MapFormatJson.cpp 36 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../mapObjects/ObjectTemplate.h"
  21. #include "../mapObjects/CObjectHandler.h"
  22. #include "../mapObjects/CObjectClassesHandler.h"
  23. #include "../mapObjects/CGHeroInstance.h"
  24. #include "../mapObjects/CGTownInstance.h"
  25. #include "../spells/CSpellHandler.h"
  26. #include "../StringConstants.h"
  27. #include "../serializer/JsonDeserializer.h"
  28. #include "../serializer/JsonSerializer.h"
  29. class MapObjectResolver: public IInstanceResolver
  30. {
  31. public:
  32. MapObjectResolver(const CMapFormatJson * owner_);
  33. si32 decode (const std::string & identifier) const override;
  34. std::string encode(si32 identifier) const override;
  35. private:
  36. const CMapFormatJson * owner;
  37. };
  38. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  39. owner(owner_)
  40. {
  41. }
  42. si32 MapObjectResolver::decode(const std::string & identifier) const
  43. {
  44. //always decode as ObjectInstanceID
  45. auto it = owner->map->instanceNames.find(identifier);
  46. if(it != owner->map->instanceNames.end())
  47. {
  48. return (*it).second->id.getNum();
  49. }
  50. else
  51. {
  52. logGlobal->error("Object not found: %s", identifier);
  53. return -1;
  54. }
  55. }
  56. std::string MapObjectResolver::encode(si32 identifier) const
  57. {
  58. ObjectInstanceID id;
  59. //use h3m questIdentifiers if they are present
  60. if(owner->map->questIdentifierToId.empty())
  61. {
  62. id = ObjectInstanceID(identifier);
  63. }
  64. else
  65. {
  66. id = owner->map->questIdentifierToId[identifier];
  67. }
  68. si32 oid = id.getNum();
  69. if(oid < 0 || oid >= owner->map->objects.size())
  70. {
  71. logGlobal->error("Cannot get object with id %d", oid);
  72. return "";
  73. }
  74. return owner->map->objects[oid]->instanceName;
  75. }
  76. namespace HeaderDetail
  77. {
  78. static const ui8 difficultyDefault = 1;//normal
  79. static const std::vector<std::string> difficultyMap =
  80. {
  81. "EASY",
  82. "NORMAL",
  83. "HARD",
  84. "EXPERT",
  85. "IMPOSSIBLE"
  86. };
  87. enum class ECanPlay
  88. {
  89. NONE = 0,
  90. PLAYER_OR_AI = 1,
  91. PLAYER_ONLY = 2,
  92. AI_ONLY = 3
  93. };
  94. static const std::vector<std::string> canPlayMap =
  95. {
  96. "",
  97. "PlayerOrAI",
  98. "PlayerOnly",
  99. "AIOnly"
  100. };
  101. }
  102. namespace TriggeredEventsDetail
  103. {
  104. static const std::array<std::string, 15> conditionNames =
  105. {
  106. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  107. "control", "destroy", "transport", "daysPassed",
  108. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  109. "have_0", "haveBuilding_0", "destroy_0"
  110. };
  111. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  112. static EMetaclass decodeMetaclass(const std::string & source)
  113. {
  114. if(source == "")
  115. return EMetaclass::INVALID;
  116. auto rawId = vstd::find_pos(NMetaclass::names, source);
  117. if(rawId >= 0)
  118. return (EMetaclass)rawId;
  119. else
  120. return EMetaclass::INVALID;
  121. }
  122. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  123. {
  124. std::string metaclassName = NMetaclass::names[(int)metaType];
  125. std::string identifier = "";
  126. switch(metaType)
  127. {
  128. case EMetaclass::ARTIFACT:
  129. {
  130. identifier = ArtifactID::encode(type);
  131. }
  132. break;
  133. case EMetaclass::CREATURE:
  134. {
  135. identifier = CreatureID::encode(type);
  136. }
  137. break;
  138. case EMetaclass::OBJECT:
  139. {
  140. //TODO
  141. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  142. if(!subtypes.empty())
  143. {
  144. si32 subtype = *subtypes.begin();
  145. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  146. identifier = handler->typeName;
  147. }
  148. }
  149. break;
  150. case EMetaclass::RESOURCE:
  151. {
  152. identifier = GameConstants::RESOURCE_NAMES[type];
  153. }
  154. break;
  155. default:
  156. {
  157. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  158. return "";
  159. }
  160. break;
  161. }
  162. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  163. }
  164. static EventCondition JsonToCondition(const JsonNode & node)
  165. {
  166. EventCondition event;
  167. const auto & conditionName = node.Vector()[0].String();
  168. auto pos = vstd::find_pos(conditionNames, conditionName);
  169. event.condition = EventCondition::EWinLoseType(pos);
  170. if (node.Vector().size() > 1)
  171. {
  172. const JsonNode & data = node.Vector()[1];
  173. switch (event.condition)
  174. {
