GUIClasses.cpp 110 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->shotsLeft = -1;
  64. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  65. pom->currentHealth = 0;
  66. pom->attackBonus = h->getPrimSkillLevel(0);
  67. pom->defenseBonus = h->getPrimSkillLevel(1);
  68. pom->luck = h->getCurrentLuck();
  69. pom->morale = h->getCurrentMorale(pos,town);
  70. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  71. pom->dmgMultiplier = 1;
  72. return pom;
  73. }
  74. void CGarrisonSlot::hover (bool on)
  75. {
  76. ////Hoverable::hover(on);
  77. if(on)
  78. {
  79. std::string temp;
  80. if(creature)
  81. {
  82. if(owner->highlighted)
  83. {
  84. if(owner->highlighted == this)
  85. {
  86. temp = CGI->generaltexth->tcommands[4]; //View %s
  87. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  88. }
  89. else if (owner->highlighted->creature == creature)
  90. {
  91. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  92. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  93. }
  94. else if (owner->highlighted->creature)
  95. {
  96. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  97. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  98. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  99. }
  100. else
  101. {
  102. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  103. tlog2 << "Highlighted set to NULL"<<std::endl;
  104. owner->highlighted = NULL;
  105. }
  106. }
  107. else
  108. {
  109. if(upg)
  110. {
  111. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  112. }
  113. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  114. {
  115. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  116. }
  117. else
  118. {
  119. temp = CGI->generaltexth->allTexts[481]; //Select %s
  120. }
  121. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  122. };
  123. }
  124. else
  125. {
  126. if(owner->highlighted)
  127. {
  128. const CArmedInstance *highl = owner->highlighted->getObj();
  129. if( highl->needsLastStack() //we are moving stack from hero's
  130. && highl->army.slots.size() == 1 //it's only stack
  131. && owner->highlighted->upg != upg //we're moving it to the other garrison
  132. )
  133. {
  134. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  135. }
  136. else
  137. {
  138. temp = CGI->generaltexth->tcommands[6]; //Move %s
  139. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  140. }
  141. }
  142. else
  143. {
  144. temp = CGI->generaltexth->tcommands[11]; //Empty
  145. }
  146. }
  147. LOCPLINT->statusbar->print(temp);
  148. }
  149. else
  150. {
  151. LOCPLINT->statusbar->clear();
  152. }
  153. }
  154. const CArmedInstance * CGarrisonSlot::getObj()
  155. {
  156. return (!upg)?(owner->oup):(owner->odown);
  157. }
  158. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  159. {
  160. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  161. if(down && creature)
  162. {
  163. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  164. }
  165. delete pom;
  166. }
  167. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  168. {
  169. if(owner->ignoreEvent)
  170. {
  171. owner->ignoreEvent = false;
  172. return;
  173. }
  174. if(down)
  175. {
  176. bool refr = false;
  177. if(owner->highlighted)
  178. {
  179. if(owner->highlighted == this) //view info
  180. {
  181. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  182. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  183. CCreInfoWindow *creWindow = NULL;
  184. if(pom.oldID>=0) //upgrade is possible
  185. {
  186. creWindow = new CCreInfoWindow(
  187. creature->idNumber, 1, count, pom2,
  188. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  189. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  190. }
  191. else
  192. {
  193. creWindow = new CCreInfoWindow(
  194. creature->idNumber, 1, count, pom2, 0,
  195. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  196. }
  197. GH.pushInt(creWindow);
  198. owner->highlighted = NULL;
  199. show(screen2);
  200. refr = true;
  201. delete pom2;
  202. }
  203. else if((owner->splitting || LOCPLINT->shiftPressed())
  204. && (!creature
  205. || (creature == owner->highlighted->creature))
  206. ) //we want to split
  207. {
  208. owner->p2 = ID; //store the second stack pos
  209. owner->pb = upg;//store the second stack owner (up or down army)
  210. owner->splitting = false;
  211. int totalAmount = owner->highlighted->count;
  212. if(creature)
  213. totalAmount += count;
  214. int last = -1;
  215. if(upg != owner->highlighted->upg) //not splitting within same army
  216. {
  217. if(owner->highlighted->getObj()->army.slots.size() == 1
  218. && owner->highlighted->getObj()->needsLastStack() )
  219. {
  220. last = 0;
  221. }
  222. if(getObj()->army.slots.size() == 1
  223. && getObj()->needsLastStack() )
  224. {
  225. last += 2;
  226. }
  227. }
  228. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  229. GH.pushInt(spw);
  230. refr = true;
  231. }
  232. else if(creature != owner->highlighted->creature) //swap
  233. {
  234. LOCPLINT->cb->swapCreatures(
  235. (!upg)?(owner->oup):(owner->odown),
  236. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  237. ID,owner->highlighted->ID);
  238. }
  239. else //merge
  240. {
  241. LOCPLINT->cb->mergeStacks(
  242. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  243. (!upg)?(owner->oup):(owner->odown),
  244. owner->highlighted->ID,ID);
  245. }
  246. }
  247. else //highlight
  248. {
  249. if(creature)
  250. owner->highlighted = this;
  251. show(screen2);
  252. refr = true;
  253. }
  254. if(refr) {hover(false); hover(true); } //to refresh statusbar
  255. }
  256. }
  257. void CGarrisonSlot::activate()
  258. {
  259. if(!active) active=true;
  260. else return;
  261. activateLClick();
  262. activateRClick();
  263. activateHover();
  264. }
  265. void CGarrisonSlot::deactivate()
  266. {
  267. if(active) active=false;
  268. else return;
  269. deactivateLClick();
  270. deactivateRClick();
  271. deactivateHover();
  272. }
  273. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  274. {
  275. active = false;
  276. upg = Upg;
  277. count = Count;
  278. ID = IID;
  279. creature = Creature;
  280. pos.x = x;
  281. pos.y = y;
  282. if(Owner->smallIcons)
  283. {
  284. pos.w = 32;
  285. pos.h = 32;
  286. }
  287. else
  288. {
  289. pos.w = 58;
  290. pos.h = 64;
  291. }
  292. owner = Owner;
  293. }
  294. CGarrisonSlot::~CGarrisonSlot()
  295. {
  296. if(active)
  297. deactivate();
  298. }
  299. void CGarrisonSlot::show(SDL_Surface * to)
  300. {
  301. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  302. if(creature)
  303. {
  304. char buf[15];
  305. SDL_itoa(count,buf,10);
  306. blitAt(imgs[creature->idNumber],pos,to);
  307. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  308. if((owner->highlighted==this)
  309. || (owner->splitting && owner->highlighted->creature == creature))
  310. {
  311. blitAt(imgs[-1],pos,to);
  312. }
  313. }
  314. else //empty slot
  315. {
  316. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  317. pos1.x = owner->surOffset.x;
  318. pos1.y = owner->surOffset.y;
  319. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  320. if(owner->splitting)
  321. blitAt(imgs[-1],pos,to);
  322. }
  323. }
  324. CGarrisonInt::~CGarrisonInt()
  325. {
  326. if(sup)
  327. {
  328. for(size_t i=0;i<sup->size();i++)
  329. {
  330. delete (*sup)[i];
  331. }
  332. delete sup;
  333. }
  334. if(sdown)
  335. {
  336. for(size_t i=0;i<sdown->size();i++)
  337. {
  338. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  339. }
  340. delete sdown;
  341. }
  342. }
  343. void CGarrisonInt::show(SDL_Surface * to)
  344. {
  345. if(sup)
  346. {
  347. for(size_t i = 0; i<sup->size(); i++)
  348. {
  349. if((*sup)[i])
  350. {
  351. (*sup)[i]->show(to);
  352. }
  353. }
  354. }
  355. if(sdown)
  356. {
  357. for(size_t i = 0; i<sdown->size(); i++)
  358. {
  359. if((*sdown)[i])
  360. {
  361. (*sdown)[i]->show(to);
  362. }
  363. }
  364. }
  365. }
  366. void CGarrisonInt::deactiveteSlots()
  367. {
  368. if(sup)
  369. {
  370. for(int i = 0; i<sup->size(); i++)
  371. {
  372. if((*sup)[i])
  373. {
  374. (*sup)[i]->deactivate();
  375. }
  376. }
  377. }
  378. if(sdown)
  379. {
  380. for(int i = 0; i<sdown->size(); i++)
  381. {
  382. if((*sdown)[i])
  383. {
  384. (*sdown)[i]->deactivate();
  385. }
  386. }
  387. }
  388. }
  389. void CGarrisonInt::activeteSlots()
  390. {
  391. if(sup)
  392. {
  393. for(int i = 0; i<sup->size(); i++)
  394. {
  395. if((*sup)[i])
  396. {
  397. (*sup)[i]->activate();
  398. }
  399. }
  400. }
  401. if(sdown)
  402. {
  403. for(int i = 0; i<sdown->size(); i++)
  404. {
  405. if((*sdown)[i])
  406. {
  407. (*sdown)[i]->activate();
  408. }
  409. }
  410. }
  411. }
  412. void CGarrisonInt::createSlots()
  413. {
  414. int h, w; //height and width of slot
  415. if(smallIcons)
  416. {
  417. h = w = 32;
  418. }
  419. else
  420. {
  421. h = 64;
  422. w = 58;
  423. }
  424. if(set1)
  425. {
  426. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  427. for
  428. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  429. i!=set1->slots.end(); i++)
  430. {
  431. (*sup)[i->first] =
  432. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  433. &CGI->creh->creatures[i->second.first],i->second.second);
  434. }
  435. for(int i=0; i<sup->size(); i++)
  436. if((*sup)[i] == NULL)
  437. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  438. }
  439. if(set2)
  440. {
  441. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  442. for
  443. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  444. i!=set2->slots.end(); i++)
  445. {
  446. (*sdown)[i->first] =
  447. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  448. &CGI->creh->creatures[i->second.first],i->second.second);
  449. }
  450. for(int i=0; i<sdown->size(); i++)
  451. if((*sdown)[i] == NULL)
  452. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  453. }
  454. }
  455. void CGarrisonInt::deleteSlots()
  456. {
  457. if(sup)
  458. {
  459. for(int i = 0; i<sup->size(); i++)
  460. {
  461. if((*sup)[i])
  462. {
  463. delete (*sup)[i];
  464. }
  465. }
  466. delete sup;
  467. sup = NULL;
  468. }
  469. if(sdown)
  470. {
  471. for(int i = 0; i<sdown->size(); i++)
  472. {
  473. if((*sdown)[i])
  474. {
  475. delete (*sdown)[i];
  476. }
  477. }
  478. delete sdown;
  479. sdown = NULL;
  480. }
  481. }
  482. void CGarrisonInt::recreateSlots()
  483. {
  484. splitting = false;
  485. highlighted = NULL;
  486. if(active)
  487. {
  488. deactiveteSlots();
  489. }
  490. deleteSlots();
  491. createSlots();
  492. if(active)
  493. {
  494. //ignoreEvent = true;
  495. activeteSlots();
  496. //show(screen2);
  497. }
  498. }
  499. void CGarrisonInt::splitClick()
  500. {
  501. if(!highlighted)
  502. return;
  503. splitting = !splitting;
  504. show(screen2);
  505. }
  506. void CGarrisonInt::splitStacks(int am2)
  507. {
  508. LOCPLINT->cb->splitStack(
  509. (highlighted->upg)?(odown):(oup),
  510. (pb)?(odown):(oup),
  511. highlighted->ID,
  512. p2,
  513. am2);
  514. }
  515. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  516. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  517. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  518. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  519. {
  520. active = false;
  521. splitting = false;
  522. set1 = LOCPLINT->cb->getGarrison(s1);
  523. set2 = LOCPLINT->cb->getGarrison(s2);
  524. ignoreEvent = false;
  525. update = true;
  526. pos.x=(x);
  527. pos.y=(y);
  528. pos.w=(58);
  529. pos.h=(64);
  530. createSlots();
  531. }
  532. void CGarrisonInt::activate()
  533. {
  534. active = true;
  535. if(sup)
  536. {
  537. for(int i = 0; i<sup->size(); i++)
  538. if((*sup)[i])
  539. (*sup)[i]->activate();
  540. }
  541. if(sdown)
  542. {
  543. for(int i = 0; i<sdown->size(); i++)
  544. if((*sdown)[i])
  545. (*sdown)[i]->activate();
  546. }
  547. }
  548. void CGarrisonInt::deactivate()
  549. {
  550. active = false;
  551. deactiveteSlots();
  552. }
  553. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  554. {
  555. ID = -1;
  556. this->delComps = delComps;
  557. for(int i=0;i<Buttons.size();i++)
  558. {
  559. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  560. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  561. }
  562. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  563. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  564. for(int i=0;i<comps.size();i++)
  565. {
  566. components.push_back(comps[i]);
  567. }
  568. CMessage::drawIWindow(this,text,player,charperline);
  569. }
  570. CInfoWindow::CInfoWindow()
  571. {
  572. ID = -1;
  573. delComps = false;
  574. }
  575. void CInfoWindow::close()
  576. {
  577. GH.popIntTotally(this);
  578. LOCPLINT->showingDialog->setn(false);
  579. }
  580. void CInfoWindow::show(SDL_Surface * to)
  581. {
  582. CSimpleWindow::show(to);
  583. for(int i=0;i<buttons.size();i++)
  584. buttons[i]->show(to);
  585. }
  586. CInfoWindow::~CInfoWindow()
  587. {
  588. if(delComps)
  589. {
  590. for (int i=0;i<components.size();i++)
  591. delete components[i];
  592. }
  593. for(int i=0;i<buttons.size();i++)
  594. delete buttons[i];
  595. }
  596. void CInfoWindow::activate()
  597. {
  598. for (int i=0;i<components.size();i++)
  599. components[i]->activate();
  600. for(int i=0;i<buttons.size();i++)
  601. buttons[i]->activate();
  602. }
  603. void CInfoWindow::deactivate()
  604. {
  605. for (int i=0;i<components.size();i++)
  606. components[i]->deactivate();
  607. for(int i=0;i<buttons.size();i++)
  608. buttons[i]->deactivate();
