CPlayerInterface.cpp 77 KB

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  1. #include "../stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CCursorHandler.h"
  7. #include "CKingdomInterface.h"
  8. #include "CGameInfo.h"
  9. #include "CHeroWindow.h"
  10. #include "CMessage.h"
  11. #include "CPlayerInterface.h"
  12. //#include "SDL_Extensions.h"
  13. #include "SDL_Extensions.h"
  14. #include "SDL_framerate.h"
  15. #include "CConfigHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "Graphics.h"
  18. #include "../lib/CArtHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/CSpellHandler.h"
  25. #include "../lib/CTownHandler.h"
  26. #include "../lib/BattleState.h"
  27. #include "CMusicHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/NetPacks.h"
  30. #include "../lib/map.h"
  31. #include "../lib/VCMIDirs.h"
  32. #include "mapHandler.h"
  33. #include "../timeHandler.h"
  34. #include <boost/lexical_cast.hpp>
  35. #include <boost/format.hpp>
  36. #include <boost/algorithm/string.hpp>
  37. #include <boost/algorithm/string/replace.hpp>
  38. #include <boost/assign/std/vector.hpp>
  39. #include <boost/assign/list_of.hpp>
  40. #include <boost/date_time/posix_time/posix_time.hpp>
  41. #include <boost/thread.hpp>
  42. #include <cmath>
  43. #include <queue>
  44. #include <sstream>
  45. #include <boost/filesystem.hpp>
  46. #include "../StartInfo.h"
  47. #include <boost/foreach.hpp>
  48. #include "../lib/CGameState.h"
  49. #ifdef min
  50. #undef min
  51. #endif
  52. #ifdef max
  53. #undef max
  54. #endif
  55. /*
  56. * CPlayerInterface.cpp, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. using namespace boost::assign;
  65. using namespace CSDL_Ext;
  66. void processCommand(const std::string &message, CClient *&client);
  67. extern std::queue<SDL_Event*> events;
  68. extern boost::mutex eventsM;
  69. CPlayerInterface * LOCPLINT;
  70. CBattleInterface * CPlayerInterface::battleInt;
  71. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  72. CondSh<EMoveState> stillMoveHero; //used during hero movement
  73. int CPlayerInterface::howManyPeople = 0;
  74. struct OCM_HLP_CGIN
  75. {
  76. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  77. {
  78. return (*a.first)<(*b.first);
  79. }
  80. } ocmptwo_cgin ;
  81. CPlayerInterface::CPlayerInterface(int Player)
  82. {
  83. observerInDuelMode = false;
  84. howManyPeople++;
  85. GH.defActionsDef = 0;
  86. LOCPLINT = this;
  87. curAction = NULL;
  88. playerID=Player;
  89. human=true;
  90. castleInt = NULL;
  91. battleInt = NULL;
  92. //pim = new boost::recursive_mutex;
  93. makingTurn = false;
  94. showingDialog = new CondSh<bool>(false);
  95. sysOpts = GDefaultOptions;
  96. cingconsole = new CInGameConsole;
  97. terminate_cond.set(false);
  98. firstCall = 1; //if loading will be overwritten in serialize
  99. autosaveCount = 0;
  100. }
  101. CPlayerInterface::~CPlayerInterface()
  102. {
  103. howManyPeople--;
  104. //delete pim;
  105. //delNull(pim);
  106. delete showingDialog;
  107. if(adventureInt)
  108. {
  109. if(adventureInt->active & CIntObject::KEYBOARD)
  110. adventureInt->deactivateKeys();
  111. delete adventureInt;
  112. adventureInt = NULL;
  113. }
  114. if(cingconsole->active) //TODO
  115. cingconsole->deactivate();
  116. delete cingconsole;
  117. LOCPLINT = NULL;
  118. }
  119. void CPlayerInterface::init(CCallback * CB)
  120. {
  121. cb = dynamic_cast<CCallback*>(CB);
  122. if(observerInDuelMode)
  123. {
  124. return;
  125. }
  126. if(!adventureInt)
  127. adventureInt = new CAdvMapInt();
  128. if(!towns.size() && !wanderingHeroes.size())
  129. {
  130. recreateHeroTownList();
  131. }
  132. }
  133. void CPlayerInterface::yourTurn()
  134. {
  135. {
  136. boost::unique_lock<boost::recursive_mutex> un(*pim);
  137. boost::unique_lock<boost::mutex> lock(eventsM); //block handling events until interface is ready
  138. LOCPLINT = this;
  139. GH.curInt = this;
  140. adventureInt->selection = NULL;
  141. if(firstCall)
  142. {
  143. if(howManyPeople == 1)
  144. adventureInt->setPlayer(playerID);
  145. autosaveCount = getLastIndex("Autosave_");
  146. if(!GH.listInt.size())
  147. {
  148. GH.pushInt(adventureInt);
  149. adventureInt->activateKeys();
  150. }
  151. if(firstCall > 0) //new game, not loaded
  152. {
  153. int index = getLastIndex("Newgame_Autosave_");
  154. index %= SAVES_COUNT;
  155. cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
  156. }
  157. firstCall = 0;
  158. }
  159. else
  160. {
  161. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  162. autosaveCount %= 5;
  163. }
  164. if(adventureInt->player != playerID)
  165. adventureInt->setPlayer(playerID);
  166. if(howManyPeople > 1) //hot seat message
  167. {
  168. adventureInt->startHotSeatWait(playerID);
  169. makingTurn = true;
  170. std::string msg = CGI->generaltexth->allTexts[13];
  171. boost::replace_first(msg, "%s", cb->getStartInfo()->playerInfos.find(playerID)->second.name);
  172. std::vector<SComponent*> cmp;
  173. cmp.push_back(new SComponent(SComponent::flag, playerID, 0));
  174. showInfoDialog(msg, cmp);
  175. }
  176. else
  177. {
  178. makingTurn = true;
  179. adventureInt->startTurn();
  180. }
  181. }
  182. acceptTurn();
  183. }
  184. STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  185. {
  186. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  187. for(int h=0; h<hlp.objects.size(); ++h)
  188. if(hlp.objects[h].first->id==hid)
  189. {
  190. hlp.objects[h].second = r;
  191. return;
  192. }
  193. }
  194. STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  195. {
  196. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  197. for(int h=0; h<hlp.objects.size(); ++h)
  198. if(hlp.objects[h].first->id==hid)
  199. {
  200. hlp.objects.erase(hlp.objects.begin()+h);
  201. return;
  202. }
  203. }
  204. void CPlayerInterface::heroMoved(const TryMoveHero & details)
  205. {
  206. if(LOCPLINT != this)
  207. return;
  208. boost::unique_lock<boost::recursive_mutex> un(*pim);
  209. const CGHeroInstance * ho = cb->getHero(details.id); //object representing this hero
  210. int3 hp = details.start;
  211. if(!ho)
  212. {
  213. //AI hero left the visible area (we can't obtain info)
  214. //TODO - probably needs some handling
  215. return;
  216. }
  217. adventureInt->centerOn(ho); //actualizing screen pos
  218. adventureInt->minimap.draw(screen2);
  219. adventureInt->heroList.draw(screen2);
  220. bool directlyAttackingCreature =
  221. CGI->mh->map->isInTheMap(details.attackedFrom)
  222. && adventureInt->terrain.currentPath //in case if movement has been canceled in the meantime and path was already erased
  223. && adventureInt->terrain.currentPath->nodes.size() == 3;//FIXME should be 2 but works nevertheless...