  175. case EventCondition::HAVE_0:
  176. case EventCondition::DESTROY_0:
  177. {
  178. //todo: support subtypes
  179. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  180. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  181. event.metaType = decodeMetaclass(metaTypeName);
  182. auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
  183. if(type)
  184. event.objectType = type.get();
  185. event.objectInstanceName = data["object"].String();
  186. if(data["value"].isNumber())
  187. event.value = data["value"].Integer();
  188. }
  189. break;
  190. case EventCondition::HAVE_BUILDING_0:
  191. {
  192. //todo: support of new condition format HAVE_BUILDING_0
  193. }
  194. break;
  195. default:
  196. {
  197. //old format
  198. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  199. {
  200. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  201. if(identifier)
  202. event.objectType = identifier.get();
  203. else
  204. throw std::runtime_error("Identifier resolution failed in event condition");
  205. }
  206. if (data["type"].isNumber())
  207. event.objectType = data["type"].Float();
  208. if (!data["value"].isNull())
  209. event.value = data["value"].Float();
  210. }
  211. break;
  212. }
  213. if (!data["position"].isNull())
  214. {
  215. auto & position = data["position"].Vector();
  216. event.position.x = position.at(0).Float();
  217. event.position.y = position.at(1).Float();
  218. event.position.z = position.at(2).Float();
  219. }
  220. }
  221. return event;
  222. }
  223. static JsonNode ConditionToJson(const EventCondition & event)
  224. {
  225. JsonNode json;
  226. JsonVector & asVector = json.Vector();
  227. JsonNode condition;
  228. condition.String() = conditionNames.at(event.condition);
  229. asVector.push_back(condition);
  230. JsonNode data;
  231. switch (event.condition)
  232. {
  233. case EventCondition::HAVE_0:
  234. case EventCondition::DESTROY_0:
  235. {
  236. //todo: support subtypes
  237. if(event.metaType != EMetaclass::INVALID)
  238. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  239. if(event.value > 0)
  240. data["value"].Integer() = event.value;
  241. if(event.objectInstanceName != "")
  242. data["object"].String() = event.objectInstanceName;
  243. }
  244. break;
  245. case EventCondition::HAVE_BUILDING_0:
  246. {
  247. //todo: support of new condition format HAVE_BUILDING_0
  248. }
  249. break;
  250. default:
  251. {
  252. //old format
  253. if(event.objectType != -1)
  254. data["type"].Integer() = event.objectType;
  255. if(event.value != -1)
  256. data["value"].Integer() = event.value;
  257. }
  258. break;
  259. }
  260. if(event.position != int3(-1, -1, -1))
  261. {
  262. auto & position = data["position"].Vector();
  263. position.resize(3);
  264. position[0].Float() = event.position.x;
  265. position[1].Float() = event.position.y;
  266. position[2].Float() = event.position.z;
  267. }
  268. if(!data.isNull())
  269. asVector.push_back(data);
  270. return std::move(json);
  271. }
  272. }//namespace TriggeredEventsDetail
  273. namespace TerrainDetail
  274. {
  275. static const std::array<std::string, 10> terrainCodes =
  276. {
  277. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  278. };
  279. static const std::array<std::string, 4> roadCodes =
  280. {
  281. "", "pd", "pg", "pc"
  282. };
  283. static const std::array<std::string, 5> riverCodes =
  284. {
  285. "", "rw", "ri", "rm", "rl"
  286. };
  287. static const std::array<char, 4> flipCodes =
  288. {
  289. '_', '-', '|', '+'
  290. };
  291. }
  292. ///CMapFormatJson
  293. const int CMapFormatJson::VERSION_MAJOR = 1;
  294. const int CMapFormatJson::VERSION_MINOR = 0;
  295. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  296. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  297. CMapFormatJson::CMapFormatJson():
  298. fileVersionMajor(0), fileVersionMinor(0),
  299. mapObjectResolver(make_unique<MapObjectResolver>(this)),
  300. map(nullptr), mapHeader(nullptr)
  301. {
  302. }
  303. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  304. {
  305. //TODO: unify allowed factions with others - make them std::vector<bool>
  306. std::vector<bool> temp;
  307. temp.resize(VLC->townh->factions.size(), false);
  308. auto standard = VLC->townh->getDefaultAllowed();
  309. if(handler.saving)
  310. {
  311. for(auto faction : VLC->townh->factions)
  312. if(faction->town && vstd::contains(value, faction->index))
  313. temp[std::size_t(faction->index)] = true;
  314. }
  315. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  316. if(!handler.saving)