  609. }
  610. void CInfoWindow::showAll( SDL_Surface * to )
  611. {
  612. show(to);
  613. }
  614. void CRClickPopup::clickRight(tribool down, bool previousState)
  615. {
  616. if(down)
  617. return;
  618. close();
  619. }
  620. void CRClickPopup::activate()
  621. {
  622. activateRClick();
  623. }
  624. void CRClickPopup::deactivate()
  625. {
  626. deactivateRClick();
  627. }
  628. void CRClickPopup::close()
  629. {
  630. GH.popIntTotally(this);
  631. }
  632. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  633. :free(Free),bitmap(Bitmap)
  634. {
  635. pos.x = x;
  636. pos.y = y;
  637. pos.h = bitmap->h;
  638. pos.w = bitmap->w;
  639. // Put the window back on screen if necessary
  640. amax(pos.x, 0);
  641. amax(pos.y, 0);
  642. amin(pos.x, conf.cc.resx - bitmap->w);
  643. amin(pos.y, conf.cc.resy - bitmap->h);
  644. }
  645. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  646. {
  647. free=Free;
  648. bitmap=Bitmap;
  649. if(bitmap)
  650. {
  651. pos.x = screen->w/2 - bitmap->w/2;
  652. pos.y = screen->h/2 - bitmap->h/2;
  653. pos.h = bitmap->h;
  654. pos.w = bitmap->w;
  655. }
  656. }
  657. void CInfoPopup::close()
  658. {
  659. if(free)
  660. SDL_FreeSurface(bitmap);
  661. GH.popIntTotally(this);
  662. }
  663. void CInfoPopup::show(SDL_Surface * to)
  664. {
  665. blitAt(bitmap,pos.x,pos.y,to);
  666. }
  667. void SComponent::init(Etype Type, int Subtype, int Val)
  668. {
  669. std::ostringstream oss;
  670. switch (Type)
  671. {
  672. case artifact:
  673. description = CGI->arth->artifacts[Subtype].Description();
  674. subtitle = CGI->arth->artifacts[Subtype].Name();
  675. break;
  676. case primskill:
  677. oss << std::showpos << Val << " ";
  678. if(Subtype < 4)
  679. {
  680. description = CGI->generaltexth->arraytxt[2+Subtype];
  681. oss << CGI->generaltexth->primarySkillNames[Subtype];
  682. }
  683. else if(Subtype == 5) //spell points
  684. {
  685. description = CGI->generaltexth->allTexts[149];
  686. oss << CGI->generaltexth->allTexts[387];
  687. }
  688. else
  689. {
  690. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  691. }
  692. subtitle = oss.str();
  693. break;
  694. case secskill44: case secskill:
  695. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  696. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  697. break;
  698. case resource:
  699. description = CGI->generaltexth->allTexts[242];
  700. oss << Val;
  701. subtitle = oss.str();
  702. break;
  703. case spell:
  704. description = CGI->spellh->spells[Subtype].descriptions[Val];
  705. subtitle = CGI->spellh->spells[Subtype].name;
  706. break;
  707. case creature:
  708. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  709. break;
  710. case experience:
  711. description = CGI->generaltexth->allTexts[241];
  712. oss << Val ;
  713. if(Subtype && Val==1)
  714. {
  715. subtitle = CGI->generaltexth->allTexts[442];
  716. }
  717. else
  718. {
  719. subtitle = oss.str();
  720. }
  721. break;
  722. }
  723. type = Type;
  724. subtype = Subtype;
  725. val = Val;
  726. SDL_Surface * temp = this->getImg();
  727. if(!temp)
  728. {
  729. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  730. return;
  731. }
  732. pos.w = temp->w;
  733. pos.h = temp->h;
  734. }
  735. SComponent::SComponent(Etype Type, int Subtype, int Val)
  736. {
  737. init(Type,Subtype,Val);
  738. }
  739. SComponent::SComponent(const Component &c)
  740. {
  741. if(c.id==5)
  742. init(experience,c.subtype,c.val);
  743. else if(c.id == Component::SPELL)
  744. init(spell,c.subtype,c.val);
  745. else
  746. init((Etype)c.id,c.subtype,c.val);
  747. if(c.id==2 && c.when==-1)
  748. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  749. }
  750. void SComponent::show(SDL_Surface * to)
  751. {
  752. blitAt(getImg(),pos.x,pos.y,to);
  753. }
  754. SDL_Surface * SComponent::getImg()
  755. {
  756. switch (type)
  757. {
  758. case artifact:
  759. return graphics->artDefs->ourImages[subtype].bitmap;
  760. break;
  761. case primskill:
  762. return graphics->pskillsb->ourImages[subtype].bitmap;
  763. break;
  764. case secskill44:
  765. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  766. break;
  767. case secskill:
  768. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  769. break;
  770. case resource:
  771. return graphics->resources->ourImages[subtype].bitmap;
  772. break;
  773. case experience:
  774. return graphics->pskillsb->ourImages[4].bitmap;
  775. break;
  776. case morale:
  777. return graphics->morale82->ourImages[val+3].bitmap;
  778. break;
  779. case luck:
  780. return graphics->luck82->ourImages[val+3].bitmap;
  781. break;
  782. case spell:
  783. return graphics->spellscr->ourImages[subtype].bitmap;
  784. break;
  785. case creature:
  786. return graphics->bigImgs[subtype];
  787. }
  788. return NULL;
  789. }
  790. void SComponent::clickRight(tribool down, bool previousState)
  791. {
  792. if(description.size())
  793. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  794. }
  795. void SComponent::activate()
  796. {
  797. activateRClick();
  798. }
  799. void SComponent::deactivate()
  800. {
  801. deactivateRClick();
  802. }
  803. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  804. {
  805. if (down)
  806. {
  807. if(onSelect)
  808. onSelect();
  809. }
  810. }
  811. void CSelectableComponent::init(SDL_Surface * Border)
  812. {
  813. SDL_Surface * symb = SComponent::getImg();
  814. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  815. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  816. blitAt(symb,1,1,myBitmap);
  817. if (Border) //use custom border
  818. {
  819. border = Border;
  820. customB = true;
  821. }
  822. else //we need to draw border
  823. {
  824. customB = false;
  825. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  826. SDL_FillRect(border,NULL,0x00FFFF);
  827. for (int i=0;i<border->w;i++)
  828. {
  829. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  830. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  831. }
  832. for (int i=0;i<border->h;i++)
  833. {
  834. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  835. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  836. }
  837. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  838. }
  839. selected = false;
  840. }
  841. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  842. :SComponent(c),onSelect(OnSelect)
  843. {
  844. init(Border);
  845. }
  846. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  847. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  848. {
  849. init(Border);
  850. }
  851. CSelectableComponent::~CSelectableComponent()
  852. {
  853. SDL_FreeSurface(myBitmap);
  854. if (!customB)
  855. SDL_FreeSurface(border);
  856. }
  857. void CSelectableComponent::activate()
  858. {
  859. activateKeys();
  860. SComponent::activate();
  861. activateLClick();
  862. }
  863. void CSelectableComponent::deactivate()
  864. {
  865. deactivateKeys();
  866. SComponent::deactivate();
  867. deactivateLClick();
  868. }
  869. SDL_Surface * CSelectableComponent::getImg()
  870. {
  871. return myBitmap;
  872. }
  873. void CSelectableComponent::select(bool on)
  874. {
  875. if(on != selected)
  876. {
  877. SDL_FillRect(myBitmap,NULL,0x000000);
  878. blitAt(SComponent::getImg(),1,1,myBitmap);
  879. if (on)
  880. {
  881. blitAt(border,0,0,myBitmap);
  882. }
  883. selected = on;
  884. return;
  885. }
  886. else
  887. {
  888. return;
  889. }
  890. }
  891. void CSelectableComponent::show(SDL_Surface * to)
  892. {
  893. blitAt(myBitmap,pos.x,pos.y,to);
  894. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  895. }
  896. void CSimpleWindow::show(SDL_Surface * to)
  897. {
  898. blitAt(bitmap,pos.x,pos.y,to);
  899. }
  900. CSimpleWindow::~CSimpleWindow()
  901. {
  902. if (bitmap)
  903. {
  904. SDL_FreeSurface(bitmap);
  905. bitmap=NULL;
  906. }
  907. }
  908. void CSelWindow::selectionChange(unsigned to)
  909. {
  910. for (unsigned i=0;i<components.size();i++)
  911. {
  912. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  913. if (!pom)
  914. continue;
  915. pom->select(i==to);
  916. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  917. }
  918. }
  919. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  920. {
  921. ID = askID;
  922. for(int i=0;i<Buttons.size();i++)
  923. {
  924. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  925. if(!i && askID >= 0)
  926. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  927. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  928. }
  929. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  930. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  931. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  932. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  933. for(int i=0;i<comps.size();i++)
  934. {
  935. components.push_back(comps[i]);
  936. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  937. if(i<9)
  938. comps[i]->assignedKeys.insert(SDLK_1+i);
  939. }
  940. CMessage::drawIWindow(this,text,player,charperline);
  941. }
  942. void CSelWindow::madeChoice()
  943. {
  944. if(ID < 0)
  945. return;
  946. int ret = -1;
  947. for (int i=0;i<components.size();i++)
  948. {
  949. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  950. {
  951. ret = i;
  952. }
  953. }
  954. LOCPLINT->cb->selectionMade(ret+1,ID);
  955. }
  956. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  957. {
  958. bg=BitmapHandler::loadBitmap(name);
  959. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  960. pos.x=x;
  961. pos.y=y;
  962. if(maxw >= 0)
  963. pos.w = std::min(bg->w,maxw);
  964. else
  965. pos.w=bg->w;
  966. pos.h=bg->h;
  967. middlex=(pos.w/2)+x;
  968. middley=(bg->h/2)+y;
  969. }
  970. CStatusBar::~CStatusBar()
  971. {
  972. SDL_FreeSurface(bg);
  973. }
  974. void CStatusBar::clear()
  975. {
  976. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  977. {
  978. current="";
  979. show(screen);
  980. }
  981. }
  982. void CStatusBar::print(const std::string & text)
  983. {
  984. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  985. {
  986. current=text;
  987. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  988. }
  989. }
  990. void CStatusBar::show(SDL_Surface * to)
  991. {
  992. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  993. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  994. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  995. }
  996. std::string CStatusBar::getCurrent()
  997. {
  998. return current;
  999. }
  1000. void CList::activate()
  1001. {
  1002. activateLClick();
  1003. activateRClick();
  1004. activateHover();
  1005. activateKeys();
  1006. activateMouseMove();
  1007. };
  1008. void CList::deactivate()
  1009. {
  1010. deactivateLClick();
  1011. deactivateRClick();
  1012. deactivateHover();
  1013. deactivateKeys();
  1014. deactivateMouseMove();
  1015. };
  1016. void CList::clickLeft(tribool down, bool previousState)
  1017. {
  1018. };
  1019. CList::CList(int Size)
  1020. :SIZE(Size)
  1021. {
  1022. }
  1023. CHeroList::CHeroList(int Size)
  1024. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1025. {
  1026. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1027. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1028. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1029. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1030. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1031. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1032. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1033. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1034. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1035. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1036. //32px per hero
  1037. posmobx = pos.x+1;
  1038. posmoby = pos.y+arrup->height+1;
  1039. posporx = pos.x+mobile->width+2;
  1040. pospory = pos.y+arrup->height;
  1041. posmanx = pos.x+1+50+mobile->width;
  1042. posmany = pos.y+arrup->height+1;
  1043. from = 0;
  1044. selected = -1;
  1045. pressed = indeterminate;
  1046. }
  1047. void CHeroList::init()
  1048. {
  1049. int w = pos.w+1, h = pos.h+4;
  1050. bg = CSDL_Ext::newSurface(w,h,screen);
  1051. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1052. }
  1053. void CHeroList::genList()
  1054. {
  1055. //int howMany = LOCPLINT->cb->howManyHeroes();
  1056. //for (int i=0;i<howMany;i++)
  1057. //{
  1058. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1059. // if(!h->inTownGarrison)
  1060. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1061. //}
  1062. }
  1063. void CHeroList::select(int which)
  1064. {
  1065. if (which<0)
  1066. {
  1067. selected = which;
  1068. LOCPLINT->adventureInt->selection = NULL;
  1069. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1070. draw(screen);
  1071. LOCPLINT->adventureInt->infoBar.draw(screen);
  1072. }
  1073. if (which>=heroes.size())
  1074. return;
  1075. selected = which;
  1076. LOCPLINT->adventureInt->select(heroes[which]);
  1077. }
  1078. void CHeroList::clickLeft(tribool down, bool previousState)
  1079. {
  1080. if (down)
  1081. {
  1082. /***************************ARROWS*****************************************/
  1083. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1084. {
  1085. if(from>0)
  1086. {
  1087. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1088. pressed = true;
  1089. }
  1090. return;
  1091. }
  1092. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1093. {
  1094. if(heroes.size()-from>SIZE)
  1095. {
  1096. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1097. pressed = false;
  1098. }
  1099. return;
