| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 | 
							- /*
 
-  * Interface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Interface.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../NetPacks.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../spells/ISpellMechanics.h"
 
- #include "../mapObjects/MiscObjects.h"
 
- #include "../IGameCallback.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
 
- {
 
- 	std::vector<ui32> ret;
 
- 	for(size_t i = 0; i < configuration.info.size(); i++)
 
- 	{
 
- 		const Rewardable::VisitInfo & visit = configuration.info[i];
 
- 		if(event == visit.visitType && visit.limiter.heroAllowed(hero))
 
- 		{
 
- 			logGlobal->trace("Reward %d is allowed", i);
 
- 			ret.push_back(static_cast<ui32>(i));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	assert(hero);
 
- 	assert(hero->tempOwner.isValidPlayer());
 
- 	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
 
- 	cb->giveResources(hero->tempOwner, info.reward.resources);
 
- 	for(const auto & entry : info.reward.secondary)
 
- 	{
 
- 		int current = hero->getSecSkillLevel(entry.first);
 
- 		if( (current != 0 && current < entry.second) ||
 
- 			(hero->canLearnSkill() ))
 
- 		{
 
- 			cb->changeSecSkill(hero, entry.first, entry.second);
 
- 		}
 
- 	}
 
- 	for(int i=0; i< info.reward.primary.size(); i++)
 
- 		cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
 
- 	si64 expToGive = 0;
 
- 	if (info.reward.heroLevel > 0)
 
- 		expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
 
- 	if (info.reward.heroExperience > 0)
 
- 		expToGive += hero->calculateXp(info.reward.heroExperience);
 
- 	if(expToGive)
 
- 		cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
 
- }
 
- void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
 
- {
 
- 	if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
 
- 		cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
 
- 	if(info.reward.movePoints || info.reward.movePercentage >= 0)
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = hero->id;
 
- 		smp.val = hero->movementPointsRemaining();
 
- 		if (info.reward.movePercentage >= 0) // percent from max
 
- 			smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
 
- 		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
 
- 		cb->setMovePoints(&smp);
 
- 	}
 
- 	for(const Bonus & bonus : info.reward.bonuses)
 
- 	{
 
- 		GiveBonus gb;
 
- 		gb.who = GiveBonus::ETarget::HERO;
 
- 		gb.bonus = bonus;
 
- 		gb.id = hero->id.getNum();
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	for(const ArtifactID & art : info.reward.artifacts)
 
- 		cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
 
- 	if(!info.reward.spells.empty())
 
- 	{
 
- 		std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
 
- 		cb->changeSpells(hero, true, spellsToGive);
 
- 	}
 
- 	if(!info.reward.creaturesChange.empty())
 
- 	{
 
- 		for(const auto & slot : hero->Slots())
 
- 		{
 
- 			const CStackInstance * heroStack = slot.second;
 
- 			for(const auto & change : info.reward.creaturesChange)
 
- 			{
 
- 				if (heroStack->type->getId() == change.first)
 
- 				{
 
- 					StackLocation location(hero, slot.first);
 
- 					cb->changeStackType(location, change.second.toCreature());
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(!info.reward.creatures.empty())
 
- 	{
 
- 		CCreatureSet creatures;
 
- 		for(const auto & crea : info.reward.creatures)
 
- 			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
 
- 		if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
 
- 			cb->giveCreatures(army, hero, creatures, false);
 
- 	}
 
- 	
 
- 	if(info.reward.spellCast.first != SpellID::NONE)
 
- 	{
 
- 		caster.setActualCaster(hero);
 
- 		caster.setSpellSchoolLevel(info.reward.spellCast.second);
 
- 		cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
 
- 		
 
- 		if(info.reward.removeObject)
 
- 			logMod->warn("Removal of object with spell casts is not supported!");
 
- 	}
 
- 	else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
 
- 		if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
 
- 			cb->removeObject(instance);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |