbook
  3200. {
  3201. if(ourArt->id == 0)
  3202. {
  3203. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3204. GH.pushInt(spellWindow);
  3205. }
  3206. }
  3207. if(!down && !clicked && previousState) //not clicked before
  3208. {
  3209. if(ourArt && ourArt->id == 0)
  3210. return; //this is handled separately
  3211. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3212. {
  3213. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3214. {
  3215. if(ourArt->id == 3) //catapult cannot be highlighted
  3216. {
  3217. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3218. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3219. return;
  3220. }
  3221. clicked = true;
  3222. ourOwner->commonInfo->activeArtPlace = this;
  3223. }
  3224. }
  3225. else //perform artifact substitution
  3226. {
  3227. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3228. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3229. const CArtifact *cur = ourOwner->commonInfo->activeArtPlace->ourArt;
  3230. assert(cur); //there is highlighted slot, it must contain an art
  3231. switch(cur->id)
  3232. {
  3233. case 3:
  3234. //should not happen, catapult cannot be selected
  3235. break;
  3236. case 4: case 5: case 6:
  3237. {
  3238. std::string text = CGI->generaltexth->allTexts[153];
  3239. boost::algorithm::replace_first(text, "%s", cur->Name());
  3240. LOCPLINT->showInfoDialog(text);
  3241. }
  3242. break;
  3243. default:
  3244. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3245. break;
  3246. }
  3247. }
  3248. //check if swap is possible
  3249. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3250. {
  3251. int destSlot = slotID,
  3252. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3253. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3254. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3255. ourOwner->commonInfo->activeArtPlace = NULL;
  3256. }
  3257. }
  3258. }
  3259. else if(!down && clicked)
  3260. {
  3261. if(ourArt && ourArt->id == 0)
  3262. return; //this is handled separately
  3263. clicked = false;
  3264. ourOwner->commonInfo->activeArtPlace = NULL;
  3265. }
  3266. //ClickableL::clickLeft(down);
  3267. }
  3268. void CArtPlace::clickRight(tribool down, bool previousState)
  3269. {
  3270. if(text.size()) //if there is no description, do nothing ;]
  3271. LRClickableAreaWTextComp::clickRight(down, previousState);
  3272. }
  3273. void CArtPlace::deactivate()
  3274. {
  3275. if(active)
  3276. {
  3277. active = false;
  3278. //deactivateLClick();
  3279. LRClickableAreaWTextComp::deactivate();
  3280. }
  3281. }
  3282. void CArtPlace::show(SDL_Surface *to)
  3283. {
  3284. if(ourArt)
  3285. {
  3286. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3287. }
  3288. if(clicked && active)
  3289. {
  3290. for(int i=0; i<pos.h; ++i)
  3291. {
  3292. for(int j=0; j<pos.w; ++j)
  3293. {
  3294. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3295. {
  3296. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3297. }
  3298. }
  3299. }
  3300. }
  3301. }
  3302. bool CArtPlace::fitsHere(const CArtifact * art)
  3303. {
  3304. if(!art)
  3305. return true; //you can have no artifact somewhere
  3306. if(slotID > 18 && art->id >= 3 && art->id <= 6 //everything can bee placed in backpack exept of War Machines
  3307. || vstd::contains(art->possibleSlots,slotID))
  3308. {
  3309. return true;
  3310. }
  3311. return false;
  3312. }
  3313. CArtPlace::~CArtPlace()
  3314. {
  3315. deactivate();
  3316. }
  3317. void LClickableArea::activate()
  3318. {
  3319. activateLClick();
  3320. }
  3321. void LClickableArea::deactivate()
  3322. {