  317. {
  318. value.clear();
  319. for (std::size_t i=0; i<temp.size(); i++)
  320. if(temp[i])
  321. value.insert(i);
  322. }
  323. }
  324. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  325. {
  326. handler.serializeString("name", mapHeader->name);
  327. handler.serializeString("description", mapHeader->description);
  328. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  329. //todo: support arbitrary percentage
  330. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  331. serializePlayerInfo(handler);
  332. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  333. handler.serializeString("victoryString", mapHeader->victoryMessage);
  334. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  335. handler.serializeString("defeatString", mapHeader->defeatMessage);
  336. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  337. }
  338. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  339. {
  340. auto playersData = handler.enterStruct("players");
  341. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  342. {
  343. PlayerInfo & info = mapHeader->players[player];
  344. if(handler.saving)
  345. {
  346. if(!info.canAnyonePlay())
  347. continue;
  348. }
  349. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  350. if(!handler.saving)
  351. {
  352. if(handler.getCurrent().isNull())
  353. {
  354. info.canComputerPlay = false;
  355. info.canHumanPlay = false;
  356. continue;
  357. }
  358. }
  359. serializeAllowedFactions(handler, info.allowedFactions);
  360. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  361. if(handler.saving)
  362. {
  363. if(info.canComputerPlay)
  364. {
  365. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  366. }
  367. else
  368. {
  369. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  370. }
  371. }
  372. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  373. if(!handler.saving)
  374. {
  375. switch(canPlay)
  376. {
  377. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  378. info.canComputerPlay = true;
  379. info.canHumanPlay = true;
  380. break;
  381. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  382. info.canComputerPlay = false;
  383. info.canHumanPlay = true;
  384. break;
  385. case HeaderDetail::ECanPlay::AI_ONLY:
  386. info.canComputerPlay = true;
  387. info.canHumanPlay = false;
  388. break;
  389. default:
  390. info.canComputerPlay = false;
  391. info.canHumanPlay = false;
  392. break;
  393. }
  394. }
  395. //saving whole structure only if position is valid
  396. if(!handler.saving || info.posOfMainTown.valid())
  397. {
  398. auto mainTown = handler.enterStruct("mainTown");
  399. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  400. handler.serializeInt("x", info.posOfMainTown.x, -1);
  401. handler.serializeInt("y", info.posOfMainTown.y, -1);
  402. handler.serializeInt("l", info.posOfMainTown.z, -1);
  403. }
  404. if(!handler.saving)
  405. {
  406. info.hasMainTown = info.posOfMainTown.valid();
  407. }
  408. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  409. //heroes
  410. if(handler.saving)
  411. {
  412. //ignoring heroesNames and saving from actual map objects
  413. //TODO: optimize
  414. for(auto & obj : map->objects)
  415. {
  416. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  417. {
  418. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  419. auto heroes = handler.enterStruct("heroes");
  420. if(hero)
  421. {
  422. auto heroData = handler.enterStruct(hero->instanceName);
  423. heroData->serializeString("name", hero->name);
  424. if(hero->ID == Obj::HERO)
  425. {
  426. std::string temp;
  427. if(hero->type)
  428. {
  429. temp = hero->type->identifier;
  430. }
  431. else
  432. {
  433. temp = VLC->heroh->heroes[hero->subID]->identifier;
  434. }
  435. handler.serializeString("type", temp);
  436. }
  437. }
  438. }
  439. }
  440. }
  441. else
  442. {
  443. info.heroesNames.clear();
  444. auto heroes = handler.enterStruct("heroes");
  445. for(const auto & hero : handler.getCurrent().Struct())
  446. {
  447. const JsonNode & data = hero.second;
  448. const std::string instanceName = hero.first;
  449. SHeroName hname;
  450. hname.heroId = -1;
  451. std::string rawId = data["type"].String();
  452. if(rawId != "")
  453. {
  454. hname.heroId = VLC->heroh->decodeHero(rawId);
  455. }
  456. hname.heroName = data["name"].String();
  457. if(instanceName == info.mainHeroInstance)
  458. {
  459. //this is main hero
  460. info.mainCustomHeroName = hname.heroName;
  461. info.hasRandomHero = (hname.heroId == -1);
  462. info.mainCustomHeroId = hname.heroId;