  224. if(makingTurn && ho->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
  225. {
  226. //We may need to change music - select new track, music handler will change it if needed
  227. CCS->musich->playMusic(CCS->musich->terrainMusics[LOCPLINT->cb->getTile(ho->visitablePos())->tertype]);
  228. if(details.result == TryMoveHero::TELEPORTATION || details.start == details.end)
  229. {
  230. if(adventureInt->terrain.currentPath)
  231. eraseCurrentPathOf(ho);
  232. return; //teleport - no fancy moving animation
  233. //TODO: smooth disappear / appear effect
  234. }
  235. if ((details.result != TryMoveHero::SUCCESS && details.result != TryMoveHero::FAILED) //hero didn't change tile but visit succeeded
  236. || directlyAttackingCreature) // or creature was attacked from endangering tile.
  237. {
  238. eraseCurrentPathOf(ho);
  239. }
  240. else if(adventureInt->terrain.currentPath && details.result == TryMoveHero::SUCCESS) //&& hero is moving
  241. {
  242. //remove one node from the path (the one we went)
  243. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  244. if(!adventureInt->terrain.currentPath->nodes.size()) //if it was the last one, remove entire path
  245. eraseCurrentPathOf(ho);
  246. }
  247. }
  248. if (details.result != TryMoveHero::SUCCESS) //hero failed to move
  249. {
  250. ho->isStanding = true;
  251. stillMoveHero.setn(STOP_MOVE);
  252. GH.totalRedraw();
  253. return;
  254. }
  255. initMovement(details, ho, hp);
  256. //first initializing done
  257. GH.mainFPSmng->framerateDelay(); // after first move
  258. //main moving
  259. for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
  260. {
  261. movementPxStep(details, i, hp, ho);
  262. adventureInt->updateScreen = true;
  263. adventureInt->show(screen);
  264. CSDL_Ext::update(screen);
  265. GH.mainFPSmng->framerateDelay(); //for animation purposes
  266. } //for(int i=1; i<32; i+=4)
  267. //main moving done
  268. //finishing move
  269. finishMovement(details, hp, ho);
  270. ho->isStanding = true;
  271. //move finished
  272. adventureInt->minimap.draw(screen2);
  273. adventureInt->heroList.updateMove(ho);
  274. //check if user cancelled movement
  275. {
  276. boost::unique_lock<boost::mutex> un(eventsM);
  277. while(events.size())
  278. {
  279. SDL_Event *ev = events.front();
  280. events.pop();
  281. switch(ev->type)
  282. {
  283. case SDL_MOUSEBUTTONDOWN:
  284. stillMoveHero.setn(STOP_MOVE);
  285. break;
  286. case SDL_KEYDOWN:
  287. if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
  288. stillMoveHero.setn(STOP_MOVE);
  289. break;
  290. }
  291. delete ev;
  292. }
  293. }
  294. if(stillMoveHero.get() == WAITING_MOVE)
  295. stillMoveHero.setn(DURING_MOVE);
  296. // Hero attacked creature directly, set direction to face it.
  297. if (directlyAttackingCreature) {
  298. // Get direction to attacker.
  299. int3 posOffset = details.attackedFrom - details.end + int3(2, 1, 0);
  300. static const ui8 dirLookup[3][3] = {
  301. { 1, 2, 3 },
  302. { 8, 0, 4 },
  303. { 7, 6, 5 }
  304. };
  305. // FIXME: Avoid const_cast, make moveDir mutable in some other way?
  306. const_cast<CGHeroInstance *>(ho)->moveDir = dirLookup[posOffset.y][posOffset.x];
  307. }
  308. }
  309. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  310. {
  311. boost::unique_lock<boost::recursive_mutex> un(*pim);
  312. wanderingHeroes -= hero;
  313. if(vstd::contains(paths, hero))
  314. paths.erase(hero);
  315. adventureInt->heroList.updateHList(hero);
  316. }
  317. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  318. {
  319. boost::unique_lock<boost::recursive_mutex> un(*pim);
  320. wanderingHeroes.push_back(hero);
  321. adventureInt->heroList.updateHList();
  322. }
  323. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  324. {
  325. if (castleInt)
  326. GH.popIntTotally(castleInt);
  327. castleInt = new CCastleInterface(town);
  328. GH.pushInt(castleInt);
  329. }
  330. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  331. {
  332. if(!specific)
  333. specific = adventureInt->selection;
  334. assert(specific);
  335. switch(specific->ID)
  336. {
  337. case HEROI_TYPE:
  338. {
  339. InfoAboutHero iah;
  340. bool gotInfo = LOCPLINT->cb->getHeroInfo(specific, iah);
  341. assert(gotInfo);
  342. return graphics->drawHeroInfoWin(iah);
  343. }
  344. case TOWNI_TYPE:
  345. case 33: // Garrison
  346. case 219:
  347. {
  348. InfoAboutTown iah;
  349. bool gotInfo = LOCPLINT->cb->getTownInfo(specific, iah);
  350. assert(gotInfo);
  351. return graphics->drawTownInfoWin(iah);
  352. }
  353. default:
  354. return NULL;
  355. }
  356. }
  357. int3 CPlayerInterface::repairScreenPos(int3 pos)
  358. {
  359. if(pos.x<-CGI->mh->frameW)
  360. pos.x = -CGI->mh->frameW;
  361. if(pos.y<-CGI->mh->frameH)
  362. pos.y = -CGI->mh->frameH;
  363. if(pos.x>CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW)
  364. pos.x = CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW;
  365. if(pos.y>CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH)
  366. pos.y = CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH;
  367. return pos;
  368. }
  369. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
  370. {
  371. boost::unique_lock<boost::recursive_mutex> un(*pim);
  372. if(which == 4)
  373. {
  374. if(CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.topInt()))
  375. ctw->setExpToLevel();
  376. }
  377. else if(which < PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  378. updateInfo(hero);
  379. }
  380. void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
  381. {
  382. CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.topInt());
  383. if(cuw) //university window is open
  384. {
  385. GH.totalRedraw();
  386. }
  387. }
  388. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  389. {
  390. boost::unique_lock<boost::recursive_mutex> un(*pim);
  391. updateInfo(hero);
  392. }
  393. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  394. {
  395. boost::unique_lock<boost::recursive_mutex> un(*pim);
  396. if(makingTurn && hero->tempOwner == playerID)
  397. adventureInt->heroList.redraw();
  398. }
  399. void CPlayerInterface::receivedResource(int type, int val)
  400. {
  401. boost::unique_lock<boost::recursive_mutex> un(*pim);
  402. if(CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt()))
  403. mw->resourceChanged(type, val);
  404. GH.totalRedraw();
  405. }
  406. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  407. {
  408. waitWhileDialog();
  409. CCS->soundh->playSound(soundBase::heroNewLevel);
  410. boost::unique_lock<boost::recursive_mutex> un(*pim);
  411. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  412. GH.pushInt(lw);
  413. }
  414. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  415. {
  416. boost::unique_lock<boost::recursive_mutex> un(*pim);
  417. updateInfo(town);
  418. if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
  419. {
  420. CGI->mh->hideObject(town->garrisonHero);
  421. wanderingHeroes -= town->garrisonHero;
  422. }
  423. if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
  424. {
  425. CGI->mh->printObject(town->visitingHero);
  426. wanderingHeroes.push_back(town->visitingHero);
  427. }
  428. if(CCastleInterface *c = castleInt)
  429. {
  430. c->garr->highlighted = NULL;
  431. c->garr->setArmy(town->getUpperArmy(), 0);
  432. c->garr->setArmy(town->visitingHero, 1);
  433. c->garr->recreateSlots();
  434. c->heroes->update();
  435. }
  436. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  437. {
