CHeroHandler.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "filesystem/Filesystem.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "StringConstants.h"
  8. #include "BattleHex.h"
  9. #include "CModHandler.h"
  10. #include "CTownHandler.h"
  11. #include "CObjectHandler.h" //for hero specialty
  12. /*
  13. * CHeroHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles) const //picks secondary skill out from given possibilities
  22. {
  23. if(possibles.size()==1)
  24. return *possibles.begin();
  25. int totalProb = 0;
  26. for(auto & possible : possibles)
  27. {
  28. totalProb += secSkillProbability[possible];
  29. }
  30. int ran = rand()%totalProb;
  31. for(auto & possible : possibles)
  32. {
  33. ran -= secSkillProbability[possible];
  34. if(ran<0)
  35. return possible;
  36. }
  37. throw std::runtime_error("Cannot pick secondary skill!");
  38. }
  39. EAlignment::EAlignment CHeroClass::getAlignment() const
  40. {
  41. return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
  42. }
  43. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  44. {
  45. std::vector<BattleHex> ret;
  46. if(isAbsoluteObstacle)
  47. {
  48. assert(!hex.isValid());
  49. range::copy(blockedTiles, std::back_inserter(ret));
  50. return ret;
  51. }
  52. for(int offset : blockedTiles)
  53. {
  54. BattleHex toBlock = hex + offset;
  55. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  56. toBlock += BattleHex::LEFT;
  57. if(!toBlock.isValid())
  58. logGlobal->errorStream() << "Misplaced obstacle!";
  59. else
  60. ret.push_back(toBlock);
  61. }
  62. return ret;
  63. }
  64. bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
  65. {
  66. if(specialBattlefield != -1)
  67. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  68. return vstd::contains(allowedTerrains, terrainType);
  69. }
  70. CHeroClass *CHeroClassHandler::loadFromJson(const JsonNode & node)
  71. {
  72. auto heroClass = new CHeroClass();
  73. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  74. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  75. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  76. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  77. heroClass->name = node["name"].String();
  78. for(const std::string & pSkill : PrimarySkill::names)
  79. {
  80. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  81. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  82. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  83. }
  84. for(const std::string & secSkill : NSecondarySkill::names)
  85. {
  86. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  87. }
  88. for(auto & tavern : node["tavern"].Struct())
  89. {
  90. int value = tavern.second.Float();
  91. VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
  92. [=](si32 factionID)
  93. {
  94. heroClass->selectionProbability[factionID] = value;
  95. });
  96. }
  97. VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
  98. [=](si32 factionID)
  99. {
  100. heroClass->faction = factionID;
  101. });
  102. return heroClass;
  103. }
  104. std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
  105. {
  106. heroClasses.resize(dataSize);
  107. std::vector<JsonNode> h3Data;
  108. h3Data.reserve(dataSize);
  109. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  110. parser.endLine(); // header
  111. parser.endLine();
  112. for (size_t i=0; i<dataSize; i++)
  113. {
  114. JsonNode entry;
  115. entry["name"].String() = parser.readString();
  116. parser.readNumber(); // unused aggression
  117. for (auto & name : PrimarySkill::names)
  118. entry["primarySkills"][name].Float() = parser.readNumber();
  119. for (auto & name : PrimarySkill::names)
  120. entry["lowLevelChance"][name].Float() = parser.readNumber();
  121. for (auto & name : PrimarySkill::names)
  122. entry["highLevelChance"][name].Float() = parser.readNumber();
  123. for (auto & name : NSecondarySkill::names)
  124. entry["secondarySkills"][name].Float() = parser.readNumber();
  125. for(auto & name : ETownType::names)
  126. entry["tavern"][name].Float() = parser.readNumber();
  127. parser.endLine();
  128. h3Data.push_back(entry);
  129. }
  130. return h3Data;
  131. }
  132. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  133. {
  134. auto object = loadFromJson(data);
  135. object->id = heroClasses.size();
  136. heroClasses.push_back(object);
  137. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  138. }
  139. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  140. {
  141. auto object = loadFromJson(data);
  142. object->id = index;
  143. assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
  144. heroClasses[index] = object;
  145. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  146. }
  147. std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
  148. {
  149. return std::vector<bool>(heroClasses.size(), true);
  150. }
  151. CHeroClassHandler::~CHeroClassHandler()
  152. {
  153. for(auto heroClass : heroClasses)
  154. {
  155. delete heroClass.get();
  156. }
  157. }
  158. CHeroHandler::~CHeroHandler()
  159. {
  160. for(auto hero : heroes)