  463. info.mainCustomHeroPortrait = -1;
  464. //todo:mainHeroPortrait
  465. }
  466. info.heroesNames.push_back(hname);
  467. }
  468. }
  469. handler.serializeBool("randomFaction", info.isFactionRandom);
  470. }
  471. }
  472. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  473. {
  474. auto teams = handler.enterArray("teams");
  475. const JsonNode & src = teams->getCurrent();
  476. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  477. {
  478. // No alliances
  479. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  480. logGlobal->error("Invalid teams field type");
  481. mapHeader->howManyTeams = 0;
  482. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  483. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  484. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  485. }
  486. else
  487. {
  488. const JsonVector & srcVector = src.Vector();
  489. mapHeader->howManyTeams = srcVector.size();
  490. for(int team = 0; team < mapHeader->howManyTeams; team++)
  491. for(const JsonNode & playerData : srcVector[team].Vector())
  492. {
  493. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  494. if(player.isValidPlayer())
  495. if(mapHeader->players[player.getNum()].canAnyonePlay())
  496. mapHeader->players[player.getNum()].team = TeamID(team);
  497. }
  498. for(PlayerInfo & player : mapHeader->players)
  499. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  500. player.team = TeamID(mapHeader->howManyTeams++);
  501. }
  502. }
  503. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  504. {
  505. std::vector<std::set<PlayerColor>> teamsData;
  506. teamsData.resize(mapHeader->howManyTeams);
  507. //get raw data
  508. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  509. {
  510. const PlayerInfo & player = mapHeader->players.at(idx);
  511. int team = player.team.getNum();
  512. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  513. teamsData.at(team).insert(PlayerColor(idx));
  514. }
  515. //remove single-member teams
  516. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  517. {
  518. return elem.size() <= 1;
  519. });
  520. if(!teamsData.empty())
  521. {
  522. JsonNode dest;
  523. //construct output
  524. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  525. for(const std::set<PlayerColor> & teamData : teamsData)
  526. {
  527. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  528. for(const PlayerColor & player : teamData)
  529. {
  530. JsonNode member(JsonNode::JsonType::DATA_STRING);
  531. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  532. team.Vector().push_back(std::move(member));
  533. }
  534. dest.Vector().push_back(std::move(team));
  535. }
  536. handler.serializeRaw("teams", dest, boost::none);
  537. }
  538. }
  539. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  540. {
  541. const JsonNode & input = handler.getCurrent();
  542. mapHeader->triggeredEvents.clear();
  543. for(auto & entry : input["triggeredEvents"].Struct())
  544. {
  545. TriggeredEvent event;
  546. event.identifier = entry.first;
  547. readTriggeredEvent(event, entry.second);
  548. mapHeader->triggeredEvents.push_back(event);
  549. }
  550. }
  551. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  552. {
  553. using namespace TriggeredEventsDetail;
  554. event.onFulfill = source["message"].String();
  555. event.description = source["description"].String();
  556. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  557. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  558. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  559. }
  560. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  561. {
  562. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  563. for(auto event : mapHeader->triggeredEvents)
  564. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  565. handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);
  566. }
  567. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  568. {
  569. using namespace TriggeredEventsDetail;
  570. if(!event.onFulfill.empty())
  571. dest["message"].String() = event.onFulfill;
  572. if(!event.description.empty())
  573. dest["description"].String() = event.description;
  574. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  575. if(!event.effect.toOtherMessage.empty())
  576. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  577. dest["condition"] = event.trigger.toJson(ConditionToJson);
  578. }
  579. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  580. {
  581. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  582. const JsonNode & data = handler.getCurrent();