  438. CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
  439. if (ki)
  440. {
  441. ki->townChanged(town);
  442. ki->updateGarrisons();
  443. }
  444. }
  445. GH.totalRedraw();
  446. }
  447. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  448. {
  449. if(hero->tempOwner != playerID )
  450. return;
  451. waitWhileDialog();
  452. boost::unique_lock<boost::recursive_mutex> un(*pim);
  453. openTownWindow(town);
  454. }
  455. void CPlayerInterface::garrisonChanged( const CGObjectInstance * obj, bool updateInfobox /*= true*/ )
  456. {
  457. boost::unique_lock<boost::recursive_mutex> un(*pim);
  458. if(updateInfobox)
  459. updateInfo(obj);
  460. for(std::list<IShowActivable*>::iterator i = GH.listInt.begin(); i != GH.listInt.end(); i++)
  461. {
  462. if((*i)->type & IShowActivable::WITH_GARRISON)
  463. {
  464. CGarrisonHolder *cgh = dynamic_cast<CGarrisonHolder*>(*i);
  465. cgh->updateGarrisons();
  466. }
  467. else if(CTradeWindow *cmw = dynamic_cast<CTradeWindow*>(*i))
  468. {
  469. if(obj == cmw->hero)
  470. cmw->garrisonChanged();
  471. }
  472. }
  473. GH.totalRedraw();
  474. }
  475. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  476. {
  477. boost::unique_lock<boost::recursive_mutex> un(*pim);
  478. switch (buildingID)
  479. {
  480. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  481. updateInfo(town);
  482. break;
  483. }
  484. if(!castleInt)
  485. return;
  486. if(castleInt->town!=town)
  487. return;
  488. switch(what)
  489. {
  490. case 1:
  491. CCS->soundh->playSound(soundBase::newBuilding);
  492. castleInt->addBuilding(buildingID);
  493. break;
  494. case 2:
  495. castleInt->removeBuilding(buildingID);
  496. break;
  497. }
  498. }
  499. void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
  500. {
  501. if(LOCPLINT != this)
  502. { //another local interface should do this
  503. return;
  504. }
  505. while(showingDialog->get())
  506. SDL_Delay(20);
  507. boost::unique_lock<boost::recursive_mutex> un(*pim);
  508. GH.pushInt(battleInt);
  509. }
  510. void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom)
  511. {
  512. if(LOCPLINT != this)
  513. { //another local interface should do this
  514. return;
  515. }
  516. for(int b=0; b<healedStacks.size(); ++b)
  517. {
  518. const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
  519. if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
  520. {
  521. //stack has been resurrected
  522. battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
  523. }
  524. }
  525. if (lifeDrain)
  526. {
  527. const CStack *attacker = cb->battleGetStackByID(healedStacks[0].first, false);
  528. const CStack *defender = cb->battleGetStackByID(lifeDrainFrom, false);
  529. int textOff = 0;
  530. if (attacker)
  531. {
  532. battleInt->displayEffect(52, attacker->position);
  533. if (attacker->count > 1)
  534. {
  535. textOff += 1;
  536. }
  537. CCS->soundh->playSound(soundBase::DRAINLIF);
  538. }
  539. //print info about life drain
  540. char textBuf[1000];
  541. sprintf(textBuf, CGI->generaltexth->allTexts[361 + textOff].c_str(), attacker->getCreature()->nameSing.c_str(),
  542. healedStacks[0].second, defender->getCreature()->namePl.c_str());
  543. battleInt->console->addText(textBuf);
  544. }
  545. if (tentHeal)
  546. {
  547. std::string text = CGI->generaltexth->allTexts[414];
  548. boost::algorithm::replace_first(text, "%s", cb->battleGetStackByID(lifeDrainFrom, false)->getCreature()->nameSing);
  549. boost::algorithm::replace_first(text, "%s", cb->battleGetStackByID(healedStacks[0].first, false)->getCreature()->nameSing);
  550. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(healedStacks[0].second));
  551. battleInt->console->addText(text);
  552. }
  553. }
  554. void CPlayerInterface::battleNewStackAppeared(const CStack * stack)
  555. {
  556. if(LOCPLINT != this)
  557. { //another local interface should do this
  558. return;
  559. }
  560. //changing necessary things in battle interface
  561. battleInt->newStack(stack);
  562. }
  563. void CPlayerInterface::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
  564. {
  565. if(LOCPLINT != this)
  566. { //another local interface should do this
  567. return;
  568. }
  569. for(std::set<si32>::const_iterator it = removedObstacles.begin(); it != removedObstacles.end(); ++it)
  570. {
  571. for(std::map< int, CDefHandler * >::iterator itBat = battleInt->idToObstacle.begin(); itBat != battleInt->idToObstacle.end(); ++itBat)
  572. {
  573. if(itBat->first == *it) //remove this obstacle
  574. {
  575. battleInt->idToObstacle.erase(itBat);
  576. break;
  577. }
  578. }
  579. }
  580. //update accessible hexes
  581. battleInt->redrawBackgroundWithHexes(battleInt->activeStack);
  582. }
  583. void CPlayerInterface::battleCatapultAttacked(const CatapultAttack & ca)
  584. {
  585. if(LOCPLINT != this)
  586. { //another local interface should do this
  587. return;
  588. }
  589. boost::unique_lock<boost::recursive_mutex> un(*pim);
  590. battleInt->stackIsCatapulting(ca);
  591. }
  592. void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
  593. {
  594. if(LOCPLINT != this)
  595. { //another local interface should do this
  596. return;
  597. }
  598. boost::unique_lock<boost::recursive_mutex> un(*pim);
  599. for(std::set<ui32>::const_iterator it = bsr.stackIDs.begin(); it != bsr.stackIDs.end(); ++it) //for each removed stack
  600. {
  601. battleInt->stackRemoved(*it);
  602. //battleInt->stackRemoved(LOCPLINT->cb->battleGetStackByID(*it));
  603. }
  604. }
  605. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  606. {
  607. if(LOCPLINT != this)
  608. { //another local interface should do this
  609. return;
  610. }
  611. boost::unique_lock<boost::recursive_mutex> un(*pim);
  612. battleInt->newRound(round);
  613. }
  614. void CPlayerInterface::actionStarted(const BattleAction* action)
  615. {
  616. if(LOCPLINT != this)
  617. { //another local interface should do this
  618. return;
  619. }
  620. boost::unique_lock<boost::recursive_mutex> un(*pim);
  621. curAction = new BattleAction(*action);
  622. battleInt->startAction(action);
  623. }
  624. void CPlayerInterface::actionFinished(const BattleAction* action)
  625. {
  626. if(LOCPLINT != this)
  627. { //another local interface should do this
  628. return;
  629. }
  630. boost::unique_lock<boost::recursive_mutex> un(*pim);
  631. delete curAction;
  632. curAction = NULL;
  633. battleInt->endAction(action);
  634. }
  635. BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
  636. {
  637. CBattleInterface *b = battleInt;
  638. {
  639. boost::unique_lock<boost::recursive_mutex> un(*pim);
  640. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  641. {
  642. std::string hlp = CGI->generaltexth->allTexts[33];
  643. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl : stack->getCreature()->nameSing);
  644. battleInt->displayEffect(20,stack->position);
  645. battleInt->console->addText(hlp);
  646. }
  647. b->stackActivated(stack);
  648. //Regeneration & mana drain go there
  649. }
  650. //wait till BattleInterface sets its command
  651. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  652. while(!b->givenCommand->data)
  653. b->givenCommand->cond.wait(lock);
  654. //tidy up
  655. BattleAction ret = *(b->givenCommand->data);
  656. delete b->givenCommand->data;
  657. b->givenCommand->data = NULL;
  658. //return command
  659. return ret;
  660. }
  661. void CPlayerInterface::battleEnd(const BattleResult *br)
  662. {
