PacksForClient.h 30 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. using FowTilesType = std::set<int3>;
  45. /***********************************************************************************************************/
  46. struct DLL_LINKAGE PackageApplied : public CPackForClient
  47. {
  48. PackageApplied() = default;
  49. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  50. : player(player)
  51. , requestID(requestID)
  52. , packType(packType)
  53. , result(result)
  54. {
  55. }
  56. void visitTyped(ICPackVisitor & visitor) override;
  57. /// ID of player that sent this package
  58. PlayerColor player;
  59. /// request ID, as provided by player
  60. uint32_t requestID = 0;
  61. /// type id of applied package
  62. uint16_t packType = 0;
  63. /// If false, then pack failed to apply, for example - illegal request
  64. bool result = false;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & player;
  68. h & requestID;
  69. h & packType;
  70. h & result;
  71. }
  72. };
  73. struct DLL_LINKAGE PackageReceived : public CPackForClient
  74. {
  75. PackageReceived() = default;
  76. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  77. : player(player)
  78. , requestID(requestID)
  79. , packType(packType)
  80. {
  81. }
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. /// ID of player that sent this package
  84. PlayerColor player;
  85. /// request ID, as provided by player
  86. uint32_t requestID;
  87. /// type id of applied package
  88. uint16_t packType;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & player;
  92. h & requestID;
  93. h & packType;
  94. }
  95. };
  96. struct DLL_LINKAGE SystemMessage : public CPackForClient
  97. {
  98. explicit SystemMessage(MetaString Text)
  99. : text(std::move(Text))
  100. {
  101. }
  102. SystemMessage() = default;
  103. void visitTyped(ICPackVisitor & visitor) override;
  104. MetaString text;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & text;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  111. {
  112. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  113. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  114. EReason reason = UPCOMING_BATTLE;
  115. EMode startOrEnd = BLOCKADE_STARTED;
  116. PlayerColor player;
  117. void visitTyped(ICPackVisitor & visitor) override;
  118. template <typename Handler> void serialize(Handler & h)
  119. {
  120. h & reason;
  121. h & startOrEnd;
  122. h & player;
  123. }
  124. };
  125. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  126. {
  127. PlayerColor player;
  128. bool localOnlyCheat = false;
  129. bool losingCheatCode = false;
  130. bool winningCheatCode = false;
  131. ColorScheme colorScheme = ColorScheme::KEEP;
  132. void visitTyped(ICPackVisitor & visitor) override;
  133. template <typename Handler> void serialize(Handler & h)
  134. {
  135. h & player;
  136. h & localOnlyCheat;
  137. h & losingCheatCode;
  138. h & winningCheatCode;
  139. h & colorScheme;
  140. }
  141. };
  142. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  143. {
  144. PlayerColor player;
  145. TurnTimerInfo turnTimer;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & player;
  150. h & turnTimer;
  151. }
  152. };
  153. struct DLL_LINKAGE PlayerStartsTurn : public Query
  154. {
  155. PlayerColor player;
  156. void visitTyped(ICPackVisitor & visitor) override;
  157. template <typename Handler> void serialize(Handler & h)
  158. {
  159. h & queryID;
  160. h & player;
  161. }
  162. };
  163. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  164. {
  165. PlayerColor player;
  166. std::optional<int32_t> daysWithoutCastle;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler & h)
  169. {
  170. h & player;
  171. h & daysWithoutCastle;
  172. }
  173. };
  174. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  175. {
  176. std::vector<EntityChanges> changes;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler & h)
  179. {
  180. h & changes;
  181. }
  182. };
  183. struct DLL_LINKAGE SetResources : public CPackForClient
  184. {
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  187. PlayerColor player;
  188. ResourceSet res; //res[resid] => res amount
