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							- /*
 
-  * CBonusSystemNode.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BonusList.h"
 
- #include "IBonusBearer.h"
 
- #include "../serializer/Serializeable.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- using TNodes = std::set<CBonusSystemNode *>;
 
- using TCNodes = std::set<const CBonusSystemNode *>;
 
- using TNodesVector = std::vector<CBonusSystemNode *>;
 
- using TCNodesVector = std::vector<const CBonusSystemNode *>;
 
- class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public virtual Serializeable, public boost::noncopyable
 
- {
 
- public:
 
- 	enum ENodeTypes
 
- 	{
 
- 		NONE = -1, 
 
- 		UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
 
- 		TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
 
- 	};
 
- private:
 
- 	BonusList bonuses; //wielded bonuses (local or up-propagated here)
 
- 	BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
 
- 	TCNodesVector parentsToInherit; // we inherit bonuses from them
 
- 	TNodesVector parentsToPropagate; // we may attach our bonuses to them
 
- 	TNodesVector children;
 
- 	ENodeTypes nodeType;
 
- 	bool isHypotheticNode;
 
- 	static const bool cachingEnabled;
 
- 	mutable BonusList cachedBonuses;
 
- 	mutable int64_t cachedLast;
 
- 	static std::atomic<int64_t> treeChanged;
 
- 	// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
 
- 	// This string needs to be unique, that's why it has to be set in the following manner:
 
- 	// [property key]_[value] => only for selector
 
- 	mutable std::map<std::string, TBonusListPtr > cachedRequests;
 
- 	mutable boost::mutex sync;
 
- 	void getAllBonusesRec(BonusList &out, const CSelector & selector) const;
 
- 	TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
 
- 	std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
 
- 	void getRedParents(TCNodes &out) const;  //retrieves list of red parent nodes (nodes bonuses propagate from)
 
- 	void getRedAncestors(TCNodes &out) const;
 
- 	void getRedChildren(TNodes &out);
 
- 	void getAllParents(TCNodes & out) const;
 
- 	void newChildAttached(CBonusSystemNode & child);
 
- 	void childDetached(CBonusSystemNode & child);
 
- 	void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
 
- 	void unpropagateBonus(const std::shared_ptr<Bonus> & b);
 
- 	bool actsAsBonusSourceOnly() const;
 
- 	void newRedDescendant(CBonusSystemNode & descendant) const; //propagation needed
 
- 	void removedRedDescendant(CBonusSystemNode & descendant) const; //de-propagation needed
 
- 	std::string nodeShortInfo() const;
 
- 	void exportBonus(const std::shared_ptr<Bonus> & b);
 
- protected:
 
- 	bool isIndependentNode() const; //node is independent when it has no parents nor children
 
- 	void exportBonuses();
 
- public:
 
- 	explicit CBonusSystemNode(bool isHypotetic = false);
 
- 	explicit CBonusSystemNode(ENodeTypes NodeType);
 
- 	virtual ~CBonusSystemNode();
 
- 	void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
 
- 	TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convenience
 
- 	TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
 
- 	void getParents(TCNodes &out) const;  //retrieves list of parent nodes (nodes to inherit bonuses from),
 
- 	/// Returns first bonus matching selector
 
- 	std::shared_ptr<const Bonus> getFirstBonus(const CSelector & selector) const;
 
- 	/// Provides write access to first bonus from this node that matches selector
 
- 	std::shared_ptr<Bonus> getLocalBonus(const CSelector & selector);
 
- 	void attachTo(CBonusSystemNode & parent);
 
- 	void attachToSource(const CBonusSystemNode & parent);
 
- 	void detachFrom(CBonusSystemNode & parent);
 
- 	void detachFromSource(const CBonusSystemNode & parent);
 
- 	void detachFromAll();
 
- 	virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
 
- 	void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
 
- 	void removeBonus(const std::shared_ptr<Bonus>& b);
 
- 	void removeBonuses(const CSelector & selector);
 
- 	void removeBonusesRecursive(const CSelector & s);
 
- 	///updates count of remaining turns and removes outdated bonuses by selector
 
- 	void reduceBonusDurations(const CSelector &s);
 
- 	virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
 
- 	virtual std::string nodeName() const;
 
- 	bool isHypothetic() const { return isHypotheticNode; }
 
- 	void deserializationFix();
 
- 	BonusList & getExportedBonusList();
 
- 	const BonusList & getExportedBonusList() const;
 
- 	CBonusSystemNode::ENodeTypes getNodeType() const;
 
- 	void setNodeType(CBonusSystemNode::ENodeTypes type);
 
- 	const TCNodesVector & getParentNodes() const;
 
- 	static void treeHasChanged();
 
- 	int64_t getTreeVersion() const override;
 
- 	virtual PlayerColor getOwner() const
 
- 	{
 
- 		return PlayerColor::NEUTRAL;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & nodeType;
 
- 		h & exportedBonuses;
 
- 		BONUS_TREE_DESERIALIZATION_FIX
 
- 	}
 
- 	friend class CBonusProxy;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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