  583. for(const auto & entry : data.Struct())
  584. {
  585. HeroTypeID type(VLC->heroh->decodeHero(entry.first));
  586. ui8 mask = 0;
  587. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  588. {
  589. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  590. if(player.isValidPlayer())
  591. {
  592. mask |= 1 << player.getNum();
  593. }
  594. }
  595. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  596. {
  597. DisposedHero hero;
  598. hero.heroId = type.getNum();
  599. hero.players = mask;
  600. //name and portrait are not used
  601. map->disposedHeroes.push_back(hero);
  602. }
  603. }
  604. }
  605. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  606. {
  607. if(map->disposedHeroes.empty())
  608. return;
  609. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  610. for(const DisposedHero & hero : map->disposedHeroes)
  611. {
  612. std::string type = VLC->heroh->encodeHero(hero.heroId);
  613. auto definition = definitions->enterStruct(type);
  614. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  615. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  616. {
  617. if((1 << playerNum) & hero.players)
  618. {
  619. JsonNode player(JsonNode::JsonType::DATA_STRING);
  620. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  621. players.Vector().push_back(player);
  622. }
  623. }
  624. definition->serializeRaw("availableFor", players, boost::none);
  625. }
  626. }
  627. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  628. {
  629. auto rumors = handler.enterArray("rumors");
  630. rumors.serializeStruct(map->rumors);
  631. }
  632. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  633. {
  634. //todo:serializePredefinedHeroes
  635. if(handler.saving)
  636. {
  637. if(!map->predefinedHeroes.empty())
  638. {
  639. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  640. for(auto & hero : map->predefinedHeroes)
  641. {
  642. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  643. hero->serializeJsonDefinition(handler);
  644. }
  645. }
  646. }
  647. else
  648. {
  649. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  650. const JsonNode & data = handler.getCurrent();
  651. for(const auto & p : data.Struct())
  652. {
  653. auto predefinedHero = handler.enterStruct(p.first);
  654. CGHeroInstance * hero = new CGHeroInstance();
  655. hero->ID = Obj::HERO;
  656. hero->setHeroTypeName(p.first);
  657. hero->serializeJsonDefinition(handler);
  658. map->predefinedHeroes.push_back(hero);
  659. }
  660. }
  661. }
  662. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  663. {
  664. serializeRumors(handler);
  665. serializePredefinedHeroes(handler);
  666. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  667. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  668. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  669. //todo:events
  670. }
  671. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  672. {
  673. readDisposedHeroes(handler);
  674. serializeOptions(handler);
  675. }
  676. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  677. {
  678. writeDisposedHeroes(handler);
  679. serializeOptions(handler);
  680. }
  681. ///CMapPatcher
  682. CMapPatcher::CMapPatcher(JsonNode stream):
  683. CMapFormatJson(),
  684. input(stream)
  685. {
  686. //todo: update map patches and change this
  687. fileVersionMajor = 0;
  688. fileVersionMinor = 0;
  689. }
  690. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  691. {
  692. map = nullptr;
  693. mapHeader = header.get();
  694. if (!input.isNull())
  695. readPatchData();
  696. }
  697. void CMapPatcher::readPatchData()
  698. {
  699. JsonDeserializer handler(mapObjectResolver.get(), input);
  700. readTriggeredEvents(handler);
  701. }
  702. ///CMapLoaderJson
  703. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  704. CMapFormatJson(),
  705. buffer(stream),
  706. ioApi(new CProxyROIOApi(buffer)),
  707. loader("", "_", ioApi)
  708. {
  709. }
  710. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  711. {
  712. LOG_TRACE(logGlobal);
  713. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  714. map = result.get();
  715. mapHeader = map;
  716. readMap();
  717. return std::move(result);
  718. }
  719. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  720. {
  721. LOG_TRACE(logGlobal);
  722. map = nullptr;
  723. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  724. mapHeader = result.get();
  725. readHeader(false);
  726. return std::move(result);
  727. }
  728. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  729. {