  663. if(LOCPLINT != this)
  664. { //another local interface should do this
  665. return;
  666. }
  667. boost::unique_lock<boost::recursive_mutex> un(*pim);
  668. battleInt->battleFinished(*br);
  669. }
  670. void CPlayerInterface::battleStackMoved(const CStack * stack, std::vector<THex> dest, int distance)
  671. {
  672. if(LOCPLINT != this)
  673. { //another local interface should do this
  674. return;
  675. }
  676. boost::unique_lock<boost::recursive_mutex> un(*pim);
  677. battleInt->stackMoved(stack, dest, distance);
  678. }
  679. void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
  680. {
  681. if(LOCPLINT != this)
  682. { //another local interface should do this
  683. return;
  684. }
  685. boost::unique_lock<boost::recursive_mutex> un(*pim);
  686. battleInt->spellCast(sc);
  687. }
  688. void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
  689. {
  690. if(LOCPLINT != this)
  691. { //another local interface should do this
  692. return;
  693. }
  694. boost::unique_lock<boost::recursive_mutex> un(*pim);
  695. battleInt->battleStacksEffectsSet(sse);
  696. }
  697. void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
  698. {
  699. if(LOCPLINT != this)
  700. { //another local interface should do this
  701. return;
  702. }
  703. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  704. boost::unique_lock<boost::recursive_mutex> un(*pim);
  705. tlog5 << "done!\n";
  706. std::vector<SStackAttackedInfo> arg;
  707. for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
  708. {
  709. const CStack *defender = cb->battleGetStackByID(i->stackAttacked, false);
  710. const CStack *attacker = cb->battleGetStackByID(i->attackerID, false);
  711. if(i->isEffect() && i->effect != 12) //and not armageddon
  712. {
  713. if (defender && !i->isSecondary())
  714. battleInt->displayEffect(i->effect, defender->position);
  715. }
  716. SStackAttackedInfo to_put = {defender, i->damageAmount, i->killedAmount, attacker, LOCPLINT->curAction->actionType==7, i->killed(), i->willRebirth()};
  717. arg.push_back(to_put);
  718. }
  719. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  720. {
  721. battleInt->displayEffect(bsa.begin()->effect, -1);
  722. }
  723. battleInt->stacksAreAttacked(arg);
  724. }
  725. void CPlayerInterface::battleAttack(const BattleAttack *ba)
  726. {
  727. if(LOCPLINT != this)
  728. { //another local interface should do this
  729. return;
  730. }
  731. tlog5 << "CPlayerInterface::battleAttack - locking...";
  732. boost::unique_lock<boost::recursive_mutex> un(*pim);
  733. tlog5 << "done!\n";
  734. assert(curAction);
  735. if(ba->lucky()) //lucky hit
  736. {
  737. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  738. std::string hlp = CGI->generaltexth->allTexts[45];
  739. boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  740. battleInt->console->addText(hlp);
  741. battleInt->displayEffect(18, stack->position);
  742. }
  743. //TODO: bad luck?
  744. if (ba->deathBlow())
  745. {
  746. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  747. std::string hlp = CGI->generaltexth->allTexts[(stack->count != 1) ? 366 : 365];
  748. boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  749. battleInt->console->addText(hlp);
  750. for (std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  751. {
  752. const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
  753. battleInt->displayEffect(73, attacked->position);
  754. }
  755. }
  756. const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  757. if(ba->shot())
  758. {
  759. for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  760. {
  761. if (!i->isSecondary()) //display projectile only for primary target
  762. {
  763. const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
  764. battleInt->stackAttacking(attacker, cb->battleGetPos(i->stackAttacked), attacked, true);
  765. }
  766. }
  767. }
  768. else
  769. {
  770. int shift = 0;
  771. if(ba->counter() && THex::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  772. {
  773. int distp = THex::getDistance(curAction->destinationTile + 1, attacker->position);
  774. int distm = THex::getDistance(curAction->destinationTile - 1, attacker->position);
  775. if( distp < distm )
  776. shift = 1;
  777. else
  778. shift = -1;
  779. }
  780. const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
  781. battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
  782. }
  783. }
  784. void CPlayerInterface::yourTacticPhase(int distance)
  785. {
  786. while(battleInt && battleInt->tacticsMode)
  787. boost::this_thread::sleep(boost::posix_time::millisec(1));
  788. }
  789. void CPlayerInterface::showComp(SComponent comp)
  790. {
  791. boost::unique_lock<boost::recursive_mutex> un(*pim);
  792. CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
  793. adventureInt->infoBar.showComp(&comp,4000);
  794. }
  795. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  796. {
  797. std::vector<SComponent*> intComps;
  798. for(int i=0;i<components.size();i++)
  799. intComps.push_back(new SComponent(*components[i]));
  800. showInfoDialog(text,intComps,soundID);
  801. }
  802. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID, bool delComps)
  803. {
  804. waitWhileDialog();
  805. boost::unique_lock<boost::recursive_mutex> un(*pim);
  806. stopMovement();
  807. CInfoWindow *temp = CInfoWindow::create(text, playerID, &components);
  808. temp->setDelComps(delComps);
  809. if(makingTurn && GH.listInt.size() && LOCPLINT == this)
  810. {
  811. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  812. showingDialog->set(true);
  813. GH.pushInt(temp);
  814. }
  815. else
  816. {
  817. dialogs.push_back(temp);
  818. }
  819. }
  820. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  821. {
  822. boost::unique_lock<boost::recursive_mutex> un(*pim);
  823. stopMovement();
  824. LOCPLINT->showingDialog->setn(true);
  825. CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID);
  826. }
  827. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  828. {
  829. waitWhileDialog();
  830. boost::unique_lock<boost::recursive_mutex> un(*pim);
  831. stopMovement();
  832. CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  833. if(!selection && cancel) //simple yes/no dialog
  834. {
  835. std::vector<SComponent*> intComps;
  836. for(int i=0;i<components.size();i++)
  837. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  838. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  839. }
  840. else if(selection)
  841. {
  842. std::vector<CSelectableComponent*> intComps;
  843. for(int i=0;i<components.size();i++)
  844. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  845. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  846. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  847. if(cancel)
  848. {
  849. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  850. }
  851. int charperline = 35;
  852. if (pom.size() > 1)
  853. charperline = 50;
  854. CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
  855. GH.pushInt(temp);
  856. intComps[0]->clickLeft(true, false);
  857. }
  858. }
  859. void CPlayerInterface::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
  860. {
  861. boost::unique_lock<boost::recursive_mutex> un(*pim);
  862. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  863. adventureInt->minimap.showTile(*i);
  864. if(pos.size())
  865. GH.totalRedraw();
  866. }
  867. void CPlayerInterface::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
  868. {
  869. boost::unique_lock<boost::recursive_mutex> un(*pim);
  870. for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  871. adventureInt->minimap.hideTile(*i);
  872. if(pos.size())
  873. GH.totalRedraw();
  874. }
  875. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  876. {
  877. boost::unique_lock<boost::recursive_mutex> un(*pim);
  878. GH.pushInt(new CHeroWindow(hero));
  879. }
  880. /*
  881. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  882. {
  883. boost::unique_lock<boost::recursive_mutex> un(*pim);
  884. if(adventureInt->heroWindow->curHero && adventureInt->heroWindow->curHero->id == hero->id) //hero window is opened
  885. {
  886. adventureInt->heroWindow->deactivate();
  887. adventureInt->heroWindow->setHero(hero);
  888. adventureInt->heroWindow->activate();
  889. }
  890. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt())) //exchange window is open
  891. {
  892. cew->deactivate();
  893. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  894. {
  895. if(cew->heroInst[g]->id == hero->id)
  896. {
  897. cew->heroInst[g] = hero;
  898. cew->artifs[g]->updateState = true;
  899. cew->artifs[g]->setHero(hero);
  900. cew->artifs[g]->updateState = false;
  901. }
  902. }
  903. cew->prepareBackground();
  904. cew->activate();
  905. }
  906. else if(CTradeWindow *caw = dynamic_cast<CTradeWindow*>(GH.topInt()))
  907. {
  908. if(caw->arts)
  909. {
  910. caw->deactivate();
  911. caw->arts->updateState = true;
  912. caw->arts->setHero(hero);
  913. caw->arts->updateState = false;
  914. caw->activate();
  915. }
  916. }
  917. updateInfo(hero);
  918. }*/
  919. void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
  920. {
  921. boost::unique_lock<boost::recursive_mutex> un(*pim);
  922. if(const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
  923. {
  924. CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
  925. if(fs)
  926. fs->creaturesChanged();
  927. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  928. {
  929. CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
  930. if (ki && townObj)
  931. ki->townChanged(townObj);
  932. }
  933. }
  934. else if(GH.listInt.size() && (town->ID == 17 || town->ID == 20 || town->ID == 106)) //external dwelling
  935. {
  936. CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.topInt());
  937. if(crw)
  938. crw->initCres();
  939. }
  940. }
  941. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus &bonus, bool gain )
  942. {
  943. if(bonus.type == Bonus::NONE) return;
  944. boost::unique_lock<boost::recursive_mutex> un(*pim);
  945. updateInfo(hero);
  946. if ((bonus.type == Bonus::FLYING_MOVEMENT || bonus.type == Bonus::WATER_WALKING) && !gain)
  947. {
  948. //recalculate paths because hero has lost bonus influencing pathfinding
  949. eraseCurrentPathOf(hero, false);
  950. }
  951. }
  952. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  953. {
  954. h & playerID;
  955. h & sysOpts;
  956. h & spellbookSettings;
  957. }
  958. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  959. {
  960. serializeTempl(h,version);
  961. }
  962. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  963. {
  964. serializeTempl(h,version);
  965. sysOpts.apply();
  966. firstCall = -1;
  967. }
  968. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
  969. {
  970. if(!LOCPLINT->makingTurn)
  971. return false;
  972. if (!h)
  973. return false; //can't find hero
  974. //evil...
  975. eventsM.unlock();
  976. pim->unlock();
  977. cb->getGsMutex().unlock_shared();
  978. bool result = false;
  979. {
  980. path.convert(0);
  981. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  982. stillMoveHero.data = CONTINUE_MOVE;
  983. enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
  984. enum TerrainTile::EterrainType newTerrain;
  985. int sh = -1;
  986. const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));
  987. for(int i=path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || curTile->blocked); i--)
  988. {
  989. //stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
  990. if(path.nodes[i-1].turns)
  991. {
  992. stillMoveHero.data = STOP_MOVE;
  993. break;
  994. }
  995. // Start a new sound for the hero movement or let the existing one carry on.
  996. #if 0
  997. // TODO
  998. if (hero is flying && sh == -1)
  999. sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
  1000. #endif
  1001. {
  1002. newTerrain = cb->getTile(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
  1003. if (newTerrain != currentTerrain) {
  1004. CCS->soundh->stopSound(sh);
  1005. sh = CCS->soundh->playSound(CCS->soundh->horseSounds[newTerrain], -1);
  1006. currentTerrain = newTerrain;
  1007. }
  1008. }
  1009. stillMoveHero.data = WAITING_MOVE;
  1010. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  1011. bool guarded = CGI->mh->map->isInTheMap(cb->guardingCreaturePosition(endpos - int3(1, 0, 0)));
  1012. cb->moveHero(h,endpos);
  1013. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  1014. stillMoveHero.cond.wait(un);
  1015. if (guarded) // Abort movement if a guard was fought.
  1016. break;
  1017. }
  1018. CCS->soundh->stopSound(sh);
  1019. }
  1020. cb->getGsMutex().lock_shared();
  1021. pim->lock();
  1022. eventsM.lock();
  1023. return result;
  1024. }
  1025. bool CPlayerInterface::shiftPressed() const
  1026. {
  1027. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  1028. }
  1029. bool CPlayerInterface::altPressed() const
  1030. {
  1031. return SDL_GetKeyState(NULL)[SDLK_LALT] || SDL_GetKeyState(NULL)[SDLK_RALT];
  1032. }
  1033. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
  1034. {
  1035. if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
  1036. return;
  1037. {
  1038. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1039. while(showingDialog->data)
  1040. showingDialog->cond.wait(un);
  1041. }
  1042. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1043. while(dialogs.size())
  1044. {
  1045. pim->unlock();
  1046. SDL_Delay(20);
  1047. pim->lock();
  1048. }
  1049. CGarrisonWindow *cgw = new CGarrisonWindow(up,down,removableUnits);
  1050. cgw->quit->callback += onEnd;
  1051. GH.pushInt(cgw);
  1052. }
  1053. /**
  1054. * Shows the dialog that appears when right-clicking an artifact that can be assembled
  1055. * into a combinational one on an artifact screen. Does not require the combination of
  1056. * artifacts to be legal.
  1057. * @param artifactID ID of a constituent artifact.
  1058. * @param assembleTo ID of artifact to assemble a constituent into, not used when assemble
  1059. * is false.
  1060. * @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
  1061. */
  1062. void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
  1063. {
  1064. const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
  1065. std::string text = artifact.Description();
  1066. text += "\n\n";
  1067. std::vector<SComponent*> scs;
  1068. if (assemble) {
  1069. const CArtifact &assembledArtifact = *CGI->arth->artifacts[assembleTo];
  1070. // You possess all of the components to...
  1071. text += boost::str(boost::format(CGI->generaltexth->allTexts[732]) % assembledArtifact.Name());
  1072. // Picture of assembled artifact at bottom.
  1073. SComponent* sc = new SComponent;
  1074. sc->type = SComponent::artifact;
  1075. sc->subtype = assembledArtifact.id;
  1076. sc->description = assembledArtifact.Description();
  1077. sc->subtitle = assembledArtifact.Name();
  1078. scs.push_back(sc);
  1079. } else {
  1080. // Do you wish to disassemble this artifact?