  3323. deactivateLClick();
  3324. }
  3325. void LClickableArea::clickLeft(tribool down, bool previousState)
  3326. {
  3327. //if(!down)
  3328. //{
  3329. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3330. //}
  3331. }
  3332. void RClickableArea::activate()
  3333. {
  3334. activateRClick();
  3335. }
  3336. void RClickableArea::deactivate()
  3337. {
  3338. deactivateRClick();
  3339. }
  3340. void RClickableArea::clickRight(tribool down, bool previousState)
  3341. {
  3342. //if(!down)
  3343. //{
  3344. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3345. //}
  3346. }
  3347. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3348. {
  3349. if(!down && previousState)
  3350. {
  3351. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3352. }
  3353. //ClickableL::clickLeft(down);
  3354. }
  3355. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3356. {
  3357. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3358. }
  3359. void LRClickableAreaWText::activate()
  3360. {
  3361. LClickableArea::activate();
  3362. RClickableArea::activate();
  3363. activateHover();
  3364. }
  3365. void LRClickableAreaWText::deactivate()
  3366. {
  3367. LClickableArea::deactivate();
  3368. RClickableArea::deactivate();
  3369. deactivateHover();
  3370. }
  3371. void LRClickableAreaWText::hover(bool on)
  3372. {
  3373. //Hoverable::hover(on);
  3374. if (on)
  3375. LOCPLINT->statusbar->print(hoverText);
  3376. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3377. LOCPLINT->statusbar->clear();
  3378. }
  3379. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3380. {
  3381. if(!down)
  3382. {
  3383. owner->deactivate();
  3384. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3385. owner->setHero(buf);
  3386. owner->redrawCurBack();
  3387. owner->activate();
  3388. }
  3389. }
  3390. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3391. {
  3392. if((!down) && previousState)
  3393. {
  3394. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3395. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3396. }
  3397. //ClickableL::clickLeft(down);
  3398. }
  3399. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3400. {
  3401. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3402. }
  3403. void LRClickableAreaWTextComp::activate()
  3404. {
  3405. LClickableArea::activate();
  3406. RClickableArea::activate();
  3407. activateHover();
  3408. }
  3409. void LRClickableAreaWTextComp::deactivate()
  3410. {
  3411. LClickableArea::deactivate();
  3412. RClickableArea::deactivate();
  3413. deactivateHover();
  3414. }
  3415. void LRClickableAreaWTextComp::hover(bool on)
  3416. {
  3417. //Hoverable::hover(on);
  3418. if (on)
  3419. LOCPLINT->statusbar->print(hoverText);
  3420. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3421. LOCPLINT->statusbar->clear();
  3422. }
  3423. void CArtifactsOfHero::activate()
  3424. {
  3425. for(size_t f=0; f<artWorn.size(); ++f)
  3426. {
  3427. if(artWorn[f])
  3428. artWorn[f]->activate();
  3429. }
  3430. for(size_t f=0; f<backpack.size(); ++f)
  3431. {
  3432. if(backpack[f])
  3433. backpack[f]->activate();
  3434. }
  3435. leftArtRoll->activate();
  3436. rightArtRoll->activate();
  3437. }
  3438. void CArtifactsOfHero::deactivate()
  3439. {
  3440. for(size_t f=0; f<artWorn.size(); ++f)
  3441. {
  3442. if(artWorn[f])
  3443. artWorn[f]->deactivate();
  3444. }
  3445. for(size_t f=0; f<backpack.size(); ++f)
  3446. {
  3447. if(backpack[f])
  3448. backpack[f]->deactivate();
  3449. }
  3450. leftArtRoll->deactivate();
  3451. rightArtRoll->deactivate();
  3452. }
  3453. void CArtifactsOfHero::show(SDL_Surface * to)