  1100. }
  1101. /***************************HEROES*****************************************/
  1102. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1103. hx-=pos.x;
  1104. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1105. int ny = hy/32;
  1106. if (ny>=SIZE || ny<0)
  1107. return;
  1108. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1109. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1110. select(ny+from);
  1111. }
  1112. else
  1113. {
  1114. if (indeterminate(pressed))
  1115. return;
  1116. if (pressed) //up
  1117. {
  1118. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1119. pressed = indeterminate;
  1120. if (!down)
  1121. {
  1122. from--;
  1123. if (from<0)
  1124. from=0;
  1125. draw(screen);
  1126. }
  1127. }
  1128. else if (!pressed) //down
  1129. {
  1130. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1131. pressed = indeterminate;
  1132. if (!down)
  1133. {
  1134. from++;
  1135. //if (from<items.size()-5)
  1136. // from=items.size()-5;
  1137. draw(screen);
  1138. }
  1139. }
  1140. else
  1141. throw 0;
  1142. }
  1143. }
  1144. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1145. {
  1146. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1147. {
  1148. if (from>0)
  1149. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1150. else
  1151. LOCPLINT->adventureInt->statusbar.clear();
  1152. return;
  1153. }
  1154. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1155. {
  1156. if ((heroes.size()-from) > SIZE)
  1157. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1158. else
  1159. LOCPLINT->adventureInt->statusbar.clear();
  1160. return;
  1161. }
  1162. //if not buttons then heroes
  1163. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1164. hx-=pos.x;
  1165. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1166. int ny = hy/32;
  1167. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1168. {
  1169. LOCPLINT->adventureInt->statusbar.clear();
  1170. return;
  1171. }
  1172. std::vector<std::string> temp;
  1173. temp.push_back(heroes[from+ny]->name);
  1174. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1175. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1176. //select(ny+from);
  1177. }
  1178. void CHeroList::clickRight(tribool down, bool previousState)
  1179. {
  1180. if (down)
  1181. {
  1182. /***************************ARROWS*****************************************/
  1183. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1184. {
  1185. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1186. }
  1187. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1188. {
  1189. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1190. }
  1191. else
  1192. {
  1193. //if not buttons then heroes
  1194. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1195. hx-=pos.x;
  1196. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1197. int ny = hy/32;
  1198. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1199. {
  1200. return;
  1201. }
  1202. //show popup
  1203. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1204. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1205. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1206. false);
  1207. GH.pushInt(ip);
  1208. }
  1209. }
  1210. else
  1211. {
  1212. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1213. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1214. }
  1215. }
  1216. void CHeroList::hover (bool on)
  1217. {
  1218. }
  1219. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1220. {
  1221. }
  1222. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1223. {
  1224. if(toRemove) //remove specific hero
  1225. heroes -= toRemove;
  1226. else
  1227. LOCPLINT->recreateWanderingHeroes();
  1228. if(selected >= heroes.size())
  1229. select(heroes.size()-1);
  1230. if(heroes.size() == 0)
  1231. LOCPLINT->adventureInt->townList.select(0);
  1232. else
  1233. select(selected);
  1234. }
  1235. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1236. {
  1237. int ser = -1;
  1238. for(int i=0; i<heroes.size() && ser<0; i++)
  1239. if(heroes[i]->subID == which->subID)
  1240. ser = i;
  1241. ser -= from;
  1242. if(ser<0 || ser > SIZE) return;
  1243. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1244. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1245. }
  1246. void CHeroList::draw(SDL_Surface * to)
  1247. {
  1248. for (int iT=0+from;iT<SIZE+from;iT++)
  1249. {
  1250. int i = iT-from;
  1251. if (iT>=heroes.size())
  1252. {
  1253. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1254. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1255. blitAt(empty,posporx,pospory+i*32,to);
  1256. continue;
  1257. }
  1258. const CGHeroInstance *cur = heroes[iT];
  1259. int pom = cur->movement / 100;
  1260. if (pom>25) pom=25;
  1261. if (pom<0) pom=0;
  1262. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1263. pom = cur->mana / 5;
  1264. if (pom>25) pom=25;
  1265. if (pom<0) pom=0;
  1266. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1267. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1268. blitAt(temp,posporx,pospory+i*32,to);
  1269. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1270. {
  1271. blitAt(selection,posporx,pospory+i*32,to);
  1272. }
  1273. //TODO: support for custom portraits
  1274. }
  1275. if (from>0)
  1276. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1277. else
  1278. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1279. if (heroes.size()-from > SIZE)
  1280. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1281. else
  1282. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1283. }
  1284. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1285. {
  1286. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1287. }
  1288. void CHeroList::show( SDL_Surface * to )
  1289. {
  1290. }
  1291. CTownList::~CTownList()
  1292. {
  1293. delete arrup;
  1294. delete arrdo;
  1295. }
  1296. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1297. :CList(Size)
  1298. {
  1299. arrup = CDefHandler::giveDef(arrupg);
  1300. arrdo = CDefHandler::giveDef(arrdog);
  1301. pos.x = x;
  1302. pos.y = y;
  1303. pos.w = std::max(arrdo->width, arrup->width);
  1304. pos.h = arrdo->height + arrup->height + Size*32;
  1305. arrupp.x=x;
  1306. arrupp.y=y;
  1307. arrupp.w=arrup->width;
  1308. arrupp.h=arrup->height;
  1309. arrdop.x=x;
  1310. arrdop.y=y+arrup->height+32*SIZE;
  1311. arrdop.w=arrdo->width;
  1312. arrdop.h=arrdo->height;
  1313. posporx = arrdop.x;
  1314. pospory = arrupp.y + arrupp.h;
  1315. pressed = indeterminate;
  1316. from = 0;
  1317. selected = -1;
  1318. }
  1319. void CTownList::genList()
  1320. {
  1321. items.clear();
  1322. int howMany = LOCPLINT->cb->howManyTowns();
  1323. for (int i=0;i<howMany;i++)
  1324. {
  1325. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1326. }
  1327. }
  1328. void CTownList::select(int which)
  1329. {
  1330. if (which>=items.size())
  1331. return;
  1332. selected = which;
  1333. if(!fun.empty())
  1334. fun();
  1335. }
  1336. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1337. {
  1338. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1339. {
  1340. if (from>0)
  1341. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1342. else
  1343. LOCPLINT->statusbar->clear();
  1344. return;
  1345. }
  1346. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1347. {
  1348. if ((items.size()-from) > SIZE)
  1349. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1350. else
  1351. LOCPLINT->statusbar->clear();
  1352. return;
  1353. }
  1354. //if not buttons then towns
  1355. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1356. hx-=pos.x;
  1357. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1358. int ny = hy/32;
  1359. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1360. {
  1361. LOCPLINT->statusbar->clear();
  1362. return;
  1363. };
  1364. LOCPLINT->statusbar->print(items[from+ny]->name);
  1365. }
  1366. void CTownList::clickLeft(tribool down, bool previousState)
  1367. {
  1368. if (down)
  1369. {
  1370. /***************************ARROWS*****************************************/
  1371. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1372. {
  1373. if(from>0)
  1374. {
  1375. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1376. pressed = true;
  1377. }
  1378. return;
  1379. }
  1380. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1381. {
  1382. if(items.size()-from > SIZE)
  1383. {
  1384. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1385. pressed = false;
  1386. }
  1387. return;
  1388. }
  1389. /***************************TOWNS*****************************************/
  1390. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1391. hx-=pos.x;
  1392. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1393. int ny = hy/32;
  1394. if (ny>SIZE || ny<0)
  1395. return;
  1396. if(GH.topInt() == LOCPLINT->adventureInt
  1397. && (ny+from)==selected
  1398. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1399. )
  1400. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1401. else
  1402. select(ny+from);
  1403. }
  1404. else
  1405. {
  1406. if (indeterminate(pressed))
  1407. return;
  1408. if (pressed) //up
  1409. {
  1410. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1411. pressed = indeterminate;
  1412. if (!down)
  1413. {
  1414. from--;
  1415. if (from<0)
  1416. from=0;
  1417. draw(screenBuf);
  1418. }
  1419. }
  1420. else if (!pressed) //down
  1421. {
  1422. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1423. pressed = indeterminate;
  1424. if (!down)
  1425. {
  1426. from++;
  1427. //if (from<items.size()-5)
  1428. // from=items.size()-5;
  1429. draw(screenBuf);
  1430. }
  1431. }
  1432. else
  1433. throw 0;
  1434. }
  1435. }
  1436. void CTownList::clickRight(tribool down, bool previousState)
  1437. {
  1438. if (down)
  1439. {
  1440. /***************************ARROWS*****************************************/
  1441. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1442. {
  1443. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1444. }
  1445. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1446. {
  1447. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1448. }
  1449. //if not buttons then towns
  1450. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1451. hx-=pos.x;
  1452. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1453. int ny = hy/32;
  1454. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1455. {
  1456. return;
  1457. }
  1458. //show popup
  1459. CInfoPopup * ip = new CInfoPopup(
  1460. graphics->townWins[items[from+ny]->id],
  1461. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1462. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1463. false);
  1464. GH.pushInt(ip);
  1465. }
  1466. else
  1467. {
  1468. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1469. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1470. }
  1471. }
  1472. void CTownList::hover (bool on)
  1473. {
  1474. }
  1475. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1476. {
  1477. }
  1478. void CTownList::draw(SDL_Surface * to)
  1479. {
  1480. for (int iT=0+from;iT<SIZE+from;iT++)
  1481. {
  1482. int i = iT-from;
  1483. if (iT>=items.size())
  1484. {
  1485. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1486. continue;
  1487. }
  1488. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1489. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1490. {
  1491. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1492. }
  1493. }
  1494. if (from>0)
  1495. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1496. else
  1497. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1498. if (items.size()-from>SIZE)
  1499. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1500. else
  1501. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1502. }
  1503. void CTownList::show( SDL_Surface * to )
  1504. {
  1505. }
  1506. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1507. :c(cre),big(Big)
  1508. {
  1509. anim = new CCreatureAnimation(cre->animDefName);
  1510. }
  1511. CCreaturePic::~CCreaturePic()
  1512. {
  1513. delete anim;
  1514. }
  1515. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1516. {
  1517. SDL_Rect dst;
  1518. if(big)
  1519. {
  1520. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1521. dst = genRect(130,100,x,y);
  1522. }
  1523. else
  1524. {
  1525. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1526. dst = genRect(120,100,x,y);
  1527. }
  1528. if(c->isDoubleWide())
  1529. x-=15;
  1530. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1531. }
  1532. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1533. {
  1534. //TODO: write
  1535. return NULL;
  1536. }
  1537. void CRecruitmentWindow::close()
  1538. {
  1539. GH.popIntTotally(this);
  1540. }
  1541. void CRecruitmentWindow::Max()
  1542. {
  1543. slider->moveTo(slider->amount);
  1544. }
  1545. void CRecruitmentWindow::Buy()
  1546. {
  1547. int crid = creatures[which].ID,
  1548. dstslot = dst->army.getSlotFor(crid);
  1549. if(dstslot < 0) //no available slot
  1550. {
  1551. std::string txt;
  1552. if(dst->ID == HEROI_TYPE)
  1553. {
  1554. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1555. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1556. }
  1557. else
  1558. {
  1559. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1560. }
  1561. LOCPLINT->showInfoDialog(txt);
  1562. return;
  1563. }
  1564. recruit(crid, slider->value);
  1565. if(level >= 0)
  1566. close();
  1567. else
  1568. slider->moveTo(0);
  1569. }
  1570. void CRecruitmentWindow::Cancel()
  1571. {
  1572. close();
  1573. }