  730. ResourceID resource(archiveFilename, EResType::TEXT);
  731. if(!loader.existsResource(resource))
  732. throw new std::runtime_error(archiveFilename+" not found");
  733. auto data = loader.load(resource)->readAll();
  734. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  735. return std::move(res);
  736. }
  737. void CMapLoaderJson::readMap()
  738. {
  739. LOG_TRACE(logGlobal);
  740. readHeader(true);
  741. map->initTerrain();
  742. readTerrain();
  743. readObjects();
  744. map->calculateGuardingGreaturePositions();
  745. }
  746. void CMapLoaderJson::readHeader(const bool complete)
  747. {
  748. //do not use map field here, use only mapHeader
  749. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  750. fileVersionMajor = header["versionMajor"].Integer();
  751. if(fileVersionMajor != VERSION_MAJOR)
  752. {
  753. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  754. throw std::runtime_error("Unsupported map format version");
  755. }
  756. fileVersionMinor = header["versionMinor"].Integer();
  757. if(fileVersionMinor > VERSION_MINOR)
  758. {
  759. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  760. }
  761. JsonDeserializer handler(mapObjectResolver.get(), header);
  762. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  763. //todo: multilevel map load support
  764. {
  765. auto levels = handler.enterStruct("mapLevels");
  766. {
  767. auto surface = handler.enterStruct("surface");
  768. handler.serializeInt("height", mapHeader->height);
  769. handler.serializeInt("width", mapHeader->width);
  770. }
  771. {
  772. auto underground = handler.enterStruct("underground");
  773. mapHeader->twoLevel = !underground->getCurrent().isNull();
  774. }
  775. }
  776. serializeHeader(handler);
  777. readTriggeredEvents(handler);
  778. readTeams(handler);
  779. //TODO: check mods
  780. if(complete)
  781. readOptions(handler);
  782. }
  783. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  784. {
  785. using namespace TerrainDetail;
  786. {//terrain type
  787. const std::string typeCode = src.substr(0, 2);
  788. int rawType = vstd::find_pos(terrainCodes, typeCode);
  789. if(rawType < 0)
  790. throw new std::runtime_error("Invalid terrain type code in "+src);
  791. tile.terType = ETerrainType(rawType);
  792. }
  793. int startPos = 2; //0+typeCode fixed length
  794. {//terrain view
  795. int pos = startPos;
  796. while(isdigit(src.at(pos)))
  797. pos++;
  798. int len = pos - startPos;
  799. if(len<=0)
  800. throw new std::runtime_error("Invalid terrain view in "+src);
  801. const std::string rawCode = src.substr(startPos, len);
  802. tile.terView = atoi(rawCode.c_str());
  803. startPos+=len;
  804. }
  805. {//terrain flip
  806. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  807. if(terrainFlip < 0)
  808. throw new std::runtime_error("Invalid terrain flip in "+src);
  809. else
  810. tile.extTileFlags = terrainFlip;
  811. }
  812. if(startPos >= src.size())
  813. return;
  814. bool hasRoad = true;
  815. {//road type
  816. const std::string typeCode = src.substr(startPos, 2);
  817. startPos+=2;
  818. int rawType = vstd::find_pos(roadCodes, typeCode);
  819. if(rawType < 0)
  820. {
  821. rawType = vstd::find_pos(riverCodes, typeCode);
  822. if(rawType < 0)
  823. throw new std::runtime_error("Invalid river type in "+src);
  824. else
  825. {
  826. tile.riverType = ERiverType::ERiverType(rawType);
  827. hasRoad = false;
  828. }
  829. }
  830. else
  831. tile.roadType = ERoadType::ERoadType(rawType);
  832. }
  833. if(hasRoad)
  834. {//road dir
  835. int pos = startPos;
  836. while(isdigit(src.at(pos)))
  837. pos++;
  838. int len = pos - startPos;
  839. if(len<=0)
  840. throw new std::runtime_error("Invalid road dir in "+src);
  841. const std::string rawCode = src.substr(startPos, len);
  842. tile.roadDir = atoi(rawCode.c_str());
  843. startPos+=len;
  844. }
  845. if(hasRoad)
  846. {//road flip
  847. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  848. if(flip < 0)
  849. throw new std::runtime_error("Invalid road flip in "+src);
  850. else
  851. tile.extTileFlags |= (flip<<4);
  852. }
  853. if(startPos >= src.size())
  854. return;
  855. if(hasRoad)
  856. {//river type
  857. const std::string typeCode = src.substr(startPos, 2);
  858. startPos+=2;
  859. int rawType = vstd::find_pos(riverCodes, typeCode);
  860. if(rawType < 0)
  861. throw new std::runtime_error("Invalid river type in "+src);
  862. tile.riverType = ERiverType::ERiverType(rawType);
  863. }
  864. {//river dir
  865. int pos = startPos;
  866. while(isdigit(src.at(pos)))
  867. pos++;