  1081. text += CGI->generaltexth->allTexts[733];
  1082. }
  1083. showYesNoDialog(text, scs, onYes, onNo, true);
  1084. }
  1085. void CPlayerInterface::requestRealized( PackageApplied *pa )
  1086. {
  1087. if(stillMoveHero.get() == DURING_MOVE)
  1088. stillMoveHero.setn(CONTINUE_MOVE);
  1089. }
  1090. void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
  1091. {
  1092. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1093. GH.pushInt(new CExchangeWindow(hero1, hero2));
  1094. }
  1095. void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
  1096. {
  1097. //redraw minimap if owner changed
  1098. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1099. if(sop->what == ObjProperty::OWNER)
  1100. {
  1101. const CGObjectInstance * obj = cb->getObj(sop->id);
  1102. std::set<int3> pos = obj->getBlockedPos();
  1103. for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
  1104. {
  1105. if(cb->isVisible(*it))
  1106. adventureInt->minimap.showTile(*it);
  1107. }
  1108. if(obj->ID == TOWNI_TYPE)
  1109. {
  1110. if(obj->tempOwner == playerID)
  1111. towns.push_back(static_cast<const CGTownInstance *>(obj));
  1112. else
  1113. towns -= obj;
  1114. }
  1115. assert(cb->getTownsInfo().size() == towns.size());
  1116. }
  1117. }
  1118. void CPlayerInterface::recreateHeroTownList()
  1119. {
  1120. wanderingHeroes.clear();
  1121. std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
  1122. for(size_t i = 0; i < heroes.size(); i++)
  1123. if(!heroes[i]->inTownGarrison)
  1124. wanderingHeroes.push_back(heroes[i]);
  1125. towns.clear();
  1126. std::vector<const CGTownInstance*> townInfo = cb->getTownsInfo();
  1127. for(size_t i = 0; i < townInfo.size(); i++)
  1128. towns.push_back(townInfo[i]);
  1129. }
  1130. const CGHeroInstance * CPlayerInterface::getWHero( int pos )
  1131. {
  1132. if(pos < 0 || pos >= wanderingHeroes.size())
  1133. return NULL;
  1134. return wanderingHeroes[pos];
  1135. }
  1136. void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
  1137. {
  1138. waitWhileDialog();
  1139. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1140. CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2, -1));
  1141. GH.pushInt(cr);
  1142. }
  1143. void CPlayerInterface::waitWhileDialog()
  1144. {
  1145. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1146. while(showingDialog->data)
  1147. showingDialog->cond.wait(un);
  1148. }
  1149. void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
  1150. {
  1151. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1152. int state = obj->state();
  1153. std::vector<si32> cost;
  1154. obj->getBoatCost(cost);
  1155. CShipyardWindow *csw = new CShipyardWindow(cost, state, obj->getBoatType(), boost::bind(&CCallback::buildBoat, cb, obj));
  1156. GH.pushInt(csw);
  1157. }
  1158. void CPlayerInterface::newObject( const CGObjectInstance * obj )
  1159. {
  1160. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1161. //we might have built a boat in shipyard in opened town screen
  1162. if(obj->ID == 8
  1163. && LOCPLINT->castleInt
  1164. && obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
  1165. {
  1166. CCS->soundh->playSound(soundBase::newBuilding);
  1167. LOCPLINT->castleInt->addBuilding(20);
  1168. }
  1169. }
  1170. void CPlayerInterface::centerView (int3 pos, int focusTime)
  1171. {
  1172. waitWhileDialog();
  1173. adventureInt->centerOn (pos);
  1174. if(focusTime)
  1175. {
  1176. bool activeAdv = (GH.topInt() == adventureInt && adventureInt->isActive());
  1177. if(activeAdv)
  1178. adventureInt->deactivate();
  1179. SDL_Delay(focusTime);
  1180. if(activeAdv)
  1181. adventureInt->activate();
  1182. }
  1183. }
  1184. void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
  1185. {
  1186. if(obj->ID == HEROI_TYPE && obj->tempOwner == playerID)
  1187. {
  1188. const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
  1189. heroKilled(h);
  1190. }
  1191. }
  1192. bool CPlayerInterface::ctrlPressed() const
  1193. {
  1194. return SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL];
  1195. }
  1196. void CPlayerInterface::update()
  1197. {
  1198. while(!terminate_cond.get() && !pim->try_lock()) //try acquiring long until it succeeds or we are told to terminate
  1199. boost::this_thread::sleep(boost::posix_time::milliseconds(15));
  1200. if(terminate_cond.get())
  1201. return;
  1202. //make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
  1203. boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
  1204. //if there are any waiting dialogs, show them
  1205. if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
  1206. {
  1207. showingDialog->set(true);
  1208. GH.pushInt(dialogs.front());
  1209. dialogs.pop_front();
  1210. }
  1211. //in some conditions we may receive calls before selection is initialized - we must ignore them
  1212. if(adventureInt && !adventureInt->selection && GH.topInt() == adventureInt)
  1213. {
  1214. pim->unlock();
  1215. return;
  1216. }
  1217. // Handles mouse and key input
  1218. GH.updateTime();
  1219. GH.handleEvents();
  1220. if(adventureInt && !adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
  1221. GH.totalRedraw();
  1222. else
  1223. GH.simpleRedraw();
  1224. if (conf.cc.showFPS)
  1225. GH.drawFPSCounter();
  1226. // draw the mouse cursor and update the screen
  1227. CCS->curh->draw1();
  1228. CSDL_Ext::update(screen);
  1229. CCS->curh->draw2();
  1230. pim->unlock();
  1231. }
  1232. int CPlayerInterface::getLastIndex( std::string namePrefix)
  1233. {
  1234. using namespace boost::filesystem;
  1235. using namespace boost::algorithm;
  1236. std::map<std::time_t, int> dates; //save number => datestamp
  1237. directory_iterator enddir;
  1238. for (directory_iterator dir(GVCMIDirs.UserPath + "/Games"); dir!=enddir; dir++)
  1239. {
  1240. if(is_regular(dir->status()))
  1241. {
  1242. std::string name = dir->path().leaf();
  1243. if(starts_with(name, namePrefix) && ends_with(name, ".vlgm1"))
  1244. {
  1245. char nr = name[namePrefix.size()];
  1246. if(std::isdigit(nr))
  1247. {
  1248. dates[last_write_time(dir->path())] = boost::lexical_cast<int>(nr);
  1249. }
  1250. }
  1251. }
  1252. }
  1253. if(dates.size())
  1254. return (--dates.end())->second; //return latest file number
  1255. return 0;
  1256. }
  1257. void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
  1258. {
  1259. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1260. {
  1261. //ho->moveDir = 1;
  1262. ho->isStanding = false;
  1263. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1264. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1265. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1266. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1267. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1268. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1269. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1270. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1271. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1272. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1273. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1274. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1275. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1276. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1277. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1278. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1279. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1280. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1281. }
  1282. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1283. {
  1284. //ho->moveDir = 2;
  1285. ho->isStanding = false;
  1286. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1287. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1288. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1289. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1290. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1291. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1292. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1293. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1294. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1295. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1296. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1297. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1298. }
  1299. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1300. {
  1301. //ho->moveDir = 3;
  1302. ho->isStanding = false;
  1303. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1304. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1305. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1306. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1307. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1308. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1309. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1310. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1311. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1312. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1313. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1314. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1315. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1316. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1317. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1318. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1319. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1320. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1321. }
  1322. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1323. {
  1324. //ho->moveDir = 4;
  1325. ho->isStanding = false;
  1326. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1327. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1328. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1329. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1330. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1331. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1332. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1333. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1334. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1335. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1336. }
  1337. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1338. {
  1339. //ho->moveDir = 5;
  1340. ho->isStanding = false;
  1341. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1342. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1343. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1344. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1345. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1346. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1347. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1348. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1349. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1350. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1351. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1352. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1353. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1354. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1355. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1356. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1357. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1358. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1359. }
  1360. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1361. {
  1362. //ho->moveDir = 6;
  1363. ho->isStanding = false;
  1364. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1365. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1366. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1367. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1368. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1369. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1370. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1371. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1372. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1373. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1374. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1375. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1376. }
  1377. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1378. {
  1379. //ho->moveDir = 7;
  1380. ho->isStanding = false;
  1381. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1382. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1383. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1384. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1385. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1386. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1387. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1388. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1389. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1390. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1391. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1392. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1393. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1394. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1395. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1396. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1397. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1398. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1399. }
  1400. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1401. {
  1402. //ho->moveDir = 8;
  1403. ho->isStanding = false;
  1404. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1405. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1406. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1407. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1408. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1409. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1410. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1411. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1412. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1413. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1414. }
  1415. }
  1416. void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
  1417. {
  1418. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1419. {
  1420. //setting advmap shift
  1421. adventureInt->terrain.moveX = i-32;
  1422. adventureInt->terrain.moveY = i-32;
  1423. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1424. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1425. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1426. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1427. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1428. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1429. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1430. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1431. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1432. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1433. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1434. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1435. }
  1436. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1437. {
  1438. //setting advmap shift
  1439. adventureInt->terrain.moveY = i-32;
  1440. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1441. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1442. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1443. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1444. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1445. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1446. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1447. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1448. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1449. }
  1450. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1451. {
  1452. //setting advmap shift
  1453. adventureInt->terrain.moveX = -i+32;
  1454. adventureInt->terrain.moveY = i-32;
  1455. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1456. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1457. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1458. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1459. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1460. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1461. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1462. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1463. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1464. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1465. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1466. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1467. }
  1468. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1469. {
  1470. //setting advmap shift
  1471. adventureInt->terrain.moveX = -i+32;
  1472. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1473. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1474. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1475. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1476. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1477. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1478. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1479. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1480. }
  1481. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1482. {
  1483. //setting advmap shift
  1484. adventureInt->terrain.moveX = -i+32;
  1485. adventureInt->terrain.moveY = -i+32;
  1486. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1487. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1488. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1489. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1490. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1491. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1492. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1493. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1494. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1495. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1496. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1497. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1498. }
  1499. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1500. {
  1501. //setting advmap shift
  1502. adventureInt->terrain.moveY = -i+32;
  1503. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1504. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1505. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1506. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1507. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1508. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1509. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1510. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1511. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1512. }
  1513. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1514. {
  1515. //setting advmap shift
  1516. adventureInt->terrain.moveX = i-32;
  1517. adventureInt->terrain.moveY = -i+32;
  1518. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1519. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1520. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1521. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1522. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1523. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1524. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1525. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1526. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1527. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1528. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1529. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1530. }
  1531. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1532. {
  1533. //setting advmap shift
  1534. adventureInt->terrain.moveX = i-32;
  1535. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1536. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1537. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1538. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1539. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1540. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1541. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1542. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1543. }
  1544. }
  1545. void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
  1546. {
  1547. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1548. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1549. {
  1550. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1551. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1552. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1553. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1554. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1555. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1556. }
  1557. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1558. {
  1559. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1560. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1561. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1562. }
  1563. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1564. {
  1565. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1566. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1567. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1568. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1569. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1570. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1571. }
  1572. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1573. {
  1574. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1575. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1576. }
  1577. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1578. {
  1579. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1580. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1581. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1582. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1583. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1584. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1585. }
  1586. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1587. {
  1588. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1589. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1590. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1591. }
  1592. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1593. {
  1594. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1595. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1596. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1597. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1598. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1599. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1600. }
  1601. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1602. {
  1603. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1604. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1605. }
  1606. //restoring good rects
  1607. subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
  1608. subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
  1609. subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
  1610. subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
  1611. subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
  1612. subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
  1613. //restoring good order of objects
  1614. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1615. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1616. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1617. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1618. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1619. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1620. }
  1621. void CPlayerInterface::gameOver(ui8 player, bool victory )
  1622. {
  1623. if(LOCPLINT != this)
  1624. return;
  1625. if(player == playerID)
  1626. {
  1627. if(!victory)
  1628. showInfoDialog(CGI->generaltexth->allTexts[95]);
  1629. // else
  1630. // showInfoDialog("Placeholder message: you won!");
  1631. makingTurn = true;
  1632. while(showingDialog->get() || dialogs.size()); //wait till all dialogs are displayed and closed
  1633. makingTurn = false;
  1634. howManyPeople--;
  1635. if(!howManyPeople) //all human players eliminated
  1636. {
  1637. if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN)
  1638. requestReturningToMainMenu();
  1639. else
  1640. requestStoppingClient();
  1641. }
  1642. cb->unregisterMyInterface(); //we already won/lost, nothing else matters
  1643. }
  1644. else
  1645. {
  1646. if(!victory && cb->getPlayerStatus(playerID) == PlayerState::INGAME) //enemy has lost
  1647. {
  1648. std::string txt = CGI->generaltexth->allTexts[5]; //%s has been vanquished!
  1649. boost::algorithm::replace_first(txt, "%s", CGI->generaltexth->capColors[player]);
  1650. showInfoDialog(txt,std::vector<SComponent*>(1, new SComponent(SComponent::flag, player, 0)));
  1651. }
  1652. }
  1653. }
  1654. void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )
  1655. {
  1656. }
  1657. void CPlayerInterface::showPuzzleMap()
  1658. {
  1659. waitWhileDialog();
  1660. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1661. //TODO: interface should not know the real position of Grail...
  1662. float ratio = 0;
  1663. int3 grailPos = cb->getGrailPos(ratio);
  1664. GH.pushInt(new CPuzzleWindow(grailPos, ratio));
  1665. }
  1666. void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
  1667. {
  1668. if (spellID == Spells::FLY || spellID == Spells::WATER_WALK)
  1669. {
  1670. eraseCurrentPathOf(caster, false);
  1671. }
  1672. }
  1673. void SystemOptions::setMusicVolume( int newVolume )
  1674. {
  1675. musicVolume = newVolume;
  1676. CCS->musich->setVolume(newVolume);
  1677. settingsChanged();
  1678. }
  1679. void SystemOptions::setSoundVolume( int newVolume )
  1680. {
  1681. soundVolume = newVolume;
  1682. CCS->soundh->setVolume(newVolume);
  1683. settingsChanged();
  1684. }
  1685. void SystemOptions::setHeroMoveSpeed( int newSpeed )
  1686. {
  1687. heroMoveSpeed = newSpeed;
  1688. settingsChanged();
  1689. }
  1690. void SystemOptions::setMapScrollingSpeed( int newSpeed )
  1691. {
  1692. mapScrollingSpeed = newSpeed;
  1693. settingsChanged();
  1694. }
  1695. void SystemOptions::settingsChanged()
  1696. {
  1697. CSaveFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  1698. if(settings.sfile)
  1699. settings << *this;
  1700. else
  1701. tlog1 << "Cannot save settings to config/sysopts.bin!\n";
  1702. }
  1703. void SystemOptions::apply()
  1704. {
  1705. if(CCS->musich->getVolume() != musicVolume)
  1706. CCS->musich->setVolume(musicVolume);
  1707. if(CCS->soundh->getVolume() != soundVolume)
  1708. CCS->soundh->setVolume(soundVolume);
  1709. settingsChanged();
  1710. }
  1711. SystemOptions::SystemOptions()
  1712. {
  1713. heroMoveSpeed = 2;
  1714. mapScrollingSpeed = 2;
  1715. musicVolume = 88;
  1716. soundVolume = 88;
  1717. printCellBorders = true;
  1718. printStackRange = true;
  1719. animSpeed = 2;
  1720. printMouseShadow = true;
  1721. showQueue = true;
  1722. playerName = "Player";
  1723. }
  1724. void SystemOptions::setPlayerName(const std::string &newPlayerName)
  1725. {
  1726. playerName = newPlayerName;
  1727. settingsChanged();
  1728. }
  1729. void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
  1730. {
  1731. if(checkForExistanceOfPath)
  1732. {
  1733. assert(vstd::contains(paths, ho));
  1734. }
  1735. else if (!vstd::contains(paths, ho))
  1736. {
  1737. return;
  1738. }
  1739. assert(ho == adventureInt->selection);
  1740. paths.erase(ho);
  1741. adventureInt->terrain.currentPath = NULL;
  1742. }
  1743. CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
  1744. {
  1745. if(vstd::contains(paths,h)) //hero has assigned path
  1746. {
  1747. CGPath &path = paths[h];
  1748. if(!path.nodes.size())
  1749. {
  1750. tlog3 << "Warning: empty path found...\n";
  1751. paths.erase(h);
  1752. }
  1753. else
  1754. {
  1755. assert(h->getPosition(false) == path.startPos());
  1756. //update the hero path in case of something has changed on map
  1757. if(LOCPLINT->cb->getPath2(path.endPos(), path))
  1758. return &path;
  1759. else
  1760. paths.erase(h);
  1761. }
  1762. }
  1763. return NULL;
  1764. }
  1765. void CPlayerInterface::acceptTurn()
  1766. {
  1767. waitWhileDialog();
  1768. if(howManyPeople > 1)
  1769. adventureInt->startTurn();
  1770. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1771. //Select sound for day start
  1772. int totalDays = cb->getDate();
  1773. int day = cb->getDate(1);
  1774. int week = cb->getDate(2);
  1775. if (totalDays == 1)
  1776. CCS->soundh->playSound(soundBase::newDay);
  1777. else if (day != 1)
  1778. CCS->soundh->playSound(soundBase::newDay);
  1779. else if (week != 1)
  1780. CCS->soundh->playSound(soundBase::newWeek);
  1781. else
  1782. CCS->soundh->playSound(soundBase::newMonth);
  1783. adventureInt->infoBar.newDay(day);
  1784. //select first hero if available.