  1574. void CRecruitmentWindow::sliderMoved(int to)
  1575. {
  1576. buy->block(!to);
  1577. }
  1578. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1579. {
  1580. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1581. for(int i=0;i<creatures.size();i++)
  1582. {
  1583. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1584. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1585. {
  1586. which = i;
  1587. int newAmount = std::min(amounts[i],creatures[i].amount);
  1588. slider->setAmount(newAmount);
  1589. if(slider->value > newAmount)
  1590. slider->moveTo(newAmount);
  1591. else
  1592. slider->moveTo(slider->value);
  1593. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1594. for(int j=0;j<creatures.size();j++)
  1595. {
  1596. if(which==j)
  1597. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1598. else
  1599. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1600. curx += TOTAL_CREATURE_WIDTH;
  1601. }
  1602. break;
  1603. }
  1604. curx += TOTAL_CREATURE_WIDTH;
  1605. }
  1606. }
  1607. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1608. {
  1609. if(down)
  1610. {
  1611. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1612. for(int i=0;i<creatures.size();i++)
  1613. {
  1614. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1615. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1616. {
  1617. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1618. GH.pushInt(popup);
  1619. break;
  1620. }
  1621. curx += TOTAL_CREATURE_WIDTH;
  1622. }
  1623. }
  1624. }
  1625. void CRecruitmentWindow::activate()
  1626. {
  1627. activateLClick();
  1628. activateRClick();
  1629. buy->activate();
  1630. max->activate();
  1631. cancel->activate();
  1632. slider->activate();
  1633. LOCPLINT->statusbar = bar;
  1634. }
  1635. void CRecruitmentWindow::deactivate()
  1636. {
  1637. deactivateLClick();
  1638. deactivateRClick();
  1639. buy->deactivate();
  1640. max->deactivate();
  1641. cancel->deactivate();
  1642. slider->deactivate();
  1643. }
  1644. void CRecruitmentWindow::show(SDL_Surface * to)
  1645. {
  1646. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1647. blitAt(bitmap,pos.x,pos.y,to);
  1648. buy->show(to);
  1649. max->show(to);
  1650. cancel->show(to);
  1651. slider->show(to);
  1652. char pom[15];
  1653. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1654. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1655. SDL_itoa(slider->value,pom,10); //recruit
  1656. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1657. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1658. int curx = pos.x+115-creatures[which].res.size()*16;
  1659. for(int i=0;i<creatures[which].res.size();i++)
  1660. {
  1661. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1662. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1663. SDL_itoa(creatures[which].res[i].second,pom,10);
  1664. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1665. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1666. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1667. curx+=32;
  1668. }
  1669. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1670. for(int i=0; i<creatures.size(); ++i)
  1671. {
  1672. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1673. curx += TOTAL_CREATURE_WIDTH;
  1674. }
  1675. ++animCounter;
  1676. bar->show(to);
  1677. }
  1678. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1679. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1680. {
  1681. which = 0;
  1682. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1683. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1684. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1685. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1686. SDL_FreeSurface(hhlp);
  1687. pos.x = screen->w/2 - bitmap->w/2;
  1688. pos.y = screen->h/2 - bitmap->h/2;
  1689. pos.w = bitmap->w;
  1690. pos.h = bitmap->h;
  1691. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1692. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1693. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1694. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1695. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,0,0,true);
  1696. initCres();
  1697. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1698. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1699. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1700. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1701. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1702. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1703. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1704. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1705. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1706. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1707. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1708. //border for creatures
  1709. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1710. for(int i=0;i<creatures.size();i++)
  1711. {
  1712. creatures[i].pos.x = curx+1;
  1713. creatures[i].pos.y = 65;
  1714. creatures[i].pos.w = 100;
  1715. creatures[i].pos.h = 130;
  1716. if(which==i)
  1717. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1718. else
  1719. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1720. curx += TOTAL_CREATURE_WIDTH;
  1721. }
  1722. if(!creatures[0].amount || !amounts[0])
  1723. {
  1724. max->block(true);
  1725. slider->block(true);
  1726. }
  1727. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1728. }
  1729. CRecruitmentWindow::~CRecruitmentWindow()
  1730. {
  1731. cleanCres();
  1732. delete max;
  1733. delete buy;
  1734. delete cancel;
  1735. SDL_FreeSurface(bitmap);
  1736. delete slider;
  1737. delete bar;
  1738. }
  1739. void CRecruitmentWindow::initCres()
  1740. {
  1741. cleanCres();
  1742. for(int i=0; i<dwelling->creatures.size(); i++)
  1743. {
  1744. if(level >= 0 && i != level)
  1745. continue;
  1746. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1747. {
  1748. creatures.resize(creatures.size()+1);
  1749. creinfo &cur = creatures.back();
  1750. cur.amount = dwelling->creatures[i].first;
  1751. cur.ID = dwelling->creatures[i].second[j];
  1752. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1753. cur.pic = new CCreaturePic(cre);
  1754. for(int k=0; k<cre->cost.size(); k++)
  1755. if(cre->cost[k])
  1756. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1757. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1758. }
  1759. }
  1760. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1761. }
  1762. void CRecruitmentWindow::cleanCres()
  1763. {
  1764. for(int i=0;i<creatures.size();i++)
  1765. {
  1766. delete creatures[i].pic;
  1767. }
  1768. creatures.clear();
  1769. amounts.clear();
  1770. }
  1771. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1772. {
  1773. last = Last;
  1774. which = 1;
  1775. c=cid;
  1776. slider = NULL;
  1777. gar = Owner;
  1778. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1779. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1780. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1781. pos.x = screen->w/2 - bitmap->w/2;
  1782. pos.y = screen->h/2 - bitmap->h/2;
  1783. pos.w = bitmap->w;
  1784. pos.h = bitmap->h;
  1785. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1786. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1787. int sliderPositions = max - (last>=0) - (last==2);
  1788. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1789. a1 = max-val;
  1790. a2 = val;
  1791. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1792. anim->anim->setType(1);
  1793. std::string title = CGI->generaltexth->allTexts[256];
  1794. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1795. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1796. }
  1797. CSplitWindow::~CSplitWindow() //d-tor
  1798. {
  1799. SDL_FreeSurface(bitmap);
  1800. delete ok;
  1801. delete cancel;
  1802. delete slider;
  1803. delete anim;
  1804. }
  1805. void CSplitWindow::activate()
  1806. {
  1807. activateLClick();
  1808. activateKeys();
  1809. ok->activate();
  1810. cancel->activate();
  1811. slider->activate();
  1812. }
  1813. void CSplitWindow::deactivate()
  1814. {
  1815. deactivateLClick();
  1816. deactivateKeys();
  1817. ok->deactivate();
  1818. cancel->deactivate();
  1819. slider->deactivate();
  1820. }
  1821. void CSplitWindow::split()
  1822. {
  1823. gar->splitStacks(a2);
  1824. close();
  1825. }
  1826. void CSplitWindow::close()
  1827. {
  1828. GH.popIntTotally(this);
  1829. }
  1830. void CSplitWindow::sliderMoved(int to)
  1831. {
  1832. int all = a1+a2;
  1833. a2 = to + (last==1 || last==2);
  1834. if(slider)
  1835. a1 = all - a2;
  1836. }
  1837. void CSplitWindow::show(SDL_Surface * to)
  1838. {
  1839. blitAt(bitmap,pos.x,pos.y,to);
  1840. ok->show(to);
  1841. cancel->show(to);
  1842. slider->show(to);
  1843. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1844. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1845. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1846. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1847. }
  1848. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1849. {
  1850. if(key.state != SDL_PRESSED)
  1851. return;
  1852. int &cur = (which ? a2 : a1),
  1853. &sec = (which ? a1 : a2),
  1854. ncur = cur;
  1855. if (key.keysym.sym == SDLK_BACKSPACE)
  1856. {
  1857. ncur /= 10;
  1858. }
  1859. else if(key.keysym.sym == SDLK_TAB)
  1860. {
  1861. which = !which;
  1862. }
  1863. else
  1864. {
  1865. int number = key.keysym.sym - SDLK_0;
  1866. if (number < 0 || number > 9) //not a number pressed
  1867. {
  1868. return;
  1869. }
  1870. ncur = cur*10 + number;
  1871. }
  1872. int delta = ncur - cur;
  1873. if(delta > sec)
  1874. {
  1875. cur += sec;
  1876. sec = 0;
  1877. }
  1878. slider->moveTo(which ? ncur : a1+a2-ncur);
  1879. }
  1880. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1881. {
  1882. if(down)
  1883. {
  1884. Point click(GH.current->motion.x,GH.current->motion.y);
  1885. click -= pos.topLeft();
  1886. if(Rect(19,216,105,40).isIn(click)) //left picture
  1887. which = 0;
  1888. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1889. which = 1;
  1890. }
  1891. }
  1892. void CCreInfoWindow::show(SDL_Surface * to)
  1893. {
  1894. char pom[15];
  1895. blitAt(bitmap,pos.x,pos.y,to);
  1896. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1897. if(++anf==4)
  1898. anf=0;
  1899. if(count.size())
  1900. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1901. if(upgrade)
  1902. upgrade->show(to);
  1903. if(dismiss)
  1904. dismiss->show(to);
  1905. if(ok)
  1906. ok->show(to);
  1907. }
  1908. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1909. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1910. {
  1911. //active = false;
  1912. anf = 0;
  1913. c = &CGI->creh->creatures[Cid];
  1914. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1915. pos.x = screen->w/2 - bitmap->w/2;
  1916. pos.y = screen->h/2 - bitmap->h/2;
  1917. pos.w = bitmap->w;
  1918. pos.h = bitmap->h;
  1919. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1920. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1921. anim = new CCreaturePic(c);
  1922. if(!type) anim->anim->setType(2);
  1923. char pom[75];int hlp=0;
  1924. if(creatureCount)
  1925. {
  1926. SDL_itoa(creatureCount,pom,10);
  1927. count = pom;
  1928. }
  1929. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1930. //atttack
  1931. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1932. SDL_itoa(c->attack,pom,10);
  1933. if(State && State->attackBonus)
  1934. {
  1935. int hlp;
  1936. if(c->attack > 0)
  1937. hlp = log10f(c->attack)+2;
  1938. else
  1939. hlp = 2;
  1940. pom[hlp-1] = ' '; pom[hlp] = '(';
  1941. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1942. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1943. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1944. }
  1945. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1946. //defense
  1947. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1948. SDL_itoa(c->defence,pom,10);
  1949. if(State && State->defenseBonus)
  1950. {
  1951. int hlp;
  1952. if(c->defence > 0)
  1953. hlp = log10f(c->defence)+2;
  1954. else
  1955. hlp = 2;
  1956. pom[hlp-1] = ' '; pom[hlp] = '(';
  1957. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1958. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1959. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1960. }
  1961. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1962. //shots
  1963. if(c->shots)
  1964. {
  1965. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  1966. if(State && State->shotsLeft >= 0)
  1967. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  1968. else
  1969. SDL_itoa(c->shots, pom, 10);
  1970. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  1971. }
  1972. //damage
  1973. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  1974. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  1975. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  1976. SDL_itoa(dmgMin, pom, 10);
  1977. if(dmgMin > 0)
  1978. hlp = log10f(dmgMin) + 2;
  1979. else
  1980. hlp = 2;
  1981. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1982. SDL_itoa(dmgMax, pom+hlp+2, 10);
  1983. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  1984. //health
  1985. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1986. if(State && State->healthBonus)
  1987. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  1988. else
  1989. SDL_itoa(c->hitPoints,pom,10);
  1990. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1991. //remaining health
  1992. if(State && State->currentHealth)
  1993. {