  189. template <typename Handler> void serialize(Handler & h)
  190. {
  191. h & mode;
  192. h & player;
  193. h & res;
  194. }
  195. };
  196. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  200. ObjectInstanceID id;
  201. PrimarySkill which = PrimarySkill::ATTACK;
  202. si64 val = 0;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & mode;
  206. h & id;
  207. h & which;
  208. h & val;
  209. }
  210. };
  211. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  212. {
  213. void visitTyped(ICPackVisitor & visitor) override;
  214. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  215. ObjectInstanceID id;
  216. si64 val = 0;
  217. template <typename Handler> void serialize(Handler & h)
  218. {
  219. h & mode;
  220. h & id;
  221. h & val;
  222. }
  223. };
  224. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  225. {
  226. void visitTyped(ICPackVisitor & visitor) override;
  227. ObjectInstanceID id;
  228. std::map<SlotID, si64> val;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & id;
  232. h & val;
  233. }
  234. };
  235. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  239. ObjectInstanceID id;
  240. SecondarySkill which;
  241. ui16 val = 0;
  242. template <typename Handler> void serialize(Handler & h)
  243. {
  244. h & mode;
  245. h & id;
  246. h & which;
  247. h & val;
  248. }
  249. };
  250. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  251. {
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. bool startVisit = false;
  254. ObjectInstanceID tid;
  255. ObjectInstanceID hid;
  256. bool start() const //if hero is entering castle (if false - leaving)
  257. {
  258. return startVisit;
  259. }
  260. bool leave() const //if hero is entering castle (if false - leaving)
  261. {
  262. return !startVisit;
  263. }
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & startVisit;
  267. h & tid;
  268. h & hid;
  269. }
  270. };
  271. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  272. {
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. ui8 learn = 1; //1 - gives spell, 0 - takes
  275. ObjectInstanceID hid;
  276. std::set<SpellID> spells;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & learn;
  280. h & hid;
  281. h & spells;
  282. }
  283. };
  284. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. ui8 level = 0;
  288. ObjectInstanceID tid;
  289. std::vector<SpellID> spells;
  290. bool accepted;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & level;
  294. h & tid;
  295. h & spells;
  296. h & accepted;
  297. }
  298. };
  299. struct DLL_LINKAGE SetMana : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. SetMana() = default;
  303. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  304. : hid(hid)
  305. , val(val)
  306. , mode(mode)
  307. {}
  308. ObjectInstanceID hid;
  309. si32 val = 0;
  310. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  311. template <typename Handler> void serialize(Handler & h)
  312. {
  313. h & val;
  314. h & hid;
  315. h & mode;
  316. }
  317. };
  318. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  319. {
  320. SetMovePoints() = default;
  321. SetMovePoints(ObjectInstanceID hid, si32 val)
  322. : hid(hid)
  323. , val(val)
  324. {}
  325. ObjectInstanceID hid;
  326. si32 val = 0;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & val;
  331. h & hid;
  332. }
  333. };
  334. struct DLL_LINKAGE FoWChange : public CPackForClient
  335. {
  336. FowTilesType tiles;
  337. PlayerColor player;
  338. ETileVisibility mode;
  339. bool waitForDialogs = false;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & tiles;
  344. h & player;
  345. h & mode;
  346. h & waitForDialogs;
  347. }
  348. };
  349. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  350. {
  351. SetAvailableHero()
  352. {
  353. army.clearSlots();
  354. }
  355. TavernHeroSlot slotID;
  356. TavernSlotRole roleID;
  357. PlayerColor player;
  358. HeroTypeID hid; //HeroTypeID::NONE if no hero
  359. CSimpleArmy army;
  360. bool replenishPoints;
  361. void visitTyped(ICPackVisitor & visitor) override;
  362. template <typename Handler> void serialize(Handler & h)
  363. {
  364. h & slotID;
  365. h & roleID;
  366. h & player;
  367. h & hid;
