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- /*
- * CMapGenerator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapGenerator.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../CObjectHandler.h"
- #include "../CDefObjInfoHandler.h"
- #include "../CTownHandler.h"
- #include "../StringConstants.h"
- #include "CRmgTemplate.h"
- CMapGenerator::CMapGenerator() : mapGenOptions(nullptr), randomSeed(0)
- {
- }
- CMapGenerator::~CMapGenerator()
- {
- }
- std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, int randomSeed /*= std::time(nullptr)*/)
- {
- this->randomSeed = randomSeed;
- rand.setSeed(this->randomSeed);
- this->mapGenOptions = mapGenOptions;
- this->mapGenOptions->finalize(rand);
- map = make_unique<CMap>();
- editManager = map->getEditManager();
- editManager->getUndoManager().setUndoRedoLimit(0);
- addHeaderInfo();
- genTerrain();
- genTowns();
- return std::move(map);
- }
- std::string CMapGenerator::getMapDescription() const
- {
- const std::string waterContentStr[3] = { "none", "normal", "islands" };
- const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
- std::stringstream ss;
- ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
- ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
- randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
- static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
- monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
- for(const auto & pair : mapGenOptions->getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- if(pSettings.getPlayerType() == EPlayerType::HUMAN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
- }
- if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
- << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
- }
- }
- return ss.str();
- }
- void CMapGenerator::addPlayerInfo()
- {
- // Calculate which team numbers exist
- std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
- int teamOffset = 0;
- for(int i = 0; i < 2; ++i)
- {
- int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
- int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
- if(playerCount == 0)
- {
- continue;
- }
- int playersPerTeam = playerCount /
- (teamCount == 0 ? playerCount : teamCount);
- int teamCountNorm = teamCount;
- if(teamCountNorm == 0)
- {
- teamCountNorm = playerCount;
- }
- for(int j = 0; j < teamCountNorm; ++j)
- {
- for(int k = 0; k < playersPerTeam; ++k)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- }
- for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- teamOffset += teamCountNorm;
- }
- // Team numbers are assigned randomly to every player
- for(const auto & pair : mapGenOptions->getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- PlayerInfo player;
- player.canComputerPlay = true;
- int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
- if(j == 0)
- {
- player.canHumanPlay = true;
- }
- auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
- player.team = TeamID(*itTeam);
- teamNumbers[j].erase(itTeam);
- map->players[pSettings.getColor().getNum()] = player;
- }
- map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
- + (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
- }
- void CMapGenerator::genTerrain()
- {
- map->initTerrain();
- editManager->clearTerrain(&rand);
- editManager->getTerrainSelection().selectRange(MapRect(int3(4, 4, 0), 24, 30));
- editManager->drawTerrain(ETerrainType::GRASS, &rand);
- }
- void CMapGenerator::genTowns()
- {
- //FIXME mock gen
- const int3 townPos[2] = { int3(11, 7, 0), int3(19,7, 0) };
- for(size_t i = 0; i < map->players.size(); ++i)
- {
- auto & playerInfo = map->players[i];
- if(!playerInfo.canAnyonePlay()) break;
- PlayerColor owner(i);
- int side = i % 2;
- auto town = new CGTownInstance();
- town->ID = Obj::TOWN;
- int townId = mapGenOptions->getPlayersSettings().find(PlayerColor(i))->second.getStartingTown();
- if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- {
- // select default towns
- townId = rand.nextInt(8);
- }
- town->subID = townId;
- town->tempOwner = owner;
- town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->getTemplates(map->getTile(townPos[side]).terType).front();
- town->builtBuildings.insert(BuildingID::FORT);
- town->builtBuildings.insert(BuildingID::DEFAULT);
- editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
- // Update player info
- playerInfo.allowedFactions.clear();
- playerInfo.allowedFactions.insert(townId);
- playerInfo.hasMainTown = true;
- playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
- playerInfo.generateHeroAtMainTown = true;
- }
- }
- void CMapGenerator::addHeaderInfo()
- {
- map->version = EMapFormat::SOD;
- map->width = mapGenOptions->getWidth();
- map->height = mapGenOptions->getHeight();
- map->twoLevel = mapGenOptions->getHasTwoLevels();
- map->name = VLC->generaltexth->allTexts[740];
- map->description = getMapDescription();
- map->difficulty = 1;
- addPlayerInfo();
- }
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