  1994. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1995. SDL_itoa(State->currentHealth,pom,10);
  1996. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1997. }
  1998. //speed
  1999. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2000. SDL_itoa(c->speed,pom,10);
  2001. if(State && State->speedBonus)
  2002. {
  2003. int hlp;
  2004. if(c->speed > 0)
  2005. hlp = log10f(c->speed)+2;
  2006. else
  2007. hlp = 2;
  2008. pom[hlp-1] = ' '; pom[hlp] = '(';
  2009. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2010. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2011. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2012. }
  2013. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2014. //luck and morale
  2015. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2016. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2017. //print abilities text - if r-click popup
  2018. if(type)
  2019. {
  2020. if(Upg && ui)
  2021. {
  2022. bool enough = true;
  2023. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2024. {
  2025. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2026. enough = false;
  2027. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2028. }
  2029. if(enough)
  2030. {
  2031. CFunctionList<void()> fs[2];
  2032. fs[0] += Upg;
  2033. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2034. CFunctionList<void()> cfl;
  2035. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2036. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2037. }
  2038. else
  2039. {
  2040. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2041. upgrade->callback.funcs.clear();
  2042. upgrade->bitmapOffset = 2;
  2043. }
  2044. }
  2045. if(Dsm)
  2046. {
  2047. CFunctionList<void()> fs[2];
  2048. //on dismiss confirmed
  2049. fs[0] += Dsm; //dismiss
  2050. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2051. CFunctionList<void()> cfl;
  2052. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2053. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2054. }
  2055. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2056. }
  2057. else
  2058. {
  2059. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2060. }
  2061. //spell effects
  2062. if(State)
  2063. {
  2064. int printed=0; //how many effect pics have been printed
  2065. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2066. {
  2067. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2068. ++printed;
  2069. if(printed >= 3)
  2070. {
  2071. break;
  2072. }
  2073. }
  2074. }
  2075. }
  2076. CCreInfoWindow::~CCreInfoWindow()
  2077. {
  2078. SDL_FreeSurface(bitmap);
  2079. delete anim;
  2080. delete upgrade;
  2081. delete ok;
  2082. delete dismiss;
  2083. for(int i=0; i<upgResCost.size();i++)
  2084. delete upgResCost[i];
  2085. }
  2086. void CCreInfoWindow::activate()
  2087. {
  2088. //if(active) return;
  2089. //active = true;
  2090. if(!type)
  2091. activateRClick();
  2092. if(ok)
  2093. ok->activate();
  2094. if(dismiss)
  2095. dismiss->activate();
  2096. if(upgrade)
  2097. upgrade->activate();
  2098. }
  2099. void CCreInfoWindow::close()
  2100. {
  2101. GH.popIntTotally(this);
  2102. }
  2103. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2104. {
  2105. if(down)
  2106. return;
  2107. close();
  2108. }
  2109. void CCreInfoWindow::dismissF()
  2110. {
  2111. dsm();
  2112. close();
  2113. }
  2114. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2115. {
  2116. }
  2117. void CCreInfoWindow::deactivate()
  2118. {
  2119. //if(!active) return;
  2120. //active = false;
  2121. if(!type)
  2122. deactivateRClick();
  2123. if(ok)
  2124. ok->deactivate();
  2125. if(dismiss)
  2126. dismiss->deactivate();
  2127. if(upgrade)
  2128. upgrade->deactivate();
  2129. }
  2130. void CLevelWindow::close()
  2131. {
  2132. for(int i=0;i<comps.size();i++)
  2133. {
  2134. if(comps[i]->selected)
  2135. {
  2136. cb(i);
  2137. break;
  2138. }
  2139. }
  2140. GH.popIntTotally(this);
  2141. LOCPLINT->showingDialog->setn(false);
  2142. }
  2143. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2144. {
  2145. LOCPLINT->showingDialog->setn(true);
  2146. heroType = hero->subID;
  2147. cb = callback;
  2148. for(int i=0;i<skills.size();i++)
  2149. {
  2150. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2151. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2152. }
  2153. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2154. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2155. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2156. pos.x = screen->w/2 - bitmap->w/2;
  2157. pos.y = screen->h/2 - bitmap->h/2;
  2158. pos.w = bitmap->w;
  2159. pos.h = bitmap->h;
  2160. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2161. //draw window
  2162. char buf[100], buf2[100];
  2163. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2164. sprintf(buf,buf2,hero->name.c_str());
  2165. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2166. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2167. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2168. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2169. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2170. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2171. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2172. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2173. for(int i=0;i<comps.size();i++)
  2174. {
  2175. comps[i]->pos.x = curx+pos.x;
  2176. comps[i]->pos.y = 326+pos.y;
  2177. if( i < (comps.size()-1) )
  2178. {
  2179. curx += 44 + 18; //skill width + margin to "or"
  2180. blitAt(ort,curx,346,bitmap);
  2181. curx += ort->w + 18;
  2182. }
  2183. }
  2184. if(comps.size() > 1)
  2185. {
  2186. ok->block(true);
  2187. }
  2188. else if(comps.size() == 1)
  2189. {
  2190. comps[0]->select(true);
  2191. }
  2192. SDL_FreeSurface(ort);
  2193. }
  2194. void CLevelWindow::selectionChanged(unsigned to)
  2195. {
  2196. if(ok->blocked)
  2197. ok->block(false);
  2198. for(int i=0;i<comps.size();i++)
  2199. if(i==to)
  2200. comps[i]->select(true);
  2201. else
  2202. comps[i]->select(false);
  2203. }
  2204. CLevelWindow::~CLevelWindow()
  2205. {
  2206. delete ok;
  2207. for(int i=0;i<comps.size();i++)
  2208. delete comps[i];
  2209. SDL_FreeSurface(bitmap);
  2210. }
  2211. void CLevelWindow::activate()
  2212. {
  2213. ok->activate();
  2214. for(int i=0;i<comps.size();i++)
  2215. comps[i]->activate();
  2216. }
  2217. void CLevelWindow::deactivate()
  2218. {
  2219. ok->deactivate();
  2220. for(int i=0;i<comps.size();i++)
  2221. comps[i]->deactivate();
  2222. }
  2223. void CLevelWindow::show(SDL_Surface * to)
  2224. {
  2225. blitAt(bitmap,pos.x,pos.y,to);
  2226. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2227. ok->show(to);
  2228. for(int i=0;i<comps.size();i++)
  2229. comps[i]->show(to);
  2230. }
  2231. void CMinorResDataBar::show(SDL_Surface * to)
  2232. {
  2233. blitAt(bg,pos.x,pos.y,to);
  2234. char buf[30];
  2235. for (int i=0;i<7;i++)
  2236. {
  2237. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2238. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2239. }
  2240. std::vector<std::string> temp;
  2241. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2242. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2243. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2244. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2245. CGI->generaltexth->allTexts[62]
  2246. +": %s, "
  2247. + CGI->generaltexth->allTexts[63]
  2248. + ": %s, "
  2249. + CGI->generaltexth->allTexts[64]
  2250. + ": %s",temp)
  2251. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2252. }
  2253. CMinorResDataBar::CMinorResDataBar()
  2254. {
  2255. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2256. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2257. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2258. pos.x = 7;
  2259. pos.y = 575;
  2260. pos.w = bg->w;
  2261. pos.h = bg->h;
  2262. }
  2263. CMinorResDataBar::~CMinorResDataBar()
  2264. {
  2265. SDL_FreeSurface(bg);
  2266. }
  2267. SDL_Surface * CCustomImgComponent::getImg()
  2268. {
  2269. return bmp;
  2270. }
  2271. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2272. :bmp(sur), free(freeSur)
  2273. {
  2274. init(Type,Subtype,Val);
  2275. }
  2276. CCustomImgComponent::~CCustomImgComponent()
  2277. {
  2278. if(free)
  2279. SDL_FreeSurface(bmp);
  2280. }
  2281. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2282. {
  2283. left = Left;
  2284. type = Type;
  2285. id = ID;
  2286. }
  2287. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2288. {
  2289. SDL_Surface *hlp = getSurface();
  2290. blitAt(hlp,pos.x+19,pos.y+9,to);
  2291. }
  2292. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2293. {
  2294. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2295. assert(mw);
  2296. if(down)
  2297. {
  2298. if(left)
  2299. {
  2300. if(mw->hLeft != this)
  2301. mw->hLeft = this;
  2302. else
  2303. return;
  2304. }
  2305. else
  2306. {
  2307. if(mw->hRight != this)
  2308. mw->hRight = this;
  2309. else
  2310. return;
  2311. }
  2312. mw->selectionChanged(left);
  2313. }
  2314. }
  2315. void CMarketplaceWindow::CTradeableItem::activate()
  2316. {
  2317. activateLClick();
  2318. }
  2319. void CMarketplaceWindow::CTradeableItem::deactivate()
  2320. {
  2321. deactivateLClick();
  2322. }
  2323. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2324. {
  2325. switch(type)
  2326. {
  2327. case 0:
  2328. return graphics->resources32->ourImages[id].bitmap;
  2329. case 1:
  2330. return graphics->artDefs->ourImages[id].bitmap;
  2331. default:
  2332. return NULL;
  2333. }
  2334. }
  2335. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2336. {
  2337. i.resize(amount);
  2338. for(int j=0;j<amount;j++)
  2339. {
  2340. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2341. i[j]->pos = p[j];
  2342. }
  2343. }
  2344. void CMarketplaceWindow::setMode( int mode )
  2345. {
  2346. std::vector<SDL_Rect> lpos, rpos;
  2347. clear();
  2348. switch(mode)
  2349. {
  2350. case 0:
  2351. {
  2352. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2353. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2354. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2355. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2356. SDL_FreeSurface(bg2);
  2357. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2358. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2359. genRect(66,69,122,338);
  2360. for(int i=0;i<lpos.size();i++)
  2361. {
  2362. lpos[i].x += pos.x;
  2363. lpos[i].y += pos.y;
  2364. rpos.push_back(lpos[i]);
  2365. rpos[rpos.size()-1].x += 288;
  2366. }
  2367. initItems(left,lpos,0,7,true,NULL);
  2368. initItems(right,rpos,0,7,false,NULL);
  2369. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2370. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2371. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2372. }
  2373. }
  2374. }
  2375. void CMarketplaceWindow::clear()
  2376. {
  2377. for(int i=0;i<left.size();i++)
  2378. delete left[i];
  2379. for(int i=0;i<right.size();i++)
  2380. delete right[i];
  2381. left.clear();
  2382. right.clear();
  2383. SDL_FreeSurface(bg);
  2384. }
  2385. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2386. {
  2387. type = BLOCK_ADV_HOTKEYS;
  2388. mode = Mode;
  2389. bg = NULL;
  2390. ok = max = deal = NULL;
  2391. pos.x = screen->w/2 - 300;
  2392. pos.y = screen->h/2 - 296;
  2393. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2394. setMode(mode);
  2395. hLeft = hRight = NULL;
  2396. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2397. ok->assignedKeys.insert(SDLK_ESCAPE);
  2398. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2399. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2400. max->block(true);
  2401. deal->block(true);
  2402. }
  2403. CMarketplaceWindow::~CMarketplaceWindow()
  2404. {
  2405. clear();
  2406. delete slider;
  2407. }
  2408. void CMarketplaceWindow::show(SDL_Surface * to)
  2409. {
  2410. blitAt(bg,pos,to);
  2411. if(hRight)
  2412. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2413. if(hLeft)
  2414. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2415. ok->show(to);
  2416. deal->show(to);
  2417. max->show(to);
  2418. slider->show(to);
  2419. for(int i=0;i<left.size();i++)
  2420. left[i]->show(to);
  2421. for(int i=0;i<right.size();i++)
  2422. right[i]->show(to);
  2423. if(mode==0)
  2424. {
  2425. char buf[15];
  2426. for(int i=0;i<left.size();i++)
  2427. {
  2428. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2429. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2430. }
  2431. if(hLeft) //print prices
  2432. {
  2433. for(int i=0; i<right.size();i++)
  2434. {
  2435. if(right[i]->id != hLeft->id)
  2436. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2437. else
  2438. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2439. }
  2440. }
  2441. if(hLeft && hRight && hLeft->id!= hRight->id)
  2442. {
  2443. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2444. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2445. SDL_itoa(slider->value * r1,buf,10);
  2446. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2447. SDL_itoa(slider->value * r2,buf,10);
  2448. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2449. }
  2450. }
  2451. }
  2452. void CMarketplaceWindow::activate()
  2453. {
  2454. for(int i=0;i<left.size();i++)
  2455. left[i]->activate();
  2456. for(int i=0;i<right.size();i++)
  2457. right[i]->activate();
  2458. ok->activate();
  2459. max->activate();
  2460. deal->activate();
  2461. slider->activate();
  2462. }
  2463. void CMarketplaceWindow::deactivate()
  2464. {
  2465. for(int i=0;i<left.size();i++)
  2466. left[i]->deactivate();
  2467. for(int i=0;i<right.size();i++)
  2468. right[i]->deactivate();
  2469. ok->deactivate();
  2470. max->deactivate();
  2471. deal->deactivate();
  2472. slider->deactivate();
  2473. }
  2474. void CMarketplaceWindow::setMax()
  2475. {
  2476. slider->moveTo(slider->amount);
  2477. }
  2478. void CMarketplaceWindow::makeDeal()
  2479. {
  2480. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2481. slider->moveTo(0);
  2482. hLeft = NULL;
  2483. selectionChanged(true);
  2484. }
  2485. void CMarketplaceWindow::sliderMoved( int to )
  2486. {
  2487. }
  2488. void CMarketplaceWindow::selectionChanged(bool side)
  2489. {
  2490. if(hLeft && hRight && hLeft->id!= hRight->id)
  2491. {
  2492. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2493. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2494. slider->moveTo(0);
  2495. max->block(false);
  2496. deal->block(false);
  2497. }
  2498. else
  2499. {
  2500. max->block(true);
  2501. deal->block(true);
  2502. slider->setAmount(0);
  2503. slider->moveTo(0);
  2504. }
  2505. if(side && hLeft) //left selection changed, recalculate offers
  2506. {
  2507. rSubs.clear();
  2508. rSubs.resize(right.size());
  2509. int h1, h2;
  2510. for(int i=0;i<right.size();i++)
  2511. {
  2512. std::ostringstream oss;
  2513. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2514. oss << h2;
  2515. if(h1!=1)
  2516. oss << "/" << h1;
  2517. rSubs[i] = oss.str();
  2518. }
  2519. }
  2520. }
  2521. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2522. {
  2523. this->pos = pos;
  2524. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2525. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2526. //printing texts
  2527. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2528. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2529. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2530. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2531. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2532. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2533. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2534. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2535. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2536. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2537. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2538. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2539. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2540. //setting up buttons
  2541. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2542. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2543. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2544. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2545. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2546. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2547. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2548. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2549. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2550. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2551. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2552. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2553. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2554. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2555. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2556. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2557. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2558. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2559. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2560. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2561. musicVolume = new CHighlightableButtonsGroup(0, true);
  2562. for(int i=0; i<10; ++i)
  2563. {
  2564. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2565. }
  2566. musicVolume->select(CGI->musich->getVolume(), 1);
  2567. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2568. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2569. for(int i=0; i<10; ++i)
  2570. {
  2571. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2572. }
  2573. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2574. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2575. }
  2576. CSystemOptionsWindow::~CSystemOptionsWindow()
  2577. {
  2578. SDL_FreeSurface(background);
  2579. delete save;
  2580. delete quitGame;
  2581. delete backToMap;
  2582. delete heroMoveSpeed;
  2583. delete mapScrollSpeed;
  2584. delete musicVolume;
  2585. delete effectsVolume;
  2586. }
  2587. void CSystemOptionsWindow::bquitf()
  2588. {
  2589. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2590. }
  2591. void CSystemOptionsWindow::breturnf()
  2592. {
  2593. GH.popIntTotally(this);
  2594. }
  2595. void CSystemOptionsWindow::bsavef()
  2596. {
  2597. using namespace boost::posix_time;
  2598. std::ostringstream fnameStream;
  2599. fnameStream << second_clock::local_time();
  2600. std::string fname = fnameStream.str();
  2601. boost::algorithm::replace_all(fname,":","");
  2602. boost::algorithm::replace_all(fname," ","-");
  2603. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2604. }
  2605. void CSystemOptionsWindow::activate()
  2606. {
  2607. save->activate();
  2608. quitGame->activate();
  2609. backToMap->activate();
  2610. heroMoveSpeed->activate();
  2611. mapScrollSpeed->activate();
  2612. musicVolume->activate();
  2613. effectsVolume->activate();
  2614. }
  2615. void CSystemOptionsWindow::deactivate()
  2616. {
  2617. save->deactivate();
  2618. quitGame->deactivate();
  2619. backToMap->deactivate();
  2620. heroMoveSpeed->deactivate();
  2621. mapScrollSpeed->deactivate();
  2622. musicVolume->deactivate();
  2623. effectsVolume->deactivate();
  2624. }
  2625. void CSystemOptionsWindow::show(SDL_Surface *to)
  2626. {
  2627. SDL_BlitSurface(background, NULL, to, &pos);
  2628. save->show(to);
  2629. quitGame->show(to);
  2630. backToMap->show(to);
  2631. heroMoveSpeed->show(to);
  2632. mapScrollSpeed->show(to);
  2633. musicVolume->show(to);
  2634. effectsVolume->show(to);
  2635. }
  2636. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2637. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2638. {
  2639. if(H1)
  2640. selected = 0;
  2641. else
  2642. selected = -1;
  2643. oldSelected = -1;
  2644. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2645. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2646. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2647. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2648. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2649. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2650. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2651. pos.w = bg->w;
  2652. pos.h = bg->h;
  2653. pos.x = (screen->w-bg->w)/2;
  2654. pos.y = (screen->h-bg->h)/2;
  2655. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2656. h1.pos.x += pos.x;
  2657. h2.pos.x += pos.x;
  2658. h1.pos.y += pos.y;
  2659. h2.pos.y += pos.y;
  2660. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2661. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2662. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2663. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2664. {
  2665. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2666. recruit->block(2);
  2667. }
  2668. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2669. {
  2670. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2671. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2672. recruit->block(2);
  2673. }
  2674. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2675. {
  2676. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2677. recruit->block(2);
  2678. }
  2679. else
  2680. {
  2681. if(!H1)
  2682. recruit->block(1);
  2683. }
  2684. #ifdef _WIN32
  2685. CGI->videoh->open("TAVERN.BIK");
  2686. #else
  2687. CGI->videoh->open("tavern.mjpg", true, false);
  2688. #endif
  2689. }
  2690. void CTavernWindow::recruitb()
  2691. {
  2692. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2693. close();
  2694. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2695. }
  2696. CTavernWindow::~CTavernWindow()
  2697. {
  2698. CGI->videoh->close();
  2699. SDL_FreeSurface(bg);
  2700. delete cancel;
  2701. delete thiefGuild;
  2702. delete recruit;
  2703. delete bar;
  2704. }
  2705. void CTavernWindow::activate()
  2706. {
  2707. thiefGuild->activate();
  2708. cancel->activate();
  2709. if(h1.h)
  2710. h1.activate();
  2711. if(h2.h)
  2712. h2.activate();
  2713. recruit->activate();
  2714. LOCPLINT->statusbar = bar;
  2715. }
  2716. void CTavernWindow::deactivate()
  2717. {
  2718. thiefGuild->deactivate();
  2719. cancel->deactivate();
  2720. if(h1.h)
  2721. h1.deactivate();
  2722. if(h2.h)
  2723. h2.deactivate();
  2724. recruit->deactivate();
  2725. }
  2726. void CTavernWindow::close()
  2727. {
  2728. GH.popIntTotally(this);
  2729. }
  2730. void CTavernWindow::show(SDL_Surface * to)
  2731. {
  2732. blitAt(bg,pos.x,pos.y,to);
  2733. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2734. if(h1.h)
  2735. h1.show(to);
  2736. if(h2.h)
  2737. h2.show(to);
  2738. thiefGuild->show(to);
  2739. cancel->show(to);
  2740. recruit->show(to);
  2741. bar->show(to);
  2742. if(selected >= 0)
  2743. {
  2744. HeroPortrait *sel = selected ? &h2 : &h1;
  2745. if (selected != oldSelected && !recruit->blocked)
  2746. {
  2747. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2748. oldSelected = selected;
  2749. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2750. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2751. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2752. }
  2753. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2754. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2755. }
  2756. }
  2757. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2758. {
  2759. if(previousState && !down)
  2760. as();
  2761. //ClickableL::clickLeft(down);
  2762. }
  2763. void CTavernWindow::HeroPortrait::activate()
  2764. {
  2765. activateLClick();
  2766. activateRClick();
  2767. activateHover();
  2768. }
  2769. void CTavernWindow::HeroPortrait::deactivate()
  2770. {
  2771. deactivateLClick();
  2772. deactivateRClick();
  2773. deactivateHover();
  2774. }
  2775. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2776. {
  2777. if(down)
  2778. {
  2779. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2780. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2781. }
  2782. }
  2783. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2784. :as(sel,id)
  2785. {
  2786. h = H;
  2787. pos.x = x;
  2788. pos.y = y;
  2789. pos.w = 58;
  2790. pos.h = 64;
  2791. if(H)
  2792. {
  2793. hoverName = CGI->generaltexth->tavernInfo[4];
  2794. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2795. int artifs = h->artifWorn.size() + h->artifacts.size();
  2796. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2797. if(vstd::contains(h->artifWorn,i))
  2798. artifs--;
  2799. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2800. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2801. descr[sizeof(descr)-1] = '\0';
  2802. }
  2803. }
  2804. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2805. {
  2806. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2807. }
  2808. void CTavernWindow::HeroPortrait::hover( bool on )
  2809. {
  2810. //Hoverable::hover(on);
  2811. if(on)
  2812. LOCPLINT->statusbar->print(hoverName);
  2813. else
  2814. LOCPLINT->statusbar->clear();
  2815. }
  2816. void CInGameConsole::activate()
  2817. {
  2818. activateKeys();
  2819. }
  2820. void CInGameConsole::deactivate()
  2821. {
  2822. deactivateKeys();
  2823. }
  2824. void CInGameConsole::show(SDL_Surface * to)
  2825. {
  2826. int number = 0;
  2827. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2828. texts_mx.lock();
  2829. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2830. {
  2831. SDL_Color green = {0,0xff,0,0};
  2832. Point leftBottomCorner(0, screen->h);
  2833. if(LOCPLINT->battleInt)
  2834. {
  2835. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2836. }
  2837. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2838. if(SDL_GetTicks() - it->second > defaultTimeout)
  2839. {
  2840. toDel.push_back(it);
  2841. }
  2842. }
  2843. for(int it=0; it<toDel.size(); ++it)
  2844. {
  2845. texts.erase(toDel[it]);
  2846. }
  2847. texts_mx.unlock();
  2848. }
  2849. void CInGameConsole::print(const std::string &txt)
  2850. {
  2851. texts_mx.lock();
  2852. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2853. if(texts.size() > maxDisplayedTexts)
  2854. {
  2855. texts.pop_front();
  2856. }
  2857. texts_mx.unlock();
  2858. }
  2859. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2860. {
  2861. if(key.type != SDL_KEYDOWN) return;
  2862. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2863. switch(key.keysym.sym)
  2864. {
  2865. case SDLK_TAB:
  2866. case SDLK_ESCAPE:
  2867. {
  2868. if(captureAllKeys)
  2869. {
  2870. captureAllKeys = false;
  2871. endEnteringText(false);
  2872. }
  2873. else if(SDLK_TAB)
  2874. {
  2875. captureAllKeys = true;
  2876. startEnteringText();
  2877. }
  2878. break;
  2879. }
  2880. case SDLK_RETURN: //enter key
  2881. {
  2882. if(enteredText.size() > 0 && captureAllKeys)
  2883. {
  2884. captureAllKeys = false;
  2885. endEnteringText(true);
  2886. }
  2887. break;
  2888. }
  2889. case SDLK_BACKSPACE:
  2890. {
  2891. if(enteredText.size() > 1)
  2892. {
  2893. enteredText.resize(enteredText.size()-1);
  2894. enteredText[enteredText.size()-1] = '_';
  2895. refreshEnteredText();
  2896. }
  2897. break;
  2898. }