  368. h & army;
  369. h & replenishPoints;
  370. }
  371. };
  372. struct DLL_LINKAGE GiveBonus : public CPackForClient
  373. {
  374. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  375. enum class ETarget : int8_t
  376. {
  377. OBJECT,
  378. PLAYER,
  379. BATTLE,
  380. HERO_COMMANDER
  381. };
  382. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  383. :who(Who)
  384. {
  385. }
  386. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  387. : who(who)
  388. , id(id)
  389. , bonus(bonus)
  390. {
  391. }
  392. ETarget who = ETarget::OBJECT;
  393. VariantType id;
  394. Bonus bonus;
  395. void visitTyped(ICPackVisitor & visitor) override;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & bonus;
  399. h & id;
  400. h & who;
  401. assert(id.getNum() != -1);
  402. }
  403. };
  404. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  405. {
  406. /// Object to move
  407. ObjectInstanceID objid;
  408. /// New position of visitable tile of an object
  409. int3 nPos;
  410. /// Player that initiated this action, if any
  411. PlayerColor initiator;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & objid;
  416. h & nPos;
  417. h & initiator;
  418. }
  419. };
  420. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  421. {
  422. PlayerColor player;
  423. void visitTyped(ICPackVisitor & visitor) override;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & player;
  427. }
  428. };
  429. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  430. {
  431. PlayerColor player;
  432. EVictoryLossCheckResult victoryLossCheckResult;
  433. StatisticDataSet statistic;
  434. void visitTyped(ICPackVisitor & visitor) override;
  435. template <typename Handler> void serialize(Handler & h)
  436. {
  437. h & player;
  438. h & victoryLossCheckResult;
  439. h & statistic;
  440. }
  441. };
  442. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  443. {
  444. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  445. :who(Who)
  446. {
  447. }
  448. GiveBonus::ETarget who; //who receives bonus
  449. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  450. //vars to identify bonus: its source
  451. BonusSource source;
  452. BonusSourceID id; //source id
  453. //used locally: copy of removed bonus
  454. Bonus bonus;
  455. void visitTyped(ICPackVisitor & visitor) override;
  456. template <typename Handler> void serialize(Handler & h)
  457. {
  458. h & source;
  459. h & id;
  460. h & who;
  461. h & whoID;
  462. }
  463. };
  464. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  465. {
  466. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  467. ObjectInstanceID heroid;
  468. ECommanderProperty which = ALIVE;
  469. TExpType amount = 0; //0 for dead, >0 for alive
  470. si32 additionalInfo = 0; //for secondary skills choice
  471. Bonus accumulatedBonus;
  472. void visitTyped(ICPackVisitor & visitor) override;
  473. template <typename Handler> void serialize(Handler & h)
  474. {
  475. h & heroid;
  476. h & which;
  477. h & amount;
  478. h & additionalInfo;
  479. h & accumulatedBonus;
  480. }
  481. };
  482. struct DLL_LINKAGE AddQuest : public CPackForClient
  483. {
  484. PlayerColor player;
  485. QuestInfo quest;
  486. void visitTyped(ICPackVisitor & visitor) override;
  487. template <typename Handler> void serialize(Handler & h)
  488. {
  489. h & player;
  490. h & quest;
  491. }
  492. };
  493. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  494. {
  495. ObjectInstanceID hid;
  496. EArmyFormation formation{};
  497. void visitTyped(ICPackVisitor & visitor) override;
  498. template <typename Handler> void serialize(Handler & h)
  499. {
  500. h & hid;
  501. h & formation;
  502. }
  503. };
  504. struct DLL_LINKAGE RemoveObject : public CPackForClient
  505. {
  506. RemoveObject() = default;
  507. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  508. : objectID(objectID)
  509. , initiator(initiator)
  510. {
  511. }
  512. void visitTyped(ICPackVisitor & visitor) override;
  513. /// ID of removed object
  514. ObjectInstanceID objectID;
  515. /// Player that initiated this action, if any
  516. PlayerColor initiator;
  517. template <typename Handler> void serialize(Handler & h)
