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							- /*
 
-  * IMarket.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class DLL_LINKAGE IMarket
 
- {
 
- public:
 
- 	IMarket();
 
- 	virtual ~IMarket() {}
 
- 	virtual int getMarketEfficiency() const = 0;
 
- 	virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
 
- 	virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
 
- 	virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
 
- 	bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
 
- 	std::vector<EMarketMode::EMarketMode> availableModes() const;
 
- 	static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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