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							- /*
 
-  * ICursor.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- struct SDL_Color;
 
- /**
 
-  * The colors class defines color constants of type SDL_Color.
 
-  */
 
- class Colors
 
- {
 
- public:
 
- 	/** the h3 yellow color, typically used for headlines */
 
- 	static const SDL_Color YELLOW;
 
- 	/** the standard h3 white color */
 
- 	static const SDL_Color WHITE;
 
- 	/** the metallic gold color used mostly as a border around buttons */
 
- 	static const SDL_Color METALLIC_GOLD;
 
- 	/** green color used for in-game console */
 
- 	static const SDL_Color GREEN;
 
- 	/** the h3 orange color, used for blocked buttons */
 
- 	static const SDL_Color ORANGE;
 
- 	/** the h3 bright yellow color, used for selection border */
 
- 	static const SDL_Color BRIGHT_YELLOW;
 
- 	/** default key color for all 8 & 24 bit graphics */
 
- 	static const SDL_Color DEFAULT_KEY_COLOR;
 
- 	/// Selected creature card
 
- 	static const SDL_Color RED;
 
- 	/// Minimap border
 
- 	static const SDL_Color PURPLE;
 
- 	static const SDL_Color BLACK;
 
- 	static const SDL_Color TRANSPARENCY;
 
- };
 
 
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