  3454. {
  3455. for(size_t d=0; d<artWorn.size(); ++d)
  3456. {
  3457. artWorn[d]->show(to);
  3458. }
  3459. for(size_t d=0; d<backpack.size(); ++d)
  3460. {
  3461. backpack[d]->show(to);
  3462. }
  3463. leftArtRoll->show(to);
  3464. rightArtRoll->show(to);
  3465. }
  3466. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3467. {
  3468. curHero = hero;
  3469. char bufor[400];
  3470. for(size_t g=0; g<artWorn.size(); ++g)
  3471. {
  3472. delete artWorn[g];
  3473. }
  3474. for(size_t g=0; g<backpack.size(); ++g)
  3475. {
  3476. delete backpack[g];
  3477. }
  3478. backpack.clear();
  3479. std::vector<SDL_Rect> slotPos;
  3480. backpackPos = 0;
  3481. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3482. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3483. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3484. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3485. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3486. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3487. genRect(44,44,pos.x+381,pos.y+296);
  3488. for (int g = 0; g < 19 ; g++)
  3489. {
  3490. artWorn[g] = new CArtPlace(hero->getArt(g));
  3491. artWorn[g]->pos = slotPos[g];
  3492. if(hero->getArt(g))
  3493. artWorn[g]->text = hero->getArt(g)->Description();
  3494. artWorn[g]->ourOwner = this;
  3495. }
  3496. for(size_t g=0; g<artWorn.size(); ++g)
  3497. {
  3498. artWorn[g]->slotID = g;
  3499. if(artWorn[g]->ourArt)
  3500. {
  3501. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3502. artWorn[g]->hoverText = std::string(bufor);
  3503. }
  3504. else
  3505. {
  3506. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3507. }
  3508. }
  3509. for(size_t s=0; s<5; ++s)
  3510. {
  3511. CArtPlace * add;
  3512. if( s < curHero->artifacts.size() )
  3513. {
  3514. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3515. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3516. add->hoverText = bufor;
  3517. }
  3518. else
  3519. {
  3520. add = new CArtPlace(NULL);
  3521. add->hoverText = CGI->generaltexth->allTexts[507];
  3522. }
  3523. add->pos.x = pos.x + 403 + 46*s;
  3524. add->pos.y = pos.y + 365;
  3525. add->pos.h = add->pos.w = 44;
  3526. if(s<hero->artifacts.size() && hero->artifacts[s])
  3527. {
  3528. add->text = hero->getArt(19+s)->Description();
  3529. }
  3530. else
  3531. {
  3532. add->text = std::string();
  3533. }
  3534. add->ourOwner = this;
  3535. add->slotID = 19+s;
  3536. backpack.push_back(add);
  3537. }
  3538. commonInfo->activeArtPlace = NULL;
  3539. //blocking scrolling if there is not enough artifacts to scroll
  3540. leftArtRoll->block(hero->artifacts.size()<6);
  3541. rightArtRoll->block(hero->artifacts.size()<6);
  3542. }
  3543. void CArtifactsOfHero::dispose()
  3544. {
  3545. curHero = NULL;
  3546. for(size_t g=0; g<artWorn.size(); ++g)
  3547. {
  3548. delete artWorn[g];
  3549. artWorn[g] = NULL;
  3550. }
  3551. for(size_t g=0; g<backpack.size(); ++g)
  3552. {
  3553. delete backpack[g];
  3554. backpack[g] = NULL;
  3555. }
  3556. backpack.clear();
  3557. if(commonInfo)
  3558. commonInfo->activeArtPlace = NULL;
  3559. }
  3560. void CArtifactsOfHero::scrollBackpack(int dir)
  3561. {
  3562. backpackPos += dir + curHero->artifacts.size();
  3563. backpackPos %= curHero->artifacts.size();
  3564. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3565. {
  3566. CArtPlace *cur = backpack[s];
  3567. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3568. cur->ourArt = curHero->getArt(cur->slotID);
  3569. if(cur->ourArt)
  3570. cur->text = cur->ourArt->Description();
  3571. else
  3572. cur->text = std::string();
  3573. // Set hover text.
  3574. char bufor[400];
  3575. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), cur->ourArt->Name().c_str());
  3576. cur->hoverText = bufor;
  3577. }
  3578. }
  3579. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3580. backpackPos(0)
  3581. {
  3582. pos = position;
  3583. artWorn.resize(19);
  3584. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3585. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3586. }
  3587. CArtifactsOfHero::~CArtifactsOfHero()
  3588. {
  3589. dispose();
  3590. artWorn.clear();
  3591. delete leftArtRoll;
  3592. delete rightArtRoll;
  3593. }
  3594. void CExchangeWindow::close()
  3595. {
  3596. GH.popIntTotally(this);
  3597. }
  3598. void CExchangeWindow::activate()
  3599. {
  3600. quit->activate();
  3601. garr->activate();
  3602. artifs[0]->activate();
  3603. artifs[1]->activate();
  3604. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3605. {
  3606. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3607. {
  3608. secSkillAreas[g][b]->activate();
  3609. }
  3610. }
  3611. for(int b=0; b<primSkillAreas.size(); ++b)
  3612. {
  3613. primSkillAreas[b]->activate();
  3614. }
  3615. LOCPLINT->statusbar = ourBar;
  3616. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3617. {
  3618. questlogButton[g]->activate();
  3619. }
  3620. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3621. {
  3622. morale[g]->activate();
  3623. }
  3624. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3625. {
  3626. luck[g]->activate();
  3627. }
  3628. }
  3629. void CExchangeWindow::deactivate()
  3630. {
  3631. quit->deactivate();
  3632. garr->deactivate();
  3633. artifs[0]->deactivate();
  3634. artifs[1]->deactivate();
  3635. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3636. {
  3637. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3638. {
  3639. secSkillAreas[g][b]->deactivate();
  3640. }
  3641. }
  3642. for(int b=0; b<primSkillAreas.size(); ++b)
  3643. {
  3644. primSkillAreas[b]->deactivate();
  3645. }
  3646. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3647. {
  3648. questlogButton[g]->deactivate();
  3649. }
  3650. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3651. {
  3652. morale[g]->deactivate();
  3653. }
  3654. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3655. {
  3656. luck[g]->deactivate();
  3657. }
  3658. }
  3659. void CExchangeWindow::show(SDL_Surface * to)
  3660. {
  3661. blitAt(bg, pos, to);
  3662. quit->show(to);
  3663. //printing border around window
  3664. if(screen->w != 800 || screen->h !=600)
  3665. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3666. artifs[0]->show(to);
  3667. artifs[1]->show(to);
  3668. ourBar->show(to);
  3669. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3670. {
  3671. questlogButton[g]->show(to);
  3672. }
  3673. garr->show(to);
  3674. }
  3675. void CExchangeWindow::questlog(int whichHero)
  3676. {
  3677. }
  3678. void CExchangeWindow::prepareBackground()
  3679. {
  3680. if(bg)
  3681. SDL_FreeSurface(bg);
  3682. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3683. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3684. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3685. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3686. SDL_FreeSurface(bgtemp);
  3687. //printing heroes' names and levels
  3688. std::ostringstream os, os2;
  3689. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3690. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3691. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3692. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3693. //printing primary skills
  3694. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3695. for(int g=0; g<4; ++g)
  3696. {
  3697. //graphics
  3698. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3699. }
  3700. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3701. //heroes related thing
  3702. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3703. {
  3704. //printing primary skills' amounts
  3705. for(int m=0; m<4; ++m)
  3706. {
  3707. std::ostringstream primarySkill;
  3708. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3709. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3710. }
  3711. //printing secondary skills
  3712. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3713. {
  3714. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3715. }
  3716. //hero's specialty
  3717. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3718. //experience
  3719. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3720. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3721. //mana points
  3722. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3723. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3724. //setting morale
  3725. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3726. //setting luck
  3727. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3728. }
  3729. //printing portraits
  3730. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3731. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3732. delete un32;
  3733. delete skilldef;
  3734. }
  3735. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3736. {
  3737. char bufor[400];
  3738. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3739. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3740. prepareBackground();
  3741. pos.x = screen->w/2 - bg->w/2;
  3742. pos.y = screen->h/2 - bg->h/2;
  3743. pos.w = screen->w;
  3744. pos.h = screen->h;
  3745. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3746. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3747. artifs[0]->setHero(heroInst[0]);
  3748. artifs[0]->commonInfo->activeArtPlace = NULL;
  3749. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3750. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3751. artifs[1]->setHero(heroInst[1]);
  3752. //primary skills
  3753. for(int g=0; g<4; ++g)
  3754. {
  3755. //primary skill's clickable areas
  3756. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3757. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3758. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3759. primSkillAreas[g]->type = g;
  3760. primSkillAreas[g]->bonus = -1;
  3761. primSkillAreas[g]->baseType = 0;
  3762. }
  3763. //heroes related thing
  3764. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3765. {
  3766. //secondary skill's clickable areas
  3767. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3768. {
  3769. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3770. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3771. secSkillAreas[b][g]->baseType = 1;
  3772. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3773. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3774. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3775. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3776. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3777. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3778. }
  3779. //setting morale
  3780. morale[b] = new LRClickableAreaWTextComp();
  3781. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3782. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3783. int mrlv = heroInst[b]->getCurrentMorale();
  3784. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3785. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3786. morale[b]->baseType = SComponent::morale;
  3787. morale[b]->bonus = mrlv;
  3788. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3789. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3790. for(int it=0; it < mrl.size(); it++)
  3791. morale[b]->text += mrl[it].second;
  3792. //setting luck
  3793. luck[b] = new LRClickableAreaWTextComp();
  3794. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3795. mrl = heroInst[b]->getCurrentLuckModifiers();
  3796. mrlv = heroInst[b]->getCurrentLuck();
  3797. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3798. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3799. luck[b]->baseType = SComponent::luck;
  3800. luck[b]->bonus = mrlv;
  3801. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3802. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3803. for(int it=0; it < mrl.size(); it++)
  3804. luck[b]->text += mrl[it].second;
  3805. }
  3806. //buttons
  3807. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3808. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3809. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3810. //statusbar
  3811. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3812. //garrison interface
  3813. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3814. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3815. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3816. }
  3817. CExchangeWindow::~CExchangeWindow() //d-tor
  3818. {
  3819. SDL_FreeSurface(bg);
  3820. delete quit;
  3821. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3822. delete artifs[0]->commonInfo;
  3823. artifs[0]->commonInfo = NULL;
  3824. delete artifs[0];
  3825. artifs[1]->commonInfo = NULL;
  3826. delete artifs[1];
  3827. delete garr;
  3828. delete ourBar;
  3829. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3830. {
  3831. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3832. {
  3833. delete secSkillAreas[g][b];
  3834. }
  3835. }
  3836. for(int b=0; b<primSkillAreas.size(); ++b)
  3837. {
  3838. delete primSkillAreas[b];
  3839. }
  3840. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3841. {
  3842. delete questlogButton[g];
  3843. }
  3844. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3845. {
  3846. delete morale[g];
  3847. }
  3848. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3849. {
  3850. delete luck[g];
  3851. }
  3852. }
  3853. void CShipyardWindow::activate()
  3854. {
  3855. build->activate();
  3856. quit->activate();
  3857. }
  3858. void CShipyardWindow::deactivate()
  3859. {
  3860. build->deactivate();
  3861. quit->deactivate();
  3862. }
  3863. void CShipyardWindow::show( SDL_Surface * to )
  3864. {
  3865. blitAt(bg,pos,to);
  3866. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3867. build->show(to);
  3868. quit->show(to);
  3869. }
  3870. CShipyardWindow::~CShipyardWindow()
  3871. {
  3872. delete build;
  3873. delete quit;
  3874. }
  3875. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3876. {
  3877. frame = 0;
  3878. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3879. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3880. pos.x = screen->w/2 - bgtemp->w/2;
  3881. pos.y = screen->h/2 - bgtemp->h/2;
  3882. pos.w = bgtemp->w;
  3883. pos.h = bgtemp->h;
  3884. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3885. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3886. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3887. SDL_FreeSurface(bgtemp);
  3888. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3889. blitAt(bgtemp, 100, 69, bg);
  3890. SDL_FreeSurface(bgtemp);
  3891. // Draw resource icons and costs.
  3892. std::string goldCost = boost::lexical_cast<std::string>(1000);
  3893. std::string woodCost = boost::lexical_cast<std::string>(10);
  3894. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  3895. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  3896. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  3897. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  3898. bool affordable = true;
  3899. for(int i = 0; i < cost.size(); i++)
  3900. {
  3901. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3902. {
  3903. affordable = false;
  3904. break;
  3905. }
  3906. }
  3907. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3908. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3909. build->callback += onBuy;
  3910. if(!affordable)
  3911. build->block(true);
  3912. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  3913. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  3914. }
  3915. CPuzzleWindow::CPuzzleWindow()
  3916. :animCount(0)
  3917. {
  3918. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  3919. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  3920. //make transparency black
  3921. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  3922. //the rest
  3923. background = SDL_ConvertSurface(back, screen->format, back->flags);
  3924. SDL_FreeSurface(back);
  3925. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  3926. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  3927. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  3928. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  3929. //printing necessary thinks to background
  3930. CGI->mh->terrainRect
  3931. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  3932. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  3933. background, &genRect(544, 591, 8, 8), 0, 0, true);
  3934. float discoveryRatio = 0.5f;
  3935. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  3936. std::vector<SPuzzleInfo> puzzlesToPrint;
  3937. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  3938. {
  3939. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  3940. {
  3941. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  3942. }
  3943. else
  3944. {
  3945. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  3946. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  3947. }
  3948. }
  3949. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  3950. {
  3951. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  3952. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  3953. SDL_FreeSurface(puzzle);
  3954. }
  3955. }
  3956. CPuzzleWindow::~CPuzzleWindow()
  3957. {
  3958. delete quitb;
  3959. delete resdatabar;
  3960. SDL_FreeSurface(background);
  3961. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  3962. SDL_FreeSurface( puzzlesToPullBack[g].first );
  3963. }
  3964. void CPuzzleWindow::activate()
  3965. {
  3966. quitb->activate();
  3967. }
  3968. void CPuzzleWindow::deactivate()
  3969. {
  3970. quitb->deactivate();
  3971. }
  3972. void CPuzzleWindow::show(SDL_Surface * to)
  3973. {
  3974. blitAt(background, pos.x, pos.y, to);
  3975. quitb->show(to);
  3976. resdatabar->draw(to);
  3977. //blitting disappearing puzzles
  3978. for(int g=0; g<2; ++g)
  3979. if(animCount != 255)
  3980. ++animCount;
  3981. if(animCount != 255)
  3982. {
  3983. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  3984. {
  3985. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  3986. yPos = puzzlesToPullBack[b].second->y + pos.y;
  3987. SDL_Surface *from = puzzlesToPullBack[b].first;
  3988. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  3989. blitAt(from, xPos, yPos, to);
  3990. }
  3991. }
  3992. //disappearing puzzles blitted
  3993. //printing border around window
  3994. if(screen->w != 800 || screen->h !=600)
  3995. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3996. }
  3997. bool CShopWindow::swapItem (ui16 which, bool choose)
  3998. {
  3999. bool itemFound = false;
  4000. if (choose == true) //choose item
  4001. {
  4002. if (chosen.count(which))
  4003. {
  4004. itemFound = true;
  4005. chosen[which] = available[which];
  4006. available.erase(which);
  4007. }
  4008. }
  4009. else //return item to available list
  4010. {
  4011. if (available.count(which))
  4012. {
  4013. itemFound = true;
  4014. available[which] = chosen[which];
  4015. chosen.erase(which);
  4016. }
  4017. }
  4018. return itemFound;
  4019. }
  4020. CArtMerchantWindow::CArtMerchantWindow()
  4021. {
  4022. }
  4023. CArtMerchantWindow::~CArtMerchantWindow(){}
  4024. void CArtMerchantWindow::activate() {}
  4025. void CArtMerchantWindow::deactivate() {}
  4026. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4027. void CArtMerchantWindow::Buy() {}