  868. int len = pos - startPos;
  869. if(len<=0)
  870. throw new std::runtime_error("Invalid river dir in "+src);
  871. const std::string rawCode = src.substr(startPos, len);
  872. tile.riverDir = atoi(rawCode.c_str());
  873. startPos+=len;
  874. }
  875. {//river flip
  876. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  877. if(flip < 0)
  878. throw new std::runtime_error("Invalid road flip in "+src);
  879. else
  880. tile.extTileFlags |= (flip<<2);
  881. }
  882. }
  883. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  884. {
  885. int3 pos(0, 0, index);
  886. const JsonVector & rows = src.Vector();
  887. if(rows.size() != map->height)
  888. throw new std::runtime_error("Invalid terrain data");
  889. for(pos.y = 0; pos.y < map->height; pos.y++)
  890. {
  891. const JsonVector & tiles = rows[pos.y].Vector();
  892. if(tiles.size() != map->width)
  893. throw new std::runtime_error("Invalid terrain data");
  894. for(pos.x = 0; pos.x < map->width; pos.x++)
  895. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  896. }
  897. }
  898. void CMapLoaderJson::readTerrain()
  899. {
  900. {
  901. const JsonNode surface = getFromArchive("surface_terrain.json");
  902. readTerrainLevel(surface, 0);
  903. }
  904. if(map->twoLevel)
  905. {
  906. const JsonNode underground = getFromArchive("underground_terrain.json");
  907. readTerrainLevel(underground, 1);
  908. }
  909. }
  910. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  911. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  912. {
  913. }
  914. void CMapLoaderJson::MapObjectLoader::construct()
  915. {
  916. //TODO:consider move to ObjectTypeHandler
  917. //find type handler
  918. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  919. if(typeName.empty())
  920. {
  921. logGlobal->error("Object type missing");
  922. logGlobal->debug(configuration.toJson());
  923. return;
  924. }
  925. int3 pos;
  926. pos.x = configuration["x"].Float();
  927. pos.y = configuration["y"].Float();
  928. pos.z = configuration["l"].Float();
  929. //special case for grail
  930. if(typeName == "grail")
  931. {
  932. owner->map->grailPos = pos;
  933. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  934. return;
  935. }
  936. else if(subtypeName.empty())
  937. {
  938. logGlobal->error("Object subtype missing");
  939. logGlobal->debug(configuration.toJson());
  940. return;
  941. }
  942. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  943. ObjectTemplate appearance;
  944. appearance.id = Obj(handler->type);
  945. appearance.subid = handler->subtype;
  946. appearance.readJson(configuration["template"], false);
  947. instance = handler->create(appearance);
  948. instance->id = ObjectInstanceID(owner->map->objects.size());
  949. instance->instanceName = jsonKey;
  950. instance->pos = pos;
  951. owner->map->addNewObject(instance);
  952. }
  953. void CMapLoaderJson::MapObjectLoader::configure()
  954. {
  955. if(nullptr == instance)
  956. return;
  957. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  958. instance->serializeJson(handler);
  959. //artifact instance serialization requires access to Map object, handle it here for now
  960. //todo: find better solution for artifact instance serialization
  961. if(auto art = dynamic_cast<CGArtifact *>(instance))
  962. {
  963. int artID = ArtifactID::NONE;
  964. int spellID = -1;
  965. if(art->ID == Obj::SPELL_SCROLL)
  966. {
  967. auto spellIdentifier = configuration["options"]["spell"].String();
  968. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  969. if(rawId)
  970. spellID = rawId.get();
  971. else
  972. spellID = 0;
  973. artID = ArtifactID::SPELL_SCROLL;
  974. }
  975. else if(art->ID == Obj::ARTIFACT)
  976. {
  977. //specific artifact
  978. artID = art->subID;
  979. }
  980. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  981. }
  982. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  983. {
  984. auto o = handler.enterStruct("options");
  985. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  986. }
  987. }
  988. void CMapLoaderJson::readObjects()
  989. {
  990. LOG_TRACE(logGlobal);
  991. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  992. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  993. //get raw data
  994. for(auto & p : data.Struct())
  995. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  996. for(auto & ptr : loaders)
  997. ptr->construct();
  998. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  999. for(auto & ptr : loaders)
  1000. ptr->configure();
  1001. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1002. {