  2899. case SDLK_UP: //up arrow
  2900. {
  2901. if(previouslyEntered.size() == 0)
  2902. break;
  2903. if(prevEntDisp == -1)
  2904. {
  2905. prevEntDisp = previouslyEntered.size() - 1;
  2906. enteredText = previouslyEntered[prevEntDisp] + "_";
  2907. refreshEnteredText();
  2908. }
  2909. else if( prevEntDisp > 0)
  2910. {
  2911. --prevEntDisp;
  2912. enteredText = previouslyEntered[prevEntDisp] + "_";
  2913. refreshEnteredText();
  2914. }
  2915. break;
  2916. }
  2917. case SDLK_DOWN: //down arrow
  2918. {
  2919. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2920. {
  2921. ++prevEntDisp;
  2922. enteredText = previouslyEntered[prevEntDisp] + "_";
  2923. refreshEnteredText();
  2924. }
  2925. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2926. {
  2927. prevEntDisp = -1;
  2928. enteredText = "_";
  2929. refreshEnteredText();
  2930. }
  2931. break;
  2932. }
  2933. default:
  2934. {
  2935. if(enteredText.size() > 0)
  2936. {
  2937. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2938. {
  2939. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2940. enteredText += "_";
  2941. refreshEnteredText();
  2942. }
  2943. }
  2944. break;
  2945. }
  2946. }
  2947. }
  2948. void CInGameConsole::startEnteringText()
  2949. {
  2950. enteredText = "_";
  2951. if(GH.topInt() == LOCPLINT->adventureInt)
  2952. {
  2953. LOCPLINT->statusbar->print(enteredText);
  2954. }
  2955. else if(LOCPLINT->battleInt)
  2956. {
  2957. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2958. }
  2959. }
  2960. void CInGameConsole::endEnteringText(bool printEnteredText)
  2961. {
  2962. prevEntDisp = -1;
  2963. if(printEnteredText)
  2964. {
  2965. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2966. LOCPLINT->cb->sendMessage(txt);
  2967. previouslyEntered.push_back(txt);
  2968. print(txt);
  2969. }
  2970. enteredText = "";
  2971. if(GH.topInt() == LOCPLINT->adventureInt)
  2972. {
  2973. LOCPLINT->statusbar->clear();
  2974. }
  2975. else if(LOCPLINT->battleInt)
  2976. {
  2977. LOCPLINT->battleInt->console->ingcAlter = "";
  2978. }
  2979. }
  2980. void CInGameConsole::refreshEnteredText()
  2981. {
  2982. if(GH.topInt() == LOCPLINT->adventureInt)
  2983. {
  2984. LOCPLINT->statusbar->print(enteredText);
  2985. }
  2986. else if(LOCPLINT->battleInt)
  2987. {
  2988. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2989. }
  2990. }
  2991. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2992. {
  2993. }
  2994. void CGarrisonWindow::close()
  2995. {
  2996. GH.popIntTotally(this);
  2997. }
  2998. void CGarrisonWindow::activate()
  2999. {
  3000. split->activate();
  3001. quit->activate();
  3002. garr->activate();
  3003. }
  3004. void CGarrisonWindow::deactivate()
  3005. {
  3006. split->deactivate();
  3007. quit->deactivate();
  3008. garr->deactivate();
  3009. }
  3010. void CGarrisonWindow::show(SDL_Surface * to)
  3011. {
  3012. blitAt(bg,pos,to);
  3013. split->show(to);
  3014. quit->show(to);
  3015. garr->show(to);
  3016. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3017. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3018. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3019. }
  3020. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  3021. {
  3022. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3023. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3024. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3025. pos.x = screen->w/2 - bg->w/2;
  3026. pos.y = screen->h/2 - bg->h/2;
  3027. pos.w = screen->w;
  3028. pos.h = screen->h;
  3029. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down);
  3030. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  3031. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3032. }
  3033. CGarrisonWindow::~CGarrisonWindow()
  3034. {
  3035. SDL_FreeSurface(bg);
  3036. delete split;
  3037. delete quit;
  3038. delete garr;
  3039. }
  3040. IShowActivable::IShowActivable()
  3041. {
  3042. type = 0;
  3043. }
  3044. CWindowWithGarrison::CWindowWithGarrison()
  3045. {
  3046. type |= WITH_GARRISON;
  3047. }
  3048. void CRClickPopupInt::show(SDL_Surface * to)
  3049. {
  3050. inner->show(to);
  3051. }
  3052. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3053. {
  3054. inner = our;
  3055. delInner = deleteInt;
  3056. }
  3057. CRClickPopupInt::~CRClickPopupInt()
  3058. {
  3059. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3060. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3061. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3062. LOCPLINT->adventureInt->heroWindow->dispose();
  3063. if(delInner)
  3064. delete inner;
  3065. }
  3066. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3067. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3068. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3069. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3070. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3071. void CArtPlace::activate()
  3072. {
  3073. if(!active)
  3074. {
  3075. //activateLClick();
  3076. LRClickableAreaWTextComp::activate();
  3077. active = true;
  3078. }
  3079. }
  3080. void CArtPlace::clickLeft(tribool down, bool previousState)
  3081. {
  3082. //LRClickableAreaWTextComp::clickLeft(down);
  3083. if(ourArt && !down && previousState) //we are spellbook
  3084. {
  3085. if(ourArt->id == 0)
  3086. {
  3087. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3088. GH.pushInt(spellWindow);
  3089. }
  3090. }
  3091. if(!down && !clicked && previousState) //not clicked before
  3092. {
  3093. if(ourArt && ourArt->id == 0)
  3094. return; //this is handled separately
  3095. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3096. {
  3097. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3098. {
  3099. clicked = true;
  3100. ourOwner->commonInfo->activeArtPlace = this;
  3101. }
  3102. }
  3103. else //perform artifact substitution
  3104. {
  3105. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3106. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3107. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3108. }
  3109. //check if swap is possible
  3110. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3111. {
  3112. int destSlot = slotID,
  3113. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3114. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3115. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3116. ourOwner->commonInfo->activeArtPlace = NULL;
  3117. }
  3118. }
  3119. }
  3120. else if(!down && clicked)
  3121. {
  3122. if(ourArt && ourArt->id == 0)
  3123. return; //this is handled separately
  3124. clicked = false;
  3125. ourOwner->commonInfo->activeArtPlace = NULL;
  3126. }
  3127. //ClickableL::clickLeft(down);
  3128. }
  3129. void CArtPlace::clickRight(tribool down, bool previousState)
  3130. {
  3131. if(text.size()) //if there is no description, do nothing ;]
  3132. LRClickableAreaWTextComp::clickRight(down, previousState);
  3133. }
  3134. void CArtPlace::deactivate()
  3135. {
  3136. if(active)
  3137. {
  3138. active = false;
  3139. //deactivateLClick();
  3140. LRClickableAreaWTextComp::deactivate();
  3141. }
  3142. }
  3143. void CArtPlace::show(SDL_Surface *to)
  3144. {
  3145. if(ourArt)
  3146. {
  3147. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3148. }
  3149. if(clicked && active)
  3150. {
  3151. for(int i=0; i<pos.h; ++i)
  3152. {
  3153. for(int j=0; j<pos.w; ++j)
  3154. {
  3155. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3156. {
  3157. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3158. }
  3159. }
  3160. }
  3161. }
  3162. }
  3163. bool CArtPlace::fitsHere(const CArtifact * art)
  3164. {
  3165. if(!art)
  3166. return true; //you can have no artifact somewhere
  3167. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3168. return true;
  3169. return false;
  3170. }
  3171. CArtPlace::~CArtPlace()
  3172. {
  3173. deactivate();
  3174. }
  3175. void LClickableArea::activate()
  3176. {
  3177. activateLClick();
  3178. }
  3179. void LClickableArea::deactivate()
  3180. {
  3181. deactivateLClick();
  3182. }
  3183. void LClickableArea::clickLeft(tribool down, bool previousState)
  3184. {
  3185. //if(!down)
  3186. //{
  3187. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3188. //}
  3189. }
  3190. void RClickableArea::activate()
  3191. {
  3192. activateRClick();
  3193. }
  3194. void RClickableArea::deactivate()
  3195. {
  3196. deactivateRClick();
  3197. }
  3198. void RClickableArea::clickRight(tribool down, bool previousState)
  3199. {
  3200. //if(!down)
  3201. //{
  3202. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3203. //}
  3204. }
  3205. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3206. {
  3207. if(!down && previousState)
  3208. {
  3209. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3210. }
  3211. //ClickableL::clickLeft(down);
  3212. }
  3213. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3214. {
  3215. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3216. }
  3217. void LRClickableAreaWText::activate()
  3218. {
  3219. LClickableArea::activate();
  3220. RClickableArea::activate();
  3221. activateHover();
  3222. }
  3223. void LRClickableAreaWText::deactivate()
  3224. {
  3225. LClickableArea::deactivate();
  3226. RClickableArea::deactivate();
  3227. deactivateHover();
  3228. }
  3229. void LRClickableAreaWText::hover(bool on)
  3230. {
  3231. //Hoverable::hover(on);
  3232. if (on)
  3233. LOCPLINT->statusbar->print(hoverText);
  3234. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3235. LOCPLINT->statusbar->clear();
  3236. }
  3237. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3238. {
  3239. if(!down)
  3240. {
  3241. owner->deactivate();
  3242. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3243. owner->setHero(buf);
  3244. owner->redrawCurBack();
  3245. owner->activate();
  3246. }
  3247. }
  3248. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3249. {
  3250. if((!down) && previousState)
  3251. {
  3252. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3253. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3254. }
  3255. //ClickableL::clickLeft(down);
  3256. }
  3257. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3258. {
  3259. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3260. }
  3261. void LRClickableAreaWTextComp::activate()
  3262. {
  3263. LClickableArea::activate();
  3264. RClickableArea::activate();
  3265. activateHover();
  3266. }
  3267. void LRClickableAreaWTextComp::deactivate()
  3268. {
  3269. LClickableArea::deactivate();
  3270. RClickableArea::deactivate();
  3271. deactivateHover();
  3272. }
  3273. void LRClickableAreaWTextComp::hover(bool on)
  3274. {
  3275. //Hoverable::hover(on);
  3276. if (on)
  3277. LOCPLINT->statusbar->print(hoverText);
  3278. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3279. LOCPLINT->statusbar->clear();
  3280. }
  3281. void CArtifactsOfHero::activate()
  3282. {
  3283. for(size_t f=0; f<artWorn.size(); ++f)
  3284. {
  3285. if(artWorn[f])
  3286. artWorn[f]->activate();
  3287. }
  3288. for(size_t f=0; f<backpack.size(); ++f)
  3289. {
  3290. if(backpack[f])
  3291. backpack[f]->activate();
  3292. }
  3293. leftArtRoll->activate();
  3294. rightArtRoll->activate();
  3295. }
  3296. void CArtifactsOfHero::deactivate()
  3297. {
  3298. for(size_t f=0; f<artWorn.size(); ++f)
  3299. {
  3300. if(artWorn[f])
  3301. artWorn[f]->deactivate();
  3302. }
  3303. for(size_t f=0; f<backpack.size(); ++f)
  3304. {
  3305. if(backpack[f])
  3306. backpack[f]->deactivate();
  3307. }
  3308. leftArtRoll->deactivate();
  3309. rightArtRoll->deactivate();
  3310. }
  3311. void CArtifactsOfHero::show(SDL_Surface * to)
  3312. {
  3313. for(size_t d=0; d<artWorn.size(); ++d)
  3314. {
  3315. artWorn[d]->show(to);
  3316. }
  3317. for(size_t d=0; d<backpack.size(); ++d)
  3318. {
  3319. backpack[d]->show(to);
  3320. }
  3321. leftArtRoll->show(to);
  3322. rightArtRoll->show(to);
  3323. }
  3324. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3325. {
  3326. curHero = hero;
  3327. char bufor[400];
  3328. for(size_t g=0; g<artWorn.size(); ++g)
  3329. {
  3330. delete artWorn[g];
  3331. }
  3332. for(size_t g=0; g<backpack.size(); ++g)
  3333. {
  3334. delete backpack[g];
  3335. }
  3336. backpack.clear();
  3337. std::vector<SDL_Rect> slotPos;
  3338. backpackPos = 0;
  3339. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3340. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3341. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3342. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3343. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3344. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3345. genRect(44,44,pos.x+381,pos.y+296);
  3346. for (int g = 0; g < 19 ; g++)
  3347. {
  3348. artWorn[g] = new CArtPlace(hero->getArt(g));
  3349. artWorn[g]->pos = slotPos[g];
  3350. if(hero->getArt(g))
  3351. artWorn[g]->text = hero->getArt(g)->Description();
  3352. artWorn[g]->ourOwner = this;
  3353. }
  3354. for(size_t g=0; g<artWorn.size(); ++g)
  3355. {
  3356. artWorn[g]->slotID = g;
  3357. if(artWorn[g]->ourArt)
  3358. {
  3359. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3360. artWorn[g]->hoverText = std::string(bufor);
  3361. }
  3362. else
  3363. {
  3364. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3365. }
  3366. }
  3367. for(size_t s=0; s<5; ++s)
  3368. {
  3369. CArtPlace * add;
  3370. if( s < curHero->artifacts.size() )
  3371. {
  3372. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3373. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3374. add->hoverText = bufor;
  3375. }
  3376. else
  3377. {