  161. delete hero.get();
  162. }
  163. CHeroHandler::CHeroHandler()
  164. {
  165. VLC->heroh = this;
  166. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  167. {
  168. VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
  169. }
  170. loadObstacles();
  171. loadTerrains();
  172. loadBallistics();
  173. loadExperience();
  174. }
  175. CHero * CHeroHandler::loadFromJson(const JsonNode & node)
  176. {
  177. auto hero = new CHero;
  178. hero->sex = node["female"].Bool();
  179. hero->special = node["special"].Bool();
  180. hero->name = node["texts"]["name"].String();
  181. hero->biography = node["texts"]["biography"].String();
  182. hero->specName = node["texts"]["specialty"]["name"].String();
  183. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  184. hero->specDescr = node["texts"]["specialty"]["description"].String();
  185. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  186. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  187. hero->portraitSmall = node["images"]["small"].String();
  188. hero->portraitLarge = node["images"]["large"].String();
  189. loadHeroArmy(hero, node);
  190. loadHeroSkills(hero, node);
  191. loadHeroSpecialty(hero, node);
  192. VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
  193. [=](si32 classID)
  194. {
  195. hero->heroClass = classes.heroClasses[classID];
  196. });
  197. return hero;
  198. }
  199. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
  200. {
  201. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  202. hero->initialArmy.resize(node["army"].Vector().size());
  203. for (size_t i=0; i< hero->initialArmy.size(); i++)
  204. {
  205. const JsonNode & source = node["army"].Vector()[i];
  206. hero->initialArmy[i].minAmount = source["min"].Float();
  207. hero->initialArmy[i].maxAmount = source["max"].Float();
  208. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  209. VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
  210. {
  211. hero->initialArmy[i].creature = CreatureID(creature);
  212. });
  213. }
  214. }
  215. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
  216. {
  217. for(const JsonNode &set : node["skills"].Vector())
  218. {
  219. int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
  220. if (skillLevel < SecSkillLevel::LEVELS_SIZE)
  221. {
  222. size_t currentIndex = hero->secSkillsInit.size();
  223. hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
  224. VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
  225. {
  226. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  227. });
  228. }
  229. else
  230. {
  231. logGlobal->errorStream() << "Unknown skill level: " <<set["level"].String();
  232. }
  233. }
  234. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  235. hero->haveSpellBook = !node["spellbook"].isNull();
  236. for(const JsonNode & spell : node["spellbook"].Vector())
  237. {
  238. VLC->modh->identifiers.requestIdentifier("spell", spell,
  239. [=](si32 spellID)
  240. {
  241. hero->spells.insert(SpellID(spellID));
  242. });
  243. }
  244. }
  245. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  246. {
  247. //deprecated, used only for original spciealties
  248. for(const JsonNode &specialty : node["specialties"].Vector())
  249. {
  250. SSpecialtyInfo spec;
  251. spec.type = specialty["type"].Float();
  252. spec.val = specialty["val"].Float();
  253. spec.subtype = specialty["subtype"].Float();
  254. spec.additionalinfo = specialty["info"].Float();
  255. hero->spec.push_back(spec); //put a copy of dummy
  256. }
  257. //new format, using bonus system
  258. for(const JsonNode &specialty : node["specialty"].Vector())
  259. {
  260. SSpecialtyBonus hs;
  261. hs.growsWithLevel = specialty["growsWithLevel"].Bool();
  262. for (const JsonNode & bonus : specialty["bonuses"].Vector())
  263. {
  264. auto b = JsonUtils::parseBonus(bonus);
  265. hs.bonuses.push_back (b);
  266. }
  267. hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
  268. }
  269. }
  270. void CHeroHandler::loadExperience()
  271. {
  272. expPerLevel.push_back(0);
  273. expPerLevel.push_back(1000);
  274. expPerLevel.push_back(2000);
  275. expPerLevel.push_back(3200);
  276. expPerLevel.push_back(4600);
  277. expPerLevel.push_back(6200);
  278. expPerLevel.push_back(8000);
  279. expPerLevel.push_back(10000);
  280. expPerLevel.push_back(12200);
  281. expPerLevel.push_back(14700);
  282. expPerLevel.push_back(17500);
  283. expPerLevel.push_back(20600);
  284. expPerLevel.push_back(24320);
  285. expPerLevel.push_back(28784);
  286. expPerLevel.push_back(34140);
  287. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  288. {
  289. int i = expPerLevel.size() - 1;
  290. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  291. }
  292. expPerLevel.pop_back();//last value is broken
  293. }
  294. void CHeroHandler::loadObstacles()
  295. {
  296. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  297. {
  298. for(const JsonNode &obs : node.Vector())
  299. {
  300. int ID = obs["id"].Float();
  301. CObstacleInfo & obi = out[ID];
  302. obi.ID = ID;
  303. obi.defName = obs["defname"].String();