  518. {
  519. h & objectID;
  520. h & initiator;
  521. }
  522. };
  523. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  524. {
  525. enum EResult
  526. {
  527. FAILED,
  528. SUCCESS,
  529. TELEPORTATION,
  530. BLOCKING_VISIT,
  531. EMBARK,
  532. DISEMBARK
  533. };
  534. /// ID of moved hero
  535. ObjectInstanceID id;
  536. /// Movement points that hero will have after movement
  537. ui32 movePoints = 0;
  538. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  539. EResult result = FAILED;
  540. /// Hero anchor position from which hero moves
  541. int3 start;
  542. /// Hero anchor position to which hero moves
  543. int3 end;
  544. /// Tiles that were revealed by this move
  545. FowTilesType fowRevealed;
  546. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  547. int3 attackedFrom;
  548. void visitTyped(ICPackVisitor & visitor) override;
  549. bool stopMovement() const
  550. {
  551. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  552. }
  553. template <typename Handler> void serialize(Handler & h)
  554. {
  555. h & id;
  556. h & result;
  557. h & start;
  558. h & end;
  559. h & movePoints;
  560. h & fowRevealed;
  561. h & attackedFrom;
  562. std::string fow;
  563. for (const auto & tile : fowRevealed)
  564. fow += tile.toString() + ", ";
  565. logGlobal->info("OI %d, mp %d, res %d, start %s, end %s, attack %s, fow %s", id.getNum(), movePoints, static_cast<int>(result), start.toString(), end.toString(), attackedFrom.toString(), fow);
  566. }
  567. };
  568. struct DLL_LINKAGE NewStructures : public CPackForClient
  569. {
  570. ObjectInstanceID tid;
  571. std::set<BuildingID> bid;
  572. si16 built = 0;
  573. void visitTyped(ICPackVisitor & visitor) override;
  574. template <typename Handler> void serialize(Handler & h)
  575. {
  576. h & tid;
  577. h & bid;
  578. h & built;
  579. }
  580. };
  581. struct DLL_LINKAGE RazeStructures : public CPackForClient
  582. {
  583. ObjectInstanceID tid;
  584. std::set<BuildingID> bid;
  585. si16 destroyed = 0;
  586. void visitTyped(ICPackVisitor & visitor) override;
  587. template <typename Handler> void serialize(Handler & h)
  588. {
  589. h & tid;
  590. h & bid;
  591. h & destroyed;
  592. }
  593. };
  594. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  595. {
  596. ObjectInstanceID tid;
  597. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  598. void visitTyped(ICPackVisitor & visitor) override;
  599. template <typename Handler> void serialize(Handler & h)
  600. {
  601. h & tid;
  602. h & creatures;
  603. }
  604. };
  605. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  606. {
  607. ObjectInstanceID tid; //id of town
  608. ObjectInstanceID visiting; //id of visiting hero
  609. ObjectInstanceID garrison; //id of hero in garrison
  610. void visitTyped(ICPackVisitor & visitor) override;
  611. template <typename Handler> void serialize(Handler & h)
  612. {
  613. h & tid;
  614. h & visiting;
  615. h & garrison;
  616. }
  617. };
  618. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  619. {
  620. HeroTypeID hid; //subID of hero
  621. ObjectInstanceID tid;
  622. ObjectInstanceID boatId;
  623. int3 tile;
  624. PlayerColor player;
  625. void visitTyped(ICPackVisitor & visitor) override;
  626. template <typename Handler> void serialize(Handler & h)
  627. {
  628. h & hid;
  629. h & tid;
  630. h & boatId;
  631. h & tile;
  632. h & player;
  633. }
  634. };
  635. struct DLL_LINKAGE GiveHero : public CPackForClient
  636. {
  637. ObjectInstanceID id; //object id
  638. ObjectInstanceID boatId;
  639. PlayerColor player;
  640. void visitTyped(ICPackVisitor & visitor) override;
  641. template <typename Handler> void serialize(Handler & h)
  642. {
  643. h & id;
  644. h & boatId;
  645. h & player;
  646. }
  647. };
  648. struct DLL_LINKAGE OpenWindow : public Query
  649. {
  650. EOpenWindowMode window;
  651. ObjectInstanceID object;
  652. ObjectInstanceID visitor;
  653. void visitTyped(ICPackVisitor & visitor) override;
  654. template <typename Handler> void serialize(Handler & h)
  655. {
  656. h & queryID;
  657. h & window;
  658. h & object;
  659. h & visitor;
  660. }
  661. };