  1785. //TODO: check if hero is slept
  1786. if(wanderingHeroes.size())
  1787. adventureInt->select(wanderingHeroes.front());
  1788. else
  1789. adventureInt->select(towns.front());
  1790. adventureInt->showAll(screen);
  1791. }
  1792. void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
  1793. {
  1794. std::string hlp;
  1795. if(h->movement < h->maxMovePoints(true))
  1796. showInfoDialog(CGI->generaltexth->allTexts[56]); //"Digging for artifacts requires a whole day, try again tomorrow."
  1797. else if(cb->getTile(h->getPosition(false))->tertype == TerrainTile::water)
  1798. showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
  1799. else
  1800. {
  1801. const TerrainTile *t = cb->getTile(h->getPosition());
  1802. CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1803. if(hlp.length() || t->blockingObjects.size() > 1)
  1804. showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
  1805. else
  1806. cb->dig(h);
  1807. }
  1808. }
  1809. void CPlayerInterface::updateInfo(const CGObjectInstance * specific)
  1810. {
  1811. adventureInt->infoBar.updateSelection(specific);
  1812. // if (adventureInt->selection == specific)
  1813. // adventureInt->infoBar.showAll(screen);
  1814. }
  1815. void CPlayerInterface::battleNewRoundFirst( int round )
  1816. {
  1817. if(LOCPLINT != this)
  1818. { //another local interface should do this
  1819. return;
  1820. }
  1821. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1822. battleInt->newRoundFirst(round);
  1823. }
  1824. void CPlayerInterface::stopMovement()
  1825. {
  1826. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  1827. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  1828. }
  1829. void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
  1830. {
  1831. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1832. if(market->o->ID == 2) //Altar
  1833. {
  1834. //EMarketMode mode = market->availableModes().front();
  1835. if(market->allowsTrade(ARTIFACT_EXP) && visitor->getAlignment() != EVIL)
  1836. GH.pushInt(new CAltarWindow(market, visitor, ARTIFACT_EXP));
  1837. else if(market->allowsTrade(CREATURE_EXP) && visitor->getAlignment() != GOOD)
  1838. GH.pushInt(new CAltarWindow(market, visitor, CREATURE_EXP));
  1839. }
  1840. else
  1841. GH.pushInt(new CMarketplaceWindow(market, visitor, market->availableModes().front()));
  1842. }
  1843. void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
  1844. {
  1845. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1846. CUniversityWindow *cuw = new CUniversityWindow(visitor, market);
  1847. GH.pushInt(cuw);
  1848. }
  1849. void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
  1850. {
  1851. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1852. CHillFortWindow *chfw = new CHillFortWindow(visitor, object);
  1853. GH.pushInt(chfw);
  1854. }
  1855. void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
  1856. {
  1857. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1858. if(CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
  1859. cmw->artifactsChanged(false);
  1860. }
  1861. void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
  1862. {
  1863. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1864. CTavernWindow *tv = new CTavernWindow(townOrTavern);
  1865. GH.pushInt(tv);
  1866. }
  1867. void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
  1868. {
  1869. if(obj->state())
  1870. {
  1871. MetaString txt;
  1872. obj->getProblemText(txt);
  1873. showInfoDialog(txt.toString());
  1874. }
  1875. else
  1876. showShipyardDialog(obj);
  1877. }
  1878. void CPlayerInterface::requestReturningToMainMenu()
  1879. {
  1880. sendCustomEvent(2);
  1881. }
  1882. void CPlayerInterface::requestStoppingClient()
  1883. {
  1884. sendCustomEvent(3);
  1885. }
  1886. void CPlayerInterface::sendCustomEvent( int code )
  1887. {
  1888. SDL_Event event;
  1889. event.type = SDL_USEREVENT;
  1890. event.user.code = code;
  1891. SDL_PushEvent(&event);
  1892. }
  1893. void CPlayerInterface::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
  1894. {
  1895. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1896. garrisonChanged(location.army);
  1897. }
  1898. void CPlayerInterface::stackChangedType(const StackLocation &location, const CCreature &newType)
  1899. {
  1900. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1901. garrisonChanged(location.army);
  1902. }
  1903. void CPlayerInterface::stacksErased(const StackLocation &location)
  1904. {
  1905. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1906. garrisonChanged(location.army);
  1907. }
  1908. #define UPDATE_IF(LOC) static_cast<const CArmedInstance*>(adventureInt->infoBar.curSel) == LOC.army.get()
  1909. void CPlayerInterface::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
  1910. {
  1911. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1912. garrisonChanged(loc1.army, UPDATE_IF(loc1));
  1913. if(loc2.army != loc1.army)
  1914. garrisonChanged(loc2.army, UPDATE_IF(loc2));
  1915. }
  1916. void CPlayerInterface::newStackInserted(const StackLocation &location, const CStackInstance &stack)
  1917. {
  1918. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1919. garrisonChanged(location.army);
  1920. }
  1921. void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
  1922. {
  1923. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1924. //bool updateInfobox = true;
  1925. garrisonChanged(src.army, UPDATE_IF(src));
  1926. if(dst.army != src.army)
  1927. garrisonChanged(dst.army, UPDATE_IF(dst));
  1928. }
  1929. #undef UPDATE_IF
  1930. void CPlayerInterface::artifactPut(const ArtifactLocation &al)
  1931. {
  1932. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1933. }
  1934. void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
  1935. {
  1936. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1937. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1938. {
  1939. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1940. {
  1941. (dynamic_cast<CArtifactHolder*>(isa))->artifactRemoved(al);
  1942. }
  1943. }
  1944. }
  1945. void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  1946. {
  1947. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1948. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1949. {
  1950. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1951. {
  1952. (dynamic_cast<CArtifactHolder*>(isa))->artifactMoved(src, dst);
  1953. }
  1954. }
  1955. }
  1956. void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
  1957. {
  1958. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1959. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1960. {
  1961. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1962. {
  1963. (dynamic_cast<CArtifactHolder*>(isa))->artifactAssembled(al);
  1964. }
  1965. }
  1966. }
  1967. void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
  1968. {
  1969. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1970. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  1971. {
  1972. if(isa->type & IShowActivable::WITH_ARTIFACTS)
  1973. {
  1974. (dynamic_cast<CArtifactHolder*>(isa))->artifactDisassembled(al);
  1975. }
  1976. }
  1977. }
  1978. boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
  1979. CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
  1980. {
  1981. spellbookLastPageBattle = spellbokLastPageAdvmap = 0;
  1982. spellbookLastTabBattle = spellbookLastTabAdvmap = 4;
  1983. }