  1003. return a->subID < b->subID;
  1004. });
  1005. }
  1006. ///CMapSaverJson
  1007. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  1008. CMapFormatJson(),
  1009. buffer(stream),
  1010. ioApi(new CProxyIOApi(buffer)),
  1011. saver(ioApi, "_")
  1012. {
  1013. fileVersionMajor = VERSION_MAJOR;
  1014. fileVersionMinor = VERSION_MINOR;
  1015. }
  1016. CMapSaverJson::~CMapSaverJson()
  1017. {
  1018. }
  1019. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1020. {
  1021. std::ostringstream out;
  1022. JsonWriter writer(out);
  1023. writer.writeNode(data);
  1024. out.flush();
  1025. {
  1026. auto s = out.str();
  1027. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1028. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  1029. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1030. }
  1031. }
  1032. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1033. {
  1034. this->map = map.get();
  1035. this->mapHeader = this->map;
  1036. writeHeader();
  1037. writeTerrain();
  1038. writeObjects();
  1039. }
  1040. void CMapSaverJson::writeHeader()
  1041. {
  1042. logGlobal->trace("Saving header");
  1043. JsonNode header;
  1044. JsonSerializer handler(mapObjectResolver.get(), header);
  1045. header["versionMajor"].Float() = VERSION_MAJOR;
  1046. header["versionMinor"].Float() = VERSION_MINOR;
  1047. //todo: multilevel map save support
  1048. JsonNode & levels = header["mapLevels"];
  1049. levels["surface"]["height"].Float() = mapHeader->height;
  1050. levels["surface"]["width"].Float() = mapHeader->width;
  1051. levels["surface"]["index"].Float() = 0;
  1052. if(mapHeader->twoLevel)
  1053. {
  1054. levels["underground"]["height"].Float() = mapHeader->height;
  1055. levels["underground"]["width"].Float() = mapHeader->width;
  1056. levels["underground"]["index"].Float() = 1;
  1057. }
  1058. serializeHeader(handler);
  1059. writeTriggeredEvents(handler);
  1060. writeTeams(handler);
  1061. writeOptions(handler);
  1062. addToArchive(header, HEADER_FILE_NAME);
  1063. }
  1064. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1065. {
  1066. using namespace TerrainDetail;
  1067. std::ostringstream out;
  1068. out.setf(std::ios::dec, std::ios::basefield);
  1069. out.unsetf(std::ios::showbase);
  1070. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1071. if(tile.roadType != ERoadType::NO_ROAD)
  1072. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1073. if(tile.riverType != ERiverType::NO_RIVER)
  1074. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1075. return out.str();
  1076. }
  1077. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1078. {
  1079. JsonNode data;
  1080. int3 pos(0,0,index);
  1081. data.Vector().resize(map->height);
  1082. for(pos.y = 0; pos.y < map->height; pos.y++)
  1083. {
  1084. JsonNode & row = data.Vector()[pos.y];
  1085. row.Vector().resize(map->width);
  1086. for(pos.x = 0; pos.x < map->width; pos.x++)
  1087. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1088. }
  1089. return std::move(data);
  1090. }
  1091. void CMapSaverJson::writeTerrain()
  1092. {
  1093. logGlobal->trace("Saving terrain");
  1094. //todo: multilevel map save support
  1095. JsonNode surface = writeTerrainLevel(0);
  1096. addToArchive(surface, "surface_terrain.json");
  1097. if(map->twoLevel)
  1098. {
  1099. JsonNode underground = writeTerrainLevel(1);
  1100. addToArchive(underground, "underground_terrain.json");
  1101. }
  1102. }
  1103. void CMapSaverJson::writeObjects()
  1104. {
  1105. logGlobal->trace("Saving objects");
  1106. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1107. JsonSerializer handler(mapObjectResolver.get(), data);
  1108. for(CGObjectInstance * obj : map->objects)
  1109. {
  1110. //logGlobal->trace("\t%s", obj->instanceName);
  1111. auto temp = handler.enterStruct(obj->instanceName);
  1112. obj->serializeJson(handler);
  1113. }
  1114. if(map->grailPos.valid())
  1115. {
  1116. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1117. grail["type"].String() = "grail";
  1118. grail["x"].Float() = map->grailPos.x;
  1119. grail["y"].Float() = map->grailPos.y;
  1120. grail["l"].Float() = map->grailPos.z;
  1121. grail["options"]["radius"].Float() = map->grailRadius;
  1122. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1123. data[grailId] = grail;
  1124. }
  1125. //cleanup empty options
  1126. for(auto & p : data.Struct())
  1127. {
  1128. JsonNode & obj = p.second;
  1129. if(obj["options"].Struct().empty())
  1130. obj.Struct().erase("options");
  1131. }
  1132. addToArchive(data, OBJECTS_FILE_NAME);
  1133. }