  662. struct DLL_LINKAGE NewObject : public CPackForClient
  663. {
  664. /// Object ID to create
  665. std::shared_ptr<CGObjectInstance> newObject;
  666. /// Which player initiated creation of this object
  667. PlayerColor initiator;
  668. void visitTyped(ICPackVisitor & visitor) override;
  669. template <typename Handler> void serialize(Handler & h)
  670. {
  671. h & newObject;
  672. h & initiator;
  673. }
  674. };
  675. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  676. {
  677. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  678. ObjectInstanceID id;
  679. std::vector<ArtifactID> arts;
  680. void visitTyped(ICPackVisitor & visitor) override;
  681. template <typename Handler> void serialize(Handler & h)
  682. {
  683. h & id;
  684. h & arts;
  685. }
  686. };
  687. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  688. {
  689. };
  690. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  691. {
  692. ObjectInstanceID army;
  693. SlotID slot;
  694. TQuantity count;
  695. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  696. void visitTyped(ICPackVisitor & visitor) override;
  697. template <typename Handler> void serialize(Handler & h)
  698. {
  699. h & army;
  700. h & slot;
  701. h & count;
  702. h & mode;
  703. }
  704. };
  705. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  706. {
  707. ObjectInstanceID army;
  708. SlotID slot;
  709. CreatureID type;
  710. void visitTyped(ICPackVisitor & visitor) override;
  711. template <typename Handler> void serialize(Handler & h)
  712. {
  713. h & army;
  714. h & slot;
  715. h & type;
  716. }
  717. };
  718. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  719. {
  720. ObjectInstanceID army;
  721. SlotID slot;
  722. void visitTyped(ICPackVisitor & visitor) override;
  723. template <typename Handler> void serialize(Handler & h)
  724. {
  725. h & army;
  726. h & slot;
  727. }
  728. };
  729. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  730. {
  731. ObjectInstanceID srcArmy;
  732. ObjectInstanceID dstArmy;
  733. SlotID srcSlot;
  734. SlotID dstSlot;
  735. void visitTyped(ICPackVisitor & visitor) override;
  736. template <typename Handler> void serialize(Handler & h)
  737. {
  738. h & srcArmy;
  739. h & dstArmy;
  740. h & srcSlot;
  741. h & dstSlot;
  742. }
  743. };
  744. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  745. {
  746. ObjectInstanceID army;
  747. SlotID slot;
  748. CreatureID type;
  749. TQuantity count = 0;
  750. void visitTyped(ICPackVisitor & visitor) override;
  751. template <typename Handler> void serialize(Handler & h)
  752. {
  753. h & army;
  754. h & slot;
  755. h & type;
  756. h & count;
  757. }
  758. };
  759. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  760. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  761. {
  762. ObjectInstanceID srcArmy;
  763. ObjectInstanceID dstArmy;
  764. SlotID srcSlot;
  765. SlotID dstSlot;
  766. TQuantity count;
  767. void visitTyped(ICPackVisitor & visitor) override;
  768. template <typename Handler> void serialize(Handler & h)
  769. {
  770. h & srcArmy;
  771. h & dstArmy;
  772. h & srcSlot;
  773. h & dstSlot;
  774. h & count;
  775. }
  776. };
  777. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  778. {
  779. std::vector<RebalanceStacks> moves;
  780. void visitTyped(ICPackVisitor & visitor) override;
  781. template <typename Handler>
  782. void serialize(Handler & h)
  783. {
  784. h & moves;
  785. }
  786. };
  787. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  788. {
  789. };
  790. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  791. {
  792. ArtifactInstanceID id;
  793. GrowUpArtifact() = default;
  794. GrowUpArtifact(const ArtifactInstanceID & id)
  795. : id(id)
  796. {
  797. }
  798. void visitTyped(ICPackVisitor & visitor) override;
  799. template <typename Handler> void serialize(Handler & h)
  800. {
  801. h & id;
  802. }
  803. };
  804. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  805. {
  806. PutArtifact() = default;
  807. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  808. : al(dst), askAssemble(askAssemble), id(id)
  809. {
  810. }
  811. ArtifactLocation al;
  812. bool askAssemble;