  3378. add = new CArtPlace(NULL);
  3379. add->hoverText = CGI->generaltexth->allTexts[507];
  3380. }
  3381. add->pos.x = pos.x + 403 + 46*s;
  3382. add->pos.y = pos.y + 365;
  3383. add->pos.h = add->pos.w = 44;
  3384. if(s<hero->artifacts.size() && hero->artifacts[s])
  3385. {
  3386. add->text = hero->getArt(19+s)->Description();
  3387. }
  3388. else
  3389. {
  3390. add->text = std::string();
  3391. }
  3392. add->ourOwner = this;
  3393. add->slotID = 19+s;
  3394. backpack.push_back(add);
  3395. }
  3396. commonInfo->activeArtPlace = NULL;
  3397. //blocking scrolling if there is not enough artifacts to scroll
  3398. leftArtRoll->block(hero->artifacts.size()<6);
  3399. rightArtRoll->block(hero->artifacts.size()<6);
  3400. }
  3401. void CArtifactsOfHero::dispose()
  3402. {
  3403. curHero = NULL;
  3404. for(size_t g=0; g<artWorn.size(); ++g)
  3405. {
  3406. delete artWorn[g];
  3407. artWorn[g] = NULL;
  3408. }
  3409. for(size_t g=0; g<backpack.size(); ++g)
  3410. {
  3411. delete backpack[g];
  3412. backpack[g] = NULL;
  3413. }
  3414. backpack.clear();
  3415. if(commonInfo)
  3416. commonInfo->activeArtPlace = NULL;
  3417. }
  3418. void CArtifactsOfHero::scrollBackpack(int dir)
  3419. {
  3420. backpackPos += dir + curHero->artifacts.size();
  3421. backpackPos %= curHero->artifacts.size();
  3422. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3423. {
  3424. CArtPlace *cur = backpack[s];
  3425. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3426. cur->ourArt = curHero->getArt(cur->slotID);
  3427. if(cur->ourArt)
  3428. cur->text = cur->ourArt->Description();
  3429. else
  3430. cur->text = std::string();
  3431. }
  3432. }
  3433. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3434. backpackPos(0)
  3435. {
  3436. pos = position;
  3437. artWorn.resize(19);
  3438. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3439. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3440. }
  3441. CArtifactsOfHero::~CArtifactsOfHero()
  3442. {
  3443. dispose();
  3444. artWorn.clear();
  3445. delete leftArtRoll;
  3446. delete rightArtRoll;
  3447. }
  3448. void CExchangeWindow::close()
  3449. {
  3450. GH.popIntTotally(this);
  3451. }
  3452. void CExchangeWindow::activate()
  3453. {
  3454. quit->activate();
  3455. garr->activate();
  3456. splitButton[0]->activate();
  3457. splitButton[1]->activate();
  3458. artifs[0]->activate();
  3459. artifs[1]->activate();
  3460. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3461. {
  3462. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3463. {
  3464. secSkillAreas[g][b]->activate();
  3465. }
  3466. }
  3467. for(int b=0; b<primSkillAreas.size(); ++b)
  3468. {
  3469. primSkillAreas[b]->activate();
  3470. }
  3471. LOCPLINT->statusbar = ourBar;
  3472. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3473. {
  3474. questlogButton[g]->activate();
  3475. }
  3476. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3477. {
  3478. morale[g]->activate();
  3479. }
  3480. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3481. {
  3482. luck[g]->activate();
  3483. }
  3484. }
  3485. void CExchangeWindow::deactivate()
  3486. {
  3487. quit->deactivate();
  3488. garr->deactivate();
  3489. splitButton[0]->deactivate();
  3490. splitButton[1]->deactivate();
  3491. artifs[0]->deactivate();
  3492. artifs[1]->deactivate();
  3493. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3494. {
  3495. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3496. {
  3497. secSkillAreas[g][b]->deactivate();
  3498. }
  3499. }
  3500. for(int b=0; b<primSkillAreas.size(); ++b)
  3501. {
  3502. primSkillAreas[b]->deactivate();
  3503. }
  3504. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3505. {
  3506. questlogButton[g]->deactivate();
  3507. }
  3508. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3509. {
  3510. morale[g]->deactivate();
  3511. }
  3512. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3513. {
  3514. luck[g]->deactivate();
  3515. }
  3516. }
  3517. void CExchangeWindow::show(SDL_Surface * to)
  3518. {
  3519. blitAt(bg, pos, to);
  3520. quit->show(to);
  3521. //printing border around window
  3522. if(screen->w != 800 || screen->h !=600)
  3523. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3524. artifs[0]->show(to);
  3525. artifs[1]->show(to);
  3526. ourBar->show(to);
  3527. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3528. {
  3529. questlogButton[g]->show(to);
  3530. }
  3531. garr->show(to);
  3532. splitButton[0]->show(to);
  3533. splitButton[1]->show(to);
  3534. }
  3535. void CExchangeWindow::questlog(int whichHero)
  3536. {
  3537. }
  3538. void CExchangeWindow::prepareBackground()
  3539. {
  3540. if(bg)
  3541. SDL_FreeSurface(bg);
  3542. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3543. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3544. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3545. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3546. SDL_FreeSurface(bgtemp);
  3547. //printing heroes' names and levels
  3548. std::ostringstream os, os2;
  3549. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3550. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3551. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3552. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3553. //printing primary skills
  3554. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3555. for(int g=0; g<4; ++g)
  3556. {
  3557. //graphics
  3558. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3559. }
  3560. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3561. //heroes related thing
  3562. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3563. {
  3564. //printing primary skills' amounts
  3565. for(int m=0; m<4; ++m)
  3566. {
  3567. std::ostringstream primarySkill;
  3568. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3569. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3570. }
  3571. //printing secondary skills
  3572. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3573. {
  3574. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3575. }
  3576. //hero's specialty
  3577. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3578. //experience
  3579. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3580. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3581. //mana points
  3582. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3583. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3584. //setting morale
  3585. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3586. //setting luck
  3587. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3588. }
  3589. //printing portraits
  3590. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3591. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3592. delete un32;
  3593. delete skilldef;
  3594. }
  3595. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3596. {
  3597. char bufor[400];
  3598. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3599. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3600. prepareBackground();
  3601. pos.x = screen->w/2 - bg->w/2;
  3602. pos.y = screen->h/2 - bg->h/2;
  3603. pos.w = screen->w;
  3604. pos.h = screen->h;
  3605. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3606. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3607. artifs[0]->setHero(heroInst[0]);
  3608. artifs[0]->commonInfo->activeArtPlace = NULL;
  3609. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3610. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3611. artifs[1]->setHero(heroInst[1]);
  3612. //primary skills
  3613. for(int g=0; g<4; ++g)
  3614. {
  3615. //primary skill's clickable areas
  3616. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3617. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3618. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3619. primSkillAreas[g]->type = g;
  3620. primSkillAreas[g]->bonus = -1;
  3621. primSkillAreas[g]->baseType = 0;
  3622. }
  3623. //heroes related thing
  3624. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3625. {
  3626. //secondary skill's clickable areas
  3627. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3628. {
  3629. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3630. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3631. secSkillAreas[b][g]->baseType = 1;
  3632. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3633. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3634. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3635. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3636. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3637. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3638. }
  3639. //setting morale
  3640. morale[b] = new LRClickableAreaWTextComp();
  3641. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3642. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3643. int mrlv = heroInst[b]->getCurrentMorale();
  3644. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3645. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3646. morale[b]->baseType = SComponent::morale;
  3647. morale[b]->bonus = mrlv;
  3648. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3649. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3650. for(int it=0; it < mrl.size(); it++)
  3651. morale[b]->text += mrl[it].second;
  3652. //setting luck
  3653. luck[b] = new LRClickableAreaWTextComp();
  3654. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3655. mrl = heroInst[b]->getCurrentLuckModifiers();
  3656. mrlv = heroInst[b]->getCurrentLuck();
  3657. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3658. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3659. luck[b]->baseType = SComponent::luck;
  3660. luck[b]->bonus = mrlv;
  3661. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3662. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3663. for(int it=0; it < mrl.size(); it++)
  3664. luck[b]->text += mrl[it].second;
  3665. }
  3666. //buttons
  3667. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3668. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3669. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3670. //statusbar
  3671. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3672. //garrison interface
  3673. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true);
  3674. splitButton[0] = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF");
  3675. splitButton[1] = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF");
  3676. }
  3677. CExchangeWindow::~CExchangeWindow() //d-tor
  3678. {
  3679. SDL_FreeSurface(bg);
  3680. delete quit;
  3681. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3682. delete artifs[0]->commonInfo;
  3683. artifs[0]->commonInfo = NULL;
  3684. delete artifs[0];
  3685. artifs[1]->commonInfo = NULL;
  3686. delete artifs[1];
  3687. delete garr;
  3688. delete splitButton[0];
  3689. delete splitButton[1];
  3690. delete ourBar;
  3691. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3692. {
  3693. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3694. {
  3695. delete secSkillAreas[g][b];
  3696. }
  3697. }
  3698. for(int b=0; b<primSkillAreas.size(); ++b)
  3699. {
  3700. delete primSkillAreas[b];
  3701. }
  3702. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3703. {
  3704. delete questlogButton[g];
  3705. }
  3706. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3707. {
  3708. delete morale[g];
  3709. }
  3710. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3711. {
  3712. delete luck[g];
  3713. }
  3714. }
  3715. void CShipyardWindow::activate()
  3716. {
  3717. build->activate();
  3718. quit->activate();
  3719. }
  3720. void CShipyardWindow::deactivate()
  3721. {
  3722. build->deactivate();
  3723. quit->deactivate();
  3724. }
  3725. void CShipyardWindow::show( SDL_Surface * to )
  3726. {
  3727. blitAt(bg,pos,to);
  3728. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3729. build->show(to);
  3730. quit->show(to);
  3731. }
  3732. CShipyardWindow::~CShipyardWindow()
  3733. {
  3734. delete build;
  3735. delete quit;
  3736. }
  3737. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3738. {
  3739. frame = 0;
  3740. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3741. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3742. pos.x = screen->w/2 - bgtemp->w/2;
  3743. pos.y = screen->h/2 - bgtemp->h/2;
  3744. pos.w = bgtemp->w;
  3745. pos.h = bgtemp->h;
  3746. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3747. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3748. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3749. SDL_FreeSurface(bgtemp);
  3750. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3751. blitAt(bgtemp, 100, 69, bg);
  3752. SDL_FreeSurface(bgtemp);
  3753. // Draw resource icons and costs.
  3754. std::string goldCost = boost::lexical_cast<std::string>(1000);
  3755. std::string woodCost = boost::lexical_cast<std::string>(10);
  3756. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  3757. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  3758. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  3759. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  3760. bool affordable = true;
  3761. for(int i = 0; i < cost.size(); i++)
  3762. {
  3763. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3764. {
  3765. affordable = false;
  3766. break;
  3767. }
  3768. }
  3769. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3770. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3771. build->callback += onBuy;
  3772. if(!affordable)
  3773. build->block(true);
  3774. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  3775. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  3776. }