  304. obi.width = obs["width"].Float();
  305. obi.height = obs["height"].Float();
  306. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
  307. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
  308. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  309. obi.isAbsoluteObstacle = absolute;
  310. }
  311. };
  312. const JsonNode config(ResourceID("config/obstacles.json"));
  313. loadObstacles(config["obstacles"], false, obstacles);
  314. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  315. //loadObstacles(config["moats"], true, moats);
  316. }
  317. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  318. static std::string genRefName(std::string input)
  319. {
  320. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  321. input[0] = std::tolower(input[0]); // to camelCase
  322. return input;
  323. }
  324. void CHeroHandler::loadBallistics()
  325. {
  326. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  327. ballParser.endLine(); //header
  328. ballParser.endLine();
  329. do
  330. {
  331. ballParser.readString();
  332. ballParser.readString();
  333. CHeroHandler::SBallisticsLevelInfo bli;
  334. bli.keep = ballParser.readNumber();
  335. bli.tower = ballParser.readNumber();
  336. bli.gate = ballParser.readNumber();
  337. bli.wall = ballParser.readNumber();
  338. bli.shots = ballParser.readNumber();
  339. bli.noDmg = ballParser.readNumber();
  340. bli.oneDmg = ballParser.readNumber();
  341. bli.twoDmg = ballParser.readNumber();
  342. bli.sum = ballParser.readNumber();
  343. ballistics.push_back(bli);
  344. assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
  345. }
  346. while (ballParser.endLine());
  347. }
  348. std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
  349. {
  350. heroes.resize(dataSize);
  351. std::vector<JsonNode> h3Data;
  352. h3Data.reserve(dataSize);
  353. CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
  354. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  355. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  356. parser.endLine(); //ignore header
  357. parser.endLine();
  358. specParser.endLine(); //ignore header
  359. specParser.endLine();
  360. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  361. {
  362. JsonNode heroData;
  363. heroData["texts"]["name"].String() = parser.readString();
  364. heroData["texts"]["biography"].String() = bioParser.readString();
  365. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  366. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  367. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  368. for(int x=0;x<3;x++)
  369. {
  370. JsonNode armySlot;
  371. armySlot["min"].Float() = parser.readNumber();
  372. armySlot["max"].Float() = parser.readNumber();
  373. armySlot["creature"].String() = genRefName(parser.readString());
  374. heroData["army"].Vector().push_back(armySlot);
  375. }
  376. parser.endLine();
  377. specParser.endLine();
  378. bioParser.endLine();
  379. h3Data.push_back(heroData);
  380. }
  381. return h3Data;
  382. }
  383. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  384. {
  385. auto object = loadFromJson(data);
  386. object->ID = HeroTypeID(heroes.size());
  387. object->imageIndex = heroes.size() + 10; // 2 special frames + some extra portraits
  388. heroes.push_back(object);
  389. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  390. }
  391. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  392. {
  393. auto object = loadFromJson(data);
  394. object->ID = HeroTypeID(index);
  395. object->imageIndex = index;
  396. assert(heroes[index] == nullptr); // ensure that this id was not loaded before
  397. heroes[index] = object;
  398. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  399. }
  400. ui32 CHeroHandler::level (ui64 experience) const
  401. {
  402. return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
  403. }
  404. ui64 CHeroHandler::reqExp (ui32 level) const
  405. {
  406. if(!level)
  407. return 0;
  408. if (level <= expPerLevel.size())
  409. {
  410. return expPerLevel[level-1];
  411. }
  412. else
  413. {
  414. logGlobal->warnStream() << "A hero has reached unsupported amount of experience";
  415. return expPerLevel[expPerLevel.size()-1];
  416. }
  417. }
  418. void CHeroHandler::loadTerrains()
  419. {
  420. const JsonNode config(ResourceID("config/terrains.json"));
  421. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  422. for(const std::string & name : GameConstants::TERRAIN_NAMES)
  423. terrCosts.push_back(config[name]["moveCost"].Float());
  424. }
  425. std::vector<bool> CHeroHandler::getDefaultAllowed() const
  426. {
  427. // Look Data/HOTRAITS.txt for reference
  428. std::vector<bool> allowedHeroes;
  429. allowedHeroes.reserve(heroes.size());
  430. for(const CHero * hero : heroes)
  431. {
  432. allowedHeroes.push_back(!hero->special);
  433. }
  434. return allowedHeroes;
  435. }
  436. std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
  437. {
  438. std::vector<bool> allowedAbilities;
  439. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
  440. return allowedAbilities;
  441. }