  813. ArtifactInstanceID id;
  814. void visitTyped(ICPackVisitor & visitor) override;
  815. template <typename Handler> void serialize(Handler & h)
  816. {
  817. h & al;
  818. h & askAssemble;
  819. h & id;
  820. }
  821. };
  822. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  823. {
  824. ObjectInstanceID artHolder;
  825. ArtifactID artId;
  826. SpellID spellId;
  827. ArtifactPosition pos;
  828. void visitTyped(ICPackVisitor & visitor) override;
  829. template <typename Handler> void serialize(Handler & h)
  830. {
  831. h & artHolder;
  832. h & artId;
  833. h & spellId;
  834. h & pos;
  835. }
  836. };
  837. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  838. {
  839. ObjectInstanceID artHolder;
  840. std::vector<ArtifactPosition> posPack;
  841. std::optional<SlotID> creature;
  842. void visitTyped(ICPackVisitor & visitor) override;
  843. template <typename Handler> void serialize(Handler & h)
  844. {
  845. h & artHolder;
  846. h & posPack;
  847. h & creature;
  848. }
  849. };
  850. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  851. {
  852. PlayerColor interfaceOwner;
  853. ObjectInstanceID srcArtHolder;
  854. ObjectInstanceID dstArtHolder;
  855. std::optional<SlotID> srcCreature;
  856. std::optional<SlotID> dstCreature;
  857. BulkMoveArtifacts()
  858. : interfaceOwner(PlayerColor::NEUTRAL)
  859. , srcArtHolder(ObjectInstanceID::NONE)
  860. , dstArtHolder(ObjectInstanceID::NONE)
  861. , srcCreature(std::nullopt)
  862. , dstCreature(std::nullopt)
  863. {
  864. }
  865. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  866. : interfaceOwner(interfaceOwner)
  867. , srcArtHolder(srcArtHolder)
  868. , dstArtHolder(dstArtHolder)
  869. , srcCreature(std::nullopt)
  870. , dstCreature(std::nullopt)
  871. {
  872. }
  873. std::vector<MoveArtifactInfo> artsPack0;
  874. std::vector<MoveArtifactInfo> artsPack1;
  875. void visitTyped(ICPackVisitor & visitor) override;
  876. template <typename Handler> void serialize(Handler & h)
  877. {
  878. h & interfaceOwner;
  879. h & artsPack0;
  880. h & artsPack1;
  881. h & srcArtHolder;
  882. h & dstArtHolder;
  883. h & srcCreature;
  884. h & dstCreature;
  885. }
  886. };
  887. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  888. {
  889. ArtifactInstanceID id;
  890. uint16_t charges;
  891. std::optional<ArtifactLocation> artLoc;
  892. DischargeArtifact() = default;
  893. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  894. : id(id)
  895. , charges(charges)
  896. {
  897. }
  898. void visitTyped(ICPackVisitor & visitor) override;
  899. template <typename Handler> void serialize(Handler & h)
  900. {
  901. h & id;
  902. h & charges;
  903. h & artLoc;
  904. }
  905. };
  906. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  907. {
  908. ArtifactLocation al;
  909. ArtifactID artId;
  910. void visitTyped(ICPackVisitor & visitor) override;
  911. template <typename Handler> void serialize(Handler & h)
  912. {
  913. h & al;
  914. h & artId;
  915. }
  916. };
  917. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  918. {
  919. ArtifactLocation al;
  920. void visitTyped(ICPackVisitor & visitor) override;
  921. template <typename Handler> void serialize(Handler & h)
  922. {
  923. h & al;
  924. }
  925. };
  926. struct DLL_LINKAGE HeroVisit : public CPackForClient
  927. {
  928. PlayerColor player;
  929. ObjectInstanceID heroId;
  930. ObjectInstanceID objId;
  931. bool starting; //false -> ending
  932. void visitTyped(ICPackVisitor & visitor) override;
  933. template <typename Handler> void serialize(Handler & h)
  934. {
  935. h & player;
  936. h & heroId;
  937. h & objId;
  938. h & starting;
  939. }
  940. };
  941. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  942. {
  943. EInfoWindowMode type = EInfoWindowMode::MODAL;
  944. MetaString text;
  945. std::vector<Component> components;
  946. PlayerColor player;
  947. ui16 soundID = 0;
  948. void visitTyped(ICPackVisitor & visitor) override;
  949. template <typename Handler> void serialize(Handler & h)
  950. {
  951. h & type;
  952. h & text;
  953. h & components;
  954. h & player;
  955. h & soundID;
  956. }
  957. InfoWindow() = default;
  958. };
  959. struct DLL_LINKAGE NewTurn : public CPackForClient
  960. {
  961. void visitTyped(ICPackVisitor & visitor) override;
  962. ui32 day = 0;
  963. CreatureID creatureid; //for creature weeks
  964. EWeekType specialWeek = EWeekType::NORMAL;
  965. std::vector<SetMovePoints> heroesMovement;
  966. std::vector<SetMana> heroesMana;
  967. std::vector<SetAvailableCreatures> availableCreatures;
  968. std::map<PlayerColor, ResourceSet> playerIncome;
  969. std::optional<RumorState> newRumor; // only on new weeks
  970. std::optional<InfoWindow> newWeekNotification; // only on new week
  971. NewTurn() = default;
  972. template <typename Handler> void serialize(Handler & h)
  973. {
  974. h & day;
  975. h & creatureid;
  976. h & specialWeek;
  977. h & heroesMovement;
  978. h & heroesMana;
  979. h & availableCreatures;
  980. h & playerIncome;
  981. h & newRumor;
  982. h & newWeekNotification;
  983. }
  984. };
  985. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  986. {
  987. ObjectInstanceID id;
  988. ObjProperty what{};
  989. ObjPropertyID identifier;
  990. SetObjectProperty() = default;
  991. void visitTyped(ICPackVisitor & visitor) override;
  992. template <typename Handler> void serialize(Handler & h)
  993. {
  994. h & id;
  995. h & what;
  996. h & identifier;
  997. }
  998. };
  999. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1000. {
  1001. enum VisitMode
  1002. {
  1003. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  1004. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1005. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1006. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1007. };
  1008. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1009. ObjectInstanceID object;
  1010. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1011. void visitTyped(ICPackVisitor & visitor) override;
  1012. ChangeObjectVisitors() = default;
  1013. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1014. : mode(mode)
  1015. , object(object)
  1016. , hero(heroID)
  1017. {
  1018. }
  1019. template <typename Handler> void serialize(Handler & h)
  1020. {
  1021. h & object;
  1022. h & hero;
  1023. h & mode;
  1024. }
  1025. };
  1026. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1027. {
  1028. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1029. uint32_t costumeIdx = 0;
  1030. const PlayerColor player = PlayerColor::NEUTRAL;
  1031. void visitTyped(ICPackVisitor & visitor) override;
  1032. ChangeArtifactsCostume() = default;
  1033. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1034. : costumeIdx(costumeIdx)
  1035. , player(player)
  1036. {
  1037. }
  1038. template <typename Handler> void serialize(Handler & h)
  1039. {
  1040. h & costumeSet;
  1041. h & costumeIdx;
  1042. h & player;
  1043. }
  1044. };
  1045. struct DLL_LINKAGE HeroLevelUp : public Query
  1046. {
  1047. PlayerColor player;
  1048. ObjectInstanceID heroId;
  1049. PrimarySkill primskill = PrimarySkill::ATTACK;
  1050. std::vector<SecondarySkill> skills;
  1051. void visitTyped(ICPackVisitor & visitor) override;
  1052. template <typename Handler> void serialize(Handler & h)
  1053. {
  1054. h & queryID;
  1055. h & player;
  1056. h & heroId;
  1057. h & primskill;
  1058. h & skills;
  1059. }
  1060. };
  1061. struct DLL_LINKAGE CommanderLevelUp : public Query
  1062. {
  1063. PlayerColor player;
  1064. ObjectInstanceID heroId;
  1065. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1066. void visitTyped(ICPackVisitor & visitor) override;
  1067. template <typename Handler> void serialize(Handler & h)
  1068. {
  1069. h & queryID;
  1070. h & player;
  1071. h & heroId;
  1072. h & skills;
  1073. }
  1074. };
  1075. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1076. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1077. //Until sending reply player won't be allowed to take any actions
  1078. struct DLL_LINKAGE BlockingDialog : public Query
  1079. {
  1080. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1081. MetaString text;
  1082. std::vector<Component> components;
  1083. PlayerColor player;
  1084. ui8 flags = 0;
  1085. ui16 soundID = 0;
  1086. bool cancel() const
  1087. {
  1088. return flags & ALLOW_CANCEL;
  1089. }
  1090. bool selection() const
  1091. {
  1092. return flags & SELECTION;
  1093. }
  1094. bool safeToAutoaccept() const
  1095. {
  1096. return flags & SAFE_TO_AUTOACCEPT;
  1097. }
  1098. BlockingDialog(bool yesno, bool Selection)
  1099. {
  1100. if(yesno) flags |= ALLOW_CANCEL;
  1101. if(Selection) flags |= SELECTION;
  1102. }
  1103. BlockingDialog() = default;
  1104. void visitTyped(ICPackVisitor & visitor) override;
  1105. template <typename Handler> void serialize(Handler & h)
  1106. {
  1107. h & queryID;
  1108. h & text;
  1109. h & components;
  1110. h & player;
  1111. h & flags;
  1112. h & soundID;
  1113. }
  1114. };
  1115. struct DLL_LINKAGE GarrisonDialog : public Query
  1116. {
  1117. ObjectInstanceID objid;
  1118. ObjectInstanceID hid;
  1119. bool removableUnits = false;
  1120. void visitTyped(ICPackVisitor & visitor) override;
  1121. template <typename Handler> void serialize(Handler & h)
  1122. {
  1123. h & queryID;
  1124. h & objid;
  1125. h & hid;
  1126. h & removableUnits;
  1127. }
  1128. };
  1129. struct DLL_LINKAGE ExchangeDialog : public Query
  1130. {
  1131. PlayerColor player;
  1132. ObjectInstanceID hero1;
  1133. ObjectInstanceID hero2;
  1134. void visitTyped(ICPackVisitor & visitor) override;
  1135. template <typename Handler> void serialize(Handler & h)
  1136. {
  1137. h & queryID;
  1138. h & player;
  1139. h & hero1;
  1140. h & hero2;
  1141. }
  1142. };
  1143. struct DLL_LINKAGE TeleportDialog : public Query
  1144. {
  1145. TeleportDialog() = default;
  1146. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1147. : hero(hero)
  1148. , channel(Channel)
  1149. {
  1150. }
  1151. ObjectInstanceID hero;
  1152. TeleportChannelID channel;
  1153. TTeleportExitsList exits;
  1154. bool impassable = false;
  1155. void visitTyped(ICPackVisitor & visitor) override;
  1156. template <typename Handler> void serialize(Handler & h)
  1157. {
  1158. h & queryID;
  1159. h & hero;
  1160. h & channel;
  1161. h & exits;
  1162. h & impassable;
  1163. }
  1164. };
  1165. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1166. {
  1167. PlayerColor player;
  1168. Component icon;
  1169. MetaString title;
  1170. MetaString description;
  1171. std::vector<ObjectInstanceID> objects;
  1172. void visitTyped(ICPackVisitor & visitor) override;
  1173. template <typename Handler> void serialize(Handler & h)
  1174. {
  1175. h & queryID;
  1176. h & player;
  1177. h & icon;
  1178. h & title;
  1179. h & description;
  1180. h & objects;
  1181. }
  1182. };
  1183. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1184. {
  1185. ObjectInstanceID casterID;
  1186. SpellID spellID;
  1187. template <typename Handler> void serialize(Handler & h)
  1188. {
  1189. h & casterID;
  1190. h & spellID;
  1191. }
  1192. protected:
  1193. void visitTyped(ICPackVisitor & visitor) override;
  1194. };
  1195. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1196. {
  1197. PlayerColor player;
  1198. bool showTerrain; // TODO: send terrain state
  1199. std::vector<ObjectPosInfo> objectPositions;
  1200. template <typename Handler> void serialize(Handler & h)
  1201. {
  1202. h & player;
  1203. h & showTerrain;
  1204. h & objectPositions;
  1205. }
  1206. protected:
  1207. void visitTyped(ICPackVisitor & visitor) override;
  1208. };
  1209. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1210. {
  1211. PlayerMessageClient() = default;
  1212. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1213. : player(Player)
  1214. , text(std::move(Text))
  1215. {
  1216. }
  1217. void visitTyped(ICPackVisitor & visitor) override;
  1218. PlayerColor player;
  1219. std::string text;
  1220. template <typename Handler> void serialize(Handler & h)
  1221. {
  1222. h & player;
  1223. h & text;
  1224. }
  1225. };
  1226. struct DLL_LINKAGE CenterView : public CPackForClient
  1227. {
  1228. PlayerColor player;
  1229. int3 pos;
  1230. ui32 focusTime = 0; //ms
  1231. void visitTyped(ICPackVisitor & visitor) override;
  1232. template <typename Handler> void serialize(Handler & h)
  1233. {
  1234. h & pos;
  1235. h & player;
  1236. h & focusTime;
  1237. }
  1238. };
  1239. VCMI_LIB_NAMESPACE_END