BattleSpellMechanics.h 9.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class CObstacleInstance;
  13. class SpellCreatedObstacle;
  14. class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
  15. {
  16. public:
  17. enum class EHealLevel
  18. {
  19. HEAL,
  20. RESURRECT,
  21. TRUE_RESURRECT
  22. };
  23. HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  24. protected:
  25. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  26. virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  27. virtual EHealLevel getHealLevel(int effectLevel) const = 0;
  28. };
  29. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  30. {
  31. public:
  32. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  33. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  34. };
  35. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  36. {
  37. public:
  38. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  39. protected:
  40. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  41. };
  42. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  43. {
  44. public:
  45. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  46. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  47. protected:
  48. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  49. };
  50. class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
  51. {
  52. public:
  53. CureMechanics(CSpell * s): HealingSpellMechanics(s){};
  54. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  55. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  56. EHealLevel getHealLevel(int effectLevel) const override final;
  57. private:
  58. static bool dispellSelector(const Bonus * b);
  59. };
  60. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  61. {
  62. public:
  63. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  64. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  65. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  66. protected:
  67. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  68. };
  69. class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
  70. {
  71. public:
  72. EarthquakeMechanics(CSpell * s): SpecialSpellMechanics(s){};
  73. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  74. bool requiresCreatureTarget() const override;
  75. protected:
  76. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  77. };
  78. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  79. {
  80. public:
  81. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  82. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  83. };
  84. class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
  85. {
  86. public:
  87. ObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  88. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  89. protected:
  90. static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
  91. void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
  92. virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
  93. };
  94. class PatchObstacleMechanics : public ObstacleMechanics
  95. {
  96. public:
  97. PatchObstacleMechanics(CSpell * s): ObstacleMechanics(s){};
  98. protected:
  99. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  100. };
  101. class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
  102. {
  103. public:
  104. LandMineMechanics(CSpell * s): PatchObstacleMechanics(s){};
  105. bool requiresCreatureTarget() const override;
  106. protected:
  107. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  108. };
  109. class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
  110. {
  111. public:
  112. QuicksandMechanics(CSpell * s): PatchObstacleMechanics(s){};
  113. bool requiresCreatureTarget() const override;
  114. protected:
  115. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  116. };
  117. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  118. {
  119. public:
  120. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  121. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  122. };
  123. class DLL_LINKAGE FireWallMechanics : public WallMechanics
  124. {
  125. public:
  126. FireWallMechanics(CSpell * s): WallMechanics(s){};
  127. bool requiresCreatureTarget() const override;
  128. protected:
  129. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  130. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  131. };
  132. class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
  133. {
  134. public:
  135. ForceFieldMechanics(CSpell * s): WallMechanics(s){};
  136. bool requiresCreatureTarget() const override;
  137. protected:
  138. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  139. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  140. };
  141. class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
  142. {
  143. public:
  144. RemoveObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  145. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  146. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  147. bool requiresCreatureTarget() const override;
  148. protected:
  149. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  150. private:
  151. bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
  152. };
  153. ///all rising spells
  154. class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
  155. {
  156. public:
  157. RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
  158. EHealLevel getHealLevel(int effectLevel) const override;
  159. };
  160. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  161. {
  162. public:
  163. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  164. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  165. bool requiresCreatureTarget() const override;
  166. protected:
  167. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  168. int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  169. };
  170. ///ANIMATE_DEAD and RESURRECTION
  171. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  172. {
  173. public:
  174. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  175. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  176. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  177. };
  178. class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
  179. {
  180. public:
  181. SummonMechanics(CSpell * s, CreatureID cre): SpecialSpellMechanics(s), creatureToSummon(cre){};
  182. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  183. bool requiresCreatureTarget() const override;
  184. protected:
  185. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  186. private:
  187. CreatureID creatureToSummon;
  188. };
  189. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  190. {
  191. public:
  192. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  193. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  194. protected:
